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Re: secret dice rolls Just have dice drop at the cadence and tone of the existing "this is a secret thing" tone.
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# ? Jul 12, 2021 16:11 |
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# ? Apr 27, 2024 08:25 |
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Trouble board game pop-o-matic dice, although I don’t know if anyone under 30 will recognize it as a roll.
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# ? Jul 13, 2021 10:21 |
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Rick posted:Trouble board game pop-o-matic dice, although I don’t know if anyone under 30 will recognize it as a roll. You show it to them and demonstrate it a couple times, then put it somewhere you can see but they can't.
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# ? Jul 13, 2021 22:36 |
Episode 52: Who Computer Wasn't Won't? This episode also comes with a map! Feel free to open it at any point during the episode, although there will be an obvious moment that you might want to do it. Also, one final spoiler to read after the episode is over: Ram decided to have me not draw the spring on it so that the other players won't know it's there, so they won't go there and mess with the humanists if he decides to try to build his bio-dome there.
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# ? Jul 18, 2021 03:35 |
Episode 53: Death of Mind and Body The start of many things great and terrible.
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# ? Jul 25, 2021 03:37 |
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That map is helpful.
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# ? Jul 26, 2021 02:24 |
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As requested, I guess getting blown up is the inevitable conclusion to Lightbulbian diplomacy.
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# ? Jul 26, 2021 12:36 |
Episode 54: Exploding Lights Contains a player-favorite joke that we'll finally be able to talk about now.
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# ? Aug 1, 2021 03:24 |
Episode 55: The Truck Gave Me a Concept of Right and Wrong This is definitely an episode. This really happened.
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# ? Aug 8, 2021 03:03 |
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Sephiroth is a verb now apparently
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# ? Aug 9, 2021 00:34 |
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I want to also state for the record that I am not a psychopath and was laughing for similar reasons, lol.
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# ? Aug 14, 2021 20:03 |
Episode 56: Back Alleys and Brainscrubs Congratulations, guys. We've officially entered late-game paranoia. You'll know what I mean when you get there.
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# ? Aug 15, 2021 03:02 |
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Not in the discord, but my bet is Lights, and 1 Episode
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# ? Aug 15, 2021 06:28 |
i'll keep track of your failures regardless, don't worry
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# ? Aug 15, 2021 09:42 |
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That was a really fun episode. I can’t really reconcile bees constantly trying to document the other players’ secrets with her letting Ram do the thing at the end though. I’m going to bet that Ram spills the beans in his next Illuminati debrief, which will be in four episodes. This is definitely wrong, but it’s fun anyway. I’m really curious about the propaganda monologue now. Velius fucked around with this message at 14:34 on Aug 15, 2021 |
# ? Aug 15, 2021 14:32 |
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Bees spills it in 3 episodes
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# ? Aug 15, 2021 20:48 |
Episode 57: AlphaNet Rots your Brain I don't think you can get through this episode without experiencing immense surprise. Gosts fucked around with this message at 07:59 on Aug 22, 2021 |
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# ? Aug 22, 2021 02:59 |
Episode 58: Is your Bot Brain running?
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# ? Aug 29, 2021 03:26 |
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That was of mine. Up a rank in Sierra Club my love of Friend Computer
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# ? Aug 31, 2021 20:25 |
Episode 59: Well then you better go catch it The thrilling second half
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# ? Sep 5, 2021 05:10 |
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I’m still really enjoying these. I have to say that Bees getting brain melted was pretty hilarious, because of all the gang she’s the only one who seems unwilling to gently caress over anyone else in any meaningful way- even Psion had little real reason to do it except that she was too chatty about it. It’s not like our Corpore metal members. I guess that’s why she’s still kicking at this point. Is there generally a discouragement from multiple troubleshooters being in one society in a game? Overall the amount of loving over one another seems pretty low this game. I don’t think anyone has even reported another player since maybe the first mission. Now that they all have leverage I imagine it’ll be even lower. It’s pretty surprising compared with some of the more Zap type podcasts/youtubes from the discord.
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# ? Sep 10, 2021 19:49 |
There's no real problem with players being in the same society, although if someone is running paranoia for the first time, i wouldn't do it. It's basically the same but you need to be smarter about people's missions, and giving them reasons to hate each other. For example, make degrees more complex. There's an opening for a 5th degree member, but only one spot available... For this campaign, I rolled everyone's society completely at random (other than allowing players to reroll using their perversity points). I actually WAS ready to possibly fudge things. I didn't want a bunch of people in the same or similar societies, because that would have made for a less interesting podcast. But it didn't happen that way so it's all good. As for not turning each other in, well. Yeah. It's just kind of happened that way. I think all my players have played enough to know that if you turn someone in, nobody will trust you anymore. Therefore, you need to either be getting a reward that's worth it, or, you need to have other people on your side. For example, if one person does something that's just too drat treasonous, people might group up to get them sunk. People HAVE considered turning other people in, or so they've mentioned to me briefly, but usually decide against it. I'll let you guess as to who was thinking about doing what, though.
