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Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

The big problem with Medic is the style of play it encourages. If someone is dead they were able to be seen so one of three things happen:

1) the dead player let’s go since it’s mostly muscle memory. You notice the hey do so when you’re 20 meters away but now you’re more in the open and you get shot and die.
2) you go to revive them and get shot and die. Now two players are dead and one of them could have spawned earlier.
3) you smoke them up and go revive them, but it takes so long the player could have revived at a well placed OP by then.

The class is good when you need smoke and you’re pushing a point but it requires a very specific set of circumstances to have any value over a rifleman with smoke.

Still super fun to play with voice chat as you can yell poo poo like “NOT TODAY DONKEY PUNCHER. DEATH GETS YOU WHEN THE MARINES ARE DONE WITH YOU” while reviving people.

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Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
Did my first start to finish commander game and it was a ton of fun but a bit too hectic. We pushed the team back consistently and as we were all saying gg, they held the last point at the play second and brought us to a 2-3 loss. Heartbreaking.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.

Tom Tucker posted:

The big problem with Medic is the style of play it encourages. If someone is dead they were able to be seen so one of three things happen:

1) the dead player let’s go since it’s mostly muscle memory. You notice the hey do so when you’re 20 meters away but now you’re more in the open and you get shot and die.
2) you go to revive them and get shot and die. Now two players are dead and one of them could have spawned earlier.
3) you smoke them up and go revive them, but it takes so long the player could have revived at a well placed OP by then.

The class is good when you need smoke and you’re pushing a point but it requires a very specific set of circumstances to have any value over a rifleman with smoke.

Still super fun to play with voice chat as you can yell poo poo like “NOT TODAY DONKEY PUNCHER. DEATH GETS YOU WHEN THE MARINES ARE DONE WITH YOU” while reviving people.

Exactly. You summed it up perfectly. There are very narrow sets of circumstances when having a medic is super beneficial. Also I saw a post on the hell let loose reddit and I do also agree they need to fundamentally rework how artillery works. Most people don't know how to use it well but I play with a friend often and he will literally go on insane heaters when its a dog fight for a single position. I remember a recent game where he has something like 250 kills. Also the Arty vs Recon squad circle of life is stupid. There are a lot of smart people with smart ideas on how to rework it and many sound plausible.

Also I recently joined an Offensive on Utah Beach map and we were the germans and the game got so out of hand we let the Allies take a couple spots because they literally could not get off the beach. I was shocked how long so many of the allies stayed on playing before quitting.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

Charging off the beach is super fun and amazingly satisfying when you win.

Agreed arty needs a rework it’s not engaging from the arty perspective and getting hit by it is no fun. I say rework it into a command role somehow or even like an artillery spotter role like recon to call in strikes.

CuddleCryptid
Jan 11, 2013

Things could be going better

Tom Tucker posted:

The big problem with Medic is the style of play it encourages. If someone is dead they were able to be seen so one of three things happen:

1) the dead player let’s go since it’s mostly muscle memory. You notice the hey do so when you’re 20 meters away but now you’re more in the open and you get shot and die.
2) you go to revive them and get shot and die. Now two players are dead and one of them could have spawned earlier.
3) you smoke them up and go revive them, but it takes so long the player could have revived at a well placed OP by then.

The class is good when you need smoke and you’re pushing a point but it requires a very specific set of circumstances to have any value over a rifleman with smoke.

Still super fun to play with voice chat as you can yell poo poo like “NOT TODAY DONKEY PUNCHER. DEATH GETS YOU WHEN THE MARINES ARE DONE WITH YOU” while reviving people.

I would add on that Medic suffers from being *too* valuable in the circumstances that it is best in. An effective medic isn't having a bam bam boom good time playing their world War two shooter, they're laying prone in a ditch and reviving people as they get popped around them. Standing up and shooting alongside everyone else is a reckless waste of a valuable force multiplier that is otherwise reviving a squad over and over again.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.

Tom Tucker posted:

Charging off the beach is super fun and amazingly satisfying when you win.

Agreed arty needs a rework it’s not engaging from the arty perspective and getting hit by it is no fun. I say rework it into a command role somehow or even like an artillery spotter role like recon to call in strikes.

My friend is a psycho so he actually likes being back doing arty all game sometimes but that to me is also a problem that he can unleash hell for an hour. I think putting into the purview of the commander makes the most sense. I also think the commander role could get a little bit of attention and slight reworking and it could be a lot more engaging for a person who does it. We've all played a game where the Commander is great, officers are great, and communication is good and everything works and its amazing. We've also all played games where there is no commander or the current commander quit and I think sometimes people reluctantly choose commander and then are kind of poo poo on by everyone else. It can be a pretty thankless role at times so I do think some slight reworking to make commander a more dynamic position could help.

