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Music (Wildstar: Systemic Domination) Game Thread It is the 36th Century of the Galactic Coda(GC), or 3500 GC, marked by the period when beginning space travel and communication led to civilizations of Apracis' two arms becoming aware of one another. You are a citizen of the Vular Imperium, named for the homeworld of the Drow. Based in the Relan Arm of the two armed spiral galaxy Apracis, the Imperium is a like-minded gathering of civilizations rapidly expanding and colonizing under the wisdom and patience of Archmagister Vicar Tulen. The Imperium unites many species into a greater whole that brings peace and prosperity, even in the face of unworthy foes such as the Plisean Alliance of the Pelan Arm. Although the Vular have brought many into their fold and uplifted them they are subject to constant tests by the expansion efforts of the Pliseans and their campaigns of sabotage, as well as widespread propaganda against races that "emerged from the darkness", mockery reserved for old cultural leanings towards being denizens of sub-surface societies, or an "Underdark." It is now a mark of pride that the Vular and their allies are the best prepared to thrive in the "darkness" of space. (Untrustworthy conmen masquerading as scholars of Plisean origin would conclude that the Apracisian Galactic War was caused by several planetary landgrabs starting at the center of the galaxy and pressing into the Pelan Arm to subjugate civilizations that were formally recognized as neutral but traded freely with the Alliance. Although the Imperium has successfully ascended many pre-spacer civilizations and accelerated their development they have always done so only with vassals. Vular conquest is often cold, efficient and ruthless and resistance to it leads to almost ritualistic demonstrations of breaking the spirit of the native populace, followed by a period of punishment and appeasement by assimilation. Further resistance points to the culture ultimately vanishing under the notion of "fighting to the last.") It is 3522 GC when a proposal is made by the a young cousin of the Archmagister: House Tulen will sponsor a colonization effort of another galaxy, an undertaking that will involve an undetermined amount of time in deep-space travel and suspended animation for the colonizers. Although FTL travel is possible it requires specific support: the Capital Ship used will be capable of the voyage but will have to travel some part of the journey the "old-fashioned way", reach the destination, colonize it and build a new link in the chain of supported FTL travel, creating a new source of expansion for the Imperium and making passage possible at an acceptable pace. In truth this project was seen as a win-win by the powers that be: a potentially irritating future claim to leadership would excuse themselves for what would likely be most of a generation or longer and the Vular would begin their divine mandate to rule the stars. In the grand scale of the budding galactic empire a few Houses and 100,000 citizens departing wouldn't be noticed in the coming war effort: this accounted for maybe a single city's population on a core world. It is not without some unspoken cunning that Lyseithe of House Tulen presented her case. Separated from the Vular hierarchy by the infinite expanse of space this New Vular would be something that the minor Houses could make their own. So it is that in November, 3526 GC that the Sominaia, or Dream Weaver in older tongues, would depart on a one-way jump (Scholars on both sides of the conflict would agree that the Apracisian Galactic War began a year later sometime in 3527 GC.) Starlight 1 Recruit and Game Threads --- It is February 20th, 3598 GC. You have recently been awakened from a long sleep in suspended animation, dreaming pleasantly and knowing your place in the void of non-existence. The Priests and Technicians assured all that the technology was not only failproof but that the experience would be enlightening. Now you are conscious, you have needs. They are met by the Sominai, a state of the art capital ship, a space-faring city, with resources and facilities that make it fully self-sustainable for an active century and several times that with minimal support from planetary resources or with a majority of passengers asleep. : A pleasant female voice chimes in across the whole of the ship, SomAI delivering messages for the day to all public space. Private spaces and bedrooms are not broadcast to but all PDAs and computers receive companion voice files. "Good morning, citizens. It has been twenty seven days since a spiral galaxy, Malinastra 64 or M64, was discovered. Astromancers of House Faertala have determined