Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
A Beginner's Thread for Final Fantasy XIV

:siren:THIS THREAD HAS A STRICT NO SPOILER WARNING:siren:



FINAL FANTASY XIV: Endwalker
Available for PC, Mac, PS4, and PS5
Official site: http://na.finalfantasyxiv.com/lodestone/
Account management: http://sqex.to/Msp
Primary Goon Discord: Catgirl Bargains
EU Goon Discord: Please Calm Down
Main Thread: Main Discussion Thread

ATTENTION: I AM NO LONGER READING OR MAINTAINING THIS THREAD DUE TO QUITTING THE GAME. PLEASE SEND ME A PM IF THERE IS A POST WITH INFORMATION THAT SHOULD BE ADDED TO THE OP

Free trial meme goes here. Jokes aside, FF14 is the fastest growing MMO in the world, with a generous and expansive free trial mode. If you’re Eorzea-curious or are simply looking for spoiler-free advice, you’ve come to the right place.

Veterans with advice, I'll be happy to add links and new material as necessary, but I think it's best to keep this OP focused on ARR material for newbies.

This thread is for advice and Q&A for newbies, chat is fine as long as it doesn't stray into spoiler territory.



What's available in the free trial and what do I need to buy the game for?

The free trial mode includes the base game of A Realm Reborn (ARR for short) and the first expansion of Heavensward (HW for short). You can play up to a level cap of 60 and have every class introduced in these expansions. You do not have access to the second expansion Stormblood (StB), the third expansion Shadowbringers (ShB), or the fourth expansion Endwalker (EW). Additionally, you are barred from the viera (bunnies) and hrothgar (big muscle cats, currently male-only) races. If you choose to buy the game, you cannot play the free trial ever again on that account.

At least temporarily, PvP has been disabled for free trial players!

Buy the full game if you want to:

1. Progress past level 60.
2. Play as a viera or hrothgar.
3. Play as a gunbreaker, sage, samurai, reaper, dancer, or red mage.
4. Play the Stormblood, Shadowbringers, or Endwalker expansion stories.
5. PvP (this is hopefully temporary!)

Note that if you want to just get to 60 first and see how you feel, that's fine! There's a lot of game to get through!

Should I get this game on Steam or direct from the Square website?

Up to you, you still play with the same people. The main thing is that if you get the game through Steam, you are forever locked into needing to buy the expansions and future content through Steam.

Does it matter what server or data center I'm on?

Server matters for what Free Company (guild, if you're a veteran of other MMOs) you can join, but cross-server play within the same data center is possible. Cross-data center play is currently not possible. The main goon FCs are on the server Excalibur on the Primal data center. If you're in a time zone other than EST, ask around in this or the main thread.

A strange quirk of FFXIV is that when server populations are high, creation of new characters on congested servers is forbidden. Excalibur, goon central, is very frequently congested. Try creating a character during the wee hours of the morning, just understand that right now the game is in an unprecedented surge of growth and the game is struggling to cope.

The website/store/account management is bullshit and obtuse and weird.

Yup.

What matters during character creation?

Your race (for looks) and your starting class. That's it. Your nameday and patron god have zero gameplay effect, and stat differences between races are so minute that they don't matter in the slightest. What other games call 'racials,' FFXIV calls 'pretty princess.'




Translation: Classes. Yes, XIV has weird names for everything. You get used to it. Below are brief overviews of how the classes play later - they're all slow to start and gently ease you into the game.

You can start the game as one of these classes:

Gladiator (GLD): Tank class. Weapon: Sword and shield. Has the most straightforward and traditional tank toolkit with a strong emphasis on protecting and supporting the party. Nothing fancy or novel, but it works. Graduates into Paladin (PLD). Starts in Ul'dah.

Marauder (MRD): Tank class. Weapon: Axe. Stronger focus on positioning than gladiator/paladin and has a weirder toolkit that's very strong in some situations and very weak in others, with self-healing a staple. Graduates into Warrior (WAR). Starts in Limsa Lominsa.

Conjurer (CNJ): Healer class. Weapon: Staff. The most traditional healer in 14, with a straightforward and effective set of tools. Not very complicated, but works very well. At higher levels, has a surprisingly capable offensive side. Graduates into White Mage (WHM). Starts in Gridania.

Pugilist (PGL): Melee DPS class. Weapon: Fist Weapons. Very combo and positionals based (every melee class in FFXIV has them, but Pugilist lives by them), has a higher learning curve than many classes. Graduates into Monk (MNK). Starts in Ul'dah.

