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TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
That's a pretty lucky day. Even if the Devastators are bad the low level torpedo runs can still draw CAP away from the dive bombers. So you're at the perfect range and also took low damage "hits".

Still, 6v3 should be in your favor so... if you had traded 2 for 2 it would have been unexpected in a bad way.

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aphid_licker
Jan 7, 2009


Yeah when I saw us eating a 1000lb SAP without seemingly even having launched a strike I was like welp pack it in. Absolutely amazing.

aphid_licker fucked around with this message at 19:46 on Jun 28, 2021

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell
Yeah RIP Allies, I guess Alikchi should just ship everything to India from now on since there's no way that the USN can defend anything except maybe Hawaii in Pacific

Broken Box
Jan 29, 2009

You mean Pearl Harbor 2: Pearl Harder

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Broken Box posted:

You mean Pearl Harbor 2: Pearl Harder

Pearl Harder is just the action movie where the USS Harder manages to ramp a DD.

Pharnakes
Aug 14, 2009

Night10194 posted:

Whatever timeline, Hornet can't catch a break.

I can't believe an actual Kantai Kessen is happening. :japan:

Actually decisive battles are the norm in WitP in my experience. This one (thus far) is rather tame, even.

Ask Mr.Yenko what a proper Kantai Kessen looks like.




wedgekree posted:

Glorious carrier on carrier fight! One sunk US CV, one more with moderate damage. So there's still Enterprise about and probably those two BC's. Can't wait to see what tomorrow brings!

How your own airgroups on the CV's doing?

And that's a lot of dead Dauntlesses.

Well, we took about 15% losses, one advantage of not flying half our strike or more is we have plenty left for tomorrow.




Kylaer posted:

I have been looking diligently through Grey Hunter's thread and cannot find the "Yes...ha ha ha...YES" picture. If someone else has it, now would be a wonderful time to post it. But I found this one which is also nice.



Ehh, I wouldn't call our battle of Milne Bay the shattering of the eagle, exactly. More the "stop punching yourself in the face for nothing eagle".




gradenko_2000 posted:

we get to find out what would have happened if it was Tamon Yamaguchi commanding the Kido Butai instead of Chuichi Nagumo

Funnily enough if you look the auto selected leader for the KB is Yokokawa Ichibei, who was the captain of the Hiryu under Yamaguchi and who chose to go down with him.




KYOON GRIFFEY JR posted:

I believe that WitP models near misses as hits in the combat reporting but this is just vague recollections on my part.

Yes, kind of. Brace yourself for more WitP crazziness:

So what happens is every weapon has a penetration value, this is compared against the armour value, some randomness added and the weapon then either penetrates or doesn't. So far so reasonable as far as bombs hitting decks and torpedoes hitting sides. It goes a little off the rails when we get to near misses of bombs though, because then the penetration of the bomb is compared to the armour of the belt, which, vertical armour being much lighter than horizontal, usually results in nothing at all if the ship has any armour at all. This is of course not at all the mechanism by which a near miss damages a ship in real life, but that's WitP for you. For example the 1000lb SAP has a penetration of 105, which makes it totally useless against the belt armour of any of our fleet carriers except Hiryu & Soryu with 88mm belts, and even then due to the randomness ins't going to penetrate reliably at all.



CannonFodder posted:

Yeah, that would usually be a recipe for destruction.

I'm surprised that there were no torpedoes from the US air strike.


And I had a little lol when one of Pharnake's torps did a :doink:


Hiryu got a little bit lucky, maybe, but in my experience it's only at ~4 1000lb hits that you really need to start making GBS threads yourself. Quite how Zuikaku got away with two fully penetrating hits and basically no damage at all I don't know, but then you have to remember that clipping the very edge of the flight deck counts as a deck penetration as far as the damage log is concerned. So yeah, Zuikaku definitely got majorly lucky, and Hiryu was more lucky than unlucky, but we'd have had to be very, very unlucky for either of them to be in major danger from this.

I would say an average result from two hits on a Shokaku would be to expect her to need a month or two in the yards, and Hiryu to quite likely avoid needing yard time but to have taken at least double digits of systems damage.


As for his strike, I'm surprised not to have seen Avengers, but the Devastator's range is so poo poo it isn't surprising at all they failed to show up.


