"I’m taken by how relentlessly hopeful Cyberpunk is." --reviewer at PCgamer, describing what sounds like a meta-commentary critique on the genre of cyberpunk if Cyberpunk 2077 turned out to be post-cyberpunk.
|
|
# ¿ Dec 7, 2020 18:19 |
|
|
# ¿ Apr 28, 2024 15:36 |
I said come in! posted:Games › Cyberpunk 2077 - This Game is Horny
|
|
# ¿ Dec 7, 2020 18:27 |
Do any of the reviews mention whether reviewers got the day-one patch included in the copy they played?
|
|
# ¿ Dec 7, 2020 18:28 |
Mendrian posted:I am expecting terrible, possibly even famously awful jank and I'm still excited to play it but I recognize I might be in the minority there.
|
|
# ¿ Dec 7, 2020 18:34 |
Blue Raider posted:Kingdom Come Deliverance was an amazing game, and it was pretty much the poster child for eurojank. Similar situation with X4 - Janky as gently caress, but I played over 200 hours of it and plan to jump back in a few expansions from now.
|
|
# ¿ Dec 7, 2020 18:36 |
Sab669 posted:Yea, there's a difference between "lol that guy clipped through the car because the doors didn't open" or "Haha that model just phys-glitched across the room" VS "Oh, another crash to desktop" or "COOL my save file got corrupted" like AC:V was exhibiting.
|
|
# ¿ Dec 7, 2020 18:38 |
Slumpy posted:I don't know what it means when theres too much poo poo "you can do thats not important to the story"
|
|
# ¿ Dec 7, 2020 18:42 |
ZeeBoi posted:Lol Denuvo on GOG for the review copies
|
|
# ¿ Dec 7, 2020 18:42 |
Dapper_Swindler posted:yeah. like i love my deep sim type poo poo but i dont think every rpg should be the Star citzen pitch. i play these games for dumb weird poo poo and violence and weird stories.
|
|
# ¿ Dec 7, 2020 23:15 |
Vorik posted:How much of a performance hit could DRM software really be? Not sure how taxing those kinds of things are. I doubt it will be affect performance much. About the only way to get good performance with something like this would be to implement it using dtrace on Windows 10, but that's not available out-of-the-box.
|
|
# ¿ Dec 7, 2020 23:20 |
Vorik posted:How much of a performance hit could DRM software really be? Not sure how taxing those kinds of things are. I doubt it will affect benchmark results much.
|
|
# ¿ Dec 7, 2020 23:23 |
repiv posted:With VM packers like Denuvo it depends on which parts of the executable get transformed, they're supposed to carefully mark out non-performance-critical sections to be DRMed but for a press-only release I could see them half assing that and letting it insert checks wherever Even dtrace, which is an entire virtual machine implemented for the sole purpose of doing machine-wide tracing on very busy production systems, and which has been worked on for decades, measurably degrades performance if you ask it to trace the wrong things. Since anti-tampering technologies relies on tracing everything, it'll undoubtedly trace the wrong things.
|
|
# ¿ Dec 7, 2020 23:26 |
Zaphod42 posted:
|
|
# ¿ Dec 8, 2020 23:00 |
CYBEReris posted:is it possible to do a full nudist run or do they make you put pants on for some things
|
|
# ¿ Dec 10, 2020 13:32 |
I had expectations for the OST, but I didn't expect to be as completely blown away as I have been. The EDM is loving superb, and there's even an ambient track that's used during the intro, which is 100% inspired by Vangelis' Blade Runner Blues.
|
|
# ¿ Dec 10, 2020 15:17 |
sean10mm posted:Turn off film grain/motion blur/depth of field/chromatic aberration.
|
|
# ¿ Dec 10, 2020 16:39 |
This post contains spoilers about a certain taxi company which is available after things happen with the bot from the trailer, so proceed with caution, choombattas. I'm absolute chuffed about the different personalities displayed by the vehicles have splintered from Delamain. I recognize at least:
Also, the hint that Delamain might be from outside the Blackwall, that's loving rad.
|
|
# ¿ Dec 11, 2020 01:58 |
Level 29 with 50 street cred from side questing, and I've only progressed the main story far enough to unlock Johnny.
|
|
# ¿ Dec 17, 2020 20:45 |
Comte de Saint-Germain posted:Namakopuri and they loving nailed it Zaphod42 posted:I have a feeling all of the Delamain quests are sci-fi pop culture references. One of them is straight up GLADOS It's also interesting that they hint that either Delamain is from beyond the Blackwall, was created by a German company which name translates to Old World Order, or that the German company is a front for Delamain to get a way inside the Blackwall, since they stop responding once Delamain is installed.
|
|
# ¿ Dec 18, 2020 13:01 |
I'm slightly disappointed that they call them dataterms, because the ~original~ name used to be System Access Node, and it's what I used as a gimmick for my avatar/title.
|
|
# ¿ Dec 18, 2020 19:07 |
bus hustler posted:in all of the "not in good faith" stuff about this game how about realizing that the PC version has bugs but is playable and fun and the console version isn't playable or fun. Having said that, should GDPR have delayed for consoles? Absolutely. I still have fun in the game though, and my PC is a 10-year old workstation (except for the graphics card).
|
|
# ¿ Dec 18, 2020 19:12 |
No Mods No Masters posted:The PC version is far from fine, especially once you get past the earlier and relatively polished part of the game. But compared to the console versions it does at least run, which counts for something I guess I've had a few quests that bugged out, but that was primarily because I triggered them the wrong way (one example being Cyberpsychosis: Smoke On The Water, which I triggered by walking close to the car underneath the pier, when the action of the mission happens up on the pier).
|
|
# ¿ Dec 18, 2020 19:15 |
Tenzarin posted:I don't think we can compare this game to daikatana because this game didn't have a outspoken front man and they didnt take out bad magazine adds. I also have trouble understanding why people set themselves up for disappointment by getting hyped up to the point that nothing can possibly satisfy their expectations, no matter what.
|
|
# ¿ Dec 18, 2020 19:18 |
No Mods No Masters posted:I would have said similar for my first many hours, but going into act 3 and the capstone of some sidequest chains even the scripted quest content starts to take a dive, culminating in an extremely important trigger for the end of the game that is so hopelessly bugged and opaque that even now no one seems to know how it works much less what their intent was. And that's entirely leaving aside a whole lot of rot under the floorboards with game systems. The game needs a lot of help to be complete even on PC, it sucks that more attention will surely go to fixing the unfixable on consoles. Dapper_Swindler posted:yeah. i got lucky being able to see the e3 demo at e3 and the final game matched up well enough with what i saw. i think lots of folks thought this would be another witcher 3 which would "reinvent" the Western RPG again, They do deserve most of the poo poo they're getting but I don't get the revelling some people seem to do at the failure of something that was genuinely promising, not talking about Cyberpunk specifically but CDPR as an independent developer that didn't want DRM, didn't want to nickel and dime people for DLC, a company that believed that (or at least said so at the time) the best way forward for them was to carry on doing what they were doing, only bigger. I also think, based on their past behaviour, which is usually a better guide than what people say, that they intend to really patch the absolute poo poo out of the game and make it what it was intended to be at launch. Basically, I hope they learn from it, and take their time with the next title.
|
|
# ¿ Dec 18, 2020 19:40 |
No Mods No Masters posted:I think one takeaway from all this is more appreciation of what a landmark witcher 3 was. Everything really came together for that game in a serendipitous way and it shouldn't have been taken as the baseline going forward, hype wise Still, CDPR could've done a lot better by delaying the game more. I would be interested to know if CDPR uses static analysis (Coverty, PVS-Studio, et cetera), fuzzing (American Fuzzy Loop), and various sanitizers like the ones found in LLVM (specifically address, threading, and memory sanitization) - because these are some of the tools that're known to be helpful in eliminating bugs, and all of them can be done programmatically and in an automated way, as part of the development cycle.
|
|
# ¿ Dec 18, 2020 19:49 |
No Mods No Masters posted:The witcher 3 had bugs sure, but I think the big obvious thing is it was at least playable on all the platforms it was released on. I mainlined it on launch and had a generally smooth experience, granted on PC. Meanwhile, Cyberpunk 2077 was likely intended to be on the now-newest generation of consoles (which are still not really equivalent to the highest-end PCs). Contrast that with Cyberpunk 2077 which is one of the first titles I know of to use both something equivalent to indirect functions which optimize the game based on the micro-architectural design of the CPU, exemplified by the use of AVX instructions which the game is also one of the first I know of to use (although clearly their implementation isn't perfect, as it's lead to repeatable crashes on CPUs that don't implement AVX). Indirect functions are a new thing, GCC only started supporting them around 2016-2017, and FreeBSD started supporting them around 2018.
|
|
# ¿ Dec 18, 2020 20:03 |
Escape Goat posted:I don't know much about systems / game programming since most of my career has been spent on the web side, but I do find it pretty suspicious that this game straight up _crashes_ consoles. That seems pretty absurd in 2020 and definitely should not pass certification. As I wrote in my other post, consoles are just out-dated cheap-ish PCs.
|
|
# ¿ Dec 18, 2020 20:06 |
Corin Tucker's Stalker posted:Josh Sawyer/Rope Kid posted some thoughtful critiques. First, the UI:
|
|
# ¿ Dec 18, 2020 20:08 |
Zeta Acosta posted:the delamain quest, the yelling idiot and that moron with dick problems are the low points of the game so far I cried a little.