Lancer (LNC): Melee DPS class. Weapon: Polearm. Focuses on a long, rigid dps rotation with few positionals or fancy tricks. Infamous for getting newbies killed due to animation lock issues vs mechanics and backflipping off the edges of the arena, and kind of a meme loser class with the fanbase, but a good dragoon is perfectly fine. Graduates into Dragoon (DRG). Starts in Gridania.

Archer (ARC): Ranged DPS class. Weapon: Bow. Starts off simple enough, but gets much more complex as it levels. One of the most active, high-APM classes in the game with a priority-and-proc style and a lot of plates to keep spinning. Graduates into Bard (BRD). Starts in Gridania.

Thaumaturge (THM): Magic DPS class. Weapon: Staff (but held at a jaunty angle to distinguish it from Conjurer). The most traditional mage, with a heavy emphasis on resource and cooldown management (less so resources, more so player positioning, at higher levels). Changes more than any other class as it levels. Probably the most difficult, but rewarding, class to play in the current endgame. Graduates into Black Mage (BLM). Starts in Ul'dah.

Arcanist (ACN): Magic DPS class. Weapon: Book. Has a pet but can mostly be ignored in favor of being a general offensive caster. Uniquely - in a feature never repeated in FFXIV - splits into two jobs that share an experience bar: Summoner (SMN) and Scholar (SCH). Summoner is a Magic DPS class based on cooldown management moving through different summoning phases. Scholar is a Healer class with an emphasis on proactive shields rather than reactive heals, and a lot of specialized, somewhat situational effects as contrasting the more straightforward white mage. Starts in Limsa Lominsa.

Also, a quick note on healers in FFXIV: they are expected to deal plenty of damage when your group doesn't need healing. Your job is to keep the party from dying, not keep everyone at full health. In the image below, the viera in the bottom right demonstrates the correct mentality for playing a healer in FFXIV. Be like her.




Wait, graduating into other classes? Starting classes?

Yup! Once you complete the level 30 quest for one of these classes (and one other I'll detail below), you unlock an advanced class called a job. This is always worth doing immediately, there is never any reason to play as a base class rather than a job. You switch to your job via equipping the soul crystal (it's in its own gear slot) that the unlock quest awards you. Jobs are the base class, but better and unlock many more abilities. Just note that equipping your job stone for the first time will mess up your hotbars.

As for other classes – in FFXIV, you can play as every class and every job on one character! You just need to hit level 10 to unlock this feature! Changing classes is as simple as changing your currently equipped weapon. Remember to equip your job stone if changing jobs.

What other jobs are there?

Glad you asked! Above I detailed the classes you can start in, but there are others!

Rogue (ROG): Melee DPS class. Weapon: Daggers. Unlocks once you are level 10 and have access to Limsa Lominsa. A high APM class with an unusual core mechanic and what evolves into a priority system, strong emphasis on buff and debuff management. Graduates into Ninja (NIN). Unlocks in Limsa Lominsa.

Dark Knight (DRK): Tank class. Weapon: Greatsword. Compared to the other tanks, Dark Knights rely more on buff and debuff management and have some, uh, interesting buttons (you will learn real fast how much your healers like you if you play a Dark Knight in high end content). Unlocked by story progress, once you make it to Ishgard. Unlocks in Ishgard.

Astrologian (AST): Healer class. Weapon: Astrolabe. Mixes up the standard healing formula with divination cards they can use to boost the damage of the party (you will never get the cards you need when it counts) and has a heavier emphasis on situational spells that can punch above their weight in the right situation. Unlocks in Ishgard.

Machinist (MCH): Ranged DPS class. Weapon: Gun. Primarily built around maximizing a burst phase. Fairly sedate outside that phase, but very hectic when the cooldowns line up.. Unlocked by story progress, once you make it to Ishgard. Unlocks in Ishgard.

Samurai (SAM): Melee DPS class. Weapon: Katana. REQUIRES THE FULL GAME TO PLAY. Combo-based melee class with an emphasis on resource management. If you've bought the full game, unlocks simply by reaching level 50. Unlocks in Ul'dah.

Red Mage (RDM): Magic DPS class. Weapon: Rapier. REQUIRES THE FULL GAME TO PLAY. Uses a combo-and-proc system based on the unique dualcast mechanic that makes every other spell instant, and has a melee burst phase. Great utility toolkit that no one will thank you for using. If you've bought the full game, unlocks simply by reaching level 50. Unlocks in Ul'dah.

