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Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
GOG preload is live...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
When it comes to games you should definitely add Observer, Ghostrunner and Ruiner to the list.

Observer is a detective story in a film noir style, set in a dystopian Cyberpunk world. Ghostrunner is first person slasher, with the player being some kind of Cyber Ninja. And Ruiner is a fast paced shooter with all kinds of fancy guns and implant upgrades.

Also the classic Syndicate (1993) and Syndicate Wars should be mentioned.

Hammerstein fucked around with this message at 12:54 on Dec 7, 2020

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Compression loss and everything, but the drive across the bridge is great, esp. at night. It really drives home how huge the city is.

https://i.imgur.com/zlATsm1.mp4

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

FuzzySlippers posted:

Gorilla arms are so loving satisfying.

This is not how you spell Shotguns...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
After my first playthrough and after exploring some of the endings I think that the game should have been: Jackie & V's Excellent Adventure and it did not need Silverhand/Keanu at all. Just let me dick around in NC and build a fortune with my BFF Jackie.

Hammerstein fucked around with this message at 15:38 on Dec 16, 2020

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

exquisite tea posted:

Keanu is one of the best things in CP2077.

I like Keanu as an actor and he's probably one of the few Hollywood personas who are not poo poo. But I don't like Silverhand.

Also there is way too much rape/torture/snuff poo poo in the game. Sometimes I wondered if they should have hired Nic Cage instead of Keanu, to reprise his role from 8mm.

Hammerstein fucked around with this message at 15:42 on Dec 16, 2020

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
One of the DLCs should be an alternate outcome of the prologue and give the player an option to build a crime empire, Vice City style.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Hieronymous Alloy posted:

I got genuinely mad at the game over this because I really, really hate when writers make you like a character just so you wince harder when they get killed. I just want a bro!

Especially when it serves no purpose.

Now had Jackie (spoilers and rants from here) been killed by one of the game's main villains, like Adam Smasher, then we could get a nice revenge story out of it. Instead he dies from a minor wound, despite having cyberware and despite me being loaded with meds that can bring back people from the brink of death. Panam also gets shot, while driving her car, and just shrugs it off and she's not built as heavy as Jackie. And Takemura treats you on the backseat of a Delamaine, after you got shot in the fkin head, and you survive.

Other great revenge stories would have been to have Jackie die at the hands of Yorinobu Arasaka, or even Takemura (that would have created some interesting conflict, cause that poo poo also robbed us of our own revenge on Dex). Would it have been so hard to allow us an option to get out of Arasaka tower alive if you go the stealthy way and then write Jackie out of the story for a while, cause he wants to protect Misty and his mom from Arasaka? And have him return for the ending, if you make the right decisions, with 2-3 mission before that?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Covid, lockdown and winter leaves me with too much time...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

LifeSunDeath posted:

They sort of explain the head trauma with the chip making you grow new brain. The rest of what you said is true and stupid and I was really laughing that he died so easily but you're basically immortal, as are most augmented people due to all the mods. But no, he got a paper cut and is gone now, pour come Patron out for him.

Btw I did Copro and the fall from grace back story is kind of great in a way.

Corpo also was my first playthrough and I would have loved to stay in Arasaka tower a bit longer during the intro, so I can yell and glare at anyone lower on the corporate ladder than me.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

deep dish peat moss posted:

I've been extremely trigger-happy and have solved tons of quests by walking to the quest area then instead of talking to the quest NPC, pulling out a smart shotgun and shooting up the entire place and looting it top to bottom. Then if I walk away immediately after that and do another gig where I ghost it and don't kill anyone, my fixers talk about how they love working with me because I'm a professional who always gets the job done cleanly. I haven't seen anything like fixers or shops becoming inaccessible. I haven't seen any kind of narrative or flavor impact from any of the side content I've done - does it only come from main quests (I'm only 45%/15%/10% through the main quests)

So far I found only one shop that becomes inaccessible if you commit certain actions.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

pmchem posted:

anyone in this thread have a 3xxx nvidia card with RT who is... not using raytracing in CP2077?

Looking at these comparison shots:
https://www.techpowerup.com/review/cyberpunk-2077-benchmark-test-performance/4.html

it seems like RT OFF may actually be better (read: prettier, improved aesthetic) than RT on in most scenes?

