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Defenestrategy
Oct 24, 2010

Frog Act posted:

Anything interesting or unique would simply be too risky when you can have an AK84 and an Abrams with some extra lights tacked on I guess

Personally I'm surprised that EA/DICE decided to shoe horn in a "The Division" lite mode, instead of going with some sort of Fall Guys esque game mode.

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Defenestrategy
Oct 24, 2010

Does 3D Q-Spotting just straight up not exist anymore? Or has it become more finnicky or?

Defenestrategy
Oct 24, 2010

It's ridiculous how much better Battlefield Portal is compared to 2042. Like I get the feeling that this was a far different game when it was pitched.


Like maybe the original pitch is "How about we make a game called "Battlefield:Portal", and all it is is we start with two games. Battlefield 1942 and something new to drum up sales. 1942 will be entirely remastered, shouldn't be too difficult since we can basically steal BFV's art assets and just remake the maps from 42 and pretty them up. We also make a pared down new Battlefield experience, we'll add some future gadgets and maybe make it like that apex or that tarkov game everyone loves. Then every four to five months we release booster packs remastering previous games just in a pared back manner for a cool 10 to 15$. Of course we'd have Bad Company and BF3, but we could also do more obscure titles like Codename Eagle or Battlefield Heroes for the nerds."


The pitch man then weeps as all the heads of EA/DICE start chattering about APEX and TARKOV.

Defenestrategy fucked around with this message at 18:58 on Nov 12, 2021

Defenestrategy
Oct 24, 2010

Charles 1998 posted:

The game isn't poo poo because of work from home or work conditions, but choices made by management. You would get basically the same game if COVID never happened.

Yea it kind of makes me wonder what kind of focus groups and customer acceptance testing was done for this game, or maybe they just ended up with a group of people who really liked all the weird rear end changes to the franchise :shrug:

Defenestrategy
Oct 24, 2010

Uriah Heep posted:

I like specialists, there is said it. Gamers that like specialists are the most oppressed group....

ALSO NO ONE IS PINGING?? Havent seen a single ping.

Because only one of your beloved specialists get 3D pings friend, and it's the one that has to sit still piloting a drone around. Other than that I believe tank spotter has 3D pings, but I'm not sure if it's just limited to inside of the tank or everyone in an area around the tank.

Defenestrategy
Oct 24, 2010

Chimp_On_Stilts posted:

Are the 1942 maps in their original size, or larger? They feel very big, but I haven't played 1942 in over a decade so my memory of their size is unreliable.

I don't know about Battle of the Bulge, but El Al feels like its the correct size.

Defenestrategy
Oct 24, 2010

codo27 posted:

Whether you're aware of it or not, complaining about snipers in bf is just code for "I'm not good at the game".

complaining about snipers in BF is a time honored tradition.

"WHY THE gently caress IS HALF THE TEAM BEING WOOKIES AND SITTING OUT IN THE MIDDLE OF NOWHERE"


*enemy team ATV turbo slides over a bunch of snipers*



edit: Rumors of this game being developed as a Battleroyal even in the face of the failure of the last one and then attempting to recoup development loss by gluing a bunch of mechanics together is so remarkably on brand for EA/DICE that it has to be a lie.

Defenestrategy fucked around with this message at 16:29 on Nov 15, 2021

Defenestrategy
Oct 24, 2010

anyone know what the drones emp attack does against vehicles besides give me a "player disrupted 10" thing?

I wanna say it stops guns from firing for a second, but I'm not entirely sure.

Defenestrategy
Oct 24, 2010

Frog Act posted:

Yeah it doesn’t disable anything I’ve spent like 40% of my 16 hours so far in tanks and a single hit doesn’t impact the tank’s function in any way. Only thing that does is hacking and stupid C5 drones

Also, lol at the baby brained future stuff in this. “C4 not futuristic enough, gently caress it it’s C5 now” which is extra funny given that literally everything seems to be lower tech than BF4

I think it depends. I've definitely been hit with rockets in tanks and sometimes my turret traversal noticeably gets janky or my ability to reverse.

Defenestrategy
Oct 24, 2010

DrBox posted:

They increased the starting tickets and tickets added for sector capture. Not sure that'll help with some of the tougher cap points, but it'll let you try for longer!