|
|
# ¿ Dec 18, 2020 20:10 |
Pulcinella posted:Yeah, the game looks like the art team had 7 years to create assets and plays like programming team had only ~2.5 years of pure crunch. I wouldn’t be surprised if real development only started about 6 months before that 2018 E3 demo. If we assume that bad developers write 1 bug for every 10 lines of code, decent developers write bugs for every 100 lines of code, and the best developers in the world write bugs for every 1000 lines of code - that still means there's on the order of 10000 to 100000 bugs in the the game. That's why in a previous post I mentioned that I was wondering if CDPR uses static analysis, fuzzing, and sanitizers - because they're the only ways to detect the vast majority of all these bugs, short of implementing pair-programming for everyone (which doubles the cost of the dev-team and extends the time it takes to make something). Add to that that it's estimated that the mental model for code, ie. how much you can keep in your head at any given time, is on the lines of around 100000 lines of code, you might get an inkling of the kinds of problems that are inherit to development of any kind beyond a certain hobby-project scale.
|
|
# ¿ Dec 18, 2020 20:17 |
dyzzy posted:Apparently save files that reach a certain size become unplayable, and before that cause loads to be very long Save-files are typically done via streaming I/O, so saving to disk and loading into memory is typically much faster than random I/O - but the game also has a "Slow disk"-mode in the settings, which I believe is intended to be used if people don't have an SSD. It doesn't surprise me at all that save-games grow so big in this game, it's basically a problem for any game with a persistent world and quests that form an inter-dependent graph. I don't buy that the size has anything to do with corruption, though - I do buy that harddisks eat peoples data all the time, which is why ZFS exists.
|
|
# ¿ Dec 18, 2020 20:23 |
Zaphod42 posted:Yeeeep there's a reason why Carmack started talking about static analysis a ton in the last few quakecon keynotes before he left. It was kinda assumed that bugs would go away as programming became more mature and that isn't the case, the larger the scale the more of the basic types of problems creep into the development and the more you need things like you mentioned to catch it all.
|
|
# ¿ Dec 18, 2020 20:29 |
Subjunctive posted:That's a good one. In like 2000 you could walk down a major street in Montreal and see topless advertising every block. With Europe being a cultural leader again for the US in the Cyberpunk timeline, it makes sense that some of the sensibility about sexual content would loosen in Night City as well. Zaphod42 posted:I don't quite buy it... Cyberpunk's world isn't really persistent. You can't drop a gun in a building and then leave and save and load your save and come back, the loot will be gone or different at that point, right? I haven't taken time yet to investigate savegames with a hex editor, but I think I will at one point once I've finished the game - so as to not spoil myself.
|
|
# ¿ Dec 18, 2020 20:33 |
Tei posted:I have decide my character is not going to simp for Panam. She can fall in my lap if she sway that way, but I am not going to get her to like my side. There's even a lesbian U-Haul joke, which I enjoyed because I've been reading way too many lesbian romance books lately.
|
|
# ¿ Dec 18, 2020 20:52 |
Zephro posted:Yeah, any complicated programming project is going to be absolutely full of bugs and big AAA games are some of the most complicated projects out there. It sucks that serious launch bugs and day-one patches are an established part of the industry now but I genuinely don't know what you do about it, unless the answer is to drastically down-spec games and just release stuff that's too simple to suffer from too many bugs. Assuming the PS4 CPU is roughly equivalent to a mobile APU of the time, this is the kind of difference there is between the two CPUs.
|
|
# ¿ Dec 18, 2020 21:07 |
Zeta Acosta posted:what in the holy gently caress is that bullshit mine cyberpsycho fight In fact, every cyberpsycho fight is trivial if you've got a the legendary deck that decreases cooldown and upload time by a massive percentage and just use the System Reset quickhack.
|
|
# ¿ Dec 18, 2020 21:13 |
Section Z posted:Cool seen it all hackers: Ugh, it is so boring I can just hack these people into submission. There's also a deck that gives you berserk, and some mods for berserk that make it ABSOLUTELY INSANE for melee builds. There's also a way to get slow-time-at-will with cyberdeck+mods, and I think that combines with the option of slowing time when dodging and making it so you can shoot while dodging, so you can literally become Neo from Matrix. BlankSystemDaemon fucked around with this message at 21:48 on Dec 18, 2020 |
|
# ¿ Dec 18, 2020 21:45 |
Tenzarin posted:They don't stack atm. Depending if cd project red is around in janurary.
|
|
# ¿ Dec 19, 2020 00:29 |
Tenzarin posted:Please never make a deal with a dragon.... Firstborn posted:There's no cool way to spin "an actual loving dragon runs X corporation". Or at least, the way Shadowrun handles it is way less interesting than Cyberpunk
|
|
# ¿ Dec 19, 2020 00:41 |
|
|
# ¿ Apr 28, 2024 15:36 |
History Comes Inside! posted:Nah fantasy is straight dogshit, you are correct. I think there's a fundamental problem with fantasy, where none of the characters can even attempt to reason about how something works, because it's just magic - there is no explaining magic. At least with (good) science fiction, the author can invent a bunch of bullshit but make it sound believable and thereby do a lot of world-building - which, incidentally, is best exemplified by Hannu Rajaniemis The Quantum Thief, which is also hella cyberpunk.
|
|
# ¿ Dec 19, 2020 00:47 |