There are a few places in the game, like the entrance to the Clouds club, that actually are more atmospheric without RT, cause the designers went the extra mile when they set up the lights. But driving through the city at night and have all the neon reflect on the rain slick streets just looks incredible. So except for a few very well made places in the game the RT option is always superior, especially since the static screens don't show how good RT looks when moving around.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Toxic Fart Syndrome posted:

Also, Fingers is the only one with the Epic leg mods? I take it I am locked out of those since I beat him unconscious after a pleasant (for him) conversation? Oh well: no regrets.

I love how players are contemplating to let absolutely awful characters go, cause they might sell them an upgrade.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
You can also set the clouds and smoke from High to Medium with barely any loss in quality.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Palpek posted:

Is there a downside to doing gigs/random enemy encounters lethaly (except for missing out on the crazy 350€ bonuses)?

I've been doing this thing where I choke out enemies and then shoot them in the head because it gives double XP and street cred. Does this influence anything in the long run?

There are a few things, like with the Maelstromers ..... You can meet Royce and his buds again later, during the Totentanz mission, which is among the more light hearted missions and almost worth letting them live

Clouds club also ends a bit different if you go in guns blazing or stealth....Forrest is a monster though and you get another chance to kill him later

In my playthrough I went non-lethal for the first third of the game and later, when the fate of a central character really pissed me off, I went all out assassin and I did not get the impression that this made me miss stuff.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Yorkshire Pudding posted:

“We have a no weapons policy here at Clouds. Please place any weapons in our secure locker”

“Sure” I say, searching for my pistol as I accidentally release the 2 foot blades that come out of my forearms.

That's just my neon yoyo and totally not a mono wire.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

IShallRiseAgain posted:

Yeah, if I knew Meredith Stout didn't actually have any additional quests, I would have screwed her over. I heard a spoiler which made me think that there was going to be much more content with her.

You can romance her as male character. Also killing the Maelstromers gives you an iconic gun as well as a smart sniper rifle. You can also save Brick, but I don't know if he shows up at the Totentanz instead of Royce. Shame about Boom Boom, the first guy you talk to during the mission, cause he's a cool dude and also returns during Totentanz.

Compared to the Scavs or Tygerclaws the Maelstromers are almost decent people.

Hammerstein fucked around with this message at 18:09 on Dec 16, 2020

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Minor spoiler from the prologue - something I wondered about :

When you are in the penthouse in The Heist mission, T-Bug opens the window. Instead of going out you can stay inside, take the stairs to the next floor and the door to the landing platform will now also be open. Then you get the optional mission to kill 2 guards and can open the door to Saburo's flying car, from which you can nab a nice iconic sword with 500% crit damage. But there's also a glowing data pad inside, which cannot be scanned or interacted with, despite having a quest marker. I wonder if these are quest remains for an alternate outcome, that were cut from the game.

https://i.imgur.com/oTSlrGk.jpg

Hammerstein fucked around with this message at 00:21 on Dec 17, 2020

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

TescoBag posted:

Photo mode good



KANEEEDAAAA!!!

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Xachariah posted:

Wait, what now? Early legendary katana I didn't know about? That'll be good for my next playthrough if I decide to go through with the cyberninja idea I'm toying with.

Motivational pic:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Game of the decade...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Probably some quest trigger that bugged earlier already. Cause you can do a rampage and kill his guards and him too.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Do smart guns bug out for other players too sometimes? I got that smart sniper rifle from one of the early mission and I got a smart link implant. When you get a target into the hud you get that little red dot that switches between head/limbs/torso, but once I fire the bullet often goes stray and some enemies seem to be immune to smart targeting cause they never get hit, despite being properly targeted. Or is that cause the first smart link is kinda lovely?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Romes128 posted:

Gotta say, out of anything in this game I like the design of the cars the best. The bikes are really good too except for the one with the giant windscreen. That was annoying to ride in first person at night.

Speaking of which, do you also get those massive sun glares when driving a car from first person during daytime? To me it seems this was not so bad in 1.03 and then got worse with 1.04

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Hieronymous Alloy posted:

Why would you even buy a game like this if all you were gonna do was the main questline and done? That's like . . . going on a cruise and never getting off the boat in any of the ports.

