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Crazy Ferret
May 11, 2007

Welp

Deified Data posted:

Clanrats at least are probably safe - they're relatively new plastic and the sculpts more than hold up to AoS plastics. What we really need are plastic Plague Monks, Skryre Acolytres, and Night Runners.

Plague Monks are in plastic and not terrible, if a bit boring. Make a good horde tho.

New Skryre and Eshin troops would be great. Eshin in particular is pretty bad in both age and look. The old monkey skaven are real bad against any of the new sculpts. I'd love to see the Eshin Stormvermin from Total Warhammer come over but wish list stuff.

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Crazy Ferret
May 11, 2007

Welp
I will absolutely march 2 units of 60 clan rats up the board. I cannot think of a better way to visually depict a cry for help from my painting table.

Skaven look really good, though I'm surprised that both Stormvermin and Plague Monks got capped at 30.

Crazy Ferret
May 11, 2007

Welp
For what its worth, The Doomwheel is now a behemoth. This means by doing doughnuts on your sacred terrain, I can destroy them. I appreciate this.

Edit: Ack, I'm wrong. You need to be a monster as well. Boo

Crazy Ferret fucked around with this message at 14:30 on Jun 18, 2021

Crazy Ferret
May 11, 2007

Welp
I hope to get in a game this week with the new rules and I think I'm going to run this. I used the values from that spreadsheet with all the changes on it so I hope its right. I'm not too sure on how the points change as you reinforce a unit but I'll get to it.

HQ:
Grey Seer on Bell: 265
Spiteclaw: 120
Engineer: 125

Troops:
Clanrats 40 Spears: 260
Clanrats 20 Swords: 130
Stormvermin 30 Halberds: 330?
Gutter runners 10 rats 130

Doomwheel: 165
Warp Cannon: 185
Hellpit 240

1950

This is mostly a motley collection of what I have that is mostly painted. I just finished the Hellpit and I've been wanting to use him for a while now. So if I'm doing this right, I've used a reinforcement point for both the clanrats and the gutterrunners, and Ive used 2 on the stormvermin. I'm not sure the point cost is right as I just tripled their cost.

The general thought being the Bell walks the rats up the board with the 40 unit on one flank and stormvermin on the other. The 20 clanrats screen the stormvermin and its worked well in the past to make sure I can get the charge off. The Engineer and the Warp Cannon form a healthy relationship while the Doomwheel tries to watch a flank. I've never used the Hellpit before but I'm excited to see how they do, and how it will probably fail spectacularly. The gutter runners are there to go after objectives and genuinely be annoying. I wish I had the points to stick an assassin with them but cest la vie.

Crazy Ferret
May 11, 2007

Welp

TheDiceMustRoll posted:

If you're gonna run Spiteclaw as is and not proxy him as a clawlord add his minions. No reason not to, they're free!

I was planning to, but that is a good reminder to actually include his little gang into my roster lest I forget. Also, I love the rat sergeant's name is Krrk the Almost-trusted. High praise in the skaven world.

It is almost a shame to use them as their own little gang, its not its actually adorable, since I like having their models at the front of the clanrat blocks for looks.

Thanks for the list advice ya'll.

Crazy Ferret
May 11, 2007

Welp
I love my new smug dragons.

Crazy Ferret
May 11, 2007

Welp
I was able to get in one last game before the new school year hits. I put some work into my Skaven this summer and I'm glad to see the horde looking coherent, though the rank and file need work. Enjoy some pics as I wanted to do a full report but we had to much fun forgetting the objectives existed and just slaughtering each other.


What you don't see is Yndrasta about to pounce the Hellpit and murder it and a Doomwheel off to the right who would go to run over a bunch of those archers. Felt satifiying


40 Clanrats with Spears backed up with the Bell held this poor Stardrake up for three turns. Even got a few wounds in.


The horde is starting to come together nicely. I also really like having a few extra standard bearers in my units for display. I feel like a good warlord would want to show off.


Though this sometimes mean end up with three standard bearers in the same batch of survivors. These heroes did finally chase down that last villain.

