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I have a legitimate question, but I've been avoiding all spoilers. Is your genitalia separate from your gender?
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# ¿ Dec 7, 2020 11:50 |
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# ¿ Apr 29, 2024 05:58 |
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That is really cool thanks for letting me know!
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# ¿ Dec 7, 2020 12:37 |
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Knowing when the pre-release is up is good, because it matriculates to the piracy websites, so you can pre-load with everyone else. Then when the game releases out you just need that day 1 patch. E: it's up, you know where to get it. Boba Pearl fucked around with this message at 13:25 on Dec 7, 2020 |
# ¿ Dec 7, 2020 13:23 |
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Yeah, but it depends on your dick type.
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# ¿ Dec 7, 2020 14:41 |
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Drone posted:PC players: you gonna do M+KB or gamepad? It's an FPS, unless the combat is really different from standard shooters, you're going to want to use a mouse.
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# ¿ Dec 7, 2020 14:47 |
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Just say you're sick, then you get 2 weeks off to play, or at least a few days until you get tested.
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# ¿ Dec 7, 2020 16:28 |
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The review copies sent out also had Denuvo anti-tamper DRM, which they removed for the main release. In a few games, this effected performance.
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# ¿ Dec 8, 2020 02:43 |
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can't wait to seize for my corporate overlords.
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# ¿ Dec 8, 2020 06:18 |
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Lil Swamp Booger Baby posted:No it isn't. I don't know why you keep ignoring the fact that multiple people have made the observation that if you hack or use Tech weapons the AI fundamentally cannot deal with it. This isn't some singular, fringe opinion. The AI sucks to a degree beyond just being generic videogame bad, it outright cannot respond to basic mechanics. What do you want the AI to do when you ping them on cameras, or set them on fire?
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# ¿ Dec 14, 2020 06:30 |
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I think the problem is I asked that question and got 4 different answers, all of which is outside the scope of what this game is trying to be. I also think if they could turn off your gun or eyeballs people would be bitching about that. A lot. I also think people don't realize that you can just destroy a camera if a hacker is using it to hack you and disables the cool down, and that Hacker's hacks work the same way yours do, where you do not have to maintain line of sight to cast them.
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# ¿ Dec 14, 2020 06:42 |
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ImpAtom posted:None of those are outside of the scope of what the game is trying to be though. One of the major ongoing themes of the game is that brain-hacking is dangerous and scary as poo poo but enemy hackers are the least dangerous thing in the game. Making enemies extremely dangerous also pisses people off, look at how angry the marauders made everyone at Doom Eternal?
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# ¿ Dec 14, 2020 06:59 |
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You know what I think would be cool in this RPG where I have to heavily dedicate my stats in order to be effective. If people could just turn my build off. Like I do an extra 60% damage with rifles, what if I just couldn't use rifles anymore? That would make this combat fun and engaging.
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# ¿ Dec 14, 2020 07:05 |
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You only put skills in one weapon if you want to be effective in this game, so yes it would suck rear end to use a weapon that does half the damage of the original one. Like, in order to keep up with damage scaling, it expects you to specialize in a class of weapon, long rifles, shotguns, pistols or melee. If you don't fully invest in that, the enemies quickly out pace you, and it becomes a slog. Forcing you to switch weapons in that system would be a disaster, and the whining would be even more intense, I'd rather ere on something being too easy than too hard.
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# ¿ Dec 14, 2020 07:10 |
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eke out posted:yes, it would force you to put a second rifle in your loadout if you wanted to keep using rifles for that 10 second debuff, god forbid How would switching rifles be engaging gameplay? If it did that people would be arguing that it's pointless busy work. Maybe we're playing the game differently, but I don't have 3 fully upgraded rifles all the time. E: Pointless inventory busy work is not fun
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# ¿ Dec 14, 2020 07:14 |
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That sounds really lovely and unfun, I'm glad you guys do not design games.
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# ¿ Dec 14, 2020 07:16 |
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Look at how well that worked out for Doom Eternal.
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# ¿ Dec 14, 2020 07:18 |
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ImpAtom posted:... extremely well? People hated the marauders though? It was like people's biggest gripe with the game, and anywhere you see a discussion about it you have a bunch of people kramering in to say the marauders sucked rear end because they forced you to change how you approached the game??? e: No-one but armchair game designers actually wants this, and it's a design choice whether or not to include unavoidable enemies that ask you to shake poo poo up. Assassin's Creed doesn't do it, Fallout: New Vegas doesn't do it, Baldur's Gate doesn't do it, I wonder what those games have in common? Oh right, they have builds that are supposed to matter.
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# ¿ Dec 14, 2020 07:22 |
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That is ridiculous revisionism, if you're not going to engage with reality, what's the point of arguing this at all?
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# ¿ Dec 14, 2020 07:24 |
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There https://www.vice.com/en/article/jgezzk/why-the-doom-eternal-marauder-sucks-so-bad Definitely https://medium.com/@DocSeuss/i-had-a-problem-with-doom-and-doom-eternal-and-i-finally-think-i-can-put-it-into-words-c2288d7801c0 weren't https://www.thegamer.com/doom-eternal-ancient-gods-part-one-review/ a ton of people who hated the design of Doom, specifically the fact that their enemies were too hard.
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# ¿ Dec 14, 2020 07:28 |
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ImpAtom posted:You're the one who is making arguments like "No game developer EVER puts more dangerous enemies that require priority" in or trying to pretend like Doom Eternal was hated or whatever. I think you're putting words in my mouth because it's easier than accepting that your idea would not be appreciated by every player. e: You're right the first 3 results on google when googling "Doom Eternal Marauders" is a bad idea, but I'm not going to go spelunking for the arbitrary amount of articles you need.
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# ¿ Dec 14, 2020 07:31 |
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# ¿ Apr 29, 2024 05:58 |
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Boba Pearl fucked around with this message at 12:51 on Dec 14, 2020 |
# ¿ Dec 14, 2020 12:19 |