It's actually possible to skip out of the side missions that lead to the game's best ending.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Endgame question, with a big spoiler.

Isn't it a bit weird, that if you decide to attack Arasaka tower, with Johnny at the wheel, neither Takemura nor bis cyber ninja buddy show up to prevent you from reaching Mikoshi?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I really like that many guns have a unique animation when you get them for the first time. I wish there was a way to repeat those.

https://i.imgur.com/mPQ2VuW.mp4

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Funny glitch from the end of the prologue.

https://i.imgur.com/SMpcl5Y.mp4

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Youth with a Skull posted:

Yeah, Jackie used his last dying breath to pull a gun out of my ear in my game too. Dude always had a great sense of humor, not even mad.

Jackie turned me into this guy...

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I stabbed one of these police mechs in the leg with a knife and it died in 2 hits.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Speaking of apartments, even in Oct 2020 they still teased us with the idea of a "big house" in this trailer. https://youtu.be/6a8f1TbYb2w

At that time it had already been announced that there would be no additional safe houses.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Toxic Fart Syndrome posted:

The game would have probably been the GOTY GOAT if they had dropped last gen support, but that's hard to do when they announced so early that those consoles were all new. If this had been a PC Only title that then released on consoles, most/all of this could have been avoided.

Nah, the game is too much of a mixed bag for that, with a good amount of bad stuff. GTA 3, a game from 2008, had better physics, way better cop/pedestrian/car AI and ran on a PS3 with 256MB Ram.

Games like Dragon Age Origins, the Fallout series, ME2 and Witcher 3 are often better when it comes to rpg decisions and branching story lines. Just cause a studio is capable of writing a decent fantasy story, does not automatically mean that they would get Pondsmith's Cyberpunk "right".

The highlight of the game's missions is The Pickup, and I find it weird that they made a shorter campaign, cause some people found the Witcher 3 campaign "too long", while at the same time stuffing 100+ hours worth of pointless side missions and gigs into the world.

All these distractions simply do not fit the trope of the Hero with a ticking Bomb and the development hours might have been better used, if they had brought the rest of the campaign to the level of The Pickup. With more choices, 1-2 additional endings and more consequences for the player's decisions.

In it's best moments the game is a ray traced jewel, offering us arcs like the Panam and River stories and missions like The Pickup or Transmission. While accompanied by one of the best soundtracks in any game.

In it's worst moments the game is a buggy, unimmersive mess, where we follow a string of cookie cutter missions that fail to form a coherent rpg experience and lead to an unsatisfying ending.

Hammerstein fucked around with this message at 01:08 on Feb 23, 2021

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Darkrenown posted:

Oh wow, I thought River was the worst part of the game.

I wonder, with all the sidegigs and the talk of buying apartments, if the Relic mission was meant to come later in the game? Like perhaps you were originally going to work yourself up to mid-high level 'runner and then your "big break" goes terribly wrong instead of getting it as a small-timer and doing all your crimes while dying?

Also, I avoided the hype for this and only watched the 2019 e3 trailer recently, after I had passed that point, but I am astounded they spoiled Jackie's death and Dex's betrayal in it. That seems nuts.

River himself is a well written character imho, one of the few good cops in a department of corrupt assholes, a trope that has withstood the test of time.

The problem is ofc the second half of his story, cause at this point we have met so many garishly exaggerated bad guys that nothing fazes us anymore. Maybe if most gangers and side antagonists were not snuff porn producing, human trafficking, organ harvesting, torture loving, child murdering killer-rapists, then sub-quests like River's might have more gravitas.

When it comes to the Relic I would like to quote another goon from Discord:

quote:

Dex said himself that the death of the emperor would make Arasaka turn over every singular grain of salt in the city in the quest for the murderers.

With what the game tells us about Arasaka and the world in general, the idea that two hustlers from the streets that has spent the last few months stealing from drugged up danceclub patrons can just waltz in to this super secure complex (I would IMAGINE) and successfully steal the biggest most secret treasure around is just laughable

It’s the equivalent of...I dunno...a group of Dickensian pickpockets trying to break into Fort Knox

Not to mention the escape from a total lockdown is made in a jazzed up taxi? Are you kidding me?

Regarding Jackie, considering that the game's marketing emphasized Cyberpunk as a choice-heavy rpg, a lot of people expected the events in the trailer to be only one of several possible outcomes. And maybe that was planned, until they ran out of time.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Darkrenown posted:

Oh, yeah, I agree with this. It felt almost like it was made for a different game.

I often get the same impression, because to me it seems that the story's 3 main branches of Judy, Panam and Takemura might have been much more intertwined in the original vision of the game, with more synergies and consequences.Then the suits said "Release in 2020" and the devs packed up what they had and added the balcony scene as final hub.

Blastedhellscape posted:

I've probably said this before but I think River would have been much better if we'd gotten one more quest with him. Would have been really cool if we helped him solve a case as a private investigator instead of leaving him as is, forever sitting on his sister's porch in a trailer park and apparently unemployed.

Also, normally in these build-your-own-character games I always find myself liking the female voice actor over the male one, and female V really kills it, but in a replay I found the male VA grew on me. He's playing a very specific character (sarcastic wannabe-cool guy from an 80's movie that never existed), while the female VA is a bit broader, but male V really nails that specific thing. If I was trying to play a character who was actually a tough action hero it might not have worked, but since my male V was a dorky hacker in a trench coat and sunglasses just trying to get by and not embarrass himself, while never actually killing anyone, it worked out perfectly.

Also feel like that about River. On the other hand: He's one of the few characters in the game who get out relatively unscathed, he only loses his job. But he also improves the relation with his sister, saves his nephew and seems rather content at the end of his arc. Still several avenues end up unresolved, especially the Holt story, which could have been mixed up with the relation to River's former partner. We could also have offered to "take care" of Peter Pan for River, so that he does not have to get his hands bloody, while it does not really matter to V, who is already standing knee deep in blood.

But the game leaves a lot possible leads unexplored. It's ok if this happens a couple of times, to indicate that V is not out to change all of Night City. But it becomes silly when this happens in the majority of the bigger side missions and when CDPR's senior quest designer Patrick K. Mills says on Twitter that he "loves to frustrate players with ambiguity".

For example: the Peralez arc also ends rather abruptly with V telling Peralez that there is nothing we can do, when we actually could go after the corp that he hired to provide security. Or after the person who recommended said corp to him. V messes with the world's biggest megacorps like Militech and Arasaka all the time and kills their agents in droves. And suddenly V is scared about going after a lesser security firm? That made no sense and what makes it worse is that Peralez actually seems kinda ok for a politician from NC and that I really would have liked to help him.

About the voice acting. I also prefer female V a lot, especially because the female voice talent really nailed the parts where V was under stress. The male voice talent was hit/miss a couple of times. One second V laments their fate, the next second it's back into "Too cool for school" mode, although there are also good parts. However, I wanted to do a playthrough as Nomad/Street Kid V, where I build V as a max body bruiser. Think like Marv from Sin City, or Jack Reacher (Reacher as in the books, not 1m70 Tom Cruise), a bear of a man with hands of stone. And the male voice just does not fit such a character.

Shumagorath posted:

I also watched The Devil ending on youtube earlier in the week because I couldn't contain my curiosity. Some game choices make me cringe like the really evil stuff in Fallout or Bioware games but that ending would have made me want to blow my brains out.

I think the problem with that ending is that the game actively punishes you for not liking Johnny and trying your best to get rid of him. The writers play moral judge at this point and say:"No, you picked wrong, here's a poo poo sandwich as your reward for not being nice to Johnny".

Except for the suicide ending the Arasaka ending is the worst one possible. Hanako breaks her word and it turns out they could not save you after all. Johnny leaves and depending on your choices one of his parting comments is a sick burn about having betrayed Jackie's last wish ("Hold onto it for me"). The Arasaka offer to become an engram is a cruel twist of the "long life as a nobody" choice. Your friends are disappointed about you selling out. And you are a half lobotomized shadow of yourself, who cannot last 2 seconds on a treadmill and suffers from nightmares.

And your only options are to get zapped with Soulkiller, meaning you die and your copy ends up in Mikoshi as Arasaka property. Or you go back to Earth to die within 6 months, already being badly disabled.