that the local solar system supports at least four garden worlds. Eligibility for land claim lots is still not under consideration and planetfall is forbidden without approval from House Tulen. Communications will remain internal until such point as our safety can be guaranteed. Thank you for your patience and please be prompt in your duties today." The familiar hologram winks from monitors in every hall. "And don't forget that House Oussghym is always looking for people who don't mind walking a few extra miles in their shoes! Apply to be a Parcelman" The hologram raises a playful wagging finger. "Or Parcelwoman today!" It's true that everyone was awakened, planets have been discovered, habitation could begin immediately. However only a few elite squadrons have been permitted to depart the ship to land and scout, to even hunt and return with wildlife samples and discovery of new food and material sources after extensive biological safety protocol testing. The stories the best of House Gulgos tell still get them free drink rations at the bars, but even they have nothing to say about scouting and communications probes returning ample evidence that this galaxy has intelligent life, that one of the distant planets in the local system held a space-faring civilization. Although not all of the garden worlds are occupied most have at least one outpost or traveling station. Thus the debate rages among Sominaia's rulers: when to colonize, where to colonize, if to colonize. Once the ship lands and begins to commit its great factories it will almost entirely transform from city-sized ship to permanent city. It is not a step to be undertaken lightly. House Krodven seems to be perpetually running test drills. The mood on Sominaia is good despite this. The thrill of discovery invigorates all, the hope of the future drives all and warms their hearts. You agreed to leave the Vular Imperium and Apracis itself for this opportunity. Whether you were deep in the machine of the Vular bureaucracy or an allied race drawn into it, yours was to seek a new beginning not mired in endless tradition and authority. Lyseithe of Tulen is young but has great counsel at her side, bolstered by Houses Gulgos, Krodven, Oussghym, Faertala, and Ariness, among others. Whatever will come with the Sominaia all are confident it will succeed and ground will be broken on your new home soon... --- You are a member of House Ariness, leaders of spiritual faith and scholars of the meta-physical and unknown. Although a small house all within Ariness are known for unique quality of character, insight and expertise, making them common companions and confidants in all of the other houses. Sometimes derisively called "servants to all" it is understood that a common band of reliability is shared by members of Ariness. They are led by a noble Drow family and accept all into their fold. Aside from House Tulen itself the four Major Houses are Gulgos, Krodven, Oussghym and Faertala. Gulgos has the largest number of beastial peoples and excels at environmental recon and the handling of fauna, Krodven is the largest military organization on the Sominaia, Oussghym is responsible for matters of diplomacy, communication and even routine messenger work and Faertala dedicates itself to technological advances, maintenance of the Sominaia and support related to some magical works. House Tulen leads all Houses and provides support and half of the new Empress' retinue, the other half being drawn from every House. Vular faith centers around four mysterious figures known as Thalotl, Osyth, Vaetin, Cethri, based on observations that have been made during rituals and long chronicled acts of true faith. These four as well as other worthy figures from loyalist races joining the Imperium are honored and their impact and presence can often be felt or understood by the faithful. Even the most dedicated atheist accepts the physical proof of the Ascended aboard the Sominaia, exceptional people who through some series of tests by the elites were chosen to undergo an unknown ritual and imbibe material gathered from "other realms." Currently there are a handful of 3rd Generation Ascended in the four major Houses as well as Tulen itself and some surviving 2nd Generation. Surviving the ritual gives them powers beyond mortals and the 2nd Generation are said to defy the limitations of reality and physics as localized magical phenomenom. It's known that 2nd Generation accepted the most of the gift that any mortal can without a guaranteed fatality. 