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Kibayasu
Mar 28, 2010

Sab669 posted:

Yea I've been playing Assault and Support more recently. I like the Support LMGs but the SCAR is pretty good and having a portable medkit is nice :v:

I do generally prefer Rush to Conquest but I'll play either, depending on server availability. Not gonna wait in queue for a Normal Rush server if there's a hardcore Conquest open.

Also I don't know what's up but this game absolutely COOKS my computer (new i5 and a RTX3070 so I've got the game maxed, but literally my metal desk frame gets hot from my PC running so hard :thunk:)

If you’re playing on hardcore servers when you’re new at the game that’s just going to make things feel even worse. I’m not going to sit here and claim that DICE is a paragon of weapon and game balance but hardcore mode deliberately throws balance out a window then collapses the building on top of it. On top of the normal stuff like losing ammo when you reload, no minimap, and no health regen you also lose 40% of the health you have in normal mode so everything and anything is killing you in 1-3 bullets unless it’s an SMG at the very edge of its damage falloff, and even then it’s probably only 5 bullets. Sniper rifles in particular become incredibly broken since they go from needing 2 body hits to kill any at range (I believe even up to 3 hits if you hit limbs with all 3 shots at long range) to kill to needing 1 hit literally anywhere on a player at any range to kill.

Speaking seriously, stop playing hardcore unless you absolutely need to grind something out and even then only play Lockers/Metro and even then it may not be faster than playing normal mode uh… normally if you’re dying too fast.

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Kibayasu
Mar 28, 2010

I was screwing around in an attack jet on Rogue Transmission a while ago and I was consistently getting SRAW’d by someone after I started diving to attack tanks. If that was legit I wanted to shake that person’s hand.

Kibayasu
Mar 28, 2010

Mustang posted:

There's a racist piece of poo poo named Axewolf spamming BF1 servers with racist bullshit. I reported him a few weeks ago and have multiple screenshots and this guy is still at it. He's been in 2 of my matches tonight despite leaving as soon as I noticed his spam.

Anything that can be done to get this guy banned? Reporting him through Origin does nothing and somehow modern Battlefield games lack the functionality to report players???

You have likely hit the extent of EA’s ability to care.

Kibayasu
Mar 28, 2010

I don’t remember liking DMRs before in BF4 but I do now!

Kibayasu
Mar 28, 2010

Sab669 posted:

Cool finally found a server running some DLC.

Hangar 21 was really fun.

Silk Road feels like absolute rear end.

There are two things to do on Silk Road. Annoy everyone else with C4 ATVs. Annoy everyone else with laser designators.

Kibayasu
Mar 28, 2010

Tarkov is janky but not really that janky. It just takes too much time to do anything, especially if you suck, unless you’re doing nothing but Tarkov.

Kibayasu
Mar 28, 2010

Skyarb posted:

Ya'll are smoking crack. Tarkov is one of hte jankiest games I've ever played. Sure you get accustomed to the jank, and I think some people may even love it, but from its control schemes, to its networking problems, to its insanely obtuse penetration systems the game is built on a foundation of jank.

Jank is never going to be well defined but I guess I consider jank more unintentional or unfinished stuff. Also more applicable to a game that is not going to be developed or supported any longer. Tarkov is obtuse but they want it to be obtuse.

Kibayasu
Mar 28, 2010

There was the carrier mode in BF4 but since that was only on the DLC maps and also not as good it didn't stay populated long.

Kibayasu
Mar 28, 2010

2142’s bullets did at least go where your gun pointed.

Kibayasu
Mar 28, 2010


lmao I never heard about that.

Kibayasu
Mar 28, 2010

Thinking about it I actually liked a lot of the DLC maps in BF3 except the ones in the End Game release because those were all just incredibly flat and boring but without the amount of vehicles that would make flat and boring at least somewhat interesting. The only one I can think of I didn’t like at least in part was a map that was just a snowy mountain and it took forever to get anywhere.

Kibayasu
Mar 28, 2010

afkmacro posted:

I don't get the hate towards metro, grind, locker, etc... people like get big points and those maps are great for that. Can't really blame the playerbase for flocking to maps that have higher SPM when the game has a ton of unlocks behind ranks/weapon kills.

Half the players on 1 team get big points. The other team gets locked into their half of the map or their spawn until the round ends.

Kibayasu
Mar 28, 2010


This is one of those times where someone is right but also very wrong.

Kibayasu
Mar 28, 2010

Inspector Hound posted:

I will never understand how to use the an-94

As much as it seems besides the point, you just don’t use the burst. Burst modes barely have a use in actual guns much less video games. Does that turn the gun into just another slow firing AR? Yep.

It did have a point in Bad Company 2 where you were allowed to shoot the 2 rounds (almost) as fast as you could click but you’re as likely to just not shoot when you expected to in BF4.

Kibayasu
Mar 28, 2010

If you weren’t artificially limited by the game in how fast you were allowed to fire the burst the RPM would matter but you are so it doesn’t.