Crazy Ferret
May 11, 2007

Welp
After getting absolutely wrecked with my Skaven lately, I finally took a win by focusing on magic and forgetting the least amount of rules as I could. I'm really pleased with how the army is coming together, rat by rat, into a big cohesive horde. So here is Clan Mor-Squeak!





I added a Grey Seer on Foot to go with my Bell, Engineer, and Bombardier. Turns out Warp Lightning is the solution to all sorts of problems. I've learned hard lessons that spending points on Clanrats is not worth it. Keeping them at 20 for all three groups did help. One group even did a single wound to Krondys before his tail attack killed 16 of them.

This is the first game without Yndrasta in a while. She is like a laser guided missile at killing Hell pit Abominations, and she can mess up the Bell really bad too. Naturally without her around, the Hellpit absolutely wrecked. I've been using the Regen mutation and its alright. Anyone had any good luck with them?

I got a gift in a box of Stormfiends. I have three so far kitted out with Ratling Cannons, Windlaunchers, and Shock Gauntlets though I've not used them yet. Would it be worth it to make them a group of 6 with each weapon, or start another group of 3. Two sets of Ratling Cannons does sound neat.

Crazy Ferret
May 11, 2007

Welp
When Skaven get new stuff, I imagine that new Eshin or Skyre stuff to be front of the list. The basic clan rat box is still pretty good but Eshin Night Runners and friends are old as hell. That old monkey-skaven look is rough. Skyre Acolytes may as well be a sign pointing to 3D printers.

Still, I'd bet my warp stone on Eshin getting a fresh go. I'd love to see the Eshin Triads come over from Total Warhammer 2.

Crazy Ferret
May 11, 2007

Welp

Blood Boils posted:

The blood bowl and underworld teams would make good proxies for night/gutter runners, most of them have ninja poses

Yeah, the Blood Bowl team looks fun. The Warp-stone footballs seem like easy Acolyte conversions and the other rats can fit into other roles with ease. There is something to be said about the tokens as well. This looks like a fun purchase.

I also try to add as much variety to my rat hordes as possible. A few extra poses go a long way to make the army more interesting.

Crazy Ferret
May 11, 2007

Welp

Cessna posted:

They were tied to the Old World.

Rats that dig tunnels under rotting sorta-Holy Roman Empire cities are great, but they seem out of place in the high fantasy vibe of AoS.

It does not help that the fluff in the new book is very sparse or just a retelling. Man, I cannot wait for a new book.

In my own opinion, I think this setting could give you a lot more opportunities to play up the mischievous, mercenary nature of Skaven. With being able to tunnel through to various realms, you can dream up all sorts of misguided campaigns. I have my very own Squeek the Crimson believing he is inheritor to something called Clan Mors, and along for the ride is a bunch of other rats who believe they are the main characters in this story. That said, I do prefer the Skaven on the sillier side of chaos.

Still, I got a rare snow day in Texas so here is the Arch-Warlock i've been working on. Saw the conversion on the web and figured I could give it a go. Pretty happy with the results thus far!

Crazy Ferret
May 11, 2007

Welp
A new rat ogre box would be fantastic. Those poor models are either ancient or the rare Isle of Blood sculpts.

Crazy Ferret
May 11, 2007

Welp
Yeah, I doubt GW is going to pull the curtains back to reveal a new all-plastic, all incredible Skaven range. A few new models here and there would be greatly appreciated though. Thinking Underworlds and the images seen, a few Rat Ogres and basic Eshin infantry re-sculpt would be a great win.

Even just a Balance Pass to make a few more units always have the Battleline keyword would do a lot for that ancient book. Still, all things in due time.

Crazy Ferret
May 11, 2007

Welp

Cooked Auto posted:

https://www.warhammer-community.com/2022/04/15/revealed-morathis-aelves-clash-with-eshin-assassins-in-warhammer-underworlds-nethermaze/

Turns out it was Skaven after all. The Nethermaze is the new Underworlds box set featuring the Shadeborn we've seen before and Skittershank’s Clawpack, which are a new Eshin warband.
Not sure if the Shadeborn are new models or not without checking the GW store.

Ooo, those are some good looking rats.

New rats!

Crazy Ferret
May 11, 2007

Welp
As an Imperial Guard and Skaven player, I want to be a bit doom and gloom about it. However, Skaven do feel around the corner especially with StD being Winter now.

Also, that Underworlds team is fantastic.

Crazy Ferret
May 11, 2007

Welp

Mors Rattus posted:

I’m disappointed we didn’t get more refreshes of Skaven models, I’d love a refresh of Clanrat and Gutter Runners, but I don’t really think they need new units so much as a total rules rework.

I'm not going to lie, it was a bit disappointing to just get a new Assassin model and the codex having the same artwork. I figured a refresh of the Eshin line would be natural as Gutter-runners and Deathrunners are both in dire need of a redo. I do think the basic clanrat sculpt is ok but I'd love to get some clan specific update packs (like Eshin capes or Skyre warpstone backpacks).

Still, I am going to hold on the gnashing of teeth and wailing till I see the book. Maybe the strange battle-line requirements will not be so strict so we don't need as many gutter-runners or acolytes to run the other clans. Not having to deal with the 60 Clan rat tax would be nice.

Crazy Ferret
May 11, 2007

Welp
Man, the state of that box is really weird. I wonder if any of those models, besides the assassin, are going to be new, but I doubt it. I could use the Stormvermin and the Bell could be made into a Plague Furnace, but a lot of Skaven players probably don't need much of that.

The Pitched Profiles for the box leaked as well. Stormvermin are 135 points for 10 which is a bit of an increase from their current 110. However, both the Clan rats and the Stormvermin are listed as Battleline on the profile page without any stipulations. If they are Battleline for all the clans, it would be pretty great. Being able to take some Clan rats to stand in front of my Skyre army without breaking the faction rules is a definite improvement.

Crazy Ferret
May 11, 2007

Welp
Did the bell lose its "No battle-shock tests" ability? That is kind of the biggest reason I take it so that my rats don't immediately run off the table when a good breeze kicks up. All the changes seem pretty good but that worries me a bit.

Crazy Ferret
May 11, 2007

Welp
A friend of mine also pointed out that the mechanic where the Mage becomes a Priest may solve this problem with new Skaven chants. At this point, I should just wait for the whole book before trying to figure anything out. Still I'm glad for changes, any changes, after playing with this book for so long.

Crazy Ferret
May 11, 2007

Welp

It is hard to figure all this out with the limited information, but I am glad to see new mechanics. This seems to lean towards the Skaven clans being a bit more flexible. Let's hope that's the case!

Crazy Ferret
May 11, 2007

Welp

Floppychop posted:

After learning that some of these new missions are impossible to win without any Galletian Veteran units, anyone have a good conversion for Skryre Acolytes?

The GW ones that are the old globadiers look fine, but gently caress paying $90 for 5 models to make a 75pt unit.

Ive not assembled them yet, but I bought the Skaven Bloodbowl team and Ive been pretty happy with my pre-fitting and conversion ideas.

Now the entire box is not going to work for you. The two with capes went on to be Gutter Runners and the two big ones with punch-daggers went to my Stormvermin, but the rest fit well as lightly armored grenadier rats. The box comes with a handful of warpstone footballs that emanate some smoke so those were easy to add as grenades to open hands, plus some already have a "bomb" curled in their tails. If you have any storm fiend bits, the grinderfists bit is two metal half-spheres that fit over the hands. You can just take those two halves and fit them together into a larger spiked bomb. Here is a quick pic:



I figured grenadier rats would be an easy thing to create from the Blood Bowl box, plus I always appreciate a few alternate sculpts for some of the other rats. If I need more, I think it would be easy to clip up plague monks holding grenades and such.

Crazy Ferret
May 11, 2007

Welp

stackofflapjacks posted:

Is there any chance you could expand on the Skaven tome/AoS experience? I love the faction, and Skryre especially, from Total Warhammer...wondering about them in AoS and how they are to play, model etc? That new set with the rat ogres in dreadnought gear looked rad as hell and I'm tempted by it.

Not really picked up actually playing any tabletop stuff since COVID, just got back into the hobby side, but I am curious how Skaven do generally etc

You are in luck as I had my first game with the new book this weekend and I am pretty excited about it. The new book really opens up the faction with so many new choices for battle line and there are a lot of small quality of life changes that I enjoyed coming from the last book. Now this was a friendly game to learn the new book (and re-learn AOS) so I took a broad list to try new stuff and we pulled our punches to extend the game. A few good shots from the match. I cannot believe how much of this army is getting closed to fully painted.



I took the Verminlord Warpseer out for the first time and the Bravery buff was pretty handy, and Warp Gale was gold at keeping the dragon at bay. Giving him Flaming Weapon is going to be required if I want them to punch with any kind of weight, and they were a bit more brittle than I was expecting. The Stormvermin with their new bodyguard rule did well, keeping a few wounds off the Verminlord and the Clawlord, and they still hit well.

I took a small squad of Stormfiends (the rat ogres in Dreadnought gear) with my Arch-lock in tow for More-More-More Warp Power. Another first time on the table for me, I was surprised how little the Ratling gun rat did vs how insanely well the Windlauncher did. The gas fiend killed several Stormcast a turn while the cannon felt a bit weak. A tournament list will still run 6, but I was happy what this little hit squad did, especially if I can get them to pop out of a Gnawhole later on in the fight. I'm also pretty pleased with my Arch-lock conversion. Not the first person to do it, but I really like how this rat came together.



I took 2 groups of 40 Clan Rats as my main screen. Honestly, I may just go with one group of 40, or even 60 depending on mood. In the past edition, I was a firm believer of keeping Clan rats cheap and expendable. Any wounds they did was pretty bonus as they were there to get in the way. With the changes to weapon ranges and the fact that I get back d3 slain rats every battle shock phase, I was really happy. That said I don't think I had enough resources to keep both units, especially two big units, supported. With so many choices for battle line, I think one good tarpit unit should do nicely. More games will tell here.

All in all, I'm pretty excited for more games as the faction feels way more open with more interesting combos to try. For a new player, the new Start Collecting should do you well. The Storm Fiends are great, and get scary with Engineer support. You will always need more clan rats as a Skaven player and the Grey Seer on foot is handy. Wither can be a really neat spell when it goes off. Honestly, what kind of Skaven do you want to play? Its a big faction that has some great models but also a LOT of missing models or very old, ugly models. It can be a bit tricky, but this has lead to some great 3D printed models (some pulled directly from Total War no less).

Crazy Ferret fucked around with this message at 06:59 on Jul 3, 2022

Crazy Ferret
May 11, 2007

Welp
I will be dead and buried before I rebase all my Skaven. It was a long day of snipping when I took them off the square bases first time.

As much as I liked the big blocks of units visually, I’ve really grown attached to how the AOS board looks with big mobs of rats smashing into units and overwhelming them all in the sheer mass. It is more visually interesting to me at least.

Crazy Ferret
May 11, 2007

Welp
All the teases for Cities of Sigmar look great. My personal hope is that the cosmopolitan feel of Cities also sticks around. I love the idea of having a group of human soldiers forming the main brick, an elf mage and a few specialists in support, with a artillery section manned by dwarven engineers. There is a lot of neat city lore and personality you can create for yourself.

It is one of the aspects of AoS that I really like. You can carve out some really unique armies without running afoul of the world's lore.

Crazy Ferret
May 11, 2007

Welp

Geisladisk posted:

Any thoughts on this Skaven list I'm building? The Skaven book is so big and has so many interlocking moving parts I'm just kind of wondering if I'm missing something obvious.

The plan is basically just to shoot poo poo up while clanrats screen and stormfiends provide a wall. Engineers buff the cannon and the ratling guns, while Thanquol gets on the boat with his skeleton bro and provides a massive distraction carnifex.

I'd probably run the Stormfiends as one group since they will love More-More Warp Power and can survive it. I've always been pretty surprised by them, but you definitely want them shooting for as long as they can.

I've been running one group of 40 clan rats with a Clawlord in tow to ensure they survive battleshock. It has been a great tarpit while the rest of my army gets into position. I'm curious to know how your two groups of 20 do since I've always been hesitant to spend on clan rats.

Crazy Ferret
May 11, 2007

Welp
Yeah, I was really hoping for some love to Eshin. Both their battleline troops are just awful. The monkey skaven look is hard to even use alongside with the more modern kits. Its a shame since the Deathmaster looks great.

Crazy Ferret
May 11, 2007

Welp
I'd look to some of the Warcry and Underworlds boxes to see if you can find some sculpts that could fill in nicely. Those are smallish units and I think they add a lot of variety to units.

The other options is some of the custom models on Etsy, etc. I've used those to add variety or fill in units before. Kitbashing is also an option, but this is getting harder with the more modern GW sculpts.

Crazy Ferret
May 11, 2007

Welp

Grizzled Patriarch posted:

Man all the Seraphon stuff is so good.

Now I just hope my Skaven boys get some love next - the new stuff like the Nethermaze warband is so fuckin' good but the other 75% of their range looks like boiled dogshit.

Clan Eshin and Moulder are in dire need of some new models. The rat ogres are just shameful to see. The old monkey skaven look with Eshin is hard to see alongside the newer sculpts.

Plenty of great third party options mind you, but still.

Crazy Ferret
May 11, 2007

Welp
I love my Isle of Blood Rat Ogres to death. They are great. I'm also very partial to the clan rat standard that is just some metal plates but I just love standards in general for my rats.

It is genuine shame that you cannot buy those sprues again. Hell, I'd pay the extra tax of having high elves left over that I'd do nothing with.

Crazy Ferret
May 11, 2007

Welp
Everything about Skaven with their "breeders" is the worst. I go out of my way to ignore it.

I just prefer my Skaven to be a healthy mix of male and female psychotic, vaguely competent ratfolk.

Besides this gives me more opportunity for good rat puns with one of my Grey Seers being Mrs. BrisBANE from Secret of NiMH.

Crazy Ferret
May 11, 2007

Welp

IncredibleIgloo posted:

One Page Rules has all their Ratfolk available as both male or female, and I think their sculpts are nice as well. The difference between their male and female rat-folk is just the heads, making it a little hard to tell the difference, but that seems reasonable given that they are rats, and it is nice to see a company do female figures without slapping on boobs as the defining feature.

Yeah, I have a friend following their roll out closely and I've already offered to buy the materials to print out all their rats. Even if they tend to be a bit high fantasy than the grungy Skaven, I think their sculpts are fantastic. I may not use them all in my army as some of them look a bit too Redwall to integrate, I still want them as a fun painting project. I'm glad to hear they have both genders as I do think its the way to go. I've done a bunch of head swaps with my Guard to have more female characters and I got a bunch of heads for my 30k Dark Angels to do in time (because gently caress the gender divide).

But yeah, One Page has been shown off some incredible stuff. The Warlord on the Fox mount was awesome.

Crazy Ferret
May 11, 2007

Welp

Count Thrashula posted:

Yeah the OPR rats are baller as hell, I'm working on their "Deathmaster" model right now



This owns. Nicely done

Crazy Ferret
May 11, 2007

Welp
If someone does not paint those pages up as AOS Warscrolls, it will be a missed opportunity.

Crazy Ferret
May 11, 2007

Welp
Skaven spacecraft made out of wood like the Outer Wilds ship. When asked why it works, the response is just the Warlock Engineers doing more lines of Warpstone.

The new Seraphon have consistently looked great. Great refresh.

Crazy Ferret
May 11, 2007

Welp
Man, I am curious to see if they can make "The Old World" interesting to people like me. Even after the insanity that was End Times and the AOS 1.0, I've really come to appreciate Age of Sigmar in that I can make up my own narrative wholesale. I enjoy having my own Skaven clan with its own particular rules and characters, interacting with my buddies' faction's on whatever realm we choose. We can create our own plots with ease and the realms of Sigmar accommodate without trouble. With my group getting into Warcry, I'm excited to see small bands of characters fighting leading to whole armies fighting. We are already talking about a campaign this summer for it.

Whereas with the Old World, I tend to find everything very constrained. I got into the game at the tail-end of 8th and bounced off, despite buying into Skaven. I saw a universe that felt incredible stuck in time. I've described it as a "dozen apocalypses all stacked on top of each other, waiting for the first one to get triggered." Nothing felt like it mattered since the Status Quo tended to return whip fast. Every faction was pretty well carved out and never felt like there was a lot of room for the players to have any agency, in either the World or in their own factions.

I've softened a bit over time. Vermintide 1 & 2 did a marvelous job at making "The Old World" feel believable and a place that people actually lived in. Total Warhammer has been a great boon for the Old World as well.

Still, I just prefer the creative freedom that AoS tends to leads to. Perhaps I'm just approaching "The Old World' the wrong way...

Crazy Ferret
May 11, 2007

Welp

Danny LaFever posted:

I'm not going to rebase (or play competitively) but it looks like you could probably skate by on having them in the proper size movement tray.

They're teasing me with some greenskins in the one picture. I really want to get some pump wagons.

I got into Warhammer fantasy and never played with square bases, despite it being one of the neat features of the game for me at the time. Having spent a considerable amount of time rebasing all my Skaven over the years, I will never swap bases again. What a hassle that was. For those that have done both, is there a downside to using movement trays for circle bases? I'm never going to be a high-end competitive player, but I'm curious about playing with the old, crunchy rulesets as Horus Heresy has been fun to casually play and paint.

Just curious if trying to make round bases work with movement trays is some kind of bad idea. Am I somehow going to at a disadvantage in any particular way?

Crazy Ferret
May 11, 2007

Welp

Talas posted:

Make TOW the tray game.

Thanks for the replies all. Im glad to see there are good trays and no issues with swapping between the two styles. I play with a great group of folk who would never hassle me over my Skaven's bases, but you try to play the game as best you can. The Last Argument Tray is interesting at least, though it may be too big for my rat folks needs. Lord knows I should be able to find a good number of movement trays on Etsy as I've grabbed some great alternate sculpts for various Ratkin over there and some really talented people do good work there.

If anything, it is generating some ideas on how I can use some of the leftover clan rats I have laying about to making a square base diorama tray for a unit. I know I saw once upon a time that had Skavenslaves looking like they were emerging from underground. It looked great and did not require a ton of rats since it was the size of the tray that mattered, as the wound count was totaled to the side.

Crazy Ferret
May 11, 2007

Welp

IncredibleIgloo posted:

You may be interested in Onepagerules Ratmen models. They have some Ratmen riding a ferret, with 3 different styles. Cute, mean, and bespectacled.







Hell ya I am! I got a buddy who is into 3D Printing and he is printing me the entire lot. I even offer to pay for the materials but he wants to give it a shot. I think I'm being used as a test set for when he prints out his OPR Lizardmen.

Honestly, I really love the grungy aesthetic of Skaven and the OPR rats are not a great fit in all cases. That said, I think I'm going to use a lot of the OPR rats to make a small Cities of Sigmar army of "Good Rats" based on a solid Redwall pun. With my Skaven being already Red/White (as an homage to Clan Mors from the Old World), I'm thinking a blue theme so something like "Paladins of the Azure Wall/Redoubt." Its a work in progress but I think it will be a super fun painting project.

I mean, look at that ferret. He is so happy the slaughter is about to begin :3:

Crazy Ferret
May 11, 2007

Welp
AOS in its current incarnation is a bloody miracle considering the reception to the End Times and the hilarious rollout to AOS 1.0

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Crazy Ferret
May 11, 2007

Welp

TheDiceMustRoll posted:

tbh i think most AoS players arent fantasy grogs these days considering the bitter seething I see on forums about 'pretending to ride a horse for +1' and 'sinister fences' etc etc etc
Not a single AoS player I know was a fantasy fan

This is a fair point and honestly describes myself. I bought my Skaven army at the end of 7th edition. Went into a store to learn the game and the people and was pretty put off by both the gameplay and the community around it. By 8th edition, it looked like no one was really having fun so I put the rats back in the closet till AOS 2.0 and have been having a blast ever since.

I did get to watch a guy get forever banned from a store because they were caught adding green-stuff to their high elf chariot to make longer so they could get first turn charges. That was pretty glorious.

Crazy Ferret fucked around with this message at 00:05 on May 5, 2023

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