3rd Generation are their offspring or those who accept the new rituals with far better rates of survival. There may be several dozen 3rd Gens active at once, as many as 100+. There are three known surviving 2nd Gen aboard. It is whispered that House Ariness will soon be worth of their first Ascension, marking a great gain in their House status. Surely you will be able to prove your worthiness, support your House and see your people prosper in the New Vular. --- Current Stardate: February 20th, 3598 GC Proposal of Sominaia Voyage: 3522 GC Last Known Stardate: November, 3526 GC, one year before the Apracisian Galactic War in 3527 GC --- Music (Warframe: We All Lift Together) Howdy. I want to run a sci fi game in Strike! If you've ever played Rimworld then think of that: survival on a dangerous world. The game will start on your colony ship with some support, at least! Discord: https://discord.gg/FezrdsU7 App Deadline: Saturday, July 7th, 8 AM EST. System: Strike! Quick Rule References give you an idea of what it's like, basically a general-use system with D&D 4e-lite tactical combat at times. I will be learning this system along with you and there's back and forth between player and GM. I'm also open to changing my mind on a lot of things, the only set in stone things are some plot elements on my end. Setting Expectations: I want a setting with some lethality and consequences. I don't believe players should be punished or always having a real hard time but you shouldn't always feel heroically invincible. Getting shot at by the smallest, most pathetic humanoid you've ever met still features the risk of a bullet taking out an eye. Mistakes or terrible fortune in dire situations can lead to serious injury and loss of equipment. Think of it like Rimworld: not every loss is a failure of the player but a tragic story. And the story will usually continue after a setback. Format: Thread-based Play by Post with a Discord. Sometimes I like to do a conversation or even a combat in real time and add it to the thread later, though that can be asynchronous too. Rule Variants: Subsystems Chasing and Tactical Combat. -Extra Skill Tiers: Heroic(GM discretion) and No Skill. No Skill is reserved for very complicated things no novice could attempt, like a computer-illiterate trying to hack something with keyboard alone. -Hindering: Like Reverse Helping. Somebody opposes you but not as overtly as they could. If they out-roll you then -1 to your d6 Result -Grittier Injuries: Location based damage. This will be played by ear but come up if relevant. Stepping on a land mine will lead to damage and trouble with legs, for example. -Positive Conditions: In general. Proper preparation, beneficial circumstances, shooting up with space stimulants. -Custom Conditions: I'll be homebrewing most of them adlib instead of always using the default "-1 to everything", though these also come up in Tactical Combat already as Effects. Being lit on fire could make you flee, apply a DoT, and even after the battle combine with your Strikes for lingering pain. -Special Ability Feats: Huge, Wrestler and Stealth allowed. Flyer, Cleave, Long Reach and Superhuman are gear only. I'm open to suggestions or corrections. My main aim is to have a system that can be run quickly but has some interesting back and forth with the challenges of surviving on a strange alien world. --- (Continued) Doomykins fucked around with this message at 21:34 on Apr 23, 2023 |
# ¿ Jul 30, 2021 04:19 |
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# ¿ Apr 27, 2024 00:12 |
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Chargen Deadline: Saturday, August 7th, 8 AM EST. Chargen Guide Online Charsheet Maker quote:Reyla Ariness (Necromancer/Defender) by Tricky Standard Level 1 Rules. Origins can be anything you want(see first post above) but are subject to GM approval if wildly unusual or impractical. Larger creatures(Huge Feat) are allowed, larger/smaller creatures that function as normal are allowed. Pick a Class/Role for Tactical Combat. By default you have 10 HP, 6 Speed and 2 Action Points. Kits are allowed but some General Advances are not. General Advances: Expert, Master, and Favored Enemy are fine, Special Communication(GM approval needed), Special Helpers(same), No to Emotional Power. Feats: Special Ability Feats Huge, Wrestler, Long Reach and Stealth allowed. Flyer, Cleave and Superhuman are gear only. Starting Gear: This is independent of starting wealth! You can assume your character has portable tools necessary to do what they have Skills for, to a point. A forger has a document-making kit/computer set-up, a blacksmith may be limited to forge availability. The setting features high tech. You do not have to be high tech. A character skilled at swordsmanship can use an iron saber or a molecular edge interchangeably. Pick two items that confer some interesting advantage, like a Grappling Hook, Sentry Gun, or your favorite