TheDemon posted:

That's a pretty lucky day. Even if the Devastators are bad the low level torpedo runs can still draw CAP away from the dive bombers. So you're at the perfect range and also took low damage "hits".

Still, 6v3 should be in your favor so... if you had traded 2 for 2 it would have been unexpected in a bad way.

Had we flown our full strike I'm pretty sure we would have got three nil, which I'm actually almost glad didn't happen because that would be game over, essentially. He has really hosed up with their escorts, look at how much more work our flak did than theirs, and as we all know our flak sucks. It wouldn't surprise me to learn each carrier only has a CA and ~4 DDs escorting them.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Tell us (me) about strike group leaders and who ours were and why they sucked?

sniper4625
Sep 26, 2009

Loyal to the hEnd
Who is Mr. Yenko and where can I learn more about this "proper" Kantai Kessen?

Lord Koth
Jan 8, 2012

Very tense and exciting day. If Zuikaku did come out with minimal damage, then clearly they're just living up to their reputation as the luckiest IJN carrier, even if they did take some hits here rather than just always being conveniently hidden in a rain squall like in real life.

Anyways, by the numbers it seems likely that the first strike was a Shokaku-class and either Hiryu/Soryu, with the follow on strike being the other of Hiryu/Soryu. So it seems likely that the missing airgroup was from one of the Shokakus for whatever reason. Mainly just running on the logic of 18/18 being the historical strike group setup for Hiryu/Soryu (which pretty much pegs the second unless it was somewhat understrength) whereas the first seems very much under what two Shokakus should be able to launch.

Fuligin
Oct 27, 2010

wait what the fuck??

stopped back at my apartment (staying at a cheapass hotel to escape the death-heat) and i just had to turn on my desktop so i could check today's update. it was def worth the extra 10 minutes of boiling

pthighs
Jun 21, 2013

Pillbug
Absolutely epic day. Well done.

CannonFodder
Jan 26, 2001

Passion’s Wrench

sniper4625 posted:

Who is Mr. Yenko and where can I learn more about this "proper" Kantai Kessen?
:emptyquote:

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22
I’m pretty sure he’s posted in this thread, he’s a goon.

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

quote:

Had we flown our full strike I'm pretty sure we would have got three nil, which I'm actually almost glad didn't happen because that would be game over, essentially. He has really hosed up with their escorts, look at how much more work our flak did than theirs, and as we all know our flak sucks. It wouldn't surprise me to learn each carrier only has a CA and ~4 DDs escorting them.

You should be glad you don't have to use historical Japanese doctrine / operational practice at this point in the war, with the destroyers positioned far away as picket forces and the heavier vessels also not close enough to assist. At Midway it was essentially each carrier for itself, AA-wise.

I think it's a little unfair to present it solely as Alikchi having "hosed up" the escorts. The fact that Japan gets to stack much larger carrier TFs through 44 (and especially in 42, where you basically need to do 1 CV per TF as the Allies) means that you get to be far more economical with escorts than the US does, which is a very strange phenomenon. Each CA you commit gets to escort four carriers or so, each one he commits gets to escort one. It's one of those cases where modeling one thing (Japan's much superior ability in 1942-43 to launch coordinated multi-carrier strikes) creates an oddity with another one (escort AA / ASW / surface coverage).

Rogue0071 fucked around with this message at 02:43 on Jun 29, 2021

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Not bad! And going for more!

Lakedaimon
Jan 11, 2007

I knew something exciting was happening when the thread had 28 new posts since yesterday

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

I’m in Alaska and away from my computer, but I’ll see if I can dig up the screenshots. Pharnakes zigged when I expected him to zag, and he sank every US carrier in the theatre in one engagement with a max-range strike.

I think I got two bomb hits in for very little effect. I managed to limp Lexington to Fiji where she burned to the waterline and sank in the harbor.

It was MASTERFUL.

Achernar
Sep 2, 2011
I just realized, aren't the Pearl Harbor BBs still in the area? It would be 1000% comedy if Pharnakes blunders into them while trying to run down the carriers.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Achernar posted:

I just realized, aren't the Pearl Harbor BBs still in the area? It would be 1000% comedy if Pharnakes blunders into them while trying to run down the carriers.