I'm saying this and I don't have any definitive great answers but its just something that I noticed and think over time they could slowly spruce it up. They've got a lot on their plates so you know, time will tell.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
My 3 step guide to enjoying arty.
1) dont use a calculator, just try to mental math that poo poo and creep the barrages
2) set all 3 guns for different points
3) throw in a random smoke for added ambiance

Mauser
Dec 16, 2003

How did I even get here, son?!
You're reminding me of how satisfying it is to harass artillery as part of a recon team. It's boring as hell and I hate having to hike my rear end back there, but knocking off an artilleryman's hat and letting command chat know feels very rewarding.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc

Mauser posted:

You're reminding me of how satisfying it is to harass artillery as part of a recon team. It's boring as hell and I hate having to hike my rear end back there, but knocking off an artilleryman's hat and letting command chat know feels very rewarding.

This is also very true. Getting chased half a map from the point by 2 squads and a recon plane is :awesome: but so tense

Mauser
Dec 16, 2003

How did I even get here, son?!

Cannon_Fodder posted:

This is also very true. Getting chased half a map from the point by 2 squads and a recon plane is :awesome: but so tense

last time I did it they brought out a tank to keep me and my buddy away, but the joke's on them because that thing couldn't see poo poo

Whitenoise Poster
Mar 26, 2010

I know it needs to be reworked but I really love the feeling of firing the big artillery gun so I hope it's not completely eliminated. I'd make it a commander call down like everyone is suggesting so that it kinda acts like the plane bombs and strafing BUT ALSO, when you do that, the on field guns get like ten shells for manual aiming so you can still play around with it a bit.

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl

Whitenoise Poster posted:

I know it needs to be reworked but I really love the feeling of firing the big artillery gun so I hope it's not completely eliminated. I'd make it a commander call down like everyone is suggesting so that it kinda acts like the plane bombs and strafing BUT ALSO, when you do that, the on field guns get like ten shells for manual aiming so you can still play around with it a bit.

solution: mortar squads

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc

Nuclear War posted:

solution: mortar squads

Oh no. This would be so cool and really really nasty.

Maybe that's a recon load out?

Triple A
Jul 14, 2010

Your sword, sahib.

Tom Tucker posted:

The big problem with Medic is the style of play it encourages. If someone is dead they were able to be seen so one of three things happen:

1) the dead player let’s go since it’s mostly muscle memory. You notice the hey do so when you’re 20 meters away but now you’re more in the open and you get shot and die.
2) you go to revive them and get shot and die. Now two players are dead and one of them could have spawned earlier.
3) you smoke them up and go revive them, but it takes so long the player could have revived at a well placed OP by then.

The class is good when you need smoke and you’re pushing a point but it requires a very specific set of circumstances to have any value over a rifleman with smoke.

Still super fun to play with voice chat as you can yell poo poo like “NOT TODAY DONKEY PUNCHER. DEATH GETS YOU WHEN THE MARINES ARE DONE WITH YOU” while reviving people.

There's two things that they could do to make medics more usable.

1. Give the wounded players an ability to call a medic without having to speak to the mic. That way, there'd be an easy way for even those without microphones to say "Hey, heal my rear end, Doc!"

2. Some sort of an ability to be give wounded people who need to be elsewhere a faster respawn. Think of it like how a medic would secure someone to be transported back to the field hospital.

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

The thing is the Medic UI is super good so you’ll immediately see anyone in 100 meters who needs a Soviet bicep handshake, but players so instinctively give up to respawn faster that’s the main barrier. Having a button to call for a medic might help but I think players would learn to just give up anyway.

As with any role a good squad with a mic can make great use or a medic because you can remind people you’re available and let them know when it’s not safe to reach them.

I often toy with the idea of messing with respawn timers or something similar. Like if you give up in range of a medic outposts spawn you 5 seconds faster and garrys 10s.

Oh I just had a good idea. When you give up you leave behind a “dying body” the medic can still see. If the Medic gets to the body and saves it in time it creates a one-time spawn point on that body players can use. Get the “back in the fight” energy but without the need to sit and wait and hope the medic comes to find you.

Sockington
Jul 26, 2003
I’ve only got about forty hours in the game so far, but I’ve dabbled more in medic than anything else.

I usually get broken off from my group and I go on hardcore medic missions “in the poo poo” looking for trouble. I’ll end up on a flattened squad and revive the two or three who weren’t KIA right away and they can put pressure back on the MG that took them out. I’ve made some pretty decent iron sights headshots with the kit too (260m once) depending on which side and guns you get. I usually end up getting in a decent recon kind of spot and then run out of ammo and have to go into suicide medic mode with a pistol and syringe.


Most of the time I end up just picking up a guy or two before I die on the way up to the lines. The medic does provide good intel to their squad of immediate trouble as you can see fellow downed soldiers and indicate based on that.

