Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
dog nougat
Apr 8, 2009

Laserface posted:

BF4BF3 was the best implementation of cross-class gadgets and weapons.

Adbot
ADBOT LOVES YOU

Anti-Hero
Feb 26, 2004
I'm going to cancel my pre-order but mostly so I can either pick it up on Steam, or get a third-party Origin key for cheaper. I say I might wait a bit after launch before playing, but who am I kidding.

Kibayasu
Mar 28, 2010

Crosby B. Alfred posted:

I'm under the impression Battlefield has always had a High TTK. I don't want this to end up like Squad or Arma where it's just one or two shots and you are out.

BF3/4 generally had short TTK at close ranges where guns did their max damage. Most automatic guns would kill someone at full health in 4 bullets, shotguns and sniper rifles could kill in one if they landed center mass, and the only guns at a pretty explicit disadvantage were DMRs which usually take 3 to kill unless you hit the head. Once you get into the mid ranges of the damage falloff that's where you start seeing 6, 7, 8, 9+ bullets to kill. I think the problem, which started in BF1 but was made bigger in BF5, is not that guns are doing more damage per bullet or more damage per bullet at longer ranges but that the guns, and especially full auto guns, have been designed with a higher rate of fire on average and also much, much easier to control while you're holding the trigger. That used to be the domain almost only of the bipod equipped and deployed machine gun. This is a big part of why I actually kind of like the random bullet deviation detached from sight picture present in BF3 and BF4, its another tool that gives developers the ability to give guns more distinct behavior from each other at different ranges and rates of fire.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


I don't know why we wouldn't have any natural spread to bullets. It's not like every single bullet is going to be the exact same as the next... Is there really no spread in BFV?

If anything, I thought the gunplay in Battlefield 1 was nearly perfect :discourse: but if anything tanks and emplacements a little weak.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Hot take for the thread,

Do we really need classes? I miss Standard Issue Rifle Infantry so much from Battlefield 1 and I am disappointed it never got popular. I'd love a game mode where everyone just started with AK/M4 then either found or earned additional weapons.

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

Crosby B. Alfred posted:

Hot take for the thread,

Do we really need classes? I miss Standard Issue Rifle Infantry so much from Battlefield 1 and I am disappointed it never got popular. I'd love a game mode where everyone just started with AK/M4 then either found or earned additional weapons.

No classes rocks because now everyone can learn the Word of the Shotgun namaste

Kibayasu
Mar 28, 2010

Crosby B. Alfred posted:

I don't know why we wouldn't have any natural spread to bullets. It's not like every single bullet is going to be the exact same as the next... Is there really no spread in BFV?

If anything, I thought the gunplay in Battlefield 1 was nearly perfect :discourse: but if anything tanks and emplacements a little weak.

There’s random spread during hip fire but in BF5 when you’re aiming the bullets will always go where the sight is pointing, you still need to compensate for bullet drop and recoil but the recoil was never that hard to adjust for even for a more casual player.

Also the light tank in BF1 was pretty weak but a full manned A7V or Mk V was a terror on maps without airpower, or if your planes were being shot down all the time. An A7V on Amiens was almost unstoppable unless it overextended and got swarmed.

Kibayasu fucked around with this message at 00:45 on Oct 14, 2021

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
lol no one used the medigun because it was so terrible :argh:









VulgarandStupid posted:

Where are my big titty car girl skins?
https://i.imgur.com/hfhPdep.mp4




Keshik posted:

I preordered after playing the open beta and then immediately canceled my preorder cause I thought about it some more and there was one thing that irked me.

I spent like 45 minute as a recon flying a drone over the warehouse that's kinda halfway between the launchpad and the VAB, spotting fuckin tons of their guys for our infantry and tanks to splatter. I had a grand old time. Even occasionally popped out of cover myself to snipe fuckers on the rooftops when they were sitting still.

And after those 45 minutes I realized I hadn't gotten one single spot assist. No XP for it, no credit in the score, nothing. That sucked hard. I'm not always on the top of my game so I love playing recon and just spotting the enemy, or playing medic and being a mad lad just sprinting from one revive to another.
I had a lot of fun with the droneguy until I saw someone mention that spotting was broken and I was sad and stopped playing him.

Gonkish
May 19, 2004

3.3m people going "what the gently caress is this thing? oh it sucks, welp, back to the grapple gun."