They were last attacked on the 26th, so they’re probably still in range?

Pharnakes
Aug 14, 2009



Day two of the Battle of uhh, does that part of the Pacific even have a name? opens undramatically, as did day one.




Battle of Fiji I suppose it will probably be.




But that’s half the world away from a handful of Betties missing in a midnight thunderstorm.




RO-66 is in position.




All I ask is that you try, and it does confirm they are in position just where we want them.




San Diego is popular today!




Ten torpedoes dodged, but then she is basically an overgrown destroyer.




No like really popular.





Sixteen torpedoes!





I-168 has no time for loving about with that though!




:sickos:





Shame, I-168 could have made that twenty torpedoes at San Diego, but no, she has to go and be a tryhard.




What are we doing bombing Tennant Creek?




Oh, we’ve lost contact with them in the west, so the Nells chose their own target.




The stragglers are the first in over Bengal today.




That’s not how stragglers are supposed to work guys.




We should build a hydro power station here once we take Bandoeng.





Very light flak.




Seems they still have some saved up for the main event.




I knew our air coordination over Bengal had been too good to be true recently.




50% loss rate, day in the life of a Japanese bomber.





I’m afraid we lost considerably more than three, but I like your optimism.




poo poo weather again all across the NT it seems.





The Anns keep chipping away though.





It’s totally normal for the Tojos to be later than the Sallies, but where is the main body of the Zeros??





Hardly adequate revenge for the Sallies, but it helps.





Daly Waters has the best weather in the area it seems.




That’s more like it.




:geno:




Of course, he can take advantage of the better weather at Daly Waters too, but it turns out that the Marauders are still being misused at 1000 feet so they achieve little.




Sweep in at Gasmata.




Yes the sweeper has an advantage over the sweepee as a rule, but it isn’t going to compensate for 7:1 in numbers.




Some Kates are intent on trolling me by going after the most irrelevant poo poo imaginable WHILE loving LEXINGTON IS STILL AFLOAT YOU FUCKTARDS!!!!!!!




Well, ok, that is a tanker I suppose.




And a loaded one.




I think the one Kate crew who attacked the tanker are OK, the other eight of you are committing mandatory seppuku.




Here come the late Zeros.

I swear if that was the only strike the KB launches :suicide:




It’s going to be Indomitable all over again isn’t it :v:




Sweet death where is thy sting.




!!!





I mean at least they aren’t achieving much, which is, good, I suppose?





Port Blair.





A good result for Betties at Port Blair.




OK that wasn’t the only strike.

Some desperate land based LRCAP up over Lexington.




Whatever, losers.

Good bombing conditions.




Blazing merrily but still somehow afloat.




Some of our pilots seem to be getting a little complacent and prefer to show off with attempted trick shots.





Maybe try armouring your flight decks next time.

Oh wait, ours aren’t armoured either are they :ohdear:





I don’t mind you spreading the damage so long as you actually hit what you spread it on.




Nashville is not as easy a target as a nearly stationary carrier, although I’d imagine Lexington is pretty hidden behind the smoke from her fires by now.




Not that that would really bother torpedo bombers.




A few more hits on Nashville, but she isn’t burning yet.




Where else would a torpedo explode?





She’s a stubborn old lady, we have to give her that.





Torpedo three in the salvo ignites another massive secondary explosion.





Despite the smoke the Vals are still landing the odd hit.





How much unexploded ammo can she have left?

How much Lexington is left?




I could get mad but, really, Lexington repeatedly exploding is putting me on a nigh invincible high.




*Queue mournful music and camera panning away*





Rest In Piss.

Anyway as you can see something has gone fucky and only half the KB is where we wanted them to be, but I think we are going to get away with it.

If he still has carriers at sea though it’s going to be bad because only half the CAP will be up over each TF :ohdear:

But knowing him I’m pretty sure they are 500 miles away or else hiding safely in Suva Harbour.




Speaking of, the western half is sending a strike at Suva itself, but it’s a naval strike.





So they will only attack standing patrols, and as an extreme range strike with a severely decreased load.





The Kates still have torpedoes though, which they are putting to excellent use.





Plink.