Kibayasu
Mar 28, 2010


quote:

WILL ALL PLAYERS HAVE RPG’S / SRAWS / SMAWS?

All Specialists now have the ability to fully customize their Loadout, which means you have to make a choice about your focus on the battlefield. For example, you could opt for a Carl Gustaf M5, which is a unguided rocket launcher effective against vehicles at mid range. Or would you instead like an anti-air approach via the FIM-33 AA Missile? Choosing a more explosive approach for your Equipment slot would mean you won't be able to carry a Medical Crate, or a Supply Crate, and thus leaves you without health or ammo replenishing options. So choose wisely.

Whenever we introduce a feature such as Loadouts, we also think about balancing the individual mechanical elements, such as missile ease of use, or range and effectiveness against vehicles or infantry. We then also introduce counters and scenarios, such as against rocket launchers, where you may have been better off picking something else. Battlefield is all about player choice and freedom to play however you want, and your decisions are vital to your squad and ultimately, team's success.

In other words: Yes, yes they will.

Kibayasu
Mar 28, 2010

If DICE hasn’t already realized internally that yes everyone (including me) actually will be carrying rocket launchers instead of health or ammo they are just as incompetent as I already believe they are.

Kibayasu
Mar 28, 2010

ScootsMcSkirt posted:

ya no one is going to carry ammo or health. Itd be cool if everyone got one aggressive gadget and one support gadget so at least no one has to justify taking spotting balls over rocket launchers or whatever

It does sound like stuff like magic balls and grappling hooks could be a separate slot but putting health and ammo in the same slot as a rocket launcher is just incredibly dumb.

Kibayasu
Mar 28, 2010


Someone doesn’t know about lasers.

Or honestly just IGLAs because Silk Road gives them nowhere to hide.

Kibayasu
Mar 28, 2010

Fart Car '97 posted:

That's a map design issue and not inherent to a game mode. BFV sucked rear end but Breakthrough was probably the best single game mode they've worked up and I hope they expand on it a bit. There's plenty of room to keep the structure of Breakthrough with larger maps that focus the action in a few areas without necessarily forcing people into choke points.

Having separate “sectors” in Conquest seems like it might be trying to do that.

Kibayasu
Mar 28, 2010

There are certain maps I just outright avoid in BF4 (or at least wait a few minutes to see how a round plays out in the early stages) because they attract the worst of the best jet/helicopter pilots. Since the maps have no or extremely limited AA options those pilots get to feel like a big player as no one except another jet/helicopter can do anything to them and they’re good enough to kill anything except another 1% jet/helicopter player.

Basically any Naval Strike conquest maps, Siege of Shanghai, the China map with the wrecked casino boat, Flood Zone, Rogue Transmission, and Paracel Storm (and others I’m probably forgetting) are maps that get me immediately looking to the sky.

Kibayasu
Mar 28, 2010

Inspector Hound posted:

I saw someone use a deployable AA to great effect on Shanghai, and just loving around with the SOFLAM I got like three kill assists almost immediately on...the big desert one, the really big one. That's what I'll be trying on big maps going forward, along with packing a stinger religiously.

Silk Road is good for lasers because there’s nowhere to hide but on maps like Shanghai a pilot has all the time in the world to hide behind a building. First you have to lock, then someone else with a launcher has to lock and fire, then the helicopter will pop ECM, and then assuming they haven’t killed you because the lock indicator has shown you exactly where they are you have to start all over again to get an actual hit.

Use an IGLA if you’re going to be using AA launchers though. It has a much, much longer lock range and higher damage. You just have to hold the lock after you launch.

Kibayasu
Mar 28, 2010

codo27 posted:

You hear a lot about the 50 kdr pilots itt but honestly that match last night was one of a rare few I've ever encountered where it felt that helpless. Maybe it's cause I play hardcore

Most will definitely avoid hardcore because their vehicle health won’t regenerate, they won’t have spotting, and won’t have map markings.

Crafty posted:

Try hard helicopter pilots are the worst, I’m running into a few of them now I’ve started playing bf4 again. It usually feels like I’m the only one that’s bothered by them too, everyone else is just running around doing other things. Help me, I can’t let this bastard not die!

Correction, everyone else will be running around but also complaining in chat about no one else is killing the guy in the helicopter.

Kibayasu
Mar 28, 2010

If Titanfall has a hack knife, BF should have a heal knife.

Kibayasu
Mar 28, 2010

There are hit markers though?

Kibayasu
Mar 28, 2010

Any hardcore sever that bans shotguns but not bolt action sniper rifles is run by cowards.

Kibayasu
Mar 28, 2010

Node posted:

I think I'm going to join the BF4 rehype train.

But it's been five goddamn years since I've played it. What are some forgiving weapons to learn for each kit? I think I have maybe 2/3 of the guns unlocked in general.