Spear. These represent items of particular personal importance and comfort in use and do not have to be literally better than similar pieces or magically/technologically enhanced. Pick 2, doubling up is fine. Weapon: Describe to me an item with a practical benefit and I will assign it some passive benefit or actively used power. Utility: An item that can grant an Advantage or protect against a Disadvantage in certain circumstances, that can help clear Conditions, that can grant Skills when using the item, or can even grant a Trick(with the usual AP cost!) or otherwise provide a cool passive benefit or a very advantageous active benefit when used(for example, a deluxe tent with simple AI support that enhances sleep while traveling and provides a buff after resting fully without interruption.) Note that this may be a consumable(or a few of them) if the effect is particularly good like "drink to clear all negative Conditions instantly." Special: When chargen is finished you should roughly have: 7ish Skills 0-2 levels of Wealth (you may have more/less Wealth/Skills if you exchanged one) 2 Complications 2 Tricks 1 Feat Some amount of Gear + 2 Special Pieces 1 Kit and 2 Advances from General or your chosen Kit 3 Relationships, 1 Friendly: 1 Neutral: 1 Hostile Motivations --- I'll use a character I made as an example. quote:
Doomykins fucked around with this message at 18:02 on Jan 9, 2022 |
# ¿ Jul 30, 2021 04:19 |
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I like these apps and can see the Illithid lore being adopted into the core Vular Imperium(advanced interrogators + war crimes friends) and the actually benign small unit aboard Sominaia. To demonstrate what I want gear to represent in this game I'll write up some now. The idea is that utility or defensive gear gives you an edge, new weaponry is like picking up a new attack power. This also means that if you can carry it all that you can have a little toolbox assortment of guns, or that you can swap weaponry with others without too much trouble usually, but it also means that being disarmed or losing your weaponry loses that weapons functionality. Some gear may have limitations(a rocket launcher would be heavy, hard to use and restricted by ammo) and as always all of this is subject to adjustment later. Sebastian: I only see your default starting "tools to do my job" so pick 2 special pieces. Bella: A Variety of Drugs starts you with three doses of fast-acting substances with no long-term effects. 1 will clear any mental Condition and protect against it for hours, suitable for combat use and can be consumed or injected. 1 will cause intense hallucination, confusion and unpredictable actions if you can get it into the target via injection or consumption. 1 will immensely improve the mood of anyone who consumes it, though not to a combat grade and not via injection. To aid in this you start with an Injector Gun that is usually reserved for prison guards. It can be used for Ranged Basic Attacks that deal 1 Damage + Effect(use normal combat rolls, i.e. a 3 is Damage OR Effect, 4-5-6 are both) and these are your starter drugs, though if a drug isn't at combat grade it may not have a hard tactical combat application or a reduced one. Depending on what you feel comfortable taking or scavenging from the environment additional drugs can be discovered. The Injector will deal 2 damage(as normal ranged basic) if you have no specialized ammo available. Your Hazardous Environment Suit provides significant protection against environmental dangers including toxic fallout and natural fires. It's particularly effective in case of extreme heat/desert environments. Reyla: Thalotl is the Muse of Rocks in the Void, an earth-aligned deity in the Vular faith. He recognizes the hardy and blesses your ancestral staff and allows you to perform an At Will Melee Basic Attack that deals 2 Damage with Effect: Corrode Armor, adding +1 Damage to the next two sources of Damage taken before the Start of Reyla's next turn. This can be used in a Charge. This is an example of House Ariness' exceptional and blessed equipment production. Your survival suit allows you to 1/Day(or so, longer than 1/Encounter) enhance your Defender bonuses to Resist 2 on Damage 3 or above for the rest of your current Encounter. The cooldown timer represents a need for the suit to either be manually mended and maintained with outside material or to allow enough time to pass for the nanomachines in it to reproduce. They harden in response to trauma.. Doomykins fucked around with this message at 18:35 on Jul 30, 2021 |
# ¿ Jul 30, 2021 18:23 |
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I am reading and loving these apps. I will post more gear by the end of tonight.
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# ¿ Jul 31, 2021 18:04 |
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Drafting up some more gear. A reminder that I can change these if they're disappointing and you think "I'll never use this", I changed the skull-covered staff shortly after posting it! If you read your gear and think "that's cool" or "that's useful" then it's good starter gear, if it feels lacking let me know, and keep in mind equipment isn't life in Strike. In fact you can pass it off to other people and get it back or even lose it, as well as readily get more while playing! So I hope these are fun starting tools and toys. 1/Day (or longer than 1/Encounter) items won't be locked strictly to the passage of days, so it'll be me playing by ear as the game starts. Could be 1/Adventure, or every few fights, or so on... but I'm giving it out for effects I think are strong enough for a bigger cost. If you save them for emergencies or Big drat Enemies that'd be pretty foolproof. Dralvas: Your elaborately carved swords slice through the air faster than anything their size should, owing to their craftsmanship. They have an At-Will Power that does a MBA to the first Target and Cleaves the second, dealing 1 Damage to another Enemy Adjacent to you. If Scorpion Style is active this will also spread the DoT. Your fabric roll enhances your Stealth, transforming a 2 into a 3 and a 3 into a 4 on the Skilled Skill Check. If an Unskilled(Stealth) ally uses the fabric it will turn a 3 into a 4. Yvonnel: Your Vibro-Adamantium Rapier is dedicated to sounding out flaws in enemy defenses, particularly in the material of their equipment. It has an At-Will MBA that deals 2 Damage and Effect: makes your next Attack VS the same target roll with a +1 Attack. The crest of House Faertala entitles you to one favor from the Astromancer oracles and seers and their absolute privacy and secrecy in the matter. There are some limitations involving the privacy of others and even yourself such as not asking about times of death. Sebastian: The Ultimate Cleaning Laser grants a Ranged 5 At Will Attack that deals 2 Damage with Effect: Superheat metallic/heat-conductive material. It will also have greater effect on particularly virulent foes. Nothing cleans like total thermal flash-frying. Your immaculate custom eye lenses have Advantage in studying and breaking down materials in equipment, structures, ore and so on. This can be beneficial to Machine Repair or helping others. Penelope: The Hat can 1/Day(or so, longer than 1/Encounter) take an Attack that Misses you and instead Hits another Enemy in the range of their attack. Fate is a fickle mistress, even for so nice a hat. Doomykins fucked around with this message at 05:05 on Aug 1, 2021 |
# ¿ Aug 1, 2021 04:55 |
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I wanted to remind apps that I'm letting you chargen with 1 Kit, 2 Advances. I want it to feel possible to try out a General Advance without hamstringing the progress of your Kit goodies. Also if you like your gear, let me know. If you don't like it, let me know. If you're silent I'll assume I did a masterful job and all is well.
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# ¿ Aug 2, 2021 21:53 |
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Tomorrow is most of the last day to app. I plan to wake up by or after 8 PM Eastern on Saturday and post my picks. Here's what we have so far, added to the 2nd part of the OP: quote:Reyla Ariness (Necromancer/Defender) by Tricky No Warlords, Bombardiers or Buddies. As a Buddies player myself I consider this mildly shameful, tsk tsk. There's also no Rogues and Psions from add-ons on the Strike site but I can see trying the core game out first before the expansions. Anyways I kid, play what you like. Roles seem mostly balanced even with two of a class so only diversify if you need those precious contrarian points that I totally don't base 50% of my own chargen off of. Doomykins fucked around with this message at 23:31 on Aug 7, 2021 |
# ¿ Aug 6, 2021 01:29 |
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Penelope: Jetpack/Flightsuit allows 1/Enc Move to Move Speed 9 with Flight. Jetpack is fairly limited and clunky out of combat, allows limited flight and hovering with up to 3 "charges." The Encounter boost represents juicing the fuel intake with some dodgy nanites and chems.
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# ¿ Aug 6, 2021 01:50 |
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Howdy applicants, I'm taking all eight of you onboard. My original notes for this game idea was to consider taking many people, maybe even up to 12 or more, so long as I could use a faster system and some abstraction at times to make it easier to run than my ridiculously over homebrewed and multi-system'd other game I am still running. Eight players seems pretty doable with Strike!, the big tactical combats I'm accustomed to running and my ideas for some decision making later in the campaign. I also aim to keep the game moving briskly even if a player needs some downtime but more on that later. The direct bloodline member of House Ariness is Reyla Ariness who is supported by her immensely loyal head of housekeeping SEBASTIAN XII and personal psychiatrist Bella. Other members of House Ariness include the military scout Dralvas, maintenance worker Verilasa and transport pilot Penelope. She is friends with two members/liasons of the major houses, Yvonnel of House Faertala and Narinth of House Krodven, though Narinth has entered into service of House Ariness recently. This means that seven members of the party directly live in and serve the heads of House Ariness. Yvonnel can choose to as well but can live in and serve under the city district of House Faertala. I'll post more and the IC thread later today but for now feel free to ask my for any clarifications you need. --- Everyone: You have been awake for a month same as the rest of the ship. For now what are your brief(or not, if you want!) impressions of the others? Feel free to team up and write out more advanced relationships then "just met this idiot for the first time in my life, send me or them back to Apracis." Narinth: For gear your Double-Barreled Shotgun is an illegally modified version of the standard Vular Enforcer. It has an At-WIll Power: Range 3, Damage 4. Special: Must be Reloaded(Standard) after 2 shots. A simple, no-nonsense weapon for obliterating anything that gets too close. It does not interfere with the ability to use the rest of your class powers when unloaded, only itself. The Imperial Order of Apracis is a medal of honor in the Vular Imperium. It can be invoked to gain one Advantage in an Encounter on a Social Role with those who respect it in special circumstances, though results aren't guaranteed if you misjudge someone's respect for the Vular military. --- IC thread will go up sometime today, this remains the OOC thread. Doomykins fucked around with this message at 00:13 on Aug 8, 2021 |
# ¿ Aug 7, 2021 14:14 |
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Pogs for y'all. If you want to make your own please use a blue border. Blue = PCs, Green = NPCs, Red = Known Hostiles. : Reyla : Bella, Bella In Combat/For Real : SEBASTIAN XII : Dralvas : Penelope : Yvonnel : Veri : Narinth Doomykins fucked around with this message at 01:25 on Aug 8, 2021 |
# ¿ Aug 7, 2021 14:36 |
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For SEBASTIAN : Marina : Sierra For Veri : Fly Bot
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# ¿ Aug 7, 2021 17:36 |
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Game Thread is up.
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# ¿ Aug 7, 2021 23:56 |
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Veri: A standard issue Robotics Kit that grants Advantage on Skill checks made to repair advanced machinery and robotics. It has two charges due to limited use nanites and some plasteel thermal gel. Dad's Old Rifle is an illegally smuggled Vular Imperium Standard Issue Service Rifle for citizens drafted for their mandatory service, usually the moment they graduate high school assuming they have no nepotism at play, high society connections or further higher education. Dad found he was good with his hands and took on the engineering and a scholarship after he got out of the military but somehow got his old rifle back with him for the occasional hunting trip with his pals. It has a custom modification that allows it to fire at a ridiculous, accelerated full-auto. Knowing Dad he probably feared that one day a large mammal or reptile would get the drop on him. Enc/1: Roll 3 Ranged Basic At-Will Attacks against a single target, each dealing 1 Damage. These Rolls can trigger your Control Boost on 3s/6s with the Slide limited to 1 Square. The Rifle must be repaired after an Encounter to restore this Power for the next Encounter or the weapon is at severe risk of damage.
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# ¿ Aug 8, 2021 23:38 |
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Weekly Bump. A reminder to PCs that Strike is very open to player suggestion and outside the box solution. Consider your known Skills, risk using unknown Skills, you can burn AP for Advantage on Known Skill rolls or to use Tricks, and your Wealth, Connections and Kits are valid paths as well. You can also take Complications to get AP and make your life a bit harder. Doomykins fucked around with this message at 18:14 on Aug 13, 2021 |
# ¿ Aug 13, 2021 15:56 |
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Thinking about it awhile my initial fear that wild 6s would fly recklessly as PCs threw Unskilled Checks around all over the place is unfounded and as Socker pointed out a possible source of bad luck streaks for the party where some characters learn a bunch and some never learn any. So going back to Strike's default of learning Skills on Unskilled rolls: if you get a 6 on an Unskilled Skill Check you can learn the Skill OR get a bonus at that moment. Just one needed. Forget the 2:2:2 or 1:2:3 stuff, I'm striking it from the OP.
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# ¿ Aug 15, 2021 21:29 |
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Bump
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# ¿ Aug 24, 2021 23:21 |
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Bump
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# ¿ Aug 31, 2021 00:14 |
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Doomykins posted:Bump
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# ¿ Sep 9, 2021 21:43 |
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Doomykins posted:Bump
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# ¿ Sep 16, 2021 12:31 |
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Doomykins posted:Bump
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# ¿ Sep 27, 2021 19:38 |
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Doomykins posted:Bump
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# ¿ Oct 10, 2021 12:47 |
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Doomykins posted:Bump
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# ¿ Oct 27, 2021 14:42 |
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Bump
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# ¿ Nov 4, 2021 14:18 |
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Bump
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# ¿ Nov 11, 2021 17:54 |
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Bump
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# ¿ Dec 1, 2021 17:51 |
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Bump
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# ¿ Dec 10, 2021 17:45 |
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Bump
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# ¿ Dec 21, 2021 01:57 |
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Bump
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# ¿ Dec 29, 2021 19:35 |
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I'm checking to see if anyone is interested in apping to join the game right before we exit the tutorial/world building bit on the ship. Tricky is dropping and they were our sole Defender as well as a direct member of House Ariness' family. MANDATORY: Apps must have a direct tie to House Ariness along the lines of "distant cousin by blood" and/or "married into another House" and/or "self-exiled/exiled", you get the idea, I want to replace Reyla's presence as a PC involved in decision making for the House. If I get at least one person here the rest don't have to follow this rule but I strongly want one. Requested: At least one Defender role would be really nice. However I think Strike will function fine without it. The current tentative party is Narinth(Archer/Striker), Bella(Magician/Controller), Dralvas(Martial Artist/Striker), Penelope(Shapeshifter/Blaster) and SEBASTIAN((Summoner/Leader.) So for new apps you'll want to consult the first two posts of this thread Chargen 1 and Chargen 2 If you've interested and want to chat about anything here's a Discord: https://discord.gg/FezrdsU7
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# ¿ Dec 29, 2021 21:32 |
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Rad. It occurs to me that my need for a member of House Ariness makes it very likely apps will have to be Drow or half-blooded.
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# ¿ Dec 30, 2021 22:03 |
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Drazyn is a great app and fulfills my Ariness member quota as well as the Defender request. If anyone else wants to join you can be much more free in character design or even show up later. Significantly later, what Rimworld game doesn't have random wanderers and recruits?
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# ¿ Jan 6, 2022 19:34 |
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quote:Special Gear Lulu's Saddle allows Drazyn to enter Lulu's squares and mount her, sharing the same square. While doing this Lulu's speed is reduced to 4 but any melee attacks and forced movement attacks against Drazyn have disadvantage but AOEs hit both(if Drazyn is behind Lulu he has cover, if he is atop her he does not.) Ranged Attacks otherwise hit Drazyn normally. The saddle also gives Drazyn a +1 to Skills involving using Lulu as a mount and a Skill Check can be used to improve her move speed briefly as part of a skill related manuever(i.e. attempting to do a sick leap or spur Lulu into a manic charge, though if the Skill is low this can go poorly.) Note that while the +1 could apply to Skills socially(i.e. having Lulu do an amazing dance to impress someone that would be impressed by a mounted show) it cannot affect creatures mentally beyond that(particularly if they don't care or are repulsed by Lulu/antagonistic to Drazyn.) The Bottle of Fallow Fields '21 adds +1 to a social skill check where relevant, limit of once per that encounter. It has 5 charges and once gone they can never return.
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# ¿ Jan 9, 2022 16:29 |
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Bump
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# ¿ Jan 17, 2022 17:52 |
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Bump
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# ¿ Jan 24, 2022 20:31 |
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Bump
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# ¿ Feb 4, 2022 04:32 |
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Bump
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# ¿ Feb 17, 2022 20:30 |
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Doomykins posted:Bump
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# ¿ Mar 7, 2022 19:11 |
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Doomykins posted:Bump
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# ¿ Mar 17, 2022 19:22 |
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Doomykins posted:Bump
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# ¿ Mar 30, 2022 23:19 |
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# ¿ Apr 27, 2024 00:12 |
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Doomykins posted:Bump
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# ¿ Apr 10, 2022 21:23 |