I've had twelve minute matches in break through and those feel kinda bad.

Defenestrategy
Oct 24, 2010

Elerion posted:

Counterpoint: Hell Let Loose isn't a video game, it's a pixel hunt trying to find which part of the horizon is about to one-tap you.

Yea, I also find the 5 minutes to get to a fight .3 seconds to die to some mook in a bush game play that's taken over the genre kind of tedious.

Defenestrategy
Oct 24, 2010

Frog Act posted:

yeah the alternatives are, seemingly:

Hell Let Loose

WW3

Squad -

Yea, I can't off hand think of anything worth while and I've tried just about everything. Ironfront 44, Squad, Red Orchestra, Hell Let Loose, Post Scriptum, etc, etc. These games all have the same various problems, they look ugly and they play like absolute poo poo. So basically they're selling mods for ARMA. Except Red Orchestra which I will admit to being significantly different enough to justify its existence as a stand alone game, although it too plays like poo poo.

Defenestrategy
Oct 24, 2010

Cyks posted:

You can hack together game functions and I was working on a “push the payload” type mode but the level of guessing and workarounds I had to keep coming up with just got me to the point where I had to ask myself why I’m spending so much time on something that’ll never be played when I could be learning an actual programming language.

It actually seems like a fairly complete language, my only critique is that for loops don't seem implemented and I've never really enjoyed the visual programming style although I see it being useful for people who might be intimidated by terminals and don't want to deal with syntax. I would play around with it more, but the things I would want to do to mod this game such as playing around with objective placements, gun values, and loadouts aren't possible so...


edit:

Coquito Ergo Sum posted:

I think Bad Company 2 was so fondly remembered because it was when DICE realized that whatever you're giving one player, you're giving to the other 30+ players.

Honestly, I think BF2 was the apex of the franchise and everything has gone down hill since. Yea, the base game doesn't hold up, but the love, care, and attention to detail various mods put into their modifications made that game shine on for years after. Like they bent that engine over it's back and anything you've seen in Battlefield since then was done years prior and in some cases better, except for 3D spotting, building destruction, and levelution. Like some mods basically supported far more than 64 players in their servers, although the client/server architecture breaks down when you get north of 100 players.

Defenestrategy fucked around with this message at 19:51 on Nov 18, 2021

Defenestrategy
Oct 24, 2010

The United States posted:

Wait didn't the portal trailer show stuff like all jeeps vs all c4 robots? Can that not be done?

I mean technically you could it wouldn't be that hard to code, I don't know if you can code the EOD robot to score points on death only because everytime I've killed someone with an EOD robot the score board looks jank so it might not be coded correctly? You just won't spawn everyone as a jeep and spawn everyone as EOD Bot

Defenestrategy
Oct 24, 2010

When you view Battlefield through the lens of DICE/EA wants to make sure that you pay for the new battlefield franchise every year to two years, it starts making sense that they basically destroy any possibility for any sort of community to form.

Defenestrategy
Oct 24, 2010

I picked up the skv yesterday and boy howdy why are people talking about the smg? I put a hold sight on this thing and own anyone I see first at close/medium range, I put on a 3.5x scope and can own anyone else I see at medium/far distance. Combined with Irish deployable walls I out peek literally every other weapon in the game.

Edit: I went from a handful of kills using AR's and SMGs to twenty+ every round.

Defenestrategy
Oct 24, 2010

Vampire Panties posted:

:dice: has almost always released total poo poo on launch, except maybe for OG bf1942.

1) the 42 engine is a glitchy mess, it's just a lot of the glitches and jank aren't noticeable, lead to hilarity, or people don't remember because it's been almost two decades. The only reason I remember them is I cut my teeth in programming doing mods for 42 and BF2.

2) DICE didn't program 42 from whole cloth, they bought the developers of Codename Eagle who had '42 in development at the time, they then finished the dev work.

3) I've always had the sneaking suspicion that after EA acquired DICE after Battlefield 2, that who ever was responsible for making decisions that made 42/2 excellent ended up getting poo poo canned or left or didn't have the same amount of creative freedom for the development of Bad Company 1.

Defenestrategy
Oct 24, 2010

jisforjosh posted:

They got bought out by DICE, became DICE New York and helped make BF2. Then EA/DICE shuttered the studio. (so basically every EA acquisition) The original team went on to make Frontlines: Fuel of War and Homefront

Well, I guess one well remembered game is more than a lot of people get.

Defenestrategy
Oct 24, 2010

DeadFatDuckFat posted:

I like to use the shield guy so snipers have to shoot my feet to kill me. Unless theres some other place thats exposed from the front

The first sector of Antarctica is sniperfest 9000

My big brained anti-sniper play.


Go Irish, Go DMR. Lay down the shield and pre-shoot any sniper looking at you.

Defenestrategy
Oct 24, 2010

Philman posted:

Irish - I think you can place his shoot down turrets near friendly vehicles so that's pretty useful. I've seen people setup shields on the ground and use an lmg prone thru the gap.


Irish makes prior planning pay dividends and I think lowkey he might be the most powerful solo specialist, Falk and Supply Crate guy tying him for most power team play guys.

As a solo act. Use a DMR with a bunch of sight zooms unlocked, place a shield and a shoot down turret infront of the shield. You can crouch, uncrouch, shoot, and crouch with basically nothing to fear from the front while you basically two shot any goober out in the open. With good reaction time, awareness, and a surface that supports the shield you can save yourself by instant dropping shields if you come under fire, he also starts with extra armor making him slightly more beefy.

As a team act your shoot down turrets will stop grenade/rocket spam hitting flag zones and your walls provide excellent cover in flags that have really lovely choices for cover.

Defenestrategy fucked around with this message at 22:15 on Nov 21, 2021

Defenestrategy
Oct 24, 2010

DrBox posted:

I'm not sure I buy the idea that 128 players is why we can't have a combat roll but I can see it effecting vehicle counts I guess.

A lot of it is netcode related crap, where silly poo poo just starts to happen as you put more poo poo in the game. Like rubber banding or hit boxes not staying synched with player models.

I guess it makes some amount of sense that the game gets significantly paired down if they where really breaking the frostbyte engine over its back to get 128 per server in and in such a shape that it isn't totally unplayable.

Defenestrategy
Oct 24, 2010

dog nougat posted:

Ia it me, or does the 60mm mortar seem not that great? I was kinda expecting it'd give you an overhead view of the battlefield like every other mortar instead of the weird grenade launcher reticle it has.

I would experiment with it, but it takes forever to unlock, but something you could try is to see if you can hit enemy flag from your spawn in break through using a landmark as an aiming point. if you can do that you should be able to farm kills in multiplayer reliably on round start.

Defenestrategy
Oct 24, 2010

Yerok posted:

Are there any non pp guns that are even worth using?

SVK.

Defenestrategy
Oct 24, 2010

Decided to play around with LMG's todays and does it feel like the bloom on the LMG's isn't consistent.... like at all. Like regardless of moving/not moving or stance, sometimes they're lazers where you can zap people down the street and other times the bullets will not go where your reticule is.


I dunno, I would feel better if the LMG's had horrendous recoil, but the bullets generally went where the reticule is pointing, at least then I wouldn't be disapointed when I'm easily tracking a stationary bot and the bullets hit everything around them.

edit: Also AP rounds are garbo, you have enough rounds on you by default to bring enemy armor, if you hit 100% of your shots to 36 health, and if the armor is sitting around waiting for you to reload three times to kill it, you may as well have had a rocket launcher on you where you're not sitting there exposed to do the same amount of damage quicker.

edit2: Actually thinking about it, if the gun actually shot where you pointed it most of the time, it might be a cool thing to use with wall hack lady to shoot people through walls, but unfortunately the bloom is so jank you may as well not do it.

Defenestrategy fucked around with this message at 21:06 on Nov 23, 2021

Defenestrategy
Oct 24, 2010

DrBox posted:

You and I disagree on the core fundamental game being fun so I don't expect you to be appeased. Even if all vehicles, weapons, and Breakthrough was perfectly balanced (has never happened in the history of Battlefield) you would still say the specialists and maps and playercount make it not fun.

They are right though, the only reason the hovercraft gets all the flack currently is because most people haven't unlocked the bolte. Me and a friend went multiple rounds of dunking on entire teams with it last night on break through in the egypt map

I think there could be a good game here they just need to make...

