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![]() If they're deadly sins.... then they should all die. I'm more merciful than that. Three of you will live. Your goal in the game is to kill ME... Six hours. One school. Six deaths. You are Pandora, the mastermind behind a game where everyone puts their life on the line. Your goal is simple: you must figure out who the traitor is and kill them, and then end the game before someone figures out you are the one behind their abduction and kills you. Will you manage to manipulate everyone's trust to fulfill your plans? Or will you fail and be erased? Even the mastermind behind a death game does not always know how the events will go... ---------------------- Birth ME Code is a 2020 visual novel by a creator by the name of Miracle Moon. It is the second game in the 'Abime' series, the third of which is currently in development at the time of this post. It is, for the most part, a one-man operation (excluding the art and music), and the series as a whole takes heavy inspiration from Zero Escape. Most people consider this one to be an improvement over the first game in the series, and what little we've heard about the third game definitely seems like it has the potential to be the best in the series... or, you know, will end up crashing and burning spectacularly ![]() ![]() ![]() I'm LPing this (and LP'd the prequel) because I really legitimately think these VNs have a lot of heart to them, even if it's definitely lower-budget (and more flawed) by comparison. Similar to both Zero Escape and the prequel, this game makes use of a flowchart system; that said, unlike the prequel, this game has a significantly tighter flowchart that is exceptionally finicky (to the game's detriment, as a lot of reviews can attest) so unlike the first game, there won't really be any choices for the thread to vote on this time, to avoid stalling out- the reason for this is explained after we reach the first ending in this LP. If you have played this VN already, please do not spoil anything. Obviously, speculation is fine (though if you feel it might be something you've figured out way earlier than a reveal, you might want to spoiler it anyway just to be safe). That said, anything involving characters or events from the first game is fair game because, again, I've already LP'd that one, this thread will be operating under the assumption that you've either played the first game or read the LP of it. I do request you not mention/post anything about the third game just yet, though; after this LP is done, I'll probably make a separate post showing everything we know so far, and once the third game releases (whenever that is) I'll definitely do an LP of it at that point. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mix. fucked around with this message at 20:25 on Nov 5, 2023 |
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# ? Dec 5, 2023 11:59 |
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![]() ![]() Ancora: Our protagonist. Independent, intelligent, and invested, she is willing to do whatever it takes to ensure the success of her death game- for she is the mastermind. Putting on a front of being more cautious and worried to obfuscate her role in the game, but also willing to nudge things along if the other participants get stuck or distracted. Her helmet resembles a bear. Is given the nickname 'Cora' by the group. ![]() Invidia: A young man wearing a strange looking bodysuit of some kind. Equal parts sarcastic and earnest, he backs up his sharp tongue with a surprising amount of trust, being willing to believe anyone until given sufficient reason to feel otherwise. His helmet resembles a wolf. Goes by the nickname 'Vidi'. ![]() Superbia: A young cheerleader with a vocabulary and temper as colorful as her outfit. Comes from a rich family, and has the superiority complex to match. Seems to cover up any insecurities with a confidence that sometimes comes across as a little too forced. Her helmet resembles a rabbit. Goes by the nickname 'Bia'. ![]() Ira: A young man whose broad, imposing figure does little to hide his true self: an anxious, weak-willed mess. Has difficulty speaking without stumbling over his words, and has a hard time vocalizing things, which makes it easy for the stronger willed participants to walk over him. His helmet resembles a lion. Does not have a nickname- his name's already short enough! ![]() Tristitia: A young man who refuses to let others' negative comments bring him down. He can often be seen lost in thought, and often speaks his mind regardless of whether his bluntness comes off as abrasive. Despite first impressions, he's got a better read on things than the others seem to realize... His helmet resembles a horse. Goes by the nickname 'Trist'. ![]() Avaritia: A woman who appears to be the only adult present. A teacher at the school where the death game is seemingly being held, she is the most negative of the group, often acting cold and standoffish whenever approached. Can sometimes be seen staring off into nowhere, as if she is questioning how she ended up in this game. Her helmet resembles a pig. Goes by the nickname 'Ava'. ![]() Luxuria: This youth is the smallest of the entire group- though they would probably prefer to word it as 'the most cute'. Overly dramatic and, in turn, overly immature, their small stature and naivety lends the rest of the group to letting them get away with things more often than they probably should. Their helmet resembles a snake. Goes by the nickname 'Lux'. ![]() Gula: A young woman whose manner of speaking is somewhat offputting due to the overabundance of large, flowery prose. One gets the impression she believes herself to be the most intelligent of the group, and she either ignores or is oblivious to the ways her behavior affects the others whenever she's around. Her helmet resembles a cow. Goes by the nickname 'Ula'. ![]() The Ninth Participant: Identity and personality unknown, as she never gave her name before her untimely death. Died at the start of the initial exploration from giving the wrong answer to attempt to leave. Had a helmet similar to Ancora's, but meant to resemble a panda. ![]() ME: An avatar that Ancora has pre-emptively set up to explain the rules to the group, as to avoid giving away any clues to the identity of the mastermind. Switches emotions on a dime from polite and helpful to cold and sadistic. Mix. fucked around with this message at 22:18 on Aug 19, 2021 |
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![]() BGM: Meditor …Where am I? ![]() Floating in a sea of nothing... Before, everything was dark. Now, I know that you're here. The thought is comforting. Please, don't go... not yet. I need you here. Right now. ...but it's useless, isn't it? I already know you'll kill me. BGM: Silence ![]() BGM: Medius ![]() ![]() The seat the girl was sitting on was uncomfortable. It was the least of her worries, however. Hunched over, with her eyes closed, it was the perfect moment for introspection. ![]() ![]() She remained immobile, as if she was afraid of what was soon to come. Afraid of the unknown, afraid of failure, afraid of being afraid... every possible thing to be afraid of, all at once. In the room, two other people were alongside her, immobile. They already had their masks on, unlike the other girl. One vaguely resembled a rabbit, and the other, a wolf. The one next to the girl was similar to a bear in theme. ![]() ![]() ![]() There's a lot of internal dialogue this time around, hence the second portrait- these are things not said aloud. ![]() ![]() BGM: Memini Meminisse ![]() ![]() ![]() ![]() ![]() BGM: Mens Metis ![]() One of the primary additions to this game that the original (and remake) did not have are puzzles such as this, which we will occasionally have to solve in order to progress. They're all functionally the same in that you have to arrange characters to form a solution, but the specifics are different for each one. (You can also toggle the option to auto-solve it after you've done so the first time, which is a nice addition as