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Gortarius
Jun 6, 2013

idiot



Seasons greetings.

This here is a thread for the future cult classic strategy mouse clicking game, Dingletopia: Nation Under Siege (by Orcs). It is a videogame for your PC computer machine that you can download from the Steam service. It costs nothing but your time, and there is a statistical chance you could find it slightly enjoyable. While this is a complete, fully functional game, it also acts as a vehicle to deliver jokes. Unfortunately the humor found within is in bad taste, unfunny, and lame. If for some reason you are familiar with the Phucker series of games on Steam then you will recognize that the jokes are very similar but in a fantasy setting.


Steam page / Download link

https://store.steampowered.com/app/1286140/Dingletopia_Nation_Under_Siege_by_Orcs/


Premise

You take control of Dingle Dorfen, the newly elected dwarven king in the lands of Terra-Gaia, who is out for some orc blood after they killed the previous king (your pappy, King Dingle the First) in a mysterious duel to the death, and kidnapped your loyal compatriot Forlorn Gumpel. You start off with only a handful of forces that are no match for the Orc Menace, but through diplomacy, bribery and coercion you will be able to expand your influence throughout the region and gain new allies. As your influence grows, so too does your resources, and you will be able to build up your armies, develop new technology, search for treasures and ultimately destroy the orcs.


Gameplay

You click buttons with your mouse to perform a wide variety of actions, and you and the orcs take turns in trying to one up each other until one side is eradicated off the land. It all boils down to three basic components: governing the dwarven alliance, developing new technology and battling the orcs.

Governing the dwarven alliance involves trying to expand your influence over Terra-Gaia, trying to keep your allies morale maxed out and making though moral choices when sudden events demand it from you while at the same time batting away orc marauders trying to hassle you. Developing new technology boils down to accumulating enough resources to purchase new upgrades for your troops, scouting the lands you own for treasures and gaining access to new units as you make new allies. Lastly, battling the orcs is simplicity itself. Two armies encounter each other on the battlefield and duke it out. Your influence over these battles is limited to the troop composition of the army you built and the various gadgets you can use to destruct the orcs.

The goal of the game is to destroy three orc strongholds that are spread out across the world, get your revenge and to rescue Forlorn Gumpel.

I think that about covers it. Here's a glimpse of the epic 8-bit nostalgia childhood memory retro graphics, and a blurry video to seal the deal.


Piccies








Video

https://www.youtube.com/watch?v=JTMdpuGdpo0

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Gortarius
Jun 6, 2013

idiot

Communist Thoughts posted:

i was enjoying this but then a newly allied dwarf kingdom came to me for help with a bunch of missing children and so instead of helping i released an "i'm very concerned video" that was so bad it immediately made them revolt and crashed the game simultaneously

I believe this was fixed like 5 minutes ago, there should be an update for it now. Might need to relaunch Steam.

If it says v.1.05 on the title screen then it's all good.

Gortarius
Jun 6, 2013

idiot
It certainly gets grindy towards the end. I will have to sit on the ideas guy chair to solve this one.

With that said, if you are able to find the Dragoon Armor or Malarkey Conundrum, or you save up enough money for the Triskelion Ocarina or whatever it's called, the second cave will be substantially easier. Brew tossers are also largely useless since they can't damage the scientists. There's one lovely hint about this if you keep diplomacying Dingletopia, and we only put that stuff in as a caveman solution to 100x unupgraded brew tossers winning with a 100% rate against the second cave. Might have to revisit that for a more sophisticated solution.

Finding the Gorn of Hondor will make troop deployment a lot more tolerable.

Gortarius
Jun 6, 2013

idiot

Communist Thoughts posted:

I didn't find any relics (don't even know where to look) and poured and entire games worth of dwarfs into the final orc castle, probably 600 or so in waves but they all got obliterated by those ranged ogres.

The orcs in general seem like their unit comp would be much more fun to play with

Having said that, I like it.
Comedy mapgame is basically tailor made for me, for people reading its basically 2 faction dominions 5 but streamlined down to basically reading funny diplomacy dialogue in between troop recruitment and movement.

I would like some kind of diplomacy "story" culmination though. Courting S'ebastian was hilarious but there wasn't any payoff as far as I can tell.
Maybe new diplomatic scenes after you ally them in, these might exist already but as far as I could tell there's no reason to diplomacy after you're allied.

Basically any nation you own you can search, and each nation besides the two final orc ones have a unique blue text treasure and a pool of some 30+ generic treasures. If you "max out" the searching circles so that they are slightly off the edges of a nation and not too close to each other you can, for example, find the treasure in Dingletopia in 6 or so turns, whereas in Heartland it could take as long as 15 turns.

For the final orc cave, you would greatly benefit from not getting any dragoons and going with a healthy flicker and tosser composition with either noahs or zombie dmurfs as meatshields. Having Triskelion ghosts is essential, and you could also get lucky with lightning rod where it takes out a couple of the blue ogres. Blood Flute will also greatly help. Dorfen Cannon is not very effective against the "boss" encounters but if you have nothing else left you might as well.


From feedback so far I think there needs to be more positive diplomacies and events because it can be very difficult to get to 5 morale in Froopland for example. Volunteer assignment automation is probably a good idea.

The elves are a risky nation to capture because all of their events are horrible for you, and diplomacies are less than ideal but you can get a war item from them. It's basically there only for getting an extra resources per turn. The story culminations will come.... in Dingletopia: Hell on Earth.

Gortarius
Jun 6, 2013

idiot

avoraciopoctules posted:

This has been a pretty fun mapgame, but that 3rd cave is brutal. I just lost my second army of 100. First time I leaned hard on rifles, with cannon and summon horn artifacts. The second time I threw 70 dragoons at them, since they were shredding me with artillery... but apparently the artillery is also super melee.

Apparently there's some kind of other dwarf unit I haven't unlocked yet? I have guns, noahs, dragoons, the purple melee dorfs. No idea how to unlock "tossers", I have every nation but the elves, who the orcs burned down.

You should have unlocked them from Neverglades or Froopland. I forget which. Sounds like a bug................

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