EA posted:

a well lined-up shot will be hitting its target within the designed engagement range of the weapon.

and make certain weapons and abilities less anemic to use such as most of the secondary turret choices on the vehicles, the bazooka, AP Ammo for guns, the sentry gun, hacking, etc, etc

I have the sneaking suspicion that they'll do the opposite and just make other abilities/weapons, deployable shield, DMR's, stock ammo, 30MM gun, the Bolte worse to use instead.

Defenestrategy
Oct 24, 2010

All I'm saying is I wouldn't be piloting a kamikaze drone if dice made even a passable infantry antitank option.

Defenestrategy
Oct 24, 2010

CAPTAIN CAPSLOCK posted:

Then I guess a lot of people aren't running repair because I disable / kill the bolte way more often than the hovercraft.

For "reasons" you have to unlock and equip repair, most people are just now unlocking the bolte and haven't hit mastery 1 yet.

Defenestrategy
Oct 24, 2010

Fart Car '97 posted:

There's lots of footage and opinions of the closed beta out there to see. It looks like it plays like a slightly more tactical-ish BF4, on a slightly smaller scale.


One day I hope nerds learn, the reason why battlefield is fun is because team play makes the gameplay better, but isn't required for a base level of fun. I believe this is where a lot of games fail. You can see this in 2042, because only a maniac would believe putting flags on top of buildings requiring a ton of team work would be real lovely to play with a bunch of randos.

Defenestrategy
Oct 24, 2010

Dial M for MURDER posted:

Is there an ETA for voice comms? I play with PC and PS5 people and it is a nightmare.

EA posted:

We also want to give you the assurance that we’re carefully evaluating your desire to see legacy features return. End-of-match Scoreboard, Server Browser, and features like Voice Chat are big topics for us to cover all at once, and we have plenty we want to say around them. We’ll come back to you when we have things that we can show to you, including details about our long-term vision for certain features and functions.

Who knows, but probably not before 2022.

Defenestrategy
Oct 24, 2010

I have been grinding the MAV, because I believe it has the potential to be either a great vehicle or an irredeemably awful vehicle. My thoughts thus far on the MAV are that if the 60MM flak cannon or mortar are decent at shooting infantry the MAV will be the battle bus I've always wanted. If it doesn't and barring any weird :dice: interaction it'll be pretty useless compared to grabbing any other piece of armor, probably so useless as to be an active detriment to someone taking an armor slot for it.

edit:

quote:

We reduced the overall damage of the Minigun for all Land Vehicles, alongside bullet damage drop off now starting earlier

...why? It's already a really lovely weapon to use. Is this some attempt to further nerf the Hovercraft even though the minigun isn't the reason people will use it [survivability + tokyo drifting]?

Defenestrategy fucked around with this message at 23:29 on Nov 24, 2021

Defenestrategy
Oct 24, 2010

Raine posted:

i haven't unlocked much for the MAV since it's really hard to grind it solo, but if you have friends you should be able to get everything for it pretty easy

Here's the strat that gets me 300 points towards upgrades with only minimum effort.

Start a solo game of breakthrough on the egypt farm map. Take the mav and drive over friendly AI. If you drive over them they will get in your car. switch to the second seat and switch to the anti-infantry chain gun and switch back to driver. if you don't your bot will use the anti-armor cannon and won't get much in the way of damage or kills. Park on a hill over looking the flag and go do something else. Check back in every five-ten minutes to move your mav to the next set of flags when it changes or to respawn a mav if the bots managed to hit you with enough rockets.

Defenestrategy
Oct 24, 2010

Combat Pretzel posted:

I still maintain that AA missiles need a boost. In damage and lock-on time.

Also, what the hell does Part Damaged mean, considering things keep flying/driving and shooting just fine.

It means the pilot just hit the repair button and now has a 10 second cool down to press it again.

Defenestrategy
Oct 24, 2010

Vampire Panties posted:

Seriously, half the reason I chased after tanks in BF1 was to get the slot machine payout.

I can't find it, but I remember a long time ago in might have been MW2, someone made a video where killing someone gave you a ton of slot machine rolls, gifs, and fireworks. I would like the option to have that happen every time I kill someone to get that shot of dopamine

Defenestrategy
Oct 24, 2010

Alright guys, the undercover secret broken weapon is the 60MM mortar on the mav. This gun feels excellent to use, It has enough range, damage, and splash to do horrendous things to a flag zone from relative safety.

I believe it's gonna be undercover, because who is gonna be insane enough to grind 750 assists/kills/respawns on the mav?

Defenestrategy
Oct 24, 2010

Ynglaur posted:

As you're shooting a public driver will drive it full speed into a cluster of enemies and then come to a full stop, expecting you to use the non‐equipped minigun on them.

The mortar gets better the closer you get because you can stop doing kentucky windage and hit people. Or switch to the 50mm and two shot infantry with splash or use the chain gun.

The 50mm is kinda lame against vehicles, but I think it's the best upgrade for that station. 5-6 shots light vehicles and helos.


edit:

Chronojam posted:

Did it get a buff? It seemed really bad when we tried it last week.

I don't know the mortar is 1-2 shot to kill depending on how close to splashzone and it will go where you put it, although it isn't random friendly and you have to get some practice with it to be able to eye sight accurately, it's best use is going to a position and using cloud/land spots to deliver annoying fire accurately on to breakthrough flags where people tend to cluster naturally. Off the top of my head, attacking the first flag in Antarctica you'd probably pick up kills just blind firing onto the areas around the hills that shield attacking spawn from the flag.

Defenestrategy fucked around with this message at 23:53 on Nov 25, 2021

Defenestrategy
Oct 24, 2010

DarkAvenger211 posted:



Really I think the answer to enemy air units wrecking your team is to just have like 2 people with stingers on the ground, it just completely shuts them down. Even if they fix the strange fake Alerts and useless flares it will still mess with their ability to get close.

Yea, but the difference is, using the AA launcher is unfun compared to using the helicopters. Which means there will always be people using helicopters while someone has to basically spitefully switch to stingers. I feel you could fix the issue by making the stinger a lock on rocket launcher that hits anything.

Defenestrategy
Oct 24, 2010

Fallom posted:

So what's the best way to use Angel? Do you create situational loadouts and then use the supply box to switch to them if you encounter a tank, helicopter, etc.?

Takes to long to do on the fly switching like that. I feel it's best use is to refill AA or as part of a skirmish line with others.

Defenestrategy
Oct 24, 2010

Vampire Panties posted:

before I looked at the red navigation lights.

Yea, I'm not sure why they went with "Everyone on the opposing team uses specialists models" The character models and lighting aren't distinct between each other compared to games like Overwatch, Apex, etc where you can fairly easily at split second glance tell the difference between the characters. They ended up having to add a bunch of red call outs on the model, which is good, but you end up tracking the red/green call outs instead of looking at the player model itself.

They probably would have been better off doing it like solo mode where the rest of the team are generic army dudes and if you want to sell cosmetics switch it back to individual specialist skins at the round end superlatives.


edit: Thinking about it, the red/green call outs remind me of lazer tag where the vests change color based on what team your vest is tagged to.

Defenestrategy
Oct 24, 2010

Skyarb posted:

Apparently portal servers are already pretty much a ghost town. Who could have seen this coming

I think there where a few issues with portal, which even though it's better than base game, prevented it from being the game of choice.

The two big issues would be two maps per "timeline", I personally have no interest in playing BF3 or BC2, but want to play 1942, but there's only so much BoB and El Al that I can tolerate considering they're not even the best maps in 1942 [shout outs to Stalingrad and Aberdeen].And playing the other maps with the same '42 equipment feels kinda boring. I suspect there are people who feel the same about BC2 and BF3

The logic editor was decent, but restricted just enough to not be worthwhile.

Defenestrategy fucked around with this message at 17:27 on Nov 29, 2021

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Defenestrategy
Oct 24, 2010

Collapsing Farts posted:

I think I just fundamentally don't get Hazard Zone. You play these rounds so you get points to get a better loadout next round

Orrrr you can just play the normal battlefield mode and have access to all guns and vehicles right away?

I guess the one thing Hazard Zone could be fun for is if you want a smaller scale experience, but then it completely relies on you playing with your friends in a premade group. The mode is a joke as a solo player

It's battlefields obligatory attempt to fad chase a few years too late, next time it'll be fall guys or imoosters amogus or something.

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