Gunbreaker (GNB): Tank class. Weapon: Gunblade. REQUIRES THE FULL GAME TO PLAY. Has a very active playstyle compared to the other tanks, and feels more like a melee DPS class than a tank but is no less effective (although like the Dark Knights, their toolkit in high end content may test your relationship with your healers). If you've bought the full game, unlocks simply by reaching level 60. Unlocks in Gridania.

Dancer (DNC): Ranged DPS class. Weapon: Throwing Weapons. REQUIRES THE FULL GAME TO PLAY. A simple proc-based class that's very easy to play, mixed up with dance mechanics that let you buff the damage of a party member. Note that the dances do a lot of damage, but require you to be near melee. If you've bought the full game, unlocks simply by reaching level 60. Unlocks in Limsa Lominsa.

Reaper (RPR): Melee DPS class. Weapon: Scythe. REQUIRES THE FULL GAME TO PLAY. Uses a builder/spender system designed to progressively boost into higher and higher dps modes until it climaxes and starts the cycle all over again, with more self-healing than is typical for dps. If you've bought the full game, unlocks simply by reaching level 70. Unlocks in Ul’dah.

Sage (SAG): Healer class. Weapon: Magitek drones. REQUIRES THE FULL GAME TO PLAY. Shield-based healer where many abilities have different effects based on whether you have a particular buff active or not, and can mark allies to passively heal them as you deal damage to enemies. If you've bought the full game, unlocks simply by reaching level 70. Unlocks in Limsa Lominsa.

Blue Mage (BLU): Special class. Weapon: Cane. Blue Mage is a very, very strange class that's more of a side game than a proper class. Blue Mages have a completely unique method of learning spells (they learn enemy attacks by seeing enemies use them), a restricted level cap, and can't participate in the main story or traditional dungeons, instead getting a variety of special bonuses and mechanics all to themselves. Becomes available if you've finished the level 50 main quest "The Ultimate Weapon." Unlocks in Limsa Lominsa. Here's a good introduction in the thread.

What about crafting?

Crafting and gathering in FFXIV are classes unto themselves, with mechanics, quests, rotations, and even entire events and instanced content. I’m serious about the classes, by the way.

Botanist (BTN): Gathering class. Harvests wood, plants, and fiber. Unlocked in Gridania.

Miner (MIN): Gathering class. Harvests rock, ore, and gems. Unlocked in Ul’dah.

Fisher (FSH): Gathering class. Harvests fish and other odds and ends (seriously, FFXIV fishers go fishing in lava). Unlocked in Limsa Lominsa.

Alchemist (ALC): Crafting class. Makes potions and other consumables. Unlocked in Ul’dah.

Armorer (ARM): Crafting class. Makes heavy armor. Unlocked in Limsa Lominsa.

Blacksmith (BSM): Crafting class. Makes metal weapons and other odds and ends. Unlocked in Limsa Lominsa.

Carpenter (CRP): Crafting class Makes wooden stuff – bows, staves, furniture, etc. Unlocked in Gridania.

Culinarian (CUL): Crafting class. Makes food for buffs. Unlocked in Limsa Lominsa.

Goldsmith (GSM): Crafting class. Makes jewelry and other oddball items. Unlocked in Ul’dah.

Leatherworker (LTW): Crafting class. Makes medium armor and other stuff. Unlocked in Gridania.

Weaver (WVR): Crafting class. Makes light armor and other clothes. Unlocked in Ul’dah.

All this sounds good, how does the game actually play?

This is an extremely story-focused game. I cannot stress this enough. There are dungeons. There are raids. The bulk of the game, however, is focused on the single-player story. To this end, a few important tips:

Main story quests (also known as Main Scenario Quests, or MSQ) are the main story progress. These quests are marked with a gold meteor icon and your quest progress is visible at the upper left corner of your screen.

Class and job quests unlock every 5 levels. Do these ASAP because they usually award gear, new abilities, or both. The quests for your current class/job are tracked in the upper left corner of your screen, right underneath the main story bar.

Some quests are marked with a blue + symbol. These quests are optional, but unlock new features for you like optional dungeons. Always worth doing.

Or in short:



Again: the focus of the game is in the story, not racing to endgame.

Key Quests/Story Progress Notes for New Players:

Level 10 MSQ: Unlocks the ability to switch classes.

Level 15 MSQ: Finishes your starting city storyline and unlocks the ability to travel to other cities.

Level 16 MSQ: Before your first dungeon, you’ll be directed to a nearby place called Hall of the Novice. Do all of these quests. Hall of the Novice is a tutorial on MMOs, and worth doing even if you’re a genre veteran. These quests award excellent gear you won’t replace for a while, and in particular the final reward is a ring that boosts all experience gains for all classes under level 30.

Level 20 MSQ: After you join a Grand Company (you’ll know this when you hit it in the story), a sidequest will pop up called My Little Chocobo. This is your starting mount! You can get the grand company seals by just running a couple of daily roulettes.

Level 20 MSQ: Speaking of joining Grand Companies! Your choice here is simply a choice of aesthetics and where you want to go. It makes no meaningful difference beyond aesthetics - your starting chocobo mentioned above will come with armor for your chosen group.

Level 30 MSQ: Unlocks a quest called My Feisty Chocobo (assuming you completed My Little Chocobo) that lets you summon your chocobo as a combat pet.

Level 50 MSQ: After completing the quest "The Ultimate Weapon" you'll instantly unlock flying in all pre-expansion areas! Yup, no fee. Yup, all mounts fly. Including that one. And that one. I know it looks weird. Roll with it.

Level 50 MSQ: After completing the quest "The Ultimate Weapon" a blue + quest will become available in Ul'dah called 'The Rise and Fall of Gentlemen.' Don't stop until you have the /hildy emote.

What’s this about roulettes and dungeons?

All dungeons in FFXIV are relevant forever. In the duty finder window, you’ll see things called “roulettes.” These are randomly selected instances from those you’ve unlocked, with a substantial daily bonus. These are VERY worth doing for experience, gil, and grand company seals – at higher levels you’ll unlock other roulettes accessing different instances.

Also note that at higher levels, you unlock so-called 'Hard modes' for old dungeons. These are entirely new dungeons, not just harder versions of the old! They're new dungeons just set in the same general location.

I don’t care about story, I just want to raid!

Story skips are a thing you can buy, but I really don’t recommend it. Yes, this game has raids. Yes, a lot of people enjoy them very much. But they are not the bulk of this game. If all you want to do is progression raiding, this may not be the game for you.

What about PvP?

It's generally not well liked by the fanbase, but Onean gives you the lowdown on everything you need to know about PvP in this game.

An important note on gearing: When you get to level 50 and have completed the quest "The Ultimate Weapon" you'll start to earn currency called Tomestones of Poetics. Spend these at the Servant of Splendors in every capital near the aetheryte to get 'Ironworks' gear that will last you well into Heavensward.

Miscellaneous Section

JoCat guide to tanks
JoCat guide to healers
JoCat guide to DPS
A comprehensive guide to all unlocks and level-locked content.
FFXIV's primary online fan database of game data.
Do you hate yourself? Here's a guide to making ARR relics
Curious about FF14's lore and setting? Jesse Cox is a good place to start
MGP and how to earn it in the Gold Saucer

https://twitter.com/nullshocked/status/1418660623257374728?s=20

:siren:THIS THREAD HAS A STRICT NO SPOILER WARNING:siren:

Cythereal fucked around with this message at 00:16 on Mar 2, 2022

Adbot
ADBOT LOVES YOU

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Technical Help for Newbies

This post for advice for newbies regarding technical matters. I know little about this, so advice is welcome!

https://twitter.com/ipsusu/status/1406399090829758471?s=20

THF13 posted:

My settings advice to new players is the following:

Character Configuration/Control
  • Switch to Legacy Type (Character will face and run the direction you press rather than slowly backpedal. Faster and helps with later game mechanics where your facing is important.)
  • Check Skip Playback of Previously Viewed Cutscenes (Avoid rewatching or having to manually skip dungeon cutscenes to places you have been before)

Character Configuration/UI Settings/HUD
  • Check "Display only detrimental settings you inflict" (If your class has dots this makes it much easier to tell when you need to refresh them)

Character Configuration/Item Settings
  • Inventory Interface: Open All (all your inventory in a single tab)
  • Retainer Inventory Interface: Open All (Less tabs for your retainers)
  • Uncheck Store all newly obtained items in the Armory chest (Trying to clean your Armory chest when it's full of random garbage you never equipped is a pain, this makes new items go into your inventory instead)

System Settings/Graphics Settings
  • UI Resolution: High (4k) (Uses higher res textures for maps, buttons, other UI elements. Looks better even on non-4k displays)

HUD Layout:
  • Go into the settings for your "target" element, check Display Target Info Separately, set the Target Info (Progress Bar) to 200%, click save, and drag that Target Info (Progress Bar) element somewhere where you definitely are going to notice it. (What spell/ability a boss is casting is extremely important to react to quickly. )

Keybinds
  • If you don't switch to Legacy controls, switch use strafe left/right instead of turn left/right for A/D. Using keys to turn your character is too slow, use your mouse to change character facing.