Cyks
Mar 17, 2008

The trenches of IT can scar a muppet for life

The United States posted:

lol no one used the medigun because it was so terrible :argh:

The medigun was terrible for healing others but being able to dip out of sight for a second to heal up like a CoD stimpack felt extremely OP and I’m surprised not every try hard was using it by the end of the beta.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Crosby B. Alfred posted:

I don't know why we wouldn't have any natural spread to bullets. It's not like every single bullet is going to be the exact same as the next... Is there really no spread in BFV?

BFV has a vertical recoil component that can be compensated for that kicks your weapon and sights up and a random horizontal recoil (spread) to the left or right of where your sight currently is. This is a bit more natural and true to life to a firearm than the randomized cone of fire in BF1.

Give me everything that BF1 has especially the sounds, maps, and atmosphere with the gunplay of BFV and I don't think I'd play another shooter

Crosby B. Alfred posted:

Hot take for the thread,

Do we really need classes? I miss Standard Issue Rifle Infantry so much from Battlefield 1 and I am disappointed it never got popular. I'd love a game mode where everyone just started with AK/M4 then either found or earned additional weapons.

Standard Issue Rifles in BF1 still has classes and class specific gadgets

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

Cyks posted:

The medigun was terrible for healing others but being able to dip out of sight for a second to heal up like a CoD stimpack felt extremely OP and I’m surprised not every try hard was using it by the end of the beta.
I couldn't figure out how to heal myself with it

Propaganda Hour
Aug 25, 2008



after editing wikipedia as a joke for 16 years, i ve convinced myself that homer simpson's japanese name translates to the "The beer goblin"

The United States posted:

I couldn't figure out how to heal myself with it

I saw some streamer shooting the ground under them because it would ricochet back up to them somehow? It was really slick. Holding down the button to self-heal loving sucks, takes forever, and often simply fails to trigger.

comedyblissoption
Mar 15, 2006

you heal by shooting your own legs by looking down which is a really aggravating mechanic and should be replaced by pressing fire mode or underbarrel or whatever lol

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
In Ubisoft's Tom Clancy's Rainbow Six Siege you use your medigun to heal yourself simply by pressing middle mouse button

Foehammer007
Dec 7, 2011

by Pragmatica
You were able to hold down like q or some button and you would inject yourself with the med gun to heal yourself but it's so slow compared to shooting your feet.

I was able to get back to 75%+ health with two quick shots at my feet, then you carry ammo box, never need to worry about poo poo.

Cyks
Mar 17, 2008

The trenches of IT can scar a muppet for life
Yeah holding the gadget button down uses it on yourself which I believe was 3 by default.
The animation is slow but the heal is really fast; overall faster than a medpack in bf5 from low health but you can’t fight back for longer.

Scherloch
Oct 28, 2010

Yeah!

Kibayasu posted:

There’s random spread during hip fire but in BF5 when you’re aiming the bullets will always go where the sight is pointing, you still need to compensate for bullet drop and recoil but the recoil was never that hard to adjust for even for a more casual player.

Also the light tank in BF1 was pretty weak but a full manned A7V or Mk V was a terror on maps without airpower, or if your planes were being shot down all the time. An A7V on Amiens was almost unstoppable unless it overextended and got swarmed.

I love the light tank. Chasing down the big boys and clowning on them with the howitzer will never not be fun, but it's a very high risk, high reward playstyle. The flanker is where you rack up the real numbers. You can spend entire rounds in the same tank, just mowing down infantry. As long as you play smart, good tankers won't bother coming after you (because you're not bothering them.) When another tank does try to chase you down, odds are they're some infantry guy who's decided they've had enough of you, and they're fairly easy bait into chasing after you. Break line of sight, poo poo out mines, and watch them run over them as they crest the hill/go over the edge/round the corner, then go back to mowing down infantry.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

The United States posted:

lol no one used the medigun because it was so terrible :argh:




Lmao wait if the tornado showed up ~95K times and has a ~5% chance of showing up that means there were roughly 1.9 million matches played but only 3.3 million stim shots or less than 2 shots per match :laffo:

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK
Truly a balanced experienced. Thank god for specialists giving us choice.

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Kibayasu posted:

There’s random spread during hip fire but in BF5 when you’re aiming the bullets will always go where the sight is pointing, you still need to compensate for bullet drop and recoil but the recoil was never that hard to adjust for even for a more casual player.

drat, I don't understand why you'd remove it entirely? Some weapons should have some spread even with iron sights.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Crosby B. Alfred posted:

drat, I don't understand why you'd remove it entirely? Some weapons should have some spread even with iron sights.