Unfortunately Concord lacks oxygen fueled torpedoes, or that would probably be her :v:





:ughh:

I’m just getting mad for form's sake now really.

Lexingtons’ dead you guys! Two carriers in two days!




Not even the US can build at that rate.





The half actually where they are supposed to be is sending some to Suva too.




Well that’s up there for a humiliating way to die.




Revenge!

Now maybe try dropping some of those on Concord.




Or that works too.




They’re giving her a good pounding.




Honestly Barnett is probably a better kill than Concord anyway.




Lexington might be no more, but the remnants of the LRCAP are still there.




Ouch.




Well don’t waste it now you idiots.





Better.





Worse.




Another four torpedoes for San Diego.




And some bombs.




Torpedo number, uhh, 23? Finds its mark.





Bet those idiots who wasted their torpedoes on destroyers are really regretting it now.





What kind of an absolute fool gets themselves killed for the opportunity to miss a destroyer?




If you must fly unescorted going against that tanker sounds like a much better idea.




If only 1/27 of you attack the tanker…




No we seem to be going for 0/27 :cripes:





Wait, no, what, really?

How the gently caress did you idiots manage that??





Not sure why they even bother at this point.





Thirty torpedoes and one hit, that’s some serious skills her helmsman has.





Better an AKL than a tanker.





One will be enough I’m sure.





We can sink as many carriers as we like, we can still lose the war to death of a thousand submarines.




After an eventful day, Bandoeng is refreshingly quiet.




We are pursuing them outside Bezwada.

The infantry having only just arrived, don’t count.




And consequently there are too many of them for us to make dramatic progress.




We are crossing into Calcutta from the west. This worked fine last time when we did it by accident.




Apparently doing it by accident is the trick :v:

loving ouch. Oh well, can’t win them all. Lexington is still dead.




Without the airsupport to help, the day’s progress here is less significant.

If that’s progress at all.








Well.

Day two went pretty loving well I’d day.






Of course, as the sole aggressor today we lose more planes, but it's closer to even than I’d have thought actually.




Apparently I-168 is getting credit for sinking Lexington :laffo:




Lexington has had a pretty inglorious career really in this timeline.

Miss Pearl, allow Wake to fall, be in totally the wrong place to punish us at Midway, refit for a month, sink.







Enough is enough. We’ve sunk two carriers, and done so without a scratch to our girls just about.

Seriously, we could repair all the damage from these three days at Truk if we wanted too. However, it is almost July, and July is refit month for our carriers, so we are going home via Nauru, where we will rendezvous with the oilers.

What I have had in my head all along as the optimal scenario is to punish him hard in June so he’s too shy to come out in July while the carriers are refitting. In a month’s time we can think about our first major push east, either Midway or Espiritu Santo, probably.

That’s if Surcouf there doesn’t sink us on the way past.




I think I feel confident enough to send Ise & Hyuga back to Rabaul via Port Moresby now.





We will try to hit them again outside Bezwada, although I’m sure they will slip away from us now.





Time for the second attempt to take Jessore.




We are steadily recovering at Bandoeng, and I feel the stronger infantry units can start contributing to the bombardments again.

The more damaged ones won’t join yet.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I know this is awful of me, but I have to pray the Surcouf destroys something important somehow, because that idiot giant pirate sub is my favorite boat in all of history.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
SCRATCH TWO FLAT TOPS

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Are we sure only two carriers were sunk and not all three?


Edit: I somehow thought Enterprise took damage at some point...

Jobbo_Fett fucked around with this message at 20:16 on Jun 29, 2021

Grammarchist
Jan 28, 2013

It'd be hilarious if the Enterprise somehow ran aground on an atoll during its escape attempt.

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell
I've been trying to count the carriers in this mod based on what Pharnakes has posted.

If we ignore light carriers and Brits, allies should have three fleet carriers left now - Enterprise, Yorktown and Wasp. In vanilla, USN gets 5 Essexes in '43 and 7 in '44. They are supposed to get less in this mod but I'm assuming that the ones that have been cut are '45 arrivals.

Japanese have, I think, 8 full fleet carriers right now? 6 historicals + 2 Tairyu class mod additions. I'm pretty sure that Pharnakes said at one point that they get two extra carriers in '43 also, and then at least Shinano and some Unryus in '44?

So if the allies manage to not lose any more CVs they will have 15 vs 14 carriers at the end of 1944 for rough parity. Until then the Japanese are superior.

aphid_licker
Jan 7, 2009


Man I love the little things in this game like torpedo magnet San Diego

So how many flattops does he have left at this point?

e: ^^^^ wow, that's impressive. Hope we don't get our carriers submarine'd then!

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Obfuscation posted:

I've been trying to count the carriers in this mod based on what Pharnakes has posted.

If we ignore light carriers and Brits, allies should have three fleet carriers left now - Enterprise, Yorktown and Wasp. In vanilla, USN gets 5 Essexes in '43 and 7 in '44. They are supposed to get less in this mod but I'm assuming that the ones that have been cut are '45 arrivals.

Japanese have, I think, 8 full fleet carriers right now? 6 historicals + 2 Tairyu class mod additions. I'm pretty sure that Pharnakes said at one point that they get two extra carriers in '43 also, and then at least Shinano and some Unryus in '44?

So if the allies manage to not lose any more CVs they will have 15 vs 14 carriers at the end of 1944 for rough parity. Until then the Japanese are superior.

Pharnakes says he gets 3 CVs in 1943:

Pharnakes posted:

In this timeline we've get two more carriers already in Tairyu and Donryu, and then next year another two by July followed by a third in November. Granted number three is Unryuu so scarcely a match for an Essex, but the point is if he doesn't Midway us we are matching his build pace until spring '44. Assuming we trade roughly evenly, as in WitP we can usually expect to, he can't look for naval dominance for at least another two years.

steinrokkan
Apr 2, 2011
Probation
Can't post for 3 hours!
Soiled Meat
I think this is the tipping point when Alikchi becomes the underdog and I start rooting against you.

aphid_licker
Jan 7, 2009


What are Alikchi's options now? Submarines and land-based air, if he can defend the bases?

Kylaer
Aug 4, 2007
I'm SURE walking around in a respirator at all times in an (even more) OPEN BIDENing society is definitely not a recipe for disaster and anyone that's not cool with getting harassed by CHUDs are cave dwellers. I've got good brain!
Don't the Allied anti-air guns at some point flip a switch and become absolute murder to all attacking planes, to represent when they got radar-based fuses? So even if you're launching strikes from your as-yet-unsunk carriers, those pilots aren't accomplishing anything and aren't coming back.

Magni
Apr 29, 2009
Note that this here also came at a cost. He's lost like 60 Kates and Vals over those two days. And while the mod gives him better replacements, they're probably still not quite the equal of those pre-war elite pilots.

Kylaer posted:

Don't the Allied anti-air guns at some point flip a switch and become absolute murder to all attacking planes, to represent when they got radar-based fuses? So even if you're launching strikes from your as-yet-unsunk carriers, those pilots aren't accomplishing anything and aren't coming back.

Proximity fuses are an upgrade for the heavy DP guns, not the medium and light automatics - the smallest they managed to get those fuzes into during WWII was 3-inchers, and the 3in/50 rapid fire gun is something you'll only see in 1945. It's well before that that USN AA gets murderous: When they start to refit shitloads of 40mm Bofors everywhere. Right now the big USN ships still rely on the garbage 1.1in "Chicago Piano" as their main medium AA gun. Mid- and late-war USN AA can be beaten, but it generally takes very big strikes and a lot of dead planes to do it.

Magni fucked around with this message at 00:18 on Jun 30, 2021

Velius
Feb 27, 2001
Where Pharnakes could lose is, really, almost anywhere. There’s what I consider to be an infamous after action report on the Matrix Forums where a player landed on Sakhalin in mid 1945, despite having done nothing to deplete the defenses of the home islands and relied solely on the apparently inexhaustible aa and broken air to air combat engine to defeat the thousands of Japanese planes in range. Traveling in a one hex mass, hundreds of ships dumped everything onto the island, the carriers offshore prevented any air action, and like three days later there was a level 10 airbase, thousands of fighters, and no way for Japan to do anything about hundreds of B-17, and B-29s in strategic bombing range. Allied ground units and bombers become just absolutely unbeatable as the war progresses, and Japan tends to get punished by silly things like randomly losing air groups because of historical reorganization’s.

After a point, it seems, the game engine itself just craps out and says the side with better aa and coordination wins, and that’s the allies post 1943. But that only happens if Alikchi can manage to accumulate enough flat tops to get there, the magic number seems to be around 1000 on CAP. Which given the allies get about 100 escort carriers isn’t that tough to reach.

SIGSEGV
Nov 4, 2010


Didn't that one game end in a Japanese victory because there's a limited number of CAP passes at an incoming strike no matter the number of CAP aircraft or attacking aircraft and a thousand aircraft suffered ten interceptions from another thousand aircraft and sunk all the allied carriers in a single giant strike?

Wait I'm confusing it for another game with the same play but on Hokkaido.

Velius
Feb 27, 2001

SIGSEGV posted:

Didn't that one game end in a Japanese victory because there's a limited number of CAP passes at an incoming strike no matter the number of CAP aircraft or attacking aircraft and a thousand aircraft suffered ten interceptions from another thousand aircraft and sunk all the allied carriers in a single giant strike?

Wait I'm confusing it for another game with the same play but on Hokkaido.

The one I saw had the Japanese player completely unable to sweep the allied land based cap for various reasons related to failures of the combat model, if I’m remembering correctly, and he wasn’t able to meaningfully attack the landing craft or carriers at all. This was an extremely aggressive Japanese player with an intact economy in 1945 just completely helpless to the combat engine despite seemingly every late war Japanese plane, elite pilots, and it didn’t matter at all.

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

Kylaer posted:

Don't the Allied anti-air guns at some point flip a switch and become absolute murder to all attacking planes, to represent when they got radar-based fuses? So even if you're launching strikes from your as-yet-unsunk carriers, those pilots aren't accomplishing anything and aren't coming back.

The flak gets better but the in game performance is still extremely underwhelming in comparison to the historical capabilities in the base game. Unless Pharnakes and Alikchi substantially changed values related to it, better flak will help but very much is not going to save the Allies.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

SIGSEGV posted:

Didn't that one game end in a Japanese victory because there's a limited number of CAP passes at an incoming strike no matter the number of CAP aircraft or attacking aircraft and a thousand aircraft suffered ten interceptions from another thousand aircraft and sunk all the allied carriers in a single giant strike?

Wait I'm confusing it for another game with the same play but on Hokkaido.

yeah this was a game where the Allied player was sailing a fleet into northern Japan, and the IJN player managed to throw a couple thousand planes into a gigantic air strike that hit some kind of programmed upper cap on the number of times the game would allow CAP planes to make firing passes. Once that cap was hit, everything else got through uninterrupted

mind you, this isn't really possible to reproduce except in the specific circumstances of that fight: there are few places in the map that have enough Level 10 Airfields that will allow you to overcome to stacking/coordination penalties needed to fly that many squadrons, plus the Air HQ requirements, plus actually having that many squadrons and airframes and pilots available

in any case, this cap on CAP was patched-out by one of the few devs still plinking away at this game

Rogue0071
Dec 8, 2009

Grey Hunter's next target.

gradenko_2000 posted:

yeah this was a game where the Allied player was sailing a fleet into northern Japan, and the IJN player managed to throw a couple thousand planes into a gigantic air strike that hit some kind of programmed upper cap on the number of times the game would allow CAP planes to make firing passes. Once that cap was hit, everything else got through uninterrupted

mind you, this isn't really possible to reproduce except in the specific circumstances of that fight: there are few places in the map that have enough Level 10 Airfields that will allow you to overcome to stacking/coordination penalties needed to fly that many squadrons, plus the Air HQ requirements, plus actually having that many squadrons and airframes and pilots available

in any case, this cap on CAP was patched-out by one of the few devs still plinking away at this game

I remember this game, and in case anyone wants to feel really old, I think it was about contemporaneous with Grey Hunter's first WITP LP.

Pharnakes
Aug 14, 2009



Nashville continues to have a bad time.




She’s still in for a good shot at surviving though, I would think.




Night CAP up at Trichinopoly. Well, that’s a victory, or so I tell myself as the Betties die in droves.




Or not, although in this weather it’s unlikely to make much difference.




We haven’t hit anything yet, I think we might call this off.




Port Moresby.




Still not quite such a wipeout as the first time, but good enough.




I don’t think this can be our carriers.




:rolleyes:




I would really have prefered for him not to know our oilers are here.




Decent weather, but we can’t hit anything at Daly Waters today.




And neither can the Sallies.





No excuses at Bandoeng though.




Every little bit wears them down.




Can the Anns do any better than the proper bombers?




Yes they can!




Second wave at Bandoeng hits nothing though.





And these Hudsons have never hit anything.




The carriers have found something at Funafuti.




xAPs are always nice targets.

Why on earth he left these things in the area I could not speculate.




Out of torpedoes we are now bombing from 10k, which isn’t super easy.




All the same we are landing hits.




But not so many, even against the large targets.




The carriers don’t seem to have moved very far since yesterday, but maybe they had to slow to refuel destroyers.




Daily visit to Port Blair.




And they miss the lot.




We’re back for more at Funafuti.




We’re hitting very much more with this wave, probably because these two have lost a lot of speed already.




17 hits out of 38 dropped, pretty loving good.




We’ve found another APD.




Again nearly 50% accuracy, which should be more than enough to settle her.




No aerial action over Bengal at all today, as we come into the ground phase.




The engineers get mauled pulling the forts down from three to two, but that opens the way for us to make some very solid progress indeed.




I’m not going to attack again at Bandoeng until we have 2k assault recovered, by which time I hope they will be pushed to 600 or less.




No result at all at Calcutta, but the point is we must disrupt any attempt to reinforce Jessore.




Results continue to turn on a knife edge here, but if we can take Jessore that will settle the issue anyway.




The infantry knocks them back and the tanks are in full pursuit, ready to hit them again tomorrow.

We need as little as possible surviving to fight again at Hyderabad.







Excitement over, back to business as usual now.




A solid result from Port Moresby.




Chew and Bloemfontein are true, the rest are dubious at best.

Well, apart from Akita Maru :v:





Brunei expands the port to size four, which at last gives us a decent terminal to extract Miri’s production.

Speaking of which we are getting close to reaching full production here.





Amagi finishes repairs today at Shanghai.

I’m not even sure I can remember what happened to her, did she hit a mine at Colombo maybe?




Milne Bay has not only repaired all the damage, they’ve managed to progress the forts 5%!




Port little Tachekaze is trying her best to limp back to Colombo, but she’s got a long way to go.

She’s not spotted at the moment so she might just make it.







Away from any significant confrontation by tomorrow I lower the Kate’s altitude to 2k, and set their port secondary to Naumea, which we should be passing tomorrow.




He shouldn’t have anything in range to threaten our oilers, but he definitely knows they are here, so I’m going to send them to hide at Nauru until the carriers arrive.




We are going to put LRCAP over Milne for tomorrow.

This will also give us cover to run some more supplies in by fast transport rather than relying on airlift.




But the Zeros will sweep Port Moresby instead.

This might result in an unfortunate situation where he sweeps our Nicks, but I’m hoping he will be too focused on the possibility of us trying to bomb Port Moresby for that.




Everything sweeping Jessore tomorrow.




To cover for the Sallies I’ve pulled over from Trincomalee, since they were refusing to fly there.




With the forts down a level the attack is very much still on.




These guys still had 46AV left when we attacked them today. By the time we are attacking them tomorrow that will probably be halved, and I would like it to be only single figures worth of AV successfully retreating into Hyderabad.




The last of the troops planning for Port Blair can now load up at Medan. We will do the combat loading at Colombo, and as soon as these guys arrive we should be ready to set out I think.




A couple more tank regiments are leaving Shanghai for India tonight.




The 13th division is just starting to load, but will get there first.




And the 32nd too.

Broken Box
Jan 29, 2009

Continues to be a bad year for bombs in Nashville.

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wedgekree
Feb 20, 2013
What's your very tentative timeline for how long ti takes the oilers to rendezous with the carriers, then for them to fall back to Truk/head to the mainland for thier refits if you had to guess? And what roughly is the turnaround time if you had to guess for them?

Just trying to get a rough idea for how long all that would take if you had a guess and nothing disrupts it.

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