I watched a quick how-to bit on artillery and have been ruthless with that on predicting where the forces might be coming from in relation to ours. I’ve been the lone man on artillery and have had the privilege of being hunted down a few times back there by myself.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
Some good ideas here for a medic rework.

I'm stuck on that recon mortar squad...


Yesterday, I became aware of a new favorite activity. AT guy Garry hunting. Sit at 50-75m and wait on the spawn wave.

:kiss:

Mauser
Dec 16, 2003

How did I even get here, son?!
Played a round the other day and spotted a supply drop behind our point, chased it down and saw a garry pop up through the hedge and popped it with the AT rocket seconds after it was built. Later in the game after getting pounded by their Shermans I finally got around one of them and knocked it out and had a ton of guys cheering in local chat.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.
I really wish the anti tank guy had more than 2 rockets by default.

Mauser
Dec 16, 2003

How did I even get here, son?!
It's really too powerful individually to give them more, specifically when used against an infantry position, but there have been so many occasions where I've been running around trying to find someone with ammo because I blew my load early

Paracausal
Sep 5, 2011

Oh yeah, baby. Frame your suffering as a masterpiece. Only one problem - no one's watching. It's boring, buddy, boring as death.

soggybagel posted:

I really wish the anti tank guy had more than 2 rockets by default.

Reload from a supply box

Ambusher is the superior loadout anyway.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.
I just want one more rocket. That’s just a me thing though. One thing I thought would maybe be useful is if commander could have a partner ala recon style?

This is completely recency bias but I’ve been playing a lot lately with one specific friend and multiple times we have no commander and one of us opts to step into commander role. It would be cool if we could have a buddy system with commander. Again. Completely recency bias and specifically me but I’m just throwing it out there.

soggybagel fucked around with this message at 19:35 on Mar 5, 2024

fat bossy gerbil
Jul 1, 2007

Does anyone else hate the new skirmish mode? The concept is solid but the implementation is…bad. They really need to limit the amount of spawns to better direct the flow of combat. I have yet to play a game where the team that initially takes the point didn’t hold it for the entire game because they just put up 8-10 spawns (not including squad op drops) surrounding the point and camp it hard.

The opposing team also dumps spawn points on any axis they think an advance might work from. Since there are so many places to spawn in all directions the attacking team just winds up scattered all over the map and never has a chance at building momentum. And they have zero chance of knocking out all spawn spams the defenders have laying around.

If they limited it to one forward operating position per team it would make it a smaller scale game of maneuver like the big maps, but right now it’s a confused mess. I would love to see a smaller thirty minute version that kept the feel of a full match intact but this is not it. Not even close.

Mauser
Dec 16, 2003

How did I even get here, son?!
Only played it once, but do they all just have a single cap point? They could add a second cap midway between the teams to split up defenders

Sioux
May 30, 2006

some ghoulish parody of humanity

Mauser posted:

I blew my load early

Story of my life.

Lemon-Lime
Aug 6, 2009

Tom Tucker posted:

Having a button to call for a medic might help but I think players would learn to just give up anyway.

That button already exists. It's called the push-to-talk button. :v:

Realtak: everyone gets the distance to closest medic indicator while downed, and Medics are meant to be using voice chat to actively tell people they're on their way and not to release. Avoid picking medic if you don't have a mic, it's probably the second most voice-chat-heavy class after SL.

(Downed players should also be using voice chat to tell medics whether they're safe to pick up or not, or optionally to badly roleplay being an extra in Band of Brothers because it's funny.)

e; also worth noting that medic is definitely a specialist role, and not necessarily something that every squad needs to have at all times, unlike some other squad-based, objective based games with large maps and flags you take. You should think of them as engineers for fleshy things instead of mainstay infantry.

Tom Tucker posted:

3) you smoke them up and go revive them, but it takes so long the player could have revived at a well placed OP by then.

This is the classic example of when a medic is not useful. It's a class that's primarily useful whenever you don't have access to a convenient nearby respawn point or you can't afford to wait for people to respawn; i.e., when you're out on patrol in contested territory, pushing out on a flank or to build a garrison in enemy territory, or when you're defending an encircled point.

Lemon-Lime fucked around with this message at 11:09 on Mar 6, 2024

fartknocker
Oct 28, 2012


Damn it, this always happens. I think I'm gonna score, and then I never score. It's not fair.



Wedge Regret

Lemon-Lime posted:

That button already exists. It's called the push-to-talk button. :v:

Realtak: everyone gets the distance to closest medic indicator while downed, and Medics are meant to be using voice chat to actively tell people they're on their way and not to release. Avoid picking medic if you don't have a mic, it's probably the second most voice-chat-heavy class after SL.

(Downed players should also be using voice chat to tell medics whether they're safe to pick up or not, or optionally to badly roleplay being an extra in Band of Brothers because it's funny.)