AngusPodgorny posted:

Help, I upgraded to a job at level 30 and my hotbars are messed up
It's because classes and jobs have independent hotbars, but you can use text commands to copy the obsolete class ones over. For example,
/hotbar copy gla 1 pld 1
will copy the first gladiator hotbar to the first paladin hotbar. This is also handy for crafting jobs to keep everything consistent.

Since there's no reason to play a class after unlocking a job, there are fancy things you can do with having 100+ unused hotbars, like faking custom pull-down menus, but that's beyond the scope of this thread (and also my knowledge).

onesixtwo posted:

Slight addition to the /hotbar copy section: /chotbar copy is the command for Crossbar / controller players.

Kerrzhe posted:

What just hit me??

So you're in a dungeon or boss fight and something flashy just happened. Maybe you died, maybe not, but you didn't really see any tell on the ground, so what gives? How do I know when something is happening if there's not a big orange circle on the ground??

The answer: the enemy cast bar! Most bosses in dungeons, raids, and trials, have abilities with a cast time and a distinctive name to give you a hint at what they're doing. Knowing how to react to and use this information is a key part of combat design in FFXIV, especially at higher levels!

"But OP, where is the boss's cast bar? It's so small and my eyes are poor and feeble!"

That's what I'm here to help with. There's a very nice trick to make the enemy cast bar nice and visible.


First thing to do is to hit Escape, then HUD Layout.

Your Target Bar is likely near the top of the screen in its default position, but just left click on it, and click this little cog wheel button:



That will bring up the options for modifying the Target Bar, and you'll want to Check "Display Target Info Independently"



This option separates out the target's HP, Progress Bar (aka, cast bar), and Status (aka, their buffs and debuffs) into their own boxes that you can move and resize independently!

Crank the Element Size on Target Info (Progress Bar) to something girthier (I find that 160% is plenty).

Before:



And after:



If you're interested in playing on a controller, here's a guide on how to do it! The game supports controllers very well, and a lot of people enjoy playing this way. If that interests you, give it a try!

Cythereal fucked around with this message at 20:43 on Jul 15, 2021

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
For WoW Veterans




All jokes aside, a significant part of the influx of new players to FFXIV are WoW veterans, and it’s worth addressing you (us, really, I mostly jumped ship during BFA).

Some key things to know:

Yes, the global cooldown is longer in this game. Every class will eventually pick up a variety of oGCD abilities to mix things up, but FFXIV is going to feel very sluggish for you at first, and won’t ever be as snappy and responsive.

There is no faction divide. World PvP does not exist in this game, and PvP in general is given little attention. Be you hyur, elezen, roegadyn, lalafell, miqo’te, au ra, viera, or Hrothgar, and loyal to Limsa Lominsa, Gridania, or Ul’dah, everyone in this game is on the same side.

The gearing system is different. There are no gear sims here. It’s main stat, with room for enchants. If you’re old enough to remember Justice and Valor points, congratulations, that’s the main way gearing works at the endgame here.

There are no Mythic+ dungeons. If challenging M+ keystone dungeons are your game, FFXIV has nothing comparable. There is something called Palace of the Dead and Heaven on High that are vaguely like this, but it’s not the same.

Borrowed power? What borrowed power? FFXIV doesn’t do that. There are no artifact weapons, garrisons, or covenants here outside optional side content.

GMs in this game respond. See a Nazi in general chat? Someone being a misogynistic creep in the raid? Report them. FF14's GMs are on the case and do respond, quite seriously. Which also means if you are one of those creepy Nazis, this may not be the game for you.

Onean posted:

Something that threw me off coming from WoW, though it was more an issue going the other way honestly:

I keep getting hit by AoE!
Enemy AoE attacks work a little differently in FFXIV. You want to be out of or inside the indicator when it disappears, not when the attack happens. New indicators are also added all the time. If you see something new you don't understand, feel free to ask! There's a good chance one of your party mates will know what it means.

Cythereal fucked around with this message at 21:11 on Oct 16, 2021

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Thisuck posted:

Also this regarding quest icons. If it's possible, could you add it to the op?


Ruzihm posted:

It might be worth including that the quest "My Feisty Little Chocobo" becomes available at Level 30 MSQ and completing that quest will allow you to summon your chocobo to fight alongside you, and you get to have it learn various healer, tank, and damage abilities.

Added both of these, and a note that the game eases you into all of the classes at first.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

THF13 posted:

My settings advice to new players is the following:

Character Configuration/Control
  • Switch to Legacy Type (Character will face and run the direction you press rather than slowly backpedal. Faster and helps with later game mechanics where your facing is important.)
  • Check Skip Playback of Previously Viewed Cutscenes (Avoid rewatching or having to manually skip dungeon cutscenes to places you have been before)

Character Configuration/UI Settings/HUD
  • Check "Display only detrimental settings you inflict" (If your class has dots this makes it much easier to tell when you need to refresh them)

Character Configuration/Item Settings
  • Inventory Interface: Open All (all your inventory in a single tab)
  • Retainer Inventory Interface: Open All (Less tabs for your retainers)
  • Uncheck Store all newly obtained items in the Armory chest (Trying to clean your Armory chest when it's full of random garbage you never equipped is a pain, this makes new items go into your inventory instead)

System Settings/Graphics Settings
  • UI Resolution: High (4k) (Uses higher res textures for maps, buttons, other UI elements. Looks better even on non-4k displays)

HUD Layout:
  • Go into the settings for your "target" element, check Display Target Info Separately, set the Target Info (Progress Bar) to 200%, click save, and drag that Target Info (Progress Bar) element somewhere where you definitely are going to notice it. (What spell/ability a boss is casting is extremely important to react to quickly. )

Keybinds
  • If you don't switch to Legacy controls, switch use strafe left/right instead of turn left/right for A/D. Using keys to turn your character is too slow, use your mouse to change character facing.

AngusPodgorny posted:

Help, I upgraded to a job at level 30 and my hotbars are messed up
It's because classes and jobs have independent hotbars, but you can use text commands to copy the obsolete class ones over. For example,
/hotbar copy gla 1 pld 1
will copy the first gladiator hotbar to the first paladin hotbar. This is also handy for crafting jobs to keep everything consistent.

Since there's no reason to play a class after unlocking a job, there are fancy things you can do with having 100+ unused hotbars, like faking custom pull-down menus, but that's beyond the scope of this thread (and also my knowledge).

KodiakRS posted:

Along these same lines: Every class in FFXIV is a DPS class

in FFXIV non-dedicated DPS jobs (i.e. healers/tanks) are expected to contribute much more DPS to your party than in other MMOs. If you're a healer and no one in your party needs heals/shields at the moment you should probably be doing damage. The same goes for tanks, if you're not busy doing something related to your role keep doing damage.

Added all of these!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

A Moose posted:

Another useful item is Garlandtools.org. Basically anytime you see an item and wonder where to get it, or what its for, or how to make it, that's your go-to site. It has a bunch of other useful functions like showing you what the best gear you can get for any level is, and lets you make shopping lists for crafting. It also has timers for timed gathering nodes. You can also look up NPCs and see what they're wearing! It also links to the ffxiv.gamerescape site so you can find more information there.

Pryce posted:

Awesome OP.

This site has been my go-to since the game's launch for answering "How/When/Where do I unlock X system?"

https://ffxiv.gamerescape.com/wiki/Guide:Progression_and_Level_Locked_Content

There are a number of (optional unlock) things that are easy to miss, like non MSQ dungeons, Desynthesis, Dyeing/Glamour, etc. I've always made sure new friends have this page handy so they don't miss any cool unlockables.

Added both of these to the OP.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

SmellOfPetroleum posted:

As a free trial player, so far I've been successful with just gear from quest rewards. Not sure when that will start to fall off.

Primary - Gear from MSQ / Class Quests
Secondary - Check level appropriate sidequests in new areas for the ones that reward gear. Ignore all others.
Tangential - Do the above, but grab gear for other disciplines if none are improvements.

When should I expect quest rewards to fall off in usefulness?

When you get to level 50 and have completed the quest "The Ultimate Weapon" you'll start to earn currency called Tomestones of Poetics. Spend these at the Servant of Splendors in every capital near the aetheryte to get gear that will last you well into Heavensward.

Edit: The gear is called Ironworks, and added a note about that to the OP.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Rosalie_A posted:

Gamepads and You

Added a link to this in the second post!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

LeninVS posted:

I beat the ultimate weapon MSQ today. Marking the end of 2.0 I assume.

I am super overwhelmed by all the stuff that just unlocked. It feels like 100 bluequests showed up letting me unlock hard modes and new dungeons and new trials.

Should I be working on this stuff, or focusing on MSQ to get to the first expansion?

"The Rise and Fall of Gentlemen" in Ul'dah. It's a completely optional storyline, but it's some of the best quest and story experience in the game.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Added a new note to the OP:

At higher levels, you unlock so-called 'Hard modes' for old dungeons. These are entirely new dungeons, not just harder versions of the old! They're new dungeons just set in the same general location.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Zet posted:

Gotcha, I had heard there was a large influx recently, but didn't realize it was still going on/affecting the login queues. I just read the Trial restrictions page and yeah, I'll def keep that in mind. Thanks!