well). For this LP, I will be posting the solution images (and the explanation for the answer) behind spoiler text, so that you can take a crack at it yourself first if you so desire. For the first puzzle, the solution is as follows: ![]() This one is kind of self-explanatory- the solution is to literally make the word answer after the dot (with the leftover letters being in any order). It's basically the tutorial puzzle, you can't really expect it to be that tough ![]() ![]() BGM: Silence ![]() ![]() The text here slowly appears, scrolling up the screen with each line break. BGM: Meridianus ![]() ![]() One of the teens wore a helmet that loosely looked like a rabbit's head. It was a sharp contrast to the cheerleader outfit she was otherwise adorned with. Colorful and bright in aesthetics, one could only expect the girl wearing it to be just as cheerful and happy. Judging by what she was screaming, she was anything but cheerful or happy. ![]() The other student wore a canine helmet. His clothing was strange, as if he was wearing one of those skin-tight suits from animated series. ![]() Their bickering continued, uninterrupted. ![]() ![]() ![]() ![]() Unlike the more agitated rabbit girl, the wolf boy was still calm, studying his current surroundings without blowing anywhere the same fuss that she was. ![]() ![]() The wolf boy thought about it, and came up with an alternative. ![]() ![]() ![]() ![]() ![]() The boy's tone made it extremely clear he was really getting tired of her lack of manners, which ultimately made her give up her stance on the matter. ![]() ![]() The wolf boy thought about it for a moment. As the seconds passed, the girl grew increasingly agitated again. ![]() ![]() ![]() ![]() Not expecting him to double down like that, the bunny girl froze in surprise. Apparently, he'd managed to shut her up for a time. ![]() After that small outburst, he remained true to his earlier word, and shared his own information. ![]() ![]() ![]() ![]() As their tones settled down, the girl wearing the bear-themed helmet reached forward onto the desk, as if trying to stand up. BGM: Silence (The music cuts out abruptly here, as if it's been cut off) ![]() BGM: ME Mori ![]() ![]() ![]() From the moment that avatar spoke, time seemed to stand still. ![]() ![]() As that honeyed voice flowed forth, the pose on the screen changed, as if to indicate a different emotion. However, the tonality was unchanging, clashing with what was shown. ![]() BGM: Silence ![]() BGM: ME Mori The avatar's tone grew colder with those words, but it was back to normal as quickly as it had first changed. ![]() ![]() ![]() ![]() ![]() ![]() The chilling stare made its appearance once more, only to be replaced with her normal, kinder eyes afterwards. ![]() ![]() ![]() ![]() BGM: Membrana Following that crazy recording, the screen was replaced with the normal view of the classroom. ![]() ![]() Finally, one of them spoke up again, even though they weren't in any state of mind to fully register what the artificial lunatic had told them. ![]() ![]() ![]() ![]() ![]() ![]() The two of them patiently awaited an answer. ![]() ![]() ![]() ![]() ![]() A small sound came from the smaller girl, but the two others only stared at each other in confusion. Superbia eventually threw her hands in the air and decided to leave the two of them alone for a while. Despite the timer going down, things calmed a little after her departure. BGM: Medius ![]() He leaned towards her, as if waiting for her to answer. Another tiny sound came from the girl's helmet, which naturally distorted their voices thanks to the sound modulator inside each of them. ![]() ![]() ![]() Following that introduction... ![]() I mentioned it in the OP, but I'll re-cover it here; unlike the first game, the flowchart is a lot more tricky in the second game, to the point it's very easy to accidentally get yourself onto an ending you've already seen repeatedly if you don't know what you're doing. (After we get our first ending, I'll show it off and explain more about what the parameters are for the branches). As such, I'm not going to be taking votes this time around, unfortunately, to ensure we can get every ending without any delays or wasted time. For this first choice, since we've just introdced ourselves to Invidia, we should probably go check on Superbia and introduce ourselves. ![]() Invidia stepped aside, understanding she wanted to introduce herself to their rabid companion. ![]() ![]() Doing good on her word, Superbia reached for the handle, and... ![]() Despite the lack of facial features, it was easy to see she was getting worked up again. Unable to resist, Invidia chimed in from the sidelines. ![]() ![]() Superbia tried to twist the handle in vain. It wasn't going to work. ![]() ![]() Ancora agreed with Invidia. ![]() ![]() Invidia set off to explore the room and see what he could find. Before Superbia could join him, Ancora stopped her for a moment. ![]() ![]() ![]() Making fun of Ancora, Superbia acted as if she was telling her to talk to the hand. ![]() ![]() Not bothering to wait for an answer, Superbia left Ancora alone. The timer in their helmets read 27 minutes remaining. ![]() ![]() ![]() ![]() BGM: Mendosus ![]() So yeah, it's basically the same as the Active Search system that was implemented in the remake of the first game, but with the rooms actually being designed from the ground up with this kind of exploration in mind this time. There's no map in this game, however, but instead we have an actual inventory now, so I think that's a fair trade. ![]() For this investigation, I'm going to start by looking at the door on the right. ![]() ![]() ![]() ![]() ![]() A lot of things in this game let you examine them twice, so I'll be including that whenever the second examination is worth mentioning. For example, if we examine the door a second time... ![]() ![]() ![]() ![]() ![]() The coin was added to their inventory at the back of the room. ![]() You can check the inventory at any point during one of these exploration segments, and there's even the ability to combine objects together. Each item has its own description, mostly to remind you of where you found it. I'll only show or mention any descriptions that have something new or interesting attached, such as the other object already in our inventory, which is described as follows: ![]() Neato. ![]() ![]() ![]() The shorter one crossed her arms in slight annoyance, while Superbia grabbed the object to fish it out of the lamp, standing on her tiptoes to reach it. ![]() Due to the scalding temperature of the object from being so close to the light bulb, Superbia dropped it to the ground. Ancora reached for it before deciding against it. ![]() ![]() Superbia competitively stepped onto the object. ![]() ![]() ![]() ![]() ![]() The rabbit-themed girl walked off the object to go yell some obscenities at Invidia. In the meantime, Ancora grabbed the cylinder and took it over to the shelves in the back. The cabinet next to the lamp is completely empty, even upon a second viewing. The trash can next to that, however... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ancora watched from the sidelines. ![]() Similar to the cabinet, the chalkboard is a complete dead-end; not even any kind of interesting conversation. The bookshelf, however... ![]() ![]() ![]() ![]() The rabbit-themed girl reached for one of the books. Then she pulled and... the entire row came out with her grip. ![]() ![]() ![]() ![]() ![]() If we re-examine the bookshelf, Ancora has some thoughts: ![]() How about the projector? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Invidia crouched, peeking under the lockers and spying an empty area. Reaching into it, he eventually pulled out an item. ![]() ![]() ![]() ![]() Invidia made sure the key was kept safe on the box shelves in the back of the room. Before we check out the other side of the room, let's talk to our companions first, starting with Superbia. ![]() ![]() The mid-investigation conversations have been cleaned up a bit this time, in that you actually get to pick the topic of conversation sometimes! -About ME... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That fact did make Superbia look slightly upset, for all that Ancora could see of her. ![]() ![]() BGM: Silence ![]() Time stood still as she admitted it. Ancora wasn't sure what she should feel about it. BGM: Mendosus ![]() ![]() ![]() Asking if they have any ideas is essentially for if you're stuck on a room and need a hint to continue, but there's usually nothing noteworthy included when you ask- just a 'hey what should I do' 'have you looked at X?' type back and forth. Therefore... ![]() ![]() Next, Invidia. ![]() -About ME... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Alright, let's check out the other view of the room now. ![]() Some of the stuff, like the cabinet or the bookshelf, are the same regardless of which angle you examine them from. That strange crate on the ground, however, is new... ![]() ![]() ![]() ![]() ![]() Invidia reached around it, grabbing onto the sides to attempt to lift it. He gave up after a few seconds, already panting from the effort. ![]() ![]() ![]() ![]() Invidia shrugged, not wanting to get into a fight over it or anything. ![]() ![]() Next up, the painting. ![]() ![]() ![]() Superbia dragged her hand along the surface of the painting before removing it just as quickly when a circular piece broke into her fingers. ![]() ![]() Invidia sighed in disbelief. ![]() ![]() ![]() Superbia shrugged with disgust, flinging the circle over to the shelves. It landed in one of them, thankfully on one of its flat ends. The student's desk in the middle has nothing of note, but the teacher's desk, on the other hand... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Invidia held onto the objects. Ancora didn't care to grab the key back, but Invidia took it anyway. ![]() ![]() ![]() ![]() ![]() ![]() Invidia brought the newspaper clipping with the rest of their stuff in the back of the room. We can investigate the desk one more time, but... ![]() ![]() ![]() ![]() ![]() ![]() She inserted the key in the locker to open the first compartment... but it was empty. ![]() ![]() Ancora went ahead and attempted to unlock the other drawers, which found a moderate amount of success. In one of them, she found a rectangular prism. All the others were empty. ![]() ![]() ![]() ![]() And with that, we have everything we can find in this room! Time to solve the puzzle. ![]() First things first, we “combine” the circle from the painting with the round prism. By making clever use of the large circular object in the slot of the prism, the group slid its cap right off. Inside was a smaller cylinder... and a printed picture. ![]() ![]() ![]() ![]() The circle from the painting can also be used to open the triangular prism. ![]() Inside was a smaller triangular prism... and a piece of paper. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The square and hexagonal prisms have a narrow slot, so the circle from the painting won't work- instead, we have to use the coin from the door. Starting with the square prism... Using the small coin, the group managed to pry the rectangular prism open. Inside was a small cube... and a newspaper clipping. ![]() ![]() ![]() And lastly, the coin and the hexagonal prism. ![]() Inside was a smaller hexagonal prism... and a piece of paper. ![]() ![]() ![]() ![]() ![]() And with that, we have all four shapes opened! In turn, we also now can interact with the painting again... ![]() ![]() ![]() The rabbit girl snatched all of the shapes out of Invidia's hands to push them in each indentation one by one. When all four were open, the painting opened slightly, revealing a largely empty compartment. ![]() ![]() ![]() There was also a sheet of paper. ![]() ![]() ![]() ![]() ![]() ![]() Their attempts to unlock the door didn't work. The key did not actually fit in the lock at all. It was far too big. ![]() ![]() There's now a nice, handy-dandy 'get the gently caress out of here' button when we return to the first view of the room, since we've found basically everything we need to escape- this is just in case you forgot to look at something and want to get the flavor text, I guess. In any case... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The girl stepped forward, towards the door, inhaling deeply as if preparing herself to speak it out. The two others stopped all talking and listened. ![]() ![]() They let you re-examine the inventory if you need to remind yourself about something, which is a nice detail. ![]() ![]() ![]() As soon as the words left her mouth, a click came from the door. The three of them looked at each other. ![]() ![]() ![]() ![]() ![]() Remembering what had been told to them, Invidia grabbed the old key, and walked out of the room after motioning towards the shelves at Ancora. Doing good at Invidia's motion, Ancora remained inside for only another moment in order to nab the strange keycards from the shelves. ![]() Since remaining here was useless and dangerous, the girl followed the others. As each of them left the room, their timers turned off, one by one. Mix. fucked around with this message at 19:54 on Sep 26, 2021 |
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Well this looks interesting. I don't think I've ever seen one where you're playing as the mastermind before.
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Yeah, that's a interesting angle for this. Well, okay, you technically play as the mastermind in VLR, but you don't know it, and the MC doesn't know it until late in the game. The names on that paper (and for at least 3 of the characters we've met) are all Latin (except Pandora, which is Greek). 7 of them are words for the 7 deadly sins: Tristitia = sloth, Invidia = envy, Ira = wrath, Superbia = pride, Gula = gluttony, Luxuria = lust, and Avaritia = avarice/greed. Ancora just means "anchor".
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Yeah this looks like it could be really good. Already the protagonist is way better than Simon. The avatar looks a lot like E and Ancora/Pandora in the “Deduction” image looks a lot like the twins from the last game. Timeline wise, I don’t think it fits with any of the endings though.
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Oh I like this setup.
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This does feel more tightly plotted so far. Hopefully it sticks the landing.
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I'll probably keep my commentary to a minimum because I have seen most of this game played, but I will say (like I said in the previous thread) that there were, to me, a lot of improvements - and a couple of really bad sticking points.
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Playing as the mastermind is a neat concept to start. Also, it's too early to make any firm judgments on characterization, but I found the back and forth bickering between Superbia and Invidia kind of funny.
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Oh yeah, this is already way cooler than Head AS Code.
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Junpei posted:The names on that paper (and for at least 3 of the characters we've met) are all Latin (except Pandora, which is Greek). 7 of them are words for the 7 deadly sins: Tristitia = sloth, Invidia = envy, Ira = wrath, Superbia = pride, Gula = gluttony, Luxuria = lust, and Avaritia = avarice/greed. Apparently 'Ancora' can also mean "hope", which would fit with the Pandora myth. Given that this is the mastermind naming herself that, either the other characters were utterly horrible in ways we have yet to learn, or our mastermind is delusional in addition to homicidal.
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Yeah playing as the mastermind seems cool, though I have a feeling that she's not REALLY the mastermind or something like that. I am fully expecting some twist that shows the death game was hijacked. We'll see though!
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The true ending is the one where we die and everyone else gets to live. That's my prediction.
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![]() BGM: Meridianus ![]() There were three other people nearby, all of them watching the new arrivals. All of them wearing the same kind of high-tech helmet the first group had. Before Ancora could talk to them, Superbia interjected herself. ![]() ![]() ![]() He remained pensive for a moment, until Superbia decided to leave them and head to the group of “losers”, as she'd called them. ![]() He offered a shrug at Ancora, before vanishing off to join the group. After a brief moment of hesitation, Ancora joined them to promptly introduce herself, unwilling to fall behind. ![]() Now that Ancora was walking towards them, she could observe the group a little more closely: two boys and one girl, apparently. Though, that third one was more a “woman” than a “girl”. ![]() ![]() ![]() The situation had come to a standstill between the two teams of three. All of them looked upon each other as if judging each other's potential threat level. The entire scenario was playing out similarly to a pack of predators sniffing out who would be the first to go, regardless if their given animal was a carnivor, herbivore, or omnivore. ![]() As Ancora contemplated her options, Invidia and Superbia moved forward. Deciding to not fall behind, the girl did much of the same. Within the next moment... ![]() Let's talk to Tristitia, the donkey-helmeted guy, for this first time. Superbia had already been in the process of introducing herself to Tristitia, when Ancora joined the group. ![]() ![]() ![]() Ira snickered a little from the side, yet none of this was flustering Tristitia. ![]() ![]() ![]() ![]() ![]() ![]() Tristitia slapped the back of his hand into the air, as if sending her away. Outraged, Superbia didn't need to be told twice to vacate his area. ![]() ![]() ![]() ![]() The lumbering boy went to fetch the others still talking together. Between Ira and Tristitia, it was a complete contrast. Not just physically but mentally, too. ![]() After everyone introduced themselves to each other, they all took a few moments to sort everything out. ![]() ![]() It wasn't cleare if Avaritia even acknowledged what Tristitia had said. She remained silent out of concern, annoyance, anger, or simply because she was speechless at the fact he felt the need to add some kind of apology. ![]() ![]() It didn't look like her confidence was radiating strongly enough to make Tristitia back off. ![]() ![]() ![]() ![]() ![]() ![]() Avaritia took her distance to cool off before some kind of fight broke out. Maybe she simply couldn't stand the rabbit, but Ancora couldn't tell. ![]() ![]() ![]() ![]() ![]() ![]() BGM: Silence As if fate had been waiting for the subject to be brought up, the final door opened, and out of the room bolted two figures. BGM: Membrana ![]() They left the room in a hurry, and as soon as they were out, Luxuria rolled up into a ball and Gula held the wall next to the closed door as support. ![]() ![]() BGM: Silence As she spoke, a small click came from the door to signal the fact it locked again, and in the same moment, everyone's vision turned black. BGM: ME Mori ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BGM: Meridianus ![]() ![]() Avaritia stepped forward, pointing at the two girls who escaped last. ![]() ![]() ![]() ![]() ![]() ![]() Luxuria pushed her back to a wall and slid down to the ground, holding her legs in a fetal position. An awkward silence lingered on the group, only interrupted by her sniffling a tad. At that moment, Gula cleared her throat. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Following that, the introductions began anew. This time, it included the pair who had just come out. Ancora didn't feel like talking to either of them, since her mind was entirely on the puzzle they had to solve... or that she had to solve, really. ![]() The blond girl hesitated for a few seconds, but she ultimately decided to not bother with the puzzle for now. Meeting with the two newcomers would allow her to learn important information about them. Having made up her mind... ![]() Anyway, let's get it over with and talk to Gula here. ![]() Gula was hanging out a bit further away from the others. Upon seeing the girl approach her, she faced Ancora, and began talking without hesitation. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gula snickered off a laugh that had nothing fancy to it. ![]() Superbia happened to hear her, and she approached the duo while holding her hip in a condescending way. ![]() ![]() ![]() ![]() Superbia flipped the bird without hesitation. ![]() ![]() ![]() ![]() ![]() The group of three dispersed following those words, leaving Ancora alone to her thoughts. ![]() ![]() ![]() Ancora was already no longer listening to them. Instead, she stood in front of the puzzle, having decided to solve that while they were talking about nicknames. There was a sense of urgency nobody else was acknowledging. ![]() BGM: Metis ![]() ![]() ![]() ![]() BGM: Mens Metis ![]() Oh boy, another one of these! ![]() ![]() The solution is to spell the word 'ME' repeatedly around the border of the puzzle, imprisoning the rest of the letters within. ![]() BGM: Meridianus As the puzzle was solved, a small click was heard from the double doors. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As was second nature to her, Superbia flipped the bird. ![]() ![]() ![]() Ira's fist closed tighter. Superbia wasn't making any friends so far. ![]() ![]() ![]() ![]() ![]() With the doors unlocked, the group could enter the Crossroads. ![]() There were two staircases going higher up into the middle of the Crossroads. From afar, the eight of them could see there was a large, black wall in place there, but not much else. Everything else was normal; benches were scattered around, the structure was normal... Except for the metal plates covering large parts of broken walls and ceilings, as well as the debris laying around, everything was normal. A loud clank echoed from behind. Superbia fell down onto her rear end, screaming some profanities. ![]() ![]() Looking around, Ancora noticed Luxuria wasn't staring at the happenings, but at her instead. Not too far off, Invidia had his arms crossed, deep in thought. Presented with those options... ![]() And another option already. There's a lot of these in the initial section, and they're all really important, for reasons we'll go over once we've hit the first ending. Since they're already looking at us, we're going to talk with Luxuria. The others uneasily stared at the event, unwilling to lend a hand. Ancora was in much of the same boat, and so was Luxuria right next to her. ![]() ![]() ![]() ![]() ![]() ![]() ![]() She thought about it for a few moments. Ancora was also thinking about it; a panda helmet? They were all gray, so there was no way to differentiate them. ![]() ![]() ![]() By this point, Superbia had recovered and joined them all. Interrupted in their talk, Ancora and Luxuria moved alongside the group again. Once Superbia had rejoined the group, the helmets shut down. By now, everyone was getting used to this: it meant ME was going to talk to them again.
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Man, for a guy named after wrath and with a lion mask, Ira is shockingly shy and wimpy. And Bia is really living up to the word 'pride'.
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Junpei posted:Man, for a guy named after wrath and with a lion mask, Ira is shockingly shy and wimpy. Would you say he's....cowardly? ![]() I don't understand why Gula becomes Ula. It seems like one of those nicknames that makes more sense in Japanese and that got translated literally...but this was written in English.
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Ugh, Gula, and ughhhhh people being weird about Gula's appearance
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Not knowing Latin pronounciation. (As currently used) I read both Gula and Ula as a long u sound. Soo Goo-la, and Oo-la. But dialects are weird. Strange to change a one-syllable name, but for someone as in love with obscure words as Gula perhaps she knows the meaning and would rather avoid it. Some of the animal/vice theming feels a little off but even odds it'll come up diagetically. Kind of surprised no-one went "Are you sure your names aren't the other way around?" to Gula and Lux. Outfit attitudes and fat-shaming. Ugh. Not going to say it's not how lovely school kids would act, but also not adding anything to the story, pretty sure.
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I can’t tell what Luxuria’s helmet is supposed to be. All I’m saying is they better not be a surprise returning character…
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I had the stray thought that Superbia might be the real Jasmine because of the pink hair. Having the mastermind be the protagonist is novel, look forward to seeing how it works out.
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AweStriker posted:I can’t tell what Luxuria’s helmet is supposed to be. Lux's helmet is meant to be a snake.
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Ah, I was going to say Koala, but the fangs nixed that. The toothwork on the masks feels kind of subtle, but maybe just because my eyes are old so only noticed things like the rabbit teeth on a third or so look.
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I thought it was an elephant. It's got the big ears on either side and the fangs kinda look like tusks if you squint.
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![]() BGM: ME Mori ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BGM: Metis ![]() ![]() ![]() ![]() ![]() ![]() Tristitia paused as though he'd just interrupted himself saying something. ![]() ![]() BGM: Memini Meminisse The mood turned even colder as Invidia explained his thought. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All of them looked at each other in turns. The mood lifted a little. ![]() ![]() ![]() ![]() ![]() Luxuria and Gula looked at each other. The mood fell again, a longer silence installing itself among them all. The primary reason was simple: they once again didn't know who they could trust. ![]() Invidia lifted a finger to call on silence again. However, Gula disregarded it and walked nearer to him. Her bust and attire were definitely intimidating him. ![]() ![]() ![]() ![]() ![]() Everyone seemed to be on board with that idea. Ancora felt a shiver run down her spine. ![]() BGM: Meridianus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The rabbit and the lion left together for another corner of the Crossroads. The horse and the pig left together as well. Ancora was about to leave, too, when Invidia grabbed her by the wrist. ![]() ![]() ![]() After that, Invidia let go of Ancora, and the girl set off. She didn't go too far, still wondering about the possibilities presented to her, stopping to think about them. ![]() ![]() ![]() ![]() ![]() Finding herself an empty and quiet corner, Ancora sat down to rest a little. She was nervous; given what she was going through, it was no wonder. ![]() ![]() ![]() ![]() I'm interested in one of the two we haven't really had any interactions with yet, so I'm going to hack Ira here. ![]() BGM: Mens Metis ![]() The puzzle is different depending on who you choose to hack, so you only get this one when you decide to hack Ira here. As for the solution... ![]() When it says 'eve', it means both spelling-wise and phonetic-wise. Never has 'eve' spelled out in it, and leave has 'eve' sounded out in it. ![]() ![]() We get the same code scroll here as we did at the very start of the game, to show we're connecting to a different headset. BGM: Metis ![]() Ira and Superbia were together, as expected. It was clear from the tone of the rabbit girl's voice that their current subject was meant to be a secret from the others. ![]() ![]() ![]() While Ira was talking, he was looking around, as if he was searching for something. On the other hand, Superbia didn't lift a single finger, content to give a minimum of effort. ![]() Ira stopped what he was doing to look at her. She cackled slightly. ![]() ![]() ![]() ![]() Superbia mimicked pinching her nose at that suggestion. ![]() Ira shrugged and slid the ME-card in his pocket. The two of them kept looking for more in complete silence. ![]() After wandering around a while, the duo stopped in front of a bench. ![]() ![]() ![]() ![]() ![]() Another silence came around, until Superbia broke it, stopping in her tracks near another bench. ![]() ![]() ![]() ![]() ![]() ![]() Under one of the benches was a small keycard, much like the ones that came from their respective rooms. Superbia pocketed it. ![]() ![]() ![]() ![]() ![]() She pointed at Invidia as he came out from within the girl's bathroom on the other side of the Crossroads. Ira shrugged at that. ![]() ![]() ![]() ![]() ![]() She closed her hands in fists, though despite her stance it was clear to imagine that she felt more powerless than anything else. ![]() He punched in his other hand while they walked off. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Superbia changed the subject following his sting. ![]() ![]() ![]() ![]() All of a sudden, frequencies switched, interrupting the feed which cut and restored to Ancora's helmet.
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I wonder how our protagonist was planning to get away with calling herself Ancora to the rest of the group if the 9th person had lived, because she (the 9th person) wouldn’t be Pandora but the real Ancora, right? Unless this person would’ve had a name not on the list to be the token suspicious person or was given convenient super amnesia?
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There is absolutely no way that these people were just casually wearing animal-themed clothing across the board, so if Ancona didn't mess with their clothes, that means someone else is messing with things too.
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Mecca-Benghazi posted:I wonder how our protagonist was planning to get away with calling herself Ancora to the rest of the group if the 9th person had lived, because she (the 9th person) wouldn’t be Pandora but the real Ancora, right? Unless this person would’ve had a name not on the list to be the token suspicious person or was given convenient super amnesia? The fact that the ninth person was wearing the same mask as Pandora supports the idea that that was the real Ancora whose identity Pandora is stealing, but the whole thing seems unnecessarily risky, and if Pandora had engineered it so the ninth person would die immediately, you'd think her reaction to hearing about it would be "haha, just as planned" instead of "oh, so that's what happened." And why have identical masks in the first place - doesn't that just call attention to Pandora since there are no other duplicates? Someone definitely is interfering with the plan - presumably the traitor Pandora's been talking about? - but it doesn't seem like Pandora was surprised to hear about the ninth person also having a bear mask, whereas she's had a couple other moments of "wait, that wasn't part of the plan" already. malkav11 posted:There is absolutely no way that these people were just casually wearing animal-themed clothing across the board, so if Ancona didn't mess with their clothes, that means someone else is messing with things too. Could just be a visual design decision that we're not supposed to think that hard about? But then, Gula insisting that this isn't something she'd wear does raise the possibility that someone dressed them up.
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Really putting the "Bia" in "biatch", isn't she.
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![]() BGM: Metis An hour and twenty minutes had passed since the beginning of the game. ![]() Ancora climbed up the stairs. She felt a presence behind her; upon looking back, she saw Invidia following her. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All eight participants stood in a circle around the black cylinder, waiting for something to happen. When it was clear nothing would automatically trigger, they got impatient and searched the surface. ![]() ![]() Every time I type out Gula's dialogue my brain auto-fills it with ![]() ![]() ![]() ![]() Despite their faces not being visible at the moment, it was clear Gula and Superbia were glaring at each other, until both miraculously saw reason and dropped it. ![]() ![]() ![]() ![]() All of them agreed and mechanically, their hands all pushed their ME-card into the corresponding slot on each console. After a brief moment... nothing happened. ![]() ![]() ![]() ![]() ![]() Superbia reached into her shirt and pulled out another ME-card from seemingly nowhere. All the others stared at her accusingly, despite the masks covering all of their faces. None of them said anything, prompting her to indignantly huff back at them. ![]() She went to the leftover console which was labeled Panda to insert the ME-card into it. Once that was done, she waited a little, before walking back to the console named Rabbit. All of a sudden, right when she took her spot back, ME reappeared to all of them. BGM: ME Mori ![]() ![]() ![]() ![]() ![]() ![]() BGM: Membrana ![]() ![]() ![]() ![]() Almost simultaneously, all the students and the teacher pushed the front of their helmets against the symbol on the end of the shotguns, slotting them into the indentations and locking themselves in place. BGM: Mercedis Mellitus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ancora had to think fast. She hated stressful situations, but she had no choice now. So far, it looked like everyone except Invidia and Tristitia were going to vote for her. She needed to tip the balance, to convince at least two of the others to vote for someone else. Was there anything she could say in her defense while putting the blame onto someone else? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The more Ancora wanted to argue and pin it onto someone else, the more she realized that she really didn't have much put together at all. As the minutes passed, everyone spoke out of turn, growing into a cacophony of arguments, until finally, Ancora just had to say something. ![]() Everyone finally saw reason, and paused while Ancora quickly put her thoughts together. They wouldn't wait very long, given that the timer was running out shortly. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BGM: Mestitior ![]() ![]() ![]() BGM: Silence ![]() ![]()
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![]() BGM: Menu (This is the main menu “music”) ![]() Before I go over what actually influences what ending you get, I'm first gonna go over the game's save file system, as it's somewhat unique as well: ![]() Specifically, once you've gotten an ending- no matter which one you get- that save “file” is locked in permanently- you can go back and revisit any scenes you've already seen on that particular path, but you can't change any of your decisions at all. You have to either start a fresh file or delete the one you just finished to be able to start again and make different decisions. And speaking of the flowchart, here's what the one we just did looks like: ![]() Yeah. We didn't get very far. We can zoom out and get a better view of what the initial flowchart looks like... ![]() ...but it really doesn't tell us anything. You can also see there are more locks this time around, but they function a little differently this time. You'll see what I mean later. You can also click on specific nodes and look at the choices you made for that particular node, such as the following- here's the node for when we first “wake up” in the classroom with Invidia and Superbia: ![]() We chose to talk to Superbia first, which locked out the choice to talk to Invidia. Like I said before, even if we were to hit 'GO' and revisit the scene, it'd automatically make that choice again for us. This node's locked in the moment you make the choice. But you must be wondering, what exactly in our choices led us down a path where we all died immediately? Or, if you're particularly eagle-eyed, you may have already noticed the TRUST button on the UI and wondered 'huh, what's that?' TRUST is what led us to ruin here, because if we look at what our TRUST menu was showing at the end there, you'd see the following: ![]() You see, the decisions in this game aren't as simple as 'picking X over Y', but rather, how your choices link to the other participants of the game- the obvious ones, like 'talking to this person leads to them thinking more positively of us', and the less obvious ones, like 'taking this course of action over another makes that person like us more, since they agree with us'. Who we hack (when we get the chance to) also contributes to TRUST! What pushes us onto different branches/paths is not a binary choice but rather, having met (or avoided) certain TRUST thresholds. And that's where the problem is- because you, as a new player, are not going to be told at any point what these thresholds actually are. ![]() The ending we just got is, essentially, because we weren't leaning in any direction at all- we were so spread thin that we really didn't leave any kind of impression on anyone (nor did we find enough evidence that we could capitalize on). In turn, nobody really gave a poo poo when Superbia decided to paint a target on us, causing the argument to essentially devolve into ad hominems when Ancora found herself without any real good means for defending herself- which, well, ran out the clock because nobody else could get a word in edge-wise. Sure, Invidia defended us, but that's moreso because he had no reason to doubt us, and therefore defended us moreso out of principle- same for Tristitia, who basically only defended us because there was no actual logic or clear reasoning for Superbia's accusations. The specific thresholds for getting onto different branches are startlingly precise (especially when you have seven other people who could or could not be relevant), and thus it is very... very easy to get stuck in a loop where everyone keeps eating a shotgun blast because you didn't get the right TRUST threshold to shift what path you're headed down, and that in turn also means that this game would be annoyingly hard to do choice votes for, since a single choice can push someone's TRUST over a threshold and oops we're seeing the same ending a second time. ![]() That said, there are a lot of tools the flowchart DOES have that make it manageable. So with that, I'm moving us to the next save file in the list, and going back to the flowchart... ![]() As you can see, even though we're on a new save file, the game's retained all of the scenes I've already been through, as well as the ending I just unlocked. You can reference endings and branch pathways you've already seen. Additionally, as you can see, some of the nodes have a red exclamation point over it. This means that there's a choice in that node that has not been made yet. ![]() If we go back to the same node as earlier, we can see the choice is open here- but we can only choose Superbia because that's the only option we've seen so far. If we so desired, we could enter the segment and choose to keep speaking with Invidia. If we did that, we would accomplish several things: For starters, we would gain TRUST for Invidia for the rest of that save file/route. No takebacks. Make a new save file or delete this one if you want to reset it to zero. Furthermore, the exclamation mark would go away, because the choice would be locked in at that point for that save file/route. However, there is one final difference, and this is an important one. The next time we came to this node on a new save file, both options would be open, and that means we no longer even have to go into the segment itself to make the choice. The creator coded the flowchart so that you can actually toggle choices FROM THE FLOWCHART, and therefore completely bypass any of the fuss or holding down skip or any of that jazz. You just have to have already seen the scene at some point while playing the VN normally. This also means that unlike Zero Escape, we won't be jumping around to different points on the flowchart- you always have to start from the beginning and lock in each choice along the path. Because each ending requires you to meet certain TRUST thresholds (which means every single choice matters from start to finish) this is a godsend after you've gotten a few endings. It also shows you how the TRUST scores will change as you toggle choices, and you can set multiple choices up to balance the TRUST before you lock anything in- it only locks in when you've entered ANY segment on the flowchart. The flowchart will also automatically start blacking out any branches that would become inaccessible based on the TRUST values, so you can start to figure out what does/doesn't allow you to down certain paths once you've seen enough of the segments to do everything from the flowchart, but that's...still a lot of fiddly poo poo to put up with. Understandably, a lot of people bounced off the flowchart when this game first launched, mostly because the tutorial didn't really explain poo poo, but also because people were expecting it to be the same as Head AS Code/Zero Escape's flowcharts. I think it's a really cool idea from a conceptual standpoint, and it definitely has enough baked in QoL stuff to make up for how obtuse it is, but it's soooo goddamn finicky that the creator had to clean its UI up and make the tutorial fleshed out because of how consistent the complaints were. ![]() After we've seen everything these first few decisions hold, I'll be skipping them and instead start out each new route stating which decisions we've made “offscreen” (there won't be many Extra segments this time, since most of the conversations are woven into the main choices/branches and we'll hit most of them just from the different TRUST balances we have to do. ![]() Next time, we're gonna start over and see if we can get a better outcome for that first voting session! Mix. fucked around with this message at 04:31 on Aug 24, 2021 |
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I'm a bit sad that Pandora wasn't voted out immediately. There's something just hilarious about that to me-imagine designing this overcomplicated mess of a death game and doing all this preparation just to get yeeted in the first round.
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Huh. The decision chart is an interesting idea, but yeah, I can see where that might be difficult to LP. I'll note that the TRUST meter includes the ??? person who died almost instantaneously. It's possible it's just a red herring, but given that even mastermind Ancora seemed to be caught off-guard by the death, it seems likely there's a path where we do get to meet ???. Possibly because we can do something in the first room that changes the off-screen death or possibly because there's secretly some extra nodes before our initial start that haven't yet shown up which will allow us to swap who dies in that group.
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![]() Okay, so that didn't go so well. We know what we did wrong, though- spread ourselves too thin, and not learn anything of note we can use to defend ourselves. We've got a fresh save though, and maybe if who and when we talk to people gets shaken up, things'll go better! As every playthrough starts from the same entry point, we're gonna be skipping the stuff we've already seen and don't need to re-experience. Ancora “wakes up” in the classroom (after activating her helmet manually), and, after speaking to the others, is given the choice of who to talk to.This time, we're going to keep talking with Invidia instead... BGM: Medius ![]() ![]() Following that introduction... ![]() ![]() Invidia crossed his arms pensively, trying to make sense of the situation a little. ![]() ![]() While they spoke, Superbia had tried to open the door. Despite the lack of facial features, it was easy to see she was getting worked up again. The boy held his hands up, calmly shrugging. ![]() ![]() Superbia tried to twist the handle in vain. It wasn't going to work. ![]() ![]() Ancora agreed with Invidia. ![]() ![]() Both of them set off to explore the room, and see what they could find. Shortly after, Superbia joined them, having given up on the door. The timer in their helmets read 27 minutes remaining. And then from here it just segues into exploring the classroom. This scene is pretty much identical to the one we got in the first save, but because we stayed to talk to Invidia instead of going to talk to Superbia his TRUST went up instead. Obviously there's not gonna be much variation here since this is the literal starting point, but later on the choices diverge a lot more. After solving the classroom and leaving, they meet three other participants- Ira, Tristitia, and Avaritia. This time, we're going to talk to Avaritia... BGM: Meridianus The situation had come to a standstill between the two teams of three. All of them looked upon each other as if judging each other's potential threat level. The entire scenario was playing out similarly to a pack of predators sniffing out who would be the first to go, regardless if their given animal was a carnivor, herbivore, or omnivore. ![]() As Ancora contemplated her options, Invidia and Superbia moved forward. Deciding to not fall behind, the girl did much of the same. Within the next moment... ![]() She joined Invidia who was examining Avaritia, who reciprocated the stare. The air was a little tense, as though the older woman was utterly annoyed with him. ![]() ![]() ![]() The woman stayed silent for a while, looking slightly ticked off. Ancora watched the exchange for a moment, comparing it to the others meeting Superbia not too far away- the rabbit was getting absurdly angry. ![]() ![]() ![]() Invidia backed off, raising both of his hands defensively. ![]() ![]() ![]() ![]() ![]() ![]() Invidia looked like he'd received a gut punch from mere words alone. Dealing with this woman clearly wasn't going to be easy... Ancora couldn't see her face, but she definitely looked permanently annoyed. Invidia walks away here without another word. ![]() ![]() She reached behind herself to mess with her hair a little, making it look even messier than before. ![]() ![]() ![]() From here, the six group up again and discuss their predicament, as well as wondering on the status of the last three participants- just for Gula and Luxuria to exit, alone. After another video message from ME, the two explain the third person with them died before they could get her name. The group begins introductions once more, and while Ancora thinks they should handle the puzzle first, she ultimately decides to talk to one of the new arrivals. This time, we're going to go talk to Luxuria and introduce ourselves. Following that, the introductions began anew. This time, it included the pair who had just come out. Ancora didn't feel like talking to either of them, since her mind was entirely on the puzzle they had to solve... or that she had to solve, really. ![]() The blond girl hesitated for a few seconds, but she ultimately decided to not bother with the puzzle for now. Meeting with the two newcomers would allow her to learn important information about them. Having made up her mind... ![]() Tristitia was already in the process of talking to Luxuria when Ancora waved, prompting her to join them instead. ![]() ![]() ![]() The smaller girl nodded, excited to meet Ancora. ![]() ![]() ![]() ![]() ![]() Invidia happened to come by at that moment. ![]() ![]() ![]() ![]() ![]() Luxuria just kinda peaces out here without a word. ![]() ![]() It took them a few moments to realize Luxuria had slipped away during their little talk about siblings. She had joined others to introduce herself to them, too. ![]() ![]() He walked back to the group, leaving Ancora alone with her thoughts. Afterwards, she solves the puzzle attached to the hallway exit, which allows the group to enter the Crossroads. In the process, Superbia hits her head and falls over, and we're given the option of whether to check on her or talk to someone standing nearby. This time, we're gonna talk to Invidia again, see how he's feeling ![]() A loud clank echoed from behind. Superbia fell down onto her rear end, screaming some profanities. ![]() ![]() Looking around, Ancora noticed Luxuria wasn't staring at the happenings, but at her instead. Not too far off, Invidia had his arms crossed, deep in thought. Presented with those options... ![]() He stopped her with a hand. Before she could even say a word, he spoke to her. ![]() He leaned against a nearby wall, shrugging while explaining his reasoning. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ancora couldn't even place a word the whole time. Giving up on having a discussion while the others were on the move again, the two of them went to catch up with them. From here, ME returns with another message explaining that the group will need nine keycards to be able to initiate the first round of voting- and that if they don't, they all will die once the hour is up. The group splits up to look for a few remaining keycards, giving Ancora the chance to find a quiet corner and hack into someone's helmet. She can only hack helmets whose frequencies match her own (as they change frequencies semi-regularly); this time, we're going to be hacking Avaritia. ![]() ![]() ![]() BGM: Mens Metis ![]() ![]() ![]() This puzzle has two steps- you first need to figure out how to sort the numbers into different groups (they share the second number), and then from there figure out how to sort the numbers within that group (numerically). Thus, the solution. ![]() BGM: Medius ![]() Avaritia and Tristitia were together, as expected. They were talking about the ME-cards their group had found. Tristitia got one of them; by deductive process, Ira had the other. ![]() ![]() ![]() ![]() The two of them were near the middle of the area, next to a giant black cylinder from floor to ceiling. Tristitia and Avaritia examined the material closely, with the boy also pushing against it with his hands. ![]() ![]() ![]() Avaritia averted her gaze, turning her head to the side as if she didn't want to answer this. ![]() ![]() Tristitia smoothly deflected the topic to another one. ![]() ![]() ![]() She still wasn't happy with the current one. Ever since her introduction, it was clear she didn't like being reminded of her more advanced age. ![]() ![]() ![]() ![]() The horse-themed guy brushed the back of his head with his hand, not knowing how to tackle the question. ![]() ![]() ![]() ![]() ![]() ![]() Tristitia stared at her in surprise due to the sharp change in topic. ![]() ![]() ![]() ![]() ![]() ![]() ![]() BGM: Memini Meminisse ![]() ![]() ![]() ![]() ![]() ![]() The two of them left the middle cylinder. Instead, Avaritia looked at the debris scattered around the middle area of the Crossroads. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() BGM: Medius ![]() Avaritia reached into a small hole in the debris to drag out a ME-card. She said something, but the signal grew weaker right at that moment. All of a sudden, frequencies switched, interrupting the feed which cut and restored to Ancora's helmet. ![]()
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Invidia seems pretty cool and nice, it would suck if he was the traitor we had to kill.
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Junpei posted:Invidia seems pretty cool and nice, it would suck if he was the traitor we had to kill. He's probably hiding the worst crime of all, that's how these things play out.
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![]() Last update, we laid the groundwork for a different outcome to the first Voting Process, let's see how it paid off! ![]() The lead-in is the same; everyone puts cards into all nine terminals, and while receiving another video of ME, the cylinder retracts into the floor to reveal a shotgun pointed at each participant's station. They all attach their helmets to their stations, and Bia proposes they vote Ancora, as she believes Ancora is the mastermind. (And, well, I mean. She is ![]() BGM: Mercedis Mellitus ![]() ![]() ![]() Ancora took a deep breath. There wasn't much time to say everything she wanted to say, and any wrong step could spell her doom. [img]https://lpix.org/4100069/06-01.jpg][/img] ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ancora was gathering her thoughts. It was difficult to go over anything that could help her as the anxiety was getting to her. Seeing how she was panicking, others took the spotlight instead. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() This time, our vote really doesn't matter. Invidia made sure of that. So I'm gonna vote for Superbia just because ![]() The screens above the voting consoles settled onto Invidia's symbol. It was clear what was to follow: it was his execution. Every shotgun but the victim's released their hold, leaving the participants to witness the macabre outcome. BGM: Silence ![]() Time slowed down. Eventually, everything froze. … ![]() BGM: Mestitior ![]() ![]() No one could say anything. Some of them, like Luxuria, had turned away in order to not witness the horrendous outcome for what it was, rather content in watching the consoles instead. Others like Tristitia stared, dumbfounded. A large pool of red, reminiscent of spilled ink, was spreading from the empty abyss of that missing neck. Ancora watched the remains of perhaps her only real ally, laying limp to the bloodstained surface. The feelings coursing through Ancora were clear and indescribable. There was fear, horror, apprehension, but there was also... relief. It hadn't been her body lying on the ground. Everyone else most likely felt much of the same. ![]() ![]() ![]() ![]() ![]() For a moment, it looked like Avaritia was going to say something, as her body language clearly indicated hesitation, but she merely walked off with her shoulders slumped. The silence settling on the group lasted for a while. The dust slowly dispersed, as everyone in the group took the outcome in stride. The dead body was a reminder that this fate could be one they all shared. ![]() BGM: Memini Meminisse ![]() ![]() ![]() Ancora paid little attention, looking around for the others. Ira and Superbia had been strangely quiet; it's because they'd both left already. Avaritia was still gone, and Luxuria wasn't near them. ![]() Tristitia finally stared back at Gula, shrugging. ![]() Again, Tristitia shrugged. ![]() ![]() He pushed against Invidia's side with his foot. Gula grimly retained her silence. The only sound interrupting the moment came from Luxuria, whose tears were running wild. ![]() BGM: Medius ![]() The others looked at her; it was a real worry. With the timer ticking down again, they had a job to fulfill. ![]() ![]() ![]() ![]() The little girl spoke aloud amidst her tears, supporting herself against one of the consoles. Gula and Tristitia split from the others, deciding to take their conversation elsewhere. Ancora remained with Luxuria. ![]() ![]() ![]() As Ancora noticed when she wandered closer, Luxuria was extremely destabilized by the event, to the point where she was not only hugging herself in fear, but also on the verge of mental collapse. ![]() ![]() The angle of her helmet showed she gave a glance towards the headless corpse, before she set off to work alongside Ancora. The two of them began collecting the deactivated cards from the consoles, careful not to wander in front of the shotguns. It would be too stupid if one of them fired by mistake. ![]() ![]() Ancora asked the question, though she didn't expect any real answer out of the girl. To her surprise, she nodded while they were putting in the cards into the contraption. ![]() ![]() ![]() BGM: Silence Ancora's vision faded right afterwards. BGM: ME Mori ![]() ![]() ![]() ![]() ![]() ![]() The timer inside of Ancora's helmet read exactly four hours remaining. ![]() ![]() ![]() ![]() ![]() BGM: Medius Then the image faded once more, and Ancora's vision was replaced with the real world. She looked at Luxuria, who looked back at her. The bear-themed girl decided to keep Luxuria company instead of helping the others solve the aforementioned puzzle. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() For a moment, Luxuria hesitated. Ancora could tell it was because this would leave her alone, and there was already a feeling of kinship developing between the two of them. ![]() ![]() After promising it to Luxuria, Ancora walked off to join the main group in order to tell their plan. ![]()
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Pandora posted:
I see you’re paraphrasing one of my favorite lines of Virtue’s Last Reward, game…
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in case there exists a human on God's Green Earth that does not know what the Cool S looks like, it's this:![]() It is genuinely a bit mysterious; it shows up in photographs of graffiti starting in the 70s, but nobody really knows where it came from or why people like to doodle it. (As to how it's transmitted, it seems to be mainly word of mouth.) It's everywhere, though; it's especially popular with children, so it tends to appear on school textbooks a lot.
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# ? Dec 5, 2023 11:59 |
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If it's not a spoiler, have we moved on the flowchart to the segment above our previous death, the one immediately below it, or the one at the very bottom with the lock?
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