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# ? Sep 10, 2021 20:41 |
MISSION 6 FINALLY BEGINS Episode 60: Beach Episode?
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# ? Sep 12, 2021 03:06 |
Oh poo poo i edited the OP but i forgot to post Episode 61: Dangling Above the Skill Floor
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# ? Sep 19, 2021 07:21 |
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Do it. Do the stupid thing.
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# ? Sep 19, 2021 23:28 |
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Gosts posted:I am actually *mostly* using the paranoia XP books, and some content and ideas from earlier editions. But I took a lot of the dice-rolling rules from the newest editions, which is probably why it seems that way. Also, feel free to take any ideas from my games to use it yours: I have definitely taken some ideas out of other people's paranoia content. You should feel free to do the same! I am going to set up a game as a side game for my weekly online group for when someone misses.Having read most of XP and most of the latest edition I think I kind of want to do something similar as you are doing. I prefer the setting of XP but the rolling success conditionsare . . . .very difficult for me to understand and seems to result in very very few successes when I was playing with rolls in roll 20. It seems like it requires perversity points for everything. So do you just have people roll the number of dice as points they have in the skill? And ignoring the computer dice? And then perversity points for special rolls? Is that why some people have like 20 dice rolls and such? Or is that just a joke? One of my future players already was arguing with me about hating dice pools despite having never played a dice pool game and "what if I had zero points" (I tried to explain the default points were 4). . . . so I told him he could just use buttons that come with the roll 20 sheet for XP and he could take his chances there which feels very in the spirit of the game somehow.
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# ? Sep 21, 2021 10:00 |
Rick posted:I am going to set up a game as a side game for my weekly online group for when someone misses.Having read most of XP and most of the latest edition I think I kind of want to do something similar as you are doing. I prefer the setting of XP but the rolling success conditionsare . . . .very difficult for me to understand and seems to result in very very few successes when I was playing with rolls in roll 20. It seems like it requires perversity points for everything. Yeah, I don't really use the computer dice. I feel like if something gets friend computer's attention or not should be determined by the game itself, not just by random dice rolls. I also keep the default of 7 for skills from XP, but you can do 4 or anything you want, just as long as you adjust the threshold of what is considered a 'good' roll in order to be more manageable. And if you have zero points in something, well... you just are really bad at it and there's not much to be done! Good luck with your game! (And yes it's a joke when people say they're rolling 20 dice. The most anyone has in anything at this point in the game is probably like... 13 or 14, and adding 5 with perversity would be close to 20, but i don't think that actually has happened so far.)
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# ? Sep 23, 2021 01:06 |
Episode 62: This game sucks it's that time again
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# ? Sep 26, 2021 03:03 |
Episode 63: Abrupt End to the Fun Don't be alarmed by the title. Or the contents of the episode. Just stay calm at all times and let the computer handle it.
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# ? Oct 3, 2021 03:26 |
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Hopefully the devs of the MMO got demoted for making a game so terrible that The Thing could happen. It's only just
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# ? Oct 4, 2021 15:23 |
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Oh man, the struggles with a door were hysterical. ”The holes are about the size of a grain of rice” “Maybe this time I can make a bigger hole!”
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# ? Oct 4, 2021 23:58 |
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That was a great episode. Thanks as ever for doing these Gosts.
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# ? Oct 5, 2021 15:01 |
You're welcome! Thanks for listening. Episode 64: On the Toilet: Sweating
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# ? Oct 10, 2021 03:06 |
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I gotta say 'gently caress that guy, make me green' may be my favorite moment in the podcast to date.
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# ? Oct 12, 2021 04:54 |
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Did not see this as the reason for sweating on a toilet but this reason is hilarious
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# ? Oct 12, 2021 05:08 |
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Phone editor tier shop job but it gets the idea across
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# ? Oct 15, 2021 17:44 |
Love it! Also, naturally: Episode 65: Unfortunate Lights
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# ? Oct 17, 2021 03:36 |
Episode 66: Is anything gonna happen to me? Moving right along and praying there are no landmines buried for us
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# ? Oct 24, 2021 02:59 |
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Hm. I have to say it feels like Bees is getting off
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# ? Oct 24, 2021 20:56 |
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# ? Apr 27, 2024 08:25 |
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The listeners demand checkers mission, the checkers mission is needed by all
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# ? Oct 24, 2021 21:33 |