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huh posted:How are the English language names of various characters/creatures etc. arrived at? My friend, https://shetanislair.com/en/posts/lost-in-translation-dark-souls-one
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# ? Jun 18, 2021 05:18 |
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# ? Apr 27, 2024 01:27 |
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I don't agree with all of that page's opinions on the localization choices but the insight into the japanese boss names is interesting.
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# ? Jun 18, 2021 05:52 |
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TheMostFrench posted:Something else to think about while waiting for this is the alleged production of a Bloodborne HBO series. Word from people I know close to the industry is that they’re already beginning preliminary casting for this. Since his recent portrayal of “dirty Wild West” in the movie News of the World went over so well, the HBO execs are gunning very hard for Tom Hanks to play Father Gasciogne.
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# ? Jun 18, 2021 06:41 |
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Thanks. This is so far up my alley. I love that some translations are so literal, whereas poetic license it obviously used in others. A couple of less literal translations: Vilebloods I was reading the artbook to see if I can find something of note when I stumbled upon the Cainhurst and Annalise section. Vilebloods in Japanese are named 血族 [ketsuzoku], literally "blood relative", Annalise is 血の女王 [chi no joo:] - Blood Queen. There is nothing "vile" in their real name, this offensive nickname was given to them by the Executioners. They should be called something like "The Blood Kin of Cainhurst". Gaping Dragon 貪食 [donshoku] - an interesting word that denotes voracity, ravenousness. It consists of 貪る [musaba.ru], a verb meaning "to indulge in" or "to lust insatiably for something" and a simple verb 食う [ku.u] - eat. By the way, this very verb is used in Hanzo's ultimate, if you ever played Overwatch: Ryuu ga waga teki wo kurau The name of the boss actually tells you about him: Gaping Dragon was a descendant of the Everlasting Dragons but was transformed into an abomination by its desires, primarily - gluttony. That is why the majority of the boss is its giant maw. For some weird reason, English localization chose to make up the dragon's name based on how it looks. Why not Voracious Dragon?..
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# ? Jun 18, 2021 08:08 |
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And to answer my own questions from earlier: Seath the Scaleless Oh, Seath. What happened to you. His original name is much simpler than you would imagine: 白竜 [hakuryu:] - "white dragon". Just like that. No scales, no nothing. Patches Japanese - 鉄板のパッチ [teppan no pacchi] English - Trusty Patches 鉄板 [teppan] - apart from a metal griddle for cooking, "teppan" can be a slang word that means "sure thing" or "certain winner" - generally something that is 100% bound to happen. Here, I think, it has a meaning of "reliable", like "100% reliable dude Patches". "Trusty" is a great choice. Oh, the irony is so sweet. パッチ [pacchi] - literally "patch", so Patches is also a great way to localize this name.
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# ? Jun 18, 2021 08:12 |
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TheMostFrench posted:Something else to think about while waiting for this is the alleged production of a Bloodborne HBO series. disgusting. hosed up and gross crap, rear end doodoo
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# ? Jun 18, 2021 08:26 |
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https://www.frontlinejp.net/2021/06/17/elden-ring-director-interview-part-2-miyazaki-discusses-the-gameplay/ Something from this interview that caught my eye: quote:Miyazaki is asked about the legacy dungeons, and he says that one can expect more of what was seen in the complex areas of the Dark Souls series. He adds that they in fact now have a larger scale, and new elements like the jump make exploration more fun. The interviewer asks about fall damage, and Miyazaki says that they considered the jump while adjusting fall damage, and it is set low so that the player does not feel stress during exploration. Additionally, they have made it so that things like attacks do not result in unfair-feeling falls off platforms. Going back to the legacy dungeons, Miyazaki says that there are six such “maximum-scale” dungeons. This actually killed or hosed me over or inconvenienced me many, many times. I normally treat that as a typical part of brutal Fromsoft level design: hazardous terrain is hazardous because it limits what you can do to respond to enemies, and it's your fault for using high momentum attacks. This is actually a huge shift in power towards the player. In general I find DS1's levels much more difficult to navigate and fight in compared to the other later soulsborne games, alot more death pits without OSHA railings.
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# ? Jun 18, 2021 09:49 |
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Phobophilia posted:https://www.frontlinejp.net/2021/06/17/elden-ring-director-interview-part-2-miyazaki-discusses-the-gameplay/ You have to be careful when interpreting translated interviews, especially machine translated ones. The translation of that famitsu interview I saw a few days ago made it sound like it applied to enemy attacks, not your own, for instance (as in, enemies can't knock you off of ledges anymore). So we have two different translations for that now that mean very different things, and it's possible that neither are correct. Maybe he just means that level design has been changed so it's much less of an issue now. With these kinds of translations of vague interview answers, you can't really say anything for sure. Dr. Video Games 0031 fucked around with this message at 10:02 on Jun 18, 2021 |
# ? Jun 18, 2021 09:59 |
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I feel like if an enemy hits me sufficiently hard on a platform then I 100% deserve to be flung straight off that platform to my painful demise.
