If they can pull off all or even most of the systems in that reddit post, this will be the GOTY. Even if they don't, "a horribly ambitious mess where half the game does work but damnit if the half that does isn't good" is vicky 2 atm, and I'll buy a cleaner version of that for sure.
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# ¿ May 21, 2021 22:21 |
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# ¿ Apr 27, 2024 02:07 |
Pump it up! Do it! posted:There is no information yet of what this investment pool will buy, it might very well be that 90 % is spent on luxury goods. "Help I need to buy steel mills and railroads but all my money is in an investment pool and capitalists only want to build wineries and clipper factories." Nothingtoseehere fucked around with this message at 12:57 on May 22, 2021 |
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# ¿ May 22, 2021 12:49 |
Eric Hobswains Age of Revolution/Age of Capital/Age of Empire trilogy is a classic - they very much defined the concept of the "Long 19th Century" Victoria plays with. They aren't the most up to date, but are approachable for beginners for a text by an academic.
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# ¿ May 22, 2021 20:02 |
I'm betting on roughly 18 months to release.
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# ¿ May 23, 2021 21:12 |
There's incentive for a country like Germsny to build a giant navy they don't need (mil score), which gets pretty close. Navies are expensive, aswell. Vicky 2 does alot of these things where they almost simulate real decision making well, which is why we're all so hypes for vicky 3.
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# ¿ May 24, 2021 09:04 |
Yea I think the interest group system sounded like an interesting way to represent what political parties are without actually tying yourself down to the nitty gritty details of what parties exist and think. Does make me wonder how elections would be represented - totally passively, or basically times that interest group power would be refreshed and updated? But in some countries the rising power of urban labours would be absorbed into a trade union party, in others it gets subsumed by the liberal party which accommodates them at the expense of another interest group.
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# ¿ May 24, 2021 17:15 |
OctaviusBeaver posted:I'm curious now, how does the labor theory of value play into the V2 economy? The best explanation I can find is this GDC talk where at 21:00 Chris King starts talking about how Marxism makes for good game mechanics - for example, then incentive to colonize Africa by the marxist view is for raw materials to feed your industry, even if it's expensive. I can't find anything directly stating he took it further but a whole host of Victoria 2s mechanics are built on Marxist assumptions and principles which is clear if you've read up on the theory.
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# ¿ Jun 1, 2021 11:37 |
gently caress off Batman posted:Serbia just came out of Balkan wars as a victor, and had quite a large and modern military for its size. I kinda wonder if the other great powers never intervened, would they be celebrating Hristmass outside Vienna by 1915? Austria wasn't so much a shitshow Serbia could advance into them, but unless they get the Bulgarians to come in one the flank I doubt they push into Serbia successfully
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# ¿ Jun 5, 2021 11:30 |
lol they've reused EU4 sieges mechanics to pass laws.
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# ¿ Jul 23, 2021 14:31 |
Just because he went on weird racist diatribes on occasion doesn't make the rest of his analysis invalid or any less correct, especially compared to contemporaries spouting similar level of racist bullshit.
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# ¿ Aug 19, 2021 22:22 |
It shouldn't be, given the start date the international slave trade is a shadow of what it once was with the british interdiction on it.
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# ¿ Sep 19, 2021 10:05 |
I'm more interested in naval changes than land. While the army ones are interesting and fit the period better than the v2 system indervidual armies still work better for eu4, but this kind of naval system could actually be portable if they crack it - HOI4 does similar but I think it's frustrated by the existence of indervidual naval ships in HOI4 and the inability to force battles.
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# ¿ Nov 19, 2021 01:35 |
A Buttery Pastry posted:Every society should have a lot of inertia behind it though, meaning you shouldn't expect major socio-economic divergences of the kind that would support the expansion of the CSA up into New England. On top of that, anyone likely to be in a position to make a state break for either side would already be a grown adult at the start of the game, reducing the chance of them having internalized different ideals when the war is about to kick off. All societies have a bunch of inertia at the start of the game is the antithesis of Victoria 3 being a game thought. A game requires that a players choices and actions matter, that they can dramatically change things through their play. That is the fantasy that historical games live off - being able to do X thing that may or may not have historically happen. Path dependence is the virtue of a simulation, not a game.
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# ¿ Oct 14, 2022 15:05 |
I am reserving judgement on warfare until I play it, like a sensible person. Indervidual army mashing makes sense for the early period of Vicky (late Napoleonic warfare is basically peak EU4 - bunch of allied stacks hanging around together then piling into a bloodbath) but is a terrible representation of WW1 and later conflicts. Some kind of frontal system has to be better for that, but how does it feel? I'll find out tomorrow!
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# ¿ Oct 24, 2022 18:18 |
If a country is too friendly to you, you can't make plays against them. It's not communicated very well.
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# ¿ Oct 26, 2022 13:44 |
Game is chugging hard in the 1880s. And both UK and Prussia got conquered by communist revolts, which then got a ton of infamy for annexing their parent countries then got cut down to size by their neighbours. Not sure if bug or feature. Economic/domestic bits of the game are good, but certainly needed a few more months of polish in the oven.
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# ¿ Oct 27, 2022 00:16 |
Star posted:If I join in the diplomatic play started by an AI nation, how do I get them to add war goals that benefit me as a payment for swaying me? They may offer so freely (it's a envelope at the top) but there doesn't seem to be any way to demand such from the AI for joining. I've had prussia offer me Venice if I help them beat up Austria (tempting, but no Austria is scary) so it can happen.
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# ¿ Oct 27, 2022 14:11 |
CharlieFoxtrot posted:Is there not a "Basket of Goods" screen for POP standard of living? It is really only in that tooltip for each individual stratum lol If you go hunt down individual pops in the population screen you can get it for them, but yea the best method is the tooltip.
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# ¿ Oct 28, 2022 00:33 |
I had the opposite problem - no one would back Egypt, so they folded immediately - which means they only give up 1 of the 6 states needed and get a 5 year truce. I do like the "Sick Man of Europe" stuff as the ottomans though - it's the kind of flavour the game needs more of.
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# ¿ Oct 31, 2022 17:24 |
Baronjutter posted:Is there any chatter on when we're getting a hotfix for some of the most blatant problems? This week sometime.
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# ¿ Oct 31, 2022 19:47 |
I found steamer fishing much more profitable than standard fishing boats, enough it was worth expanding port slots. But the problem remains you only get 4-10 slots per costal province. And yea, there's a reason the global switch from coal to oil mostly happened post-WW2, and many poorer countries still use coal primarily. Up to the 1936 timeline Coal is the dominant fossil fuel.
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# ¿ Nov 1, 2022 16:51 |
Game launched 3 months too early, but core systems work well enough it'll be a mainstay for awhile to come.
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# ¿ Nov 20, 2022 01:44 |
Baronjutter posted:Oh no, yeah I rammed universal suffrage through. I guess this is my problem that I don't normally have. Peasants are still the majority pop... Victoria 3: Repeating the mistakes of 1848 in 2023
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# ¿ Mar 20, 2023 17:57 |
As much as I enjoy line goes up on the GDP graph, there does feel like something missing from the game in terms of reactivity compared to V2 but I'm not sure what it is. It's certainly not perfect and can see people disliking it.
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# ¿ Mar 23, 2023 13:12 |
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# ¿ Apr 27, 2024 02:07 |
Yea, wars seem to kill lots of people quickly then you have lots of broken stacks flailing at each other repeatly losing offensives. I think cycling armies in and out of the front might help but recovery times for armies seem much slower than before even with first aid activitated.
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# ¿ Nov 30, 2023 11:53 |