Most automatic weapons with an RPM under 800 or so are pretty forgiving and simple to learn. You’ll lose more close range fights with the lower RPM but you might lose them anyways if you aren’t used to a higher rate. The AK-5C carbine is the very first carbine you get and a perfect starting weapon all classes get access to.

Kibayasu
Mar 28, 2010

Unless I can drive a carrier, battleship, and submarine into a pacific island the Battlefield Historical Hub will be incomplete and will suck.

Kibayasu
Mar 28, 2010

I don’t remember anyone ever doing anything resembling useful with any of the ships. Someone beaching the carrier so the shore cannons or tanks could freely shoot any planes or people that spawned on the deck was my Battlefield Experience.

Kibayasu
Mar 28, 2010

Infidelicious posted:

Kinda bummed BF2 isn't in I guess this is their games as a service hook though.

Really hope 2142 makes it in eventually, mechs fighting prop airplanes would be great.

I’m guessing those games were used because they were all made in Frostbite previously. And before anybody goes :crossarms: at that remember Battlefield 1943?

If there are only 2 maps from each that isn’t as much as I’d hoped but maybe the mixing of everything else can make up for that.

Kibayasu
Mar 28, 2010

Clavavisage posted:

Was it bf3 that had the coop campaign levels where you could fall through the floor or get trapped behind walls?

I didn’t play them long enough for that to happen because they were not very fun at all but I’m just going to say yes.

Kibayasu
Mar 28, 2010

ScootsMcSkirt posted:

whats gonna be the goon custom mode?

Endlessly arguing about what the custom mode should be.

Kibayasu
Mar 28, 2010

The Kins posted:

They've explicitly called out that 1942 content is in, all remade with polycounts above 10 and destruction and stuff.

Personally, I'm curious to see what we'll see in post-release updates? 2042 Titans? That one village map from that F2P cartoon game? BF1 stuff to compliment the 1942 stuff? There's a lot of toys for them to drop in the toolbox.

1942 had a small scale remake in Frostbite with BF1943 (which wasn’t released on PC) so I suspect that’s why 1942 as it were is in this at all.

Kibayasu
Mar 28, 2010

I’ve noticed that 2042 trailers have been very fond of large things falling on people.

Kibayasu
Mar 28, 2010

I for one am also excited about the latest entry in the long running, multi-award winning series Battlefield. I can’t wait to join millions of other players from around the world in chaotic and sprawling 128 player battles across 7 huge maps, from storm ravaged tropical islands to sand storm choked cities. The new Battlefield Portal which is bringing back my favorite weapons, vehicles, and maps from past Battlefield games such as Battlefield 1942 and Battlefield Bad Company 2 and combining that with the all new custom mode features of Battlefield 2042 promises to be an explosive combination of past, present, and future!

Kibayasu
Mar 28, 2010

afkmacro posted:

I'm trying to remember what the issues were at launch with BF4 and I guess my mind erased that info but I do vaguely remember the one bug where if you used a particular weapon with an attachment combo you could mute the sound on everyone's clients.

Bringing down the skyscraper on Shanghai crashed a server 100% of the time. A bug that was NOT in the “open beta” (demo) version just prior to release.

Whenever someone started shooting the pillars everyone in the server started asking them to stop just in case the my were one of the few genuine people doing it that didn’t know what would happen.

Kibayasu
Mar 28, 2010

For the scout choppers specifically there’s a couple of related things that combine into a bigger thing. I think the speed of repairs is the biggest factor rather than being able to repair at all. The related factor is that wIth ECM or flares a scout helicopter is guaranteed to have time. ECM and flares aren’t a chance to evade a missile but a guaranteed miss.

For BF4 I’ve usually thought that a countermeasure should have been for a specific attack rather than all of them. Flares could stop a lock or hit from heatseekers but do nothing against radar missiles, same for ECM against heatseekers. You could throw in another countermeasure type for lasers like tanks have.

Kibayasu
Mar 28, 2010

The expansions are new maps and weapons.

Kibayasu
Mar 28, 2010

The heavier tanks do tend to survive more. By nature you have to get close to use the AT grenade which puts you well within shooting distance, also just getting there, plus there are usually infantry around a tank and just being slightly off with the distance of your throw means a lot less damage. The rocket gun requires you to find a place to set up the bipod which makes you a sitting duck after more than 1 shot and even then there’s a chance for a ricochet. Heavy tanks can absolutely run amok on maps like Amiens when there’s only infantry and other tanks to worry about.

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Kibayasu
Mar 28, 2010

Deakul posted:

I really want to love BF4 but I'm literally overwhelmed with choices when it comes to the weapons and attachments, it's why I've always preferred the older time frames. :kiddo:

If it helps 50% of the attachments, and 75% if we’re just talking about suppressors, do the same thing as another attachment. The stubby grip is the same as the vertical grip on every weapon, for example.

As for guns the easiest choice is to just go with the ones with a low rate of fire. Easier to control, better at longer ranges if you don’t know the recoil too well.

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