Trust me, FF14 doesn't normally have these issues. The surge of new and trial players is legitimately unprecedented in the game's history. Yoshi-P, the lead developer, made an article about it:

https://twitter.com/ff_xiv_en/status/1417507372638130178?s=21

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
For those whom it may concern, the full game of FF14 is currently on a 55% off sale.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Sanguinia posted:

Hey, after taking a break from my journey through FF14 to play the new WoW patch I'm finally severed from that game indefinitely if not permanently, so back I come to this fun thing.

I did notice the Strict Spoiler Rules on the OP, but I want to keep sharing my thoughts on the story as I go through it, so would it be better to keep posting in the General Thread like I was originally doing? I don't want to post in Spoilers because I feel like I'll... you know, get Spoilers.

Vermain posted:

Yes. I think it's best to keep this thread entirely spoiler free, even with spoiler tags, just so that people feel comfortable coming in here to ask gameplay-related questions without worrying about accidentally hovering something.

This. I'd keep it to the general thread, they live for new players posting their experiences.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Bragon posted:

Worth an include in the OP.

Added.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Regalingualius posted:

Also, just curious: do the matron/patron gods you choose at character creation have any actual gameplay effects, or is it purely flavor?

Purely flavor.

The only time it ever comes up in the game is if you get married (which is a thing you can do in the game), in which case at the cathedral the symbols of the wedding couples' patrons light up.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
My stance, personally, is that I want FF14 to be its own separate thing, and to be the best version of that thing it can be. No game can be every thing for every one, and I think there being a variety of healthy, different MMOs that do different things can only be a good thing for the industry. I think there are things FF14 can improve on, particularly when it comes to the early game experience, but I also very much don't want to see the game start chasing trends trying to be part WoW, part ESO, or whatever. I want FF14 to be FF14.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Am the OP, this.

If you want to talk about spoilers and your experience or thoughts with the story, please take it to the main thread!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Ruzihm posted:

My free trial buddy found out that he can't play in PVP while on the free trial. This was news to me and apparently there's a "temporary" restriction preventing it that has been in place since February. I don't think I've seen that posted anywhere so it might be good to add to the OP.

I don't PvP so this is news to me! Added to the OP!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Sixto Lezcano posted:

What’s a good DoH if I’m just gonna dabble? Culinary? GSM is cool but it’s so far behind my main level that I don’t know it’ll ever catch up to the point of usefulness.

A good idea is whatever crafting class matches the weapon or armor you're wearing so you can pick up the ability to repair your own gear.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Another good route to leveling crafters, if you don't insist on grinding something out ASAP, is the beast tribes. I routinely make 5-6 levels a day from the Ixal, and they provide all the mats so you don't need to worry about that. The Moogles are slower going, but you have a shorter road to go in the 50s. They downright make you money, not cost it.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

derra posted:

Everyone says CUL but a lot of those recipes require 5 items and mob drops.

Not if you're cooking up airship components for the Ixal. :v:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Tortolia posted:

It may not be the case as much early on since it takes a while for your reputation to grow, and some instances of it may have been pruned, but they do lean into the fact that the WoL being willing to do gruntwork or mingle with the common soldier is actually a big morale booster.

Yeah. It's explicitly part of the story that that kind of gruntwork and helping anyone who asks, no matter how humble, is just what the WoL does and a huge part of what makes her a hero.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Dr. Fishopolis posted:

post your chocobo names.

Dodmono

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Tortolia posted:

I think it's because Hildibrand is cited as an important content unlock in the thread OPs.

OP here, I cited it as important because I think it's some of the funniest content in the game and I wanted to make sure new players knew about it. :)

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Vintersorg posted:

I am finally approaching lvl 30 as a Lancer and I am 26 - just got that third damage button to press and it feels much better now.

When do we get a mount? It isn't like WoW where you can just buy one? Luckily the worlds aren't TOO big but i'd like to mount up, hehe. I just finished the MSQ's where you do 3 dungeons and that went pretty well - pretty mindless but visually looked cool.

A quest after you join a Grand Company. Keep playing the MSQ.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Leraika posted:

Blue Mage 101: BLU and You

Added a link to this in the OP!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Begemot posted:

Except for the Ixali, they have a daily crafting/gathering delivery that is great for leveling. And their quests give decent XP too, iirc.

And they provide all the mats for their quests, too.


Duodecimal posted:

I thought the 729th whateverthefuck were goblins? Don't I have to run quests for them to get the guy to the right outside the U'ngorongo mines to open the door for me at the very start of the (black mage) relic weapon quest?

Those are kobolds.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

W.T. Fits posted:

TL; DR - do the base stage and the Zenith stage to get a title and a cool glowing weapon for glam purposes, then skip the rest until you hit end game levels and can ruthlessly crush the remaining steps under your godlike heel.

Added a link to this in the OP!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

iTrust posted:

The Ruby Sea and Azim Steppe (Stormblood areas) have two very different cultures of Au'ra chilling in them.

Raen (white) are isolationist underwater elves Japanese people.

Xaela (black) are Mongols.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Arist posted:

Funny, when I use Automaton Queen right before the boss jumps I like to call it the shame robot :v:

The shame dance, when the boss starts a phase transition right as you start stepping.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Sanguinia posted:

re the Lore Implications of the Golden Saucer, I think its worth keeping in mind that you are only allowed to buy MGP if you are below 500, which caps at a couple thousand gold, and its borderline impossible to ever lose enough MGP to drop back below that level once you're past like, 800. Even if you buy expensive prizes as long as you play enough extra games to keep a nestegg after the exchange you should never have to spend gil on MGP more than the first time.

I assumed after I went there the first time and observed the game function's that the place's lore business model is the normal Theme Park model of Concessions And Merch, since the place has multiple bars, restaurants and shops.

I assume that the WoL is treated as the high roller the Golden Saucer willingly takes a loss on because a high-profile successful person serves as a lure to bring in other people to get fleeced. It's a known phenomenon in real life casinos. People wouldn't go to casinos if they thought they'd lose. But if the WoL can make it big, surely they can!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Sunday Morning posted:

Quoting from the main thread but this video is really good and a possible candidate for the op. Gives a really strong background on the geography and history of the game.

Done.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Onean posted:

Everybody focuses on the Fashion weekly (which is largely correct, don't skip it if you're even the slightest bit interested in getting MGP because it's your highest reward for time spent), but the Challenge Log surprisingly gets glossed over in comparison. If you're really looking to get stuff done, you can get another 73-100k+ every week in just a couple hours. This also doesn't have to be all at once, you can spread the time out across the entire week. (The Challenge Log resets with server reset, so Tuesday morning for those of us on the Americas.)


Added to the OP!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Lady Radia posted:

I heard there's a faster way to level up crafting/gathering in 3.3 content or so; is it worth just grinding through the MSQ until then, and then catching up some of my DoH/DoL jobs (some of which are still near single digits!!), or should I just sit down and power them up one at a time?

Don't sleep on beast tribes, they're a steady source of xp and provide all the mats/gathering nodes for you.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
There's a quest in the Ruby Sea that describes a hyur/au ra hybrid as having an au ra's horns and tail but no scales.

Chronicles further confirms that yes, all the playable races can interbreed. All of them.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Interesting news, I'm watching a streamer's coverage of Yoshi-P's interviews in recent stuff, and he highlighted something I haven't seen talked about : according to Yoshi-P, from the start of April to the start of October, FF14 has grown by two million accounts. And that this is why they're struggling so hard to cope with server issues and population: had someone suggested to the team in March that they'd grow by 2,000,000 accounts over six months, they would have been laughed out of the room. So bear that in mind when taking into account how hard they're working to cope with such unprecedented success.

Edit: Wrong FF14 thread, but gently caress it, it stays.

Cythereal fucked around with this message at 18:22 on Oct 16, 2021

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Added this to the start of the thread for the benefit of the WoW refugees.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Onean posted:

So this post took longer to put together than I expected. Partially due to issues at work, but mostly because I wrote too many words. However, I figured that when it comes to PvP having more information can help against the anxiety of hopping into a competitive environment, so why not.

Linked in the OP!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
:siren:ENDWALKER NOTICE FROM THE THREAD OP:siren:

I've started thinking about this thread's future with Endwalker dropping soon, and my tentative decision is that I will update the OP with necessary changes rather than closing this thread and starting over. My thinking is that not a lot is going to change for the purposes of new players, so a simple update when Endwalker drops will suffice.

However, I'm open to feedback if anyone feels differently or has any suggestions for significant things to change in the OP.

Adbot
ADBOT LOVES YOU

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Mainwaring posted:

The summoner description in the op will be quite out of date come endwalker. Also it might be worth mentioning some of the other free trial restrictions: no market board, no joining an fc etc.

Yeah, that's on the list of things to update.

Still waiting for someone to tell me how Sage plays, I think I have a decent idea of Reaper.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply