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Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

it would have been better if you could buy or craft weapons

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Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

also it would have been better if the master sword recharged durability any time you weren't in combat, not just after it broke, because exploring for 15 minutes and then having it break on the first swing of combat sucked. yes this was important enough to doublepost.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

I think weapon durability in BotW, while similar to ammo, is essentially doing a very similar thing to gear obsoletion in a game like WoW or Diablo. In those games, as you level up you're constantly discarding old gear to get more powerful gear, and especially in Diablo, it's essentially a static treadmill - you do more damage now so you crank up the difficulty to fight enemies with more health, so you get better gear, so you do more damage, so you crank up the difficulty. Number Go Up, but the gameplay remains the same.

Breakable items create the same effect without the Number Go Up part. Over the course of a play session, a few of your weapons are replaced with new ones, and the gameplay remains fundamentally the same. But it lets you keep getting get that excitement of "Ooh, 5x Lynel bow! Royal broadsword! Shiny new object!" without having to implement a complex leveling and stat system like a Blizzard game, and without the "ugh gotta go back to town to repair my gear / dust it into mats" mechanic.

For some folks that feels better, because it's simple and has those other minor benefits. For other folks it feels worse, because it just feels like losing something instead of gaining something (even though the only real gain in a Diablo upgrade is arbitrarily higher number).

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