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# ? Jun 18, 2021 10:06 |
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How many of you fuckers have been kicked off by that big skeleton hiding behind the archer, or got punted off that ledge by the mallet hag?
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# ? Jun 18, 2021 10:07 |
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Phobophilia posted:I feel like if an enemy hits me sufficiently hard on a platform then I 100% deserve to be flung straight off that platform to my painful demise.
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# ? Jun 18, 2021 10:09 |
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Phobophilia posted:https://www.frontlinejp.net/2021/06/17/elden-ring-director-interview-part-2-miyazaki-discusses-the-gameplay/ Sekiro already did it, it's not new.
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# ? Jun 18, 2021 11:09 |
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Pft, if you can't handle Sen's Fortress at its worst, you don't deserve Elden Ring at its best
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# ? Jun 18, 2021 11:50 |
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Phobophilia posted:How many of you fuckers have been kicked off by that big skeleton hiding behind the archer God I don't care how many times I see it, I laugh every time:
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# ? Jun 18, 2021 12:10 |
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Jerusalem posted:God I don't care how many times I see it, I laugh every time: Somehow when I played it the first time I ran in, saw him, nearly fell off the edge trying to escape and did a turn back. I was so proud of missing them. Then after dying a little bit later I forgot they were there and ran in and got hoofed off. A great little trick
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# ? Jun 18, 2021 12:22 |
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Sen's fortress isn't hard
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# ? Jun 18, 2021 12:48 |
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Jerusalem posted:God I don't care how many times I see it, I laugh every time: Lookit the size of that ui. Dark Souls was my first foray and everything was so drat hard. Especially Sen's. The magnificence of Anor Lando after the hell of Sen's Fortress was so so sweet. I can't find it now but there's a particular image that piqued my interest in Dark Souls. It's of the player character fighting one of those giant rolling cats in Darkroot Forest. There was something so fantastical about it. Like from some European fairy tale. edit for image huh fucked around with this message at 13:09 on Jun 18, 2021 |
# ? Jun 18, 2021 13:06 |
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codo27 posted:Sen's fortress isn't hard would you say he needs to become betterer?
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# ? Jun 18, 2021 13:39 |
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Dr. Video Games 0031 posted:I don't agree with all of that page's opinions on the localization choices but the insight into the japanese boss names is interesting. Yeah "Crossbreed Priscilla" and "Seath the Scaleless" are much better names than a straight translation would've been and they have a problem with both. Didn't see anyone mention it but Seath is the name of a dragon in King's Field. Groovelord Neato fucked around with this message at 13:48 on Jun 18, 2021 |
# ? Jun 18, 2021 13:46 |
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In Nioh the forward momentum of your attacks doesn't make you slip and fall (you have to walk off the ledge to drop down) so there's one thing they chose to make different from Souls.
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# ? Jun 18, 2021 13:51 |
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quote:Yes, I am very upset about Hydra, because it's Lake Beast. I feel like localization is trying to make many things more familiar, thus more comfortable, instead of leaving the player guessing or scared, as intended. Trivializing a mysterios Lake Beast into Hydra that everybody has heard about is ruining the unsettling atmosphere of Dark Souls where many things should spook you by their unfamiliar-ness.
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# ? Jun 18, 2021 13:52 |
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I don't recall it ever being named in game but that's another odd complaint because it is a hydra. I thought of it as "the hydra" when I encountered it.
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# ? Jun 18, 2021 13:59 |
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if they really wanted it to be called "lake beast" they shouldn't have made it look like a hydra
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# ? Jun 18, 2021 14:19 |
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Hydras are scary.
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# ? Jun 18, 2021 14:32 |
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IronicDongz posted:same except also if I press r1 near and facing the edge I deserve to fall off The From likes to hang treasure next to a ledge, and oops if you're just too close you slip and fall. Getting that Saw Spear is annoying as gently caress. It won't kill you outright, but it feels bad that your character is dumb enough to deliberately step off a ledge when they hit the things. It's the bad kind of loss of control. It's very arbitrary with other game actions: throwing firebombs has forward momentum, but not throwing prism stones. codo27 posted:Sen's fortress isn't hard bitch i can deathless sens
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# ? Jun 18, 2021 14:45 |
https://www.pcgamer.com/george-r-r-martin-elden-ring-is-a-sequel-to-dark-souls/quote:George R.R. Martin: Elden Ring "is a sequel" to Dark Souls
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# ? Jun 18, 2021 14:55 |
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More dicks! - GRRM
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# ? Jun 18, 2021 14:56 |
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codo27 posted:Sen's fortress isn't hard It is if you are a piece of poo poo at video games. I know this because I am a piece of poo poo at video games.
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# ? Jun 18, 2021 14:56 |
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Cream-of-Plenty posted:https://www.pcgamer.com/george-r-r-martin-elden-ring-is-a-sequel-to-dark-souls/ Wonder if they told him the dicks like eating poo poo. CharlestonJew posted:if they really wanted it to be called "lake beast" they shouldn't have made it look like a hydra Right if it had been some weird aquatic monster and they called it "hydra" the complaint would make sense.
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# ? Jun 18, 2021 15:04 |
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Regy Rusty posted:Hydras are scary. DS1 Hylake Beastdra isn't though. It even gets easier the more you hit it.
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# ? Jun 18, 2021 15:33 |
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Cream-of-Plenty posted:https://www.pcgamer.com/george-r-r-martin-elden-ring-is-a-sequel-to-dark-souls/ needs more making GBS threads too
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# ? Jun 18, 2021 15:37 |
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Cream-of-Plenty posted:https://www.pcgamer.com/george-r-r-martin-elden-ring-is-a-sequel-to-dark-souls/ Lol literally the onion article about him stealing elf titties. This fucken guy
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# ? Jun 18, 2021 15:50 |
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Volte posted:Can someone remind me where that thing is actually mentioned by name in game? It doesn't have a boss bar or any unique items associated with it as far as I remember. I guess it's in the lore somewhere, or someone's dialogue? It's been awhile since I've done a proper playthrough of Dark Souls where I read everything and talk to everyone. In the game data it’s named LakeBeast, lol. There’s some fun stuff hidden in the names the game data uses too. i.e. Bed of Chaos is KingIzalis, Quelaag is Cragspider, Gwyn is FirewoodKing, Dusk is Stateless_princess, Laurentius is Magician_of_Pot Forgot my favorite, the bloated toxic hollows in the painted world are called Husi(=undead)Congestion skasion fucked around with this message at 15:55 on Jun 18, 2021 |
# ? Jun 18, 2021 15:52 |
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Phobophilia posted:The From likes to hang treasure next to a ledge, and oops if you're just too close you slip and fall. Getting that Saw Spear is annoying as gently caress. It won't kill you outright, but it feels bad that your character is dumb enough to deliberately step off a ledge when they hit the things. It's the bad kind of loss of control. It's very arbitrary with other game actions: throwing firebombs has forward momentum, but not throwing prism stones. you don’t just cut down the bodies with the items and grab them on the floor? I didn’t know it was even possible to grab the items while they’re still hanging tbh
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# ? Jun 18, 2021 15:52 |
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Cream-of-Plenty posted:https://www.pcgamer.com/george-r-r-martin-elden-ring-is-a-sequel-to-dark-souls/ Shattered ring that represents the natural order of things... fingers being needed to "penetrate" the hole in a ring and thereby claim it... proclaimed gods of the natural order covering themselves and their environment in hands... yeah, no, I get how George couldn't figure this mystery out.
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# ? Jun 18, 2021 16:08 |
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how can it be mature if it dont have titties and penises
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# ? Jun 18, 2021 16:14 |
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Cowcaster posted:how can it be mature if it dont have titties and penises That story about how an artist came to Miyazaki with his drawing of big titty Gwynevere and he saw how proud the guy was of it so he didn't have the heart to not put her in the game but it's GRRM and he's pounding the table screaming "YES!!! YES!!!!"
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# ? Jun 18, 2021 16:18 |
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waaaaaaait a minute that quote isn't in the article at all... i've been snookered!
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# ? Jun 18, 2021 16:18 |
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So Miyazaki comes to me with all these pictures of guys covered in hands, real wild stuff, but I'm like, say, Miyazaki, buddy, hands can't cum, I don't know what to tell ya. And that conversation was basically the seed from which the Fornicatrix, the walking penis with boobs made out of poo poo that punches the player with its balls, came from.
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# ? Jun 18, 2021 16:20 |
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# ? Apr 27, 2024 01:27 |
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Cowcaster posted:waaaaaaait a minute that quote isn't in the article at all... i've been snookered! Cream-of-Plenty is a treasure. I've been enjoying their posts in the Doom thread for years now
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# ? Jun 18, 2021 16:30 |