My own head canon for this ending is:

You sell out to Arasaka and help Hanako to regain control of the corp. The chip is removed and the neural damage is healed up thanks to cutting edge Arasaka tech. They tell you that they shredded the chip (which should ofc be a lie, they would be fools to shred a valueable prototype with unique data). You are offered a corner office and Adam Smasher's job, well knowing that you cannot go back to the merc life after selling out to Arasaka. You are now in Takemura's shoes, a honorable person, but duty-bound to an awful corporation. In the background the "rebirth" of Saburo Arasaka is mentioned on tv (it would be even better if you could be there when they feed Yorinobu to Saburo).

Credits roll, while you look at the city from your office window, your friends call and tell you how disappointed they are and that this is not what Jackie would have wanted. You saved your own life, but you betrayed yourself and those around you.


Basically it should be a valid play style to treat Johnny as digital malware made from the memories of a terrorist who died in 2023, instead of getting punished for such a decision.

Hammerstein fucked around with this message at 14:44 on Feb 23, 2021

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

pnumoman posted:

Friday's pretty much the last day for the patch, right? Would they work on a Sunday just to release a patch?

I wouldn't expect a February release, considering that they got hacked a few weeks ago and had their whole infrastructure encrypted.

It's gonna take time to get everything back to normal after investigators have finished their forensics and then rebuilding and hardening everything against another attack.

I would prefer that they take their time and then release a patch that actually has some meat on it's bones, like fixing the awful cop AI. Instead of another patch with only a couple of minor fixes.

Hammerstein fucked around with this message at 17:03 on Feb 23, 2021

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

itry posted:

You are there when Saburo gets inserted into his head. It's when you're in the elevator with that scientist. You can stay and watch.

Getting to be Smasher 2.0 would be a classic "evil" ending. Which isn't bad, but I guess they wanted something grimmer
.

Edit: Also that's a completely valid take on Johnny.

Are you sure about that? Cause when I enter the elevator with Hellman then I can only press the button and do nothing else and as soon as I press it, V fades out and the Johnny farewell in Cyberspace begins...."

Darth Walrus posted:

Not just a corp, a 150-year-old continuation of the Japanese Empire that serves as the main villain of the setting. Seriously, Arasaka is just the worst.

True. But at the same time they are the only way for V to not get zapped with Soulkiller by AI Alt, except for suicide. What also irks me is that we cannot betray Hanako at any point. We can't tell her to eat poo poo at Embers. We cannot delete Saburo in Mikoshi. And can't blow away Yorinobu, Hanako and Hellman in the CEO office, despite still being coherent enough to wield a gun.

That would have been a true "Blaze of Glory" ending. Have one last laugh on top of the tower, together with Johnny, knowing that wiping out the future of the Arasaka clan did way more damage than blowing up their tower.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
The Last Supper - you can take this shot at the end of Sinnerman.

Hammerstein fucked around with this message at 23:53 on Feb 23, 2021

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

itry posted:

Yeah. You can see his sister insert something into his head, and Hellman says something like "...becoming the thing you fear most".

Oooh, I gotta rewatch that.

But isn't the Relic only supposed to work on flatlined people?

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

TheAgent posted:

I'd really not recommend changing your build (unless you decide to do another playthrough) until there's a huge balance, mechanics and systems update. Different "builds" just come down to killing everything instantly. There's no real difference between going melee/shotguns, pistols, rifles, blades, hacking or whatever. Everything is dead in seconds no matter how you approach it and combat becomes less and less rewarding the more you do it.

The game just lacks interesting antagonists. We have no good boss fights where we would even need the kind of power that we can achieve. It also ruins the immersion of several missions, somewhere around level 20-30 V becomes so stupidly OP, that every time some mission npc tells me their elaborate plan I'm yawning and think "Just let me off the leash already, I don't need your help or your plan. I can just go in guns blazing and waste everyone".

Smasher reminds me a lot of Darth Vader actually....he might have been a bad rear end in his youth who beat up Johnny and (in the lore) was on par with Morgan Blackhand. But now he's just a monstrous joke, being 95% machine and losing half his health pool when zapped with the Shock quickhack.

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