I was in a game one time where some medic was telling people to bark like a dog if they wanted picked up. Prox chat was basically :woof: around him, but dude had a fuckton of revives.

Rusty
Sep 28, 2001
Dinosaur Gum
The issue with medic is always going to be that dying in HLL doesn't matter and sometimes it's just easier to spawn back at the OP with fresh ammo. In Squad the medic matters since you're trying not to bleed tickets, but HLL doesn't have that, they have manpower, but that never really comes in to play. I still think the best way to get people to play it is to give more than two mags and give them better guns. I play support all the time since I can use a Garande, I would do the same with medic if the rifle wasn't the carbine with two mags or a pistol.

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


The carbine does rule though.

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc
Pacifist Veterinary Service name, running around in winter camo as if in scrubs, calling bandages tummy rubs and asking downed players to bark if they're a good boy is a very funny meme.

CuddleCryptid
Jan 11, 2013

Things could be going better

Cannon_Fodder posted:

Pacifist Veterinary Service name, running around in winter camo as if in scrubs, calling bandages tummy rubs and asking downed players to bark if they're a good boy is a very funny meme.

Warning, tactic not advised for the US forces' 621st division

Mauser
Dec 16, 2003

How did I even get here, son?!

Beastie posted:

The carbine does rule though.

I can't see through the sights well enough to take advantage of how fast you can fire it aside from melee range where I wouldn't necessarily bother with them. When shooting at any sort of range it just feels cruel to injure all those Germans and not finish them off.

Lemon-Lime
Aug 6, 2009

Mauser posted:

I can't see through the sights well enough to take advantage of how fast you can fire it aside from melee range where I wouldn't necessarily bother with them. When shooting at any sort of range it just feels cruel to injure all those Germans and not finish them off.

It's forward-thinking. You're creating work for yourself and your fellow medical professionals once the war is over.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.
The shotgun is nasty. The range is surprising too. You can consistently two shot guys from around 60 feet. Of course it does depend on the map. Something like Carentan its great.

soggybagel fucked around with this message at 18:59 on Mar 7, 2024

Tom Tucker
Jul 19, 2003

I want to warn you fellers
And tell you one by one
What makes a gallows rope to swing
A woman and a gun

I honestly get more headshots at ~50m with the shotgun than a rifle. I assume it’s because I’m a bad shot and the shotgun has a good spread.

Some of my best games as an old as balls gamer with poo poo reflexes but undiminished cunning is as a US engineer spawning in weird places to drop mines, get a few shotgun kills, and satchel tanks trying to flank. Then the faster I die the faster I can set up two more mines and another satchel.

Mauser
Dec 16, 2003

How did I even get here, son?!
speaking of being bad at shooting, the last few matches I've played after a significant break have seen me whiffing the easiest of shots with bolt action rifles. I have no idea why I'm missing guys from like 30 meters away completely. My leading might be off from playing a game with much slower bullets or my FPS might just be tanking or I'm just bad at this game now. The absolute worst experience was joining a match towards the end firing my rifle 12 times, hitting four of those times and not getting a single kill.

soggybagel
Aug 6, 2006
The official account of NFL Tackle Phil Loadholt.

Let's talk Football.

Mauser posted:

speaking of being bad at shooting, the last few matches I've played after a significant break have seen me whiffing the easiest of shots with bolt action rifles. I have no idea why I'm missing guys from like 30 meters away completely. My leading might be off from playing a game with much slower bullets or my FPS might just be tanking or I'm just bad at this game now. The absolute worst experience was joining a match towards the end firing my rifle 12 times, hitting four of those times and not getting a single kill.

It happens. I was whiffing point blank shots in game a few times.

Spaced God
Feb 8, 2014

All torment, trouble, wonder and amazement
Inhabits here: some heavenly power guide us
Out of this fearful country!



It's the primal fear of combat

Cannon_Fodder
Jul 17, 2007

"Hey, where did Steve go?"
Design by Kamoc

Mauser posted:

speaking of being bad at shooting, the last few matches I've played after a significant break have seen me whiffing the easiest of shots with bolt action rifles. I have no idea why I'm missing guys from like 30 meters away completely. My leading might be off from playing a game with much slower bullets or my FPS might just be tanking or I'm just bad at this game now. The absolute worst experience was joining a match towards the end firing my rifle 12 times, hitting four of those times and not getting a single kill.

Maybe get your machine spirits blessed by the Omnissiah more often, heretic.

Weak rear end flesh itt

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Mauser
Dec 16, 2003

How did I even get here, son?!
I played a round with the German semi auto and was knocking heads off on Carentan. Just needed some more practice. Had some great squads mostly playing defense hunting down attacking garries and ops. It's wonderful when you're able to get a squad lead that works with you because I just don't always have the energy to switch to SL myself

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