Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Nothingtoseehere
Nov 11, 2010


If they can pull off all or even most of the systems in that reddit post, this will be the GOTY.

Even if they don't, "a horribly ambitious mess where half the game does work but damnit if the half that does isn't good" is vicky 2 atm, and I'll buy a cleaner version of that for sure.

Adbot
ADBOT LOVES YOU

Nothingtoseehere
Nov 11, 2010


Pump it up! Do it! posted:

There is no information yet of what this investment pool will buy, it might very well be that 90 % is spent on luxury goods.

"Help I need to buy steel mills and railroads but all my money is in an investment pool and capitalists only want to build wineries and clipper factories."

Nothingtoseehere fucked around with this message at 12:57 on May 22, 2021

Nothingtoseehere
Nov 11, 2010


Eric Hobswains Age of Revolution/Age of Capital/Age of Empire trilogy is a classic - they very much defined the concept of the "Long 19th Century" Victoria plays with. They aren't the most up to date, but are approachable for beginners for a text by an academic.

Nothingtoseehere
Nov 11, 2010


I'm betting on roughly 18 months to release.

Nothingtoseehere
Nov 11, 2010


There's incentive for a country like Germsny to build a giant navy they don't need (mil score), which gets pretty close. Navies are expensive, aswell.

Vicky 2 does alot of these things where they almost simulate real decision making well, which is why we're all so hypes for vicky 3.

Nothingtoseehere
Nov 11, 2010


Yea I think the interest group system sounded like an interesting way to represent what political parties are without actually tying yourself down to the nitty gritty details of what parties exist and think. Does make me wonder how elections would be represented - totally passively, or basically times that interest group power would be refreshed and updated?

But in some countries the rising power of urban labours would be absorbed into a trade union party, in others it gets subsumed by the liberal party which accommodates them at the expense of another interest group.

Nothingtoseehere
Nov 11, 2010


OctaviusBeaver posted:

I'm curious now, how does the labor theory of value play into the V2 economy?

The best explanation I can find is this GDC talk where at 21:00 Chris King starts talking about how Marxism makes for good game mechanics - for example, then incentive to colonize Africa by the marxist view is for raw materials to feed your industry, even if it's expensive. I can't find anything directly stating he took it further but a whole host of Victoria 2s mechanics are built on Marxist assumptions and principles which is clear if you've read up on the theory.

Nothingtoseehere
Nov 11, 2010


gently caress off Batman posted:

Serbia just came out of Balkan wars as a victor, and had quite a large and modern military for its size. I kinda wonder if the other great powers never intervened, would they be celebrating Hristmass outside Vienna by 1915?

Austria wasn't so much a shitshow Serbia could advance into them, but unless they get the Bulgarians to come in one the flank I doubt they push into Serbia successfully

Nothingtoseehere
Nov 11, 2010


lol they've reused EU4 sieges mechanics to pass laws.

Nothingtoseehere
Nov 11, 2010


Just because he went on weird racist diatribes on occasion doesn't make the rest of his analysis invalid or any less correct, especially compared to contemporaries spouting similar level of racist bullshit.

Nothingtoseehere
Nov 11, 2010


It shouldn't be, given the start date the international slave trade is a shadow of what it once was with the british interdiction on it.

Nothingtoseehere
Nov 11, 2010


I'm more interested in naval changes than land. While the army ones are interesting and fit the period better than the v2 system indervidual armies still work better for eu4, but this kind of naval system could actually be portable if they crack it - HOI4 does similar but I think it's frustrated by the existence of indervidual naval ships in HOI4 and the inability to force battles.

Nothingtoseehere
Nov 11, 2010


A Buttery Pastry posted:

Every society should have a lot of inertia behind it though, meaning you shouldn't expect major socio-economic divergences of the kind that would support the expansion of the CSA up into New England. On top of that, anyone likely to be in a position to make a state break for either side would already be a grown adult at the start of the game, reducing the chance of them having internalized different ideals when the war is about to kick off.

