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Pontificating rear end posted:The sad part is that 128 players does work in previous battlefields. For instance BF One the maps were designed more linearly while still giving you a lateral decision on which objectives to attack and how. When the game works, it's small squads naturally grouping into 2-3 small platoons with a scattering of sneaky boys and roamers. the respawn system is basically ripped straight out of a death match where you randomly appear in front of enemies or enemies periodically spawn like 20 feet from you in the open with no cover that was one of the single biggest 'wtf why??' things that jumped out
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# ¿ Oct 9, 2021 17:51 |
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# ¿ Apr 27, 2024 17:35 |
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tip: flanky lmg+suppressor+med kit+recon balls. You'll regularly kill like 5-10 people before anyone figures out where you are. recon balls are super opcomedyblissoption posted:the little bird minigun does terrible infantry damage even if you realize you need to aim off-center horizontally and vertically to hit someone on foot i suspect it is entirely intentional that helicopter controls are hosed and break if you try to rebind them because the last thing they want people remembering before shelling out $60 is what it feels like to be hard-farmed for 4 hours by helicopter pilots as a helicopter pilot ethanol posted:this is a battlefield in its purest form eh they had a bit more granularity to the respawns in previous games. Way more people respawning close, but conveniently just out of los Herstory Begins Now fucked around with this message at 17:58 on Oct 9, 2021 |
# ¿ Oct 9, 2021 17:53 |
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the map flow is basically a rush map between the c1/c2/d1/d2 points that also sits on a map with some other poo poo on it. Those points play pretty well as infantry points (albeit pretty much the entire map is meant to be traversed by vehicles instead of on foot).
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# ¿ Oct 9, 2021 18:14 |
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Infidelicious posted:It's almost like it's easier to spawn people out of LOS when there's half as many people in the game. There are also surprisingly few LOS blockers outside of like two big buildings per objective site. The combination of like single room buildings and concrete barrier walls did a ton to let people spawn close but not just in los of 3/4 of a site seriously there is so much flat open space with zero cover or even terrain deformation or anything on this map
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# ¿ Oct 9, 2021 20:16 |
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Wheeee posted:decent video summary of losses/downgrades moving to BF2042 for the visual learners out there Feels like a less polished but maybe slightly better balanced Enlisted
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# ¿ Oct 10, 2021 01:26 |
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some things never change https://streamable.com/jec1em
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# ¿ Oct 10, 2021 01:51 |
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game sucks and i can't get it feeling quite right game is pretty good tho. If they fix the big bugs and the UI and just keep polishing it it could be v good
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# ¿ Oct 10, 2021 02:16 |
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Yeah the core game is pretty good but it needs a ton of refining, but it also clearly incorporates a bunch of learned lessons from previous games. It's interesting that the miniguns and the aa gun are pretty clearly not meant to be infinity range anti-infantry and they might even have some conception of how much 'killing power per minute' to put in the hands of a single vehicle/player. I just want to play rush.
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# ¿ Oct 10, 2021 04:06 |
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Yami Fenrir posted:I'm just lolling at the people convincing themselves this will be a forever bad game. I think they'll get it fixed up, but also the last BF they released I stopped playing because they had an extremely common invisible soldiers bug that persisted for at least a month. Then they partially fixed it but made vehicles invisible instead and still occasionally soldiers would be partly invisible.
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# ¿ Oct 10, 2021 12:25 |
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Charles 1998 posted:Yeah, everytime I choose to spawn in Battlefield 1, I have to really consider my decision on what class to bring, and the weapons also factor heavily into that. An old article I found about why dice chose wwi is because all the weapons were very distinct from one another compared to other eras, and it really shows. yeah bf games have functioned by having a well designed rock paper scissors class balance (and this includes the vehicles even) and that gave a lot of design room to make each archetype strong enough to stand out in some way idk it's just weird to not have that. imo the shotguns+DMRs being available to all classes was a good compromise that added a lot of flexibility, too
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# ¿ Oct 11, 2021 00:57 |
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Gonkish posted:Martini Henry + Lord St. Carlos La Gustav. Make it happen, DICE, and BF2042 will be GOTY every year. i'll be fine with just a martini henry with an underbarrel gustav launcher but alas hates fun Target Practice posted:Can confirm that the Carl still owns and is the best sniper rifle. the best CG lore is that at it's peak people were just following devs' accounts around and spamming gustavs at them nonstop in order to get them tuned down a bit Herstory Begins Now fucked around with this message at 01:16 on Oct 11, 2021 |
# ¿ Oct 11, 2021 01:09 |
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i am prepared to acknowledge that neither dice nor the players have the first clue why certain things in battlefield end up being iconic and amazing
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# ¿ Oct 11, 2021 01:15 |
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game is trash and lol @ so many design/balance decisions that said it's pretty fun and I'm definitely going to play it for at least a little while. Gun balance seems hosed, but lol if you touch dirt at any point in a round shitposting aside, it does really need a lot more QA and balancing and I would absolutely kill for a non-hazard zone non-portal 32-44 player mode, though the maps sure aren't set up for that still pretty fun, the good infantry points are great and the vehicles are fun Herstory Begins Now fucked around with this message at 05:41 on Nov 20, 2021 |
# ¿ Nov 20, 2021 05:39 |
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okay game is fun https://www.youtube.com/watch?v=spKO4fMss10
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# ¿ Nov 20, 2021 08:40 |
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Tei posted:This is the most dumb BF game. Its his gimmick, it being dumb. But dumb can be fun, and sometimes BF2042 is fun. yeah I'd agree with this. It's dumb, but it's also pretty amazing v dumb https://streamable.com/zqr3jj
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# ¿ Nov 20, 2021 11:07 |
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The vehicle game play feels actually pretty polished to me. Infantry is both kinda unpolished and rather 'lifespan measured in seconds.' afaict if you want to have fun in this you 1000% want to not be playing solo. Even a couple so-so team mates would be a huge improvement over just solo chucking yourself into the meat grinder. also the 128 players thing means that as a solo you have far less impact than in smaller player count modes cuz a lot more of them time a point is capped cuz of a 30+ players zerging a point and there's basically nothing you're going to do to conceivably stop that. Even 64 players was a lot better about keeping the fights on a given point away from ever being 0% fights to take. Herstory Begins Now fucked around with this message at 22:50 on Nov 20, 2021 |
# ¿ Nov 20, 2021 22:46 |
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There's a bug where you can't revive people near walls
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# ¿ Nov 28, 2021 08:37 |
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LGD posted:Firestorm didn't release until March 2019, and its timing actually was a massive, massive issue single biggest issue with firestorm was that the great issue of all BRs, looting/inventory management, somehow was by far the worst implementation of anything that had been tried yet. On death people just exploded into a mushy pile of similar looking brown and grey items. It was somehow a lot worse than other games that did the item explosions on death because everything looked so similar. It was a huge step back from even people leaving lootboxes behind, which, while awkward, at least could be reliably interacted with. And yeah the apex release really smothered any hope that firestorm had of going anywhere because apex just did everything better and was f2p on top of it. quote:but jokes aside, BF1 was released in a vastly more feature-complete and polished state than any of the other modern bf titles, a fact which (along with the multiple iterations of semi-public testing and hype building) probably isn't unrelated to its sales numbers and longevity bf1 was very clear conceptually on what it was trying to be and they were smart about basically having a normal battlefield game that just happened to be ww1 skinned.
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# ¿ Nov 30, 2021 09:41 |
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jisforjosh posted:It's normal for Games and appreciated at points though can be dialed back a bit. Don't want a thread to become an echo chamber. Honestly I think there's some potential soul to bf2042 in the whole mercenary future-hellworld thing, but all the operators are so soulless and uninspiring that a ton of opportunity to give the game some driving pathos is really lost. Like I've heard a bunch of their quips dozens of times each and literally not a single one was memorable enough that it stuck with me. Herstory Begins Now fucked around with this message at 16:51 on Nov 30, 2021 |
# ¿ Nov 30, 2021 16:49 |
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I seem to always get like 100-150 hours out of a bf release and I'll probably get that out of 2042, but nothing has come close to the 1500 hours I got out of bfbc2. That said, the helicopters feel really good and I would fly them around an empty map just for fun, so that might keep me around longerjisforjosh posted:Future hell world of climate disaster and societal decay is exactly what I wanted but between the soulless operators and maps like Kaleidoscope being pristine and clean when Songdo, SK is extremely near the shore and would be a flooded mess yeah it's weird because the game is so close to that and clearly had some intention of going in that direction.... it just never seems to really materialize?
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# ¿ Nov 30, 2021 16:57 |
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KrunkMcGrunk posted:Lol @ people writing incensed screeds about how much they hate 2042 helpo i am being cyberbullied byt 2042
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# ¿ Nov 30, 2021 22:43 |
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Chronojam posted:Bullets are better than an autocannon at killing crew in a hovercraft or bolte, contrary to expectation. mag dumping from close range through a vehicle window into some hapless idiot who crashed his vehicle into a wall is one of the distinct pleasures of this game
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# ¿ Dec 1, 2021 21:45 |
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jisforjosh posted:Imagine DICE releasing the game tomorrow instead of...2 weeks ago. Would EA have appreciably less sales? Probably not. Would there be less animosity towards the game? Maybe? i mean marketing campaigns are all set for x day because they've contracted with content creators and streamers and journalist embargoes end at a pre-determined time and cuz there are patch review deadlines/timelines for console releases. Unless something changed, console review of patches typically takes 2 weeks or so, so in all likelihood this patch literally was the release day fixes.
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# ¿ Dec 2, 2021 05:11 |
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i will be furious if they release that without a skin that makes the transports look like sleighs
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# ¿ Dec 2, 2021 11:18 |
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single biggest thing with tanks is shoot n scoot Applies to any vehicle really, but particularly so for tanks because they're big targets and not very mobile. Generally if you get a couple of kills in one spot or are making an impact or at least being a nuisance, as long as you stay there people will make increasingly effortful pushes to kill you. You can side-step 99% of these efforts by just not being there when they come to kill you. Other big thing with tanks is that when you push forward to occupy space you should already know where you will fall back to once they start applying pressure to you.
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# ¿ Dec 5, 2021 10:26 |
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I've literally never seen a bot and i play both peak and weird off hours
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# ¿ Dec 8, 2021 15:12 |
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MazelTovCocktail posted:Not the Prox sensor!!!! still going to be ridiculously good, tbh
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# ¿ Dec 8, 2021 18:31 |
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of the 'what went wrong with bf2042' vids i think they massively, hugely overstate how much of an impact length of employment matters to, like, anything at all. Maybe if it was ~6 month empoyees, but 2-5 years? they should be plenty up to speed by then. imo that also is dumping a lot of the responsibility of both dice and ea being hugely dysfunctional, motivation sucking, corporate shitholes to work at onto the devs themselves. Dice also has the added issue of having particularly weird in-house leadership, too. Add in how much of a clusterfuck frostbite reportedly has been to work with since basically day one (and ironically one of the big complaints even like a decade ago was that barely anyone knew how to do stuff with frostbite) and yeah no poo poo the final product under-delivers on a ton of features. the qa issues with the environment being very non-conducive to feedback and with a lot of executive dictated gameplay/design decisions on the other hand hit home a lot more, imo also lowkey there's a lot of very smart series-typical rock-paper-scissors design in bf2042 that gets buried under or subverted by lovely performance/optimization and really perplexing game/map/operator design decisions. personally I think that a lot of the necessary pieces are there, but the performance issues (seriously you're releasing an fps that runs like poo poo and has substantial input lag because of it and charging $60+ for it in 2021?) and a bunch of the maps being just flat, open fishbowls with little to no cover for significant amounts of several maps is just self-sabotage. I'd say it's lazy, but tbh it seems more like they just badly ran out of time tldr: i blame the game coming out now and not being left in the over for another 12 months far, far, far more than the devs only being there for a few years. tbh if you remove the operators you've basically just got a modern bf4 with looser classes, I think they actually hit a lot of the bf dna stuff pretty well
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# ¿ Dec 9, 2021 00:47 |
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also holy gently caress the operator writing/personality stuff is just so loving flat and it's implementation here is utterly antithetical to every other game that has succesfully done hero-based shooters
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# ¿ Dec 9, 2021 00:50 |
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comedyblissoption posted:rush should be a main game mode with a giant button right next to conquest/breakthrough and they need to fix some of the glaring issues like no pre-game where people are already starting the objectives before like half the lobby loads in lol yeah 100% this
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# ¿ Dec 9, 2021 01:28 |