They do but only slight left and right variance

DrBox
Jul 3, 2004

Sombody call the doctor?

Skyarb posted:

Truly a balanced experienced. Thank god for specialists giving us choice.

Such a goofy take. This was in a short beta with four specialists and a broken UI, comm, and spotting system. Most people were just loving around and playing with the grapple guy and even still the ammo box was the third most used gadget. I don't think we got a very good look at game balance.

In other balance news:
I played a full night of BF4 with a buddy. Tank with guided shell + gunner with SOFLAM is some crazy fun abusive stuff. We had two tanks doing it up on a hill up top on Silk Road. Nothing the enemy team could do to counter this but it was entertaining. I'm curious to see how a 2042 tank with 4 seats goes if they unfuck spotting for the release. Also at no time in my 5 hour play session did you have less than 3 engineers in the squad. Most of the time it was 4 engineers and a sniper.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Keshik posted:

I preordered after playing the open beta and then immediately canceled my preorder cause I thought about it some more and there was one thing that irked me.

I spent like 45 minute as a recon flying a drone over the warehouse that's kinda halfway between the launchpad and the VAB, spotting fuckin tons of their guys for our infantry and tanks to splatter. I had a grand old time. Even occasionally popped out of cover myself to snipe fuckers on the rooftops when they were sitting still.

And after those 45 minutes I realized I hadn't gotten one single spot assist. No XP for it, no credit in the score, nothing. That sucked hard. I'm not always on the top of my game so I love playing recon and just spotting the enemy, or playing medic and being a mad lad just sprinting from one revive to another.

I got tired of the same old maps of BF5 over and over, and BF1 never clicked for me. Firestorm was, imo, the absolutely best BR yet produced, but I know I'm in the minority.

I dunno, the more I think about it the more I think I really missed the simple little thing of seeing minor score bonuses scrolling, like just seeing a little "+10 resupply" for people grabbing ammo from your box. That made me feel like I was contributing even when I was vibing on edibles and building fortifications.

I hope I come to love this thing but I didn't like the beta as much as I wanted to.

It’s pretty obvious that they just admitted traditional scoring in the beta and it will be in at launch.

It was annoying for me not because I care about score but if someone kills me in a shootout, I want to know how much damage I did to them, which can be seen as assist points. I need to know so I can make the appropriate excuse for why they were able to kill me, without me killing them first.

Collapsing Farts
Jun 29, 2018

💀
I've been going back and trying out the other Battlefield games and I gotta say, BF1 just seems superior to BFV in almost every way. I think one of the reasons why I was so down on BFV when it launched was because it seemed like such a downgrade to BF1 in basically every way.

In BF1 you can be a guy on a horse cutting people down with a sword... There are massive player controlled behemoths like the blimp, the armored train, the dreadnought and super tank, all of which can be destroyed spectacularly... you got standard classes AND specialist kits like the super tank hunter, flame trooper, sentry, infiltrators and trench raiders... The game oozed atmosphere and looked and sounded wonderful.

Then you got BFV which had none of that. :(

Bayonet charging through a gascloud with your gasmask on and stabbing some dude while a behemoth was exploding in the background beats anything you can experience in BFV.

Collapsing Farts fucked around with this message at 09:23 on Oct 14, 2021

Perestroika
Apr 8, 2010

Yeah, one of BF1's big strengths was that it had a very unified, distinct vision behind it in terms of tone and presentation. The design of the maps, vehicles, weapons, mechanics, all of it fit together very well. No doubt in part because WW1 is such a underused setting with little precedent in games, so they really had to sit down and figure out what they wanted to do with it.

By comparison, BFV just feels much more haphazard and by the numbers. Everybody already knows what WW2 is supposed to look like, so they pretty much just slapped in the usual assets and whatever mechanics they were feeling like at the time and called it a day.

Sedisp
Jun 20, 2012


DrBox posted:

Such a goofy take. This was in a short beta with four specialists and a broken UI, comm, and spotting system. Most people were just loving around and playing with the grapple guy and even still the ammo box was the third most used gadget. I don't think we got a very good look at game balance.

I mean sure but the grapple gun is unarguably the most useful gadget in the beta. Even if we say alright well it won't be useful on some maps which is an iffy statement in the first place it's still going to be inarguably the best kit on most maps.

They really should have launched this with like a a deployment point system or something because there are like three other gadgets in the data mine that could even come close to the utility of the grapple hook.

It's almost to the point where I'd say just give everyone hooks.

Sedisp fucked around with this message at 16:37 on Oct 14, 2021

Collapsing Farts
Jun 29, 2018

💀
I feel like the sentry gun was buggy or else it'd been better. Sometimes it'd track and pick out a target from really far away and sometimes it just didn't react to poo poo

Sparticle
Oct 7, 2012

Mackay also gets the best passive with faster ADS move speed. Literally no reason to pick anyone else.

Fart Car '97
Jul 23, 2003

Crosby B. Alfred posted:

drat, I don't understand why you'd remove it entirely? Some weapons should have some spread even with iron sights.

It's effectively the same thing, but one is far more satisfying to use because you get actual feedback as to where your bullets are going and you can learn to correct it. You can learn very fast how to control the weapons and how to make the bullets go where you want. It's very easy to introduce fully visual recoil that the player can't control but they can at least see and register as "wow this gun shoots all over".

The old system is incredibly frustrating for a new player to learn: where are my bullets going? Why? How do I make them go where I want them to go? No idea. You can't even see tracers unless you're using a high zoom optic. The end result is you spend too long with every gun memorizing how long you can shoot before the bullets are going wild.

Go back and play BF4. You get basically zero feedback as to where your shots are going so a lot of your deaths feels inexplicable and it sucks. It's probably the single worst lingering aspect of the game. BF1 is similar but a little better because tracers are easier to see.

It's a dead system because it does nothing better than the newer alternative.

Charles 1998
Sep 27, 2007

by VideoGames
Why can't games be like real life, where bullets land 100% of the time in the spot where I am aiming?

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Charles 1998 posted:

Why can't games be like real life, where bullets land 100% of the time in the spot where I am aiming?

Nothing is more frustrating in BF1 than automatic or burst fire when the guy is 10-20 meters away, your irons are on them the entire time but due to spread, a third of the shots don't land. Yes in real life there is some deviation from your point of aim when firing rapidly in semi auto or bursting in full auto but those deviations are usually within a couple MOA, in BF1 you're talking about 12 to 15 MOA

Charles 1998
Sep 27, 2007

by VideoGames

jisforjosh posted:

Nothing is more frustrating in BF1 than automatic or burst fire when the guy is 10-20 meters away, your irons are on them the entire time but due to spread, a third of the shots don't land. Yes in real life there is some deviation from your point of aim when firing rapidly in semi auto or bursting in full auto but those deviations are usually within a couple MOA, in BF1 you're talking about 12 to 15 MOA

2/3 of your shots landing for a WWI era prototype SMG at 20 meters away sounds like it's unrealistically accurate.

Rusty
Sep 28, 2001
Dinosaur Gum
Yeah, also make it randomly jam, that would be fun.

Charles 1998
Sep 27, 2007

by VideoGames

Rusty posted:

Yeah, also make it randomly jam, that would be fun.

Deviation and spread are pretty predictable and easy to plan engagements around as a player, and a good way to balance the weapons for different ranges, and somewhat realistic. Jamming is like the opposite of a crit from Team Fortress 2.

Rusty
Sep 28, 2001
Dinosaur Gum

Charles 1998 posted:

Deviation and spread are pretty predictable and easy to plan engagements around as a player, and a good way to balance the weapons for different ranges, and somewhat realistic. Jamming is like the opposite of a crit from Team Fortress 2.
Or just add recoil like most games now, it is more predictable and a better mechanic in every way.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Rusty posted:

Or just add recoil like most games now, it is more predictable and a better mechanic in every way.

Exactly, which is why one of the few things BFV did well is their gun mechanics (excluding TTK changes)

https://www.youtube.com/watch?v=nkMiPwL8G1w

jisforjosh fucked around with this message at 16:08 on Oct 14, 2021

D-Pad
Jun 28, 2006

Hazard zone looks fun. It will be a good mode to play with goons I think.

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy
Any multiplayer mode that ends with an hot extraction is good in my book. It's inherently exciting imo.

Adbot
ADBOT LOVES YOU

Cyks
Mar 17, 2008

The trenches of IT can scar a muppet for life
The trailer is really lacking in detail but the official site has opened up the hazard zone section and it includes a bunch of information. Doesn’t say availability but the trailer implies at launch?

Short version it is Hunt:Showdown but with only two extraction windows and 8 teams of 4 per map. Sounds like extractions occur at 5 minutes and 20 minutes. No character permadeath but you lose your discount bonus for multiple successful extractions and any gear you brought into the round with you.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply