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The Klowner posted:Can someone explain in detail the issue with how the geth and/or quarians are portrayed? I remember feeling it was pretty consistent across all the games but I haven't played them in years DoubleNegative posted:In 1, the Geth are unknown and violent. In 2, you find out that there are two factions: the bad Geth and the neutral Geth. In 3, the Geth are all blameless children who never did anything wrong in their life. Every thing they do is only ever in reaction to something else. They took hardware upgrades from the Reapers because the Quarians started a war. Every time they're portrayed by the story, they're always blameless innocents. Literally at one point, despite being artificial intelligences capable of accessing the sum total of knowledge, one Geth in a flashback doesn't understand "why his creator stopped moving." To add to this, the nature of the Geth themselves changes, which is the part I find most disappointing. In ME1, they're self-aware robots who hate organics because said organics tried to wipe them out when they started asking In ME2, the Geth are sentient computer programs, some of which live in the flashlight-headed robot platforms we know and love, but most of which live in giant servers. They acquire unique experiences and perspectives while running around in robot bodies which get shared with everyone else when they go back to the collective. As a result, they don't really have a concept of individuality and iirc Legion says that the "does this unit have a soul" stuff was essentially the teething troubles of a newborn race, and they're pretty cool with what they are now. Most of the Geth want to chill out and build a Dyson sphere around Rannoch, but a minority worship the Reapers because of a difference in their source code. In ME3 the Geth are sentient robots who e;f,b, Oxxidation said it better, also didn't there used to be a "lots of speculation" smiley Gato fucked around with this message at 20:47 on Feb 8, 2021 |
# ¿ Feb 8, 2021 20:45 |
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# ¿ Apr 27, 2024 12:37 |
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DourCricket posted:Legion actually talks about this in Mass Effect 2 - The heretic Geth want to accept the Reaper's upgrades (they're non-specific as to what those upgrades are however) while the main Geth want to advance along their own lines and choose their own fate. The Quarians getting some new type of weapon that attacks the Geth (again, mentioned in 2) is what causes the main Geth to change their minds and more or less join the reapers in 3. But if they can rewrite the Geth at will to the extent of making them fully sentient beings, why do they need the Geth's consent to enslave them? Why are they waiting for the robots to think really hard about whether they want to be real boys? The Reapers apparently have a button they can push to effortlessly destroy the biggest organic fleet in the Galaxy but they're just going to wait until the enemy is literally inside their base before doing anything about it? The whole thing makes no sense, because the Reapers don't need to be in the Rannoch plotline at all except that it's Act 2 and we need to remind people they're around. You're right that the stuff in ME2 does vaguely allow for what happens in ME3, but like Oxxidation said it's such a waste of a really interesting concept for an alien lifeform, and you could have taken it in so many other directions. e: also the thing about the Quarians having new weapons made me remember how they handwaved away all the outcomes from the trial, one of ME2's best quests Gato fucked around with this message at 21:41 on Feb 8, 2021 |
# ¿ Feb 8, 2021 21:38 |
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Feats of Strength posted:Am I the only one who takes issue with the stupidity of Kasumi's side-quest in Mass Effect 2? iirc when you're in the vault Hock says he guessed it was Kasumi when he first saw her, he just figured she'd find her way in no matter what so it'd be easier to wait and trap her. (Thinking about this made me realize how much of the game's dialogue is burned into my brain 10 years later). Agreed that the Gunn thing as presented is dumb, I choose to believe Hock isn't fooled for a second and is just stringing Shep along.
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# ¿ Feb 24, 2021 20:42 |
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Sydin posted:They kinda tried to do a thing in ME2 where oh hey it turns out the career military guy you appointed because he was nicer to you than the guy who actually knows how council politics work ends up marginalized by the rest of the council and has turned to heavy drinking because he hates his new gig. It doesn't by itself justify giving Udina the gig instead but it does add a nice layer of nuance to the whole situation. yeah I really liked Udina as a character, they did a good job writing him so that you're never completely sure where his genuine belief in humanity ends and his personal ambitions begin. he fights hard for you in ME1 before you become an obvious political liability. I liked how when you're reintroduced to him in ME3 the first thing you see is him trying to get troops to Earth and there's no real tension between him and Shep because they're both doing their best for humanity in their own way. So of course he turns out to be an idiot villain for the game's dumbest subplot because "heh, politicians amirite?"
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# ¿ Mar 3, 2021 07:46 |