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DrBox posted:With the time it takes to make games 2-5 years could still mean this is the first project of this size and scope a lot of people worked on. Even if you're technically "up to speed" on your role, it can still make a big difference if this is your first time vs gone through the cycle a few times. There was a huge loss of institutional knowledge. Add on top of that working from home so less access to mentoring and equipment, a big change in direction, and ridiculous deadlines. They definitely should have delayed. sure, but dice has always had a lot of turnover and I would be exceedingly surprised if their past games were all made by long-time employees. It's certainly possible that newer employees combined with the struggles of wfh during covid slowed down the dev pipeline (which it almost certainly did), but I think the suggestion that there is some intangible spirit of battlefield gameplay that only 5+ year employees can properly implement is just ridiculous. Similarly the suggestions that like 40% of the devs don't play FPS just seems equally irrelevant to the final product compared to, again, the huge issues with how rushed the development clearly was and how obtuse frostbite is to work with and the dice/ea corporate structure the issues with bf2042 seem almost entirely like stuff that comes from a rushed development timeline so yeah I agree 100% that it should've been delayed. There are enough flashes of stuff done very well that imo if they released this with another year of polish they'd have had a barn burner of a game
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# ¿ Dec 9, 2021 05:54 |
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DrBox posted:I'm not totally disagreeing with you or saying having more veteran staff would have solved all issues. Maybe it was the people who have been around longer and that are now in higher positions are the ones that hosed up on some of the direction of the game, tone mismatch etc. yeah same, i'm ranting at some of the popular speculative youtube vids, not really anything I've seen anyone here saying. Also the tom henderson video seemed pretty good and was, from what I saw of it, pretty grounded in concrete info on the games' development also gonna add that the higherups at dice have had an extremely bad reputation for I think the better part of a decade now and are, as far as I have heard, the main reason why they struggle so much to retain talent and experience. afaik the main polarizing dice execs are almost all still there. quote:I just wanted to point out that 6 months in or 2 years in may not matter as much if this is still your first project and the real lessons come from after you get one shipped. A lot of this comes down to bad project management and unrealistic timelines. That's a good point Herstory Begins Now fucked around with this message at 06:40 on Dec 9, 2021 |
# ¿ Dec 9, 2021 06:33 |
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comedyblissoption posted:hold use on the crate to bring up the interface then hit esc to reload your current loadout it gives you the beacon but you have to manually reload it (by pressing r) for some reason before you can deploy it
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# ¿ Dec 9, 2021 19:04 |
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look you think you want guns that can kill people at mid range but you don't. midrange dps being horrible on almost every gun is the duct tape holding the game together on all the flat fishbowl maps
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# ¿ Dec 10, 2021 04:06 |
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Pharmaskittle posted:I wish they had some more goofy futuristic bullshit like predator style thermal/emf vision, or a vehicle with a cloaking device. I'm sure we'll get stuff like that over the game's life cycle, I just wish they'd gone a little sillier with it right out the gate hell we had invisible vehicles in BF5, frankly not having them is a step back.
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# ¿ Dec 10, 2021 06:32 |
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wizballs are still ludicrously strong btw
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# ¿ Dec 10, 2021 22:08 |
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I really wish that they had vaguely set up the maps for Rush so that defenders had a minute to get set up and they weren't literally spawning defenders and attackers the same distance from objectives. also it's weird af having essentially no defensive positions to defend from. I hope rush sticks around but holy poo poo they need to actually put some real effort into having it play like rush e: one last lol that often attackers get multiple vehicles and defenders do not, which is just the stupidest poo poo for a mode that is meant to moderately favor the defender. generally in previous battlefields attackers would get vehicles to help push through extremely defensively strong points/choke points/open areas. I'm glad rush is in the game, but it somehow manages to miss nearly all the things that made rush good. Instead it's like 'defend this flat area with zero fighting positions' and the rush meta is basically to see which team can get 15 redeploy beacons down by the objective first Herstory Begins Now fucked around with this message at 03:20 on Dec 12, 2021 |
# ¿ Dec 12, 2021 03:10 |
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Chad Sexington posted:My biggest pet peeve continues to be how inconsistent and glitchy the AA missiles are. The visual indicators are just straight up broken, I almost never even see the flares fire anymore and sometimes you'll have a bead on a chopper and it's just... not locking on? Not the biggest deal for game balance I suppose, because I'm probably only seeing 1/10 matches where one team has a group of air gods who have things totally locked down, but it's a bummer for me as someone who has a dedicated AA loadout. I'm glad they added XP for when you forced someone to eject, but it doesn't fire often enough and in general anti-air is just not a great XP generator. In an ideal world you iteratively develop the mode and add/remove vehicles and defensive positions until you have something roughly balanced. Currently there are a couple of points total that are stacked against the attackers, but overall it's pretty easy to just maintain a 90%+ winrate on attack. Moreover you can get on to the point and get insertion beacons down before the defenders have even respawned onto the new objective on most points.
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# ¿ Dec 12, 2021 22:18 |
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mines not sucking and being gated behind a high level would do so much to make the current vehicle balance feel better
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# ¿ Dec 14, 2021 17:13 |
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# ¿ Apr 27, 2024 17:35 |
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specialists work fine, it just would help if they didn't have the personality of sawdust
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# ¿ Dec 15, 2021 10:51 |