Aside from that, I would add that at some level of power, the CSA does not make sense as a concept. The CSA is what happens when the divisions of American society result in a split where one side can't prevent reform through institutional means, but believes it can (and should) do it through force of arms. The CSA of that screenshot has no reason to rebel, because it is firmly in control of the US. "King Lincoln" attempting to push through social reforms that piss everyone off should just result in him getting deposed - and probably set the abolitionist cause back a decade or more as everyone is forced to distance themselves from reforms.

All societies have a bunch of inertia at the start of the game is the antithesis of Victoria 3 being a game thought. A game requires that a players choices and actions matter, that they can dramatically change things through their play. That is the fantasy that historical games live off - being able to do X thing that may or may not have historically happen. Path dependence is the virtue of a simulation, not a game.

Nothingtoseehere
Nov 11, 2010


I am reserving judgement on warfare until I play it, like a sensible person. Indervidual army mashing makes sense for the early period of Vicky (late Napoleonic warfare is basically peak EU4 - bunch of allied stacks hanging around together then piling into a bloodbath) but is a terrible representation of WW1 and later conflicts. Some kind of frontal system has to be better for that, but how does it feel? I'll find out tomorrow!

Nothingtoseehere
Nov 11, 2010


If a country is too friendly to you, you can't make plays against them. It's not communicated very well.

Nothingtoseehere
Nov 11, 2010


Game is chugging hard in the 1880s. And both UK and Prussia got conquered by communist revolts, which then got a ton of infamy for annexing their parent countries then got cut down to size by their neighbours. Not sure if bug or feature.

Economic/domestic bits of the game are good, but certainly needed a few more months of polish in the oven.

Nothingtoseehere
Nov 11, 2010


Star posted:

If I join in the diplomatic play started by an AI nation, how do I get them to add war goals that benefit me as a payment for swaying me?

They may offer so freely (it's a envelope at the top) but there doesn't seem to be any way to demand such from the AI for joining. I've had prussia offer me Venice if I help them beat up Austria (tempting, but no Austria is scary) so it can happen.

Nothingtoseehere
Nov 11, 2010


CharlieFoxtrot posted:

Is there not a "Basket of Goods" screen for POP standard of living? It is really only in that tooltip for each individual stratum lol

If you go hunt down individual pops in the population screen you can get it for them, but yea the best method is the tooltip.

Nothingtoseehere
Nov 11, 2010


I had the opposite problem - no one would back Egypt, so they folded immediately - which means they only give up 1 of the 6 states needed and get a 5 year truce.

I do like the "Sick Man of Europe" stuff as the ottomans though - it's the kind of flavour the game needs more of.

Nothingtoseehere
Nov 11, 2010


Baronjutter posted:

Is there any chatter on when we're getting a hotfix for some of the most blatant problems?

This week sometime.

Nothingtoseehere
Nov 11, 2010


I found steamer fishing much more profitable than standard fishing boats, enough it was worth expanding port slots. But the problem remains you only get 4-10 slots per costal province.

And yea, there's a reason the global switch from coal to oil mostly happened post-WW2, and many poorer countries still use coal primarily. Up to the 1936 timeline Coal is the dominant fossil fuel.

Nothingtoseehere
Nov 11, 2010


Game launched 3 months too early, but core systems work well enough it'll be a mainstay for awhile to come.

Nothingtoseehere
Nov 11, 2010


Baronjutter posted:

Oh no, yeah I rammed universal suffrage through. I guess this is my problem that I don't normally have. Peasants are still the majority pop...

What voting system is best for turning a majority peasant country like france into a socialist paradise?

Victoria 3: Repeating the mistakes of 1848 in 2023

Nothingtoseehere
Nov 11, 2010


As much as I enjoy line goes up on the GDP graph, there does feel like something missing from the game in terms of reactivity compared to V2 but I'm not sure what it is. It's certainly not perfect and can see people disliking it.

Adbot
ADBOT LOVES YOU

Nothingtoseehere
Nov 11, 2010


Yea, wars seem to kill lots of people quickly then you have lots of broken stacks flailing at each other repeatly losing offensives. I think cycling armies in and out of the front might help but recovery times for armies seem much slower than before even with first aid activitated.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply