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Another early game variety update? That's something to look forward to.
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# ? Feb 20, 2022 22:10 |
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# ? Apr 26, 2024 07:34 |
It's really nice they're committed to expanding variety as much as they can.
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# ? Feb 20, 2022 22:36 |
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Blegh, lost my first time at the final boss. Had no idea what to expect. Wizard really carried me though, as I had nothing good, weapons or armor-wise. Even a regular CRI Plasma Rifle can shred enemies, though.
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# ? Feb 21, 2022 00:24 |
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quote:Jupiter Hell 1.3 "Valhalla" brings an overhaul to Callisto branches and mainline, a new boss at Valhalla Spaceport, level generation improvements, manufacturer perks, slowing smoke, experimental localization (Polish and German for now) and secrets!
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# ? Mar 14, 2022 21:24 |
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Such a loaded update---greater still that, given the interview contents there...all signs point to the next ~3 updates stand to be Even Greater Still. Which tracks given how much still remains on the Roadmap---but still~ I can't even begin to guess when The Secret will be communally unearthed given all the Dragonslayer intrigues back in DRL days..
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# ? Mar 15, 2022 01:53 |
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Smoke gets a buff because it's only mostly broken instead of completely broken like gas. I like this balance
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# ? Mar 15, 2022 03:14 |
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Had a bit of a different run as Army of Darkness marine where the game dropped me a regular 12gauge shotgun with the deadly modifier. The regular shotgun kinda sucks except that it has maximum range 7. Add in a stabilized mod and a long-range tracking mod on your helmet and you have a range 9 weapon that does damage out of LoS. Level 3 bloodhound gives you total radar vision and a haze rocket launcher helps you further obscure enemy LoS. Powerful combination made out of a bunch of stuff I'd barely ever used.
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# ? Mar 22, 2022 23:26 |
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Been playing this new update a bit I like the Callisto boss honestly.
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# ? Mar 23, 2022 04:14 |
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Lmao ok this challenge wasn't that bad at all I guess.code:
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# ? Mar 25, 2022 01:28 |
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Just finished an insane Jupiter Hell run where I was putting out 350 damage a turn at peak performance. full morgue code:
https://jupiterhell.fandom.com/wiki/7.62_gatling
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# ? Mar 25, 2022 05:19 |
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Lawman 0 posted:Lmao ok this challenge wasn't that bad at all I guess. BTW, Necrotic Armor is almost always worthwhile because it only drains HP if the armor needs a repair. Given how armor effectiveness in this game degrades linearly, keeping it at max durability is almost certain to save you HP in the long run.
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# ? Mar 25, 2022 05:25 |
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I just cannot get an AoB run started. How do you not just die on like floor 3 in an AoB run? I just don't have enough resources to offset all the damage I'm taking.
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# ? Mar 25, 2022 08:01 |
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I haven't done AoB in the new Callisto but I have finished it on UV before, basically you just need to try and ambush as much as possible. Close doors, stand in front of them and let enemies open them so you can step in and attack, remember you can melee without moving by holding shift. Also just ignore turrets, they aren't worth killing. Otherwise it's just a matter of being good at luring enemies into blind corners and doorways and knowing when to run away. Oh and make sure you have both a knife and pipe/wrench and swap between them depending on what you're fighting.
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# ? Mar 25, 2022 08:28 |
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Dire Lemming posted:I haven't done AoB in the new Callisto but I have finished it on UV before, basically you just need to try and ambush as much as possible. Close doors, stand in front of them and let enemies open them so you can step in and attack, remember you can melee without moving by holding shift. Also just ignore turrets, they aren't worth killing. Otherwise it's just a matter of being good at luring enemies into blind corners and doorways and knowing when to run away. Oh and make sure you have both a knife and pipe/wrench and swap between them depending on what you're fighting. Knife is for enemies that will attack in melee, so not bots, right? Also, I had no idea you could close doors. What button do you do that with?
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# ? Mar 25, 2022 08:30 |
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Spacebar to close doors. Melee guard affects all attacks coming from 4 tiles or less, so it works against ranged attacks too despite the name. Basically you want the knife most of the time for the extra defence. You want the wrench/pipe for anything with 21-30 health because then it will 1-shot where the knife won't. But you want the knife against bots because it does piercing damage which is 2x as strong vs armour. e: oh and I'd definitely recommend marine for class, in my experience marine is the strongest melee class by a long way but vampyre is a trap, survivor is far stronger even for a melee build. Dire Lemming fucked around with this message at 08:45 on Mar 25, 2022 |
# ? Mar 25, 2022 08:37 |
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Jack Trades posted:Knife is for enemies that will attack in melee, so not bots, right? The knife is even more so for bots because it does piercing damage which deals double damage to mechanical enemies, and it has melee guard which is important for reducing damage taken since it stacks additively with your evasion against enemies within 4 squares by default. Pressing space while adjacent to an open door that's undamaged will close it, I don't think I've changed my controls.
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# ? Mar 25, 2022 08:38 |
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Dire Lemming posted:Spacebar to close doors. Einwand posted:The knife is even more so for bots because it does piercing damage which deals double damage to mechanical enemies, and it has melee guard which is important for reducing damage taken since it stacks additively with your evasion against enemies within 4 squares by default. Thanks.
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# ? Mar 25, 2022 08:47 |
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I've been checking out the other branches in Callisto since they adjusted them, and holy poo poo the mines are even worse than before. There's a single portal on each floor that spawns an exalted reaver to chase you down if you don't manage to rush it and close it immediately, and the reward floor is still suicidal with throwing arch reavers at you at the point where you might've just barely gotten a master trait. Valhalla still seems good though you have to intentionally trigger a bunch of lockdown waves to get loot from the end area, and the rift seems good if you're a technician and get toxicologist early since you can flood every floor + the end floors with gas clouds. Mimir's new gimmick seems more effort than it would be worth on non scout runs, but the reward is pretty good for doing so. Einwand fucked around with this message at 02:31 on Mar 27, 2022 |
# ? Mar 27, 2022 01:40 |
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The exalted portals are the gimmick objective for anomaly. Then there's another altogether whole huge secret in there, too.
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# ? Mar 27, 2022 01:54 |
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Is it just me or are branch elevators supposed to spawn broken/carded without the associated tool/card ever spawning? I haven’t been able to enter Valhalla Terminal since the update, even after fully clearing the previous floors. EDIT: As per tradition, after I post this Valhalla shows up unlocked as the second branch. I still don’t get why branches can be locked with no recourse other than “flavor”. waddler fucked around with this message at 07:57 on Mar 27, 2022 |
# ? Mar 27, 2022 02:50 |
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waddler posted:Is it just me or are branch elevators supposed to spawn broken/carded without the associated tool/card ever spawning? I haven’t been able to enter Valhalla Terminal since the update, even after fully clearing the previous floors. Are you reading emails? Sometimes you need to unlock those doors from a previous level.
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# ? Mar 27, 2022 08:37 |
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Jack Trades posted:Are you reading emails? Sometimes you need to unlock those doors from a previous level. I might have overlooked those too. Right now I’ll just chalk it up as an unlucky streak.
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# ? Mar 27, 2022 09:10 |
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quote:resistentialism, level 10 Scout,
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# ? Mar 29, 2022 05:52 |
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Are blue key cards not guaranteed to drop in certain branches on Callisto? I've gone through multiple runs in which I didn't see the terminal option to trigger a security lockdown even once. Given the number of cards required to get all of the goodies/do all of the things at some branch ends, I'd think I'd see drops fairly frequently. Is there some way to get blue cards other than killing the enemies spawned when you start a lockdown manually at a terminal?
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# ? Mar 30, 2022 09:14 |
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They only drop in one Callisto branch which is the only place where they're used. The other branches have different gimmick objectives.
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# ? Mar 30, 2022 14:59 |
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Well having messed around with the Callisto branch changes more, I feel like Mimir and Valhalla are still the best but the other two have reasons to visit them. I think Mimir has the most reliable rewards with the MDF prototype crafting, Valhalla still has some decent reliable loot and disabling the spaceport boss is quite good, Rift feels only worthwhile on a tech that's grabbing toxicologist at level 3, and the Mines are interesting but the increased difficulty just doesn't really feel worth it unless you want to mess around with the super secret associated with it. Unrelatedly I finally got around to finishing a UV run with fire angel and grenadier. Fire Angel seemed pretty good up until Dante at which point it fell off a cliff with all the warlocks and dangerous mechanoid enemies. Grenadier impressed me a fair amount, I'd probably consider it more often on tech runs if it wasn't locked behind the completely useless hoarder 1.
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# ? Mar 31, 2022 08:11 |
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resistentialism posted:They only drop in one Callisto branch which is the only place where they're used. The other branches have different gimmick objectives. I may be fuzzy or flat wrong, but I think one has an option to restart the system after shutting it down at the end of the branch that requires two-ish keys that I've never seen and another has some locked doors and the option to disable a specific enemy that needs like.. three keys? I always take one or the other branch and I've found keys twice in more than ten runs since the update.
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# ? Mar 31, 2022 08:53 |
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BrianRx posted:I may be fuzzy or flat wrong, but I think one has an option to restart the system after shutting it down at the end of the branch that requires two-ish keys that I've never seen and another has some locked doors and the option to disable a specific enemy that needs like.. three keys? I always take one or the other branch and I've found keys twice in more than ten runs since the update. The blue keycards only drop in valhalla terminal. Red keycards can drop anywhere. Einwand posted:Rift feels only worthwhile on a tech that's grabbing toxicologist at level 3 If you're a toxicologist you already have the special reward for finishing the rift objective.
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# ? Mar 31, 2022 15:01 |
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I generally enjoy the Mines and the Rift the most (grenade launcher maybe slowly changing that). Why? Big open fields of fire, not lovely half-cover couches everywhere. Doesn’t hurt that I always get a weapon amp at the Callisto Anomaly. As I play mostly marines, Mirmir’s new bonus hasn’t endeared me much- had fun with a scout though.
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# ? Mar 31, 2022 15:23 |
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This game kicks so much rear end. Still figuring it out, "ruined" my most successful run by accidentally triggering the Purgatory thing. I was way too strong and got cocky
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# ? Apr 1, 2022 02:39 |
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New Zealand can eat me posted:I was way too strong and got cocky this sums up every run of mine so far
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# ? Apr 1, 2022 03:28 |
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I wish to apologize to the Callisto Rift, I didn't notice on a previous run that you could walk into the smoke in the end bunker and get permanent immunity to poison. The rewards might not be as specialized as the other branches but it gives you a bit of everything and poison immunity is extremely valuable.
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# ? Apr 1, 2022 04:41 |
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hmmm
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# ? Apr 2, 2022 16:18 |
1.3 was exactly what early game needed, apparently, I'm enjoying this game a lot more again. There's a lot more "Hmm, should I take this risk?" decisions early on when previously it was almost always "Yes, go and kill everything" no matter what.
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# ? Apr 13, 2022 19:46 |
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Einwand posted:I wish to apologize to the Callisto Rift, I didn't notice on a previous run that you could walk into the smoke in the end bunker and get permanent immunity to poison. The rewards might not be as specialized as the other branches but it gives you a bit of everything and poison immunity is extremely valuable. Wait what?
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# ? Apr 17, 2022 22:30 |
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you have to open the gas pipelines and sprint to the exit before they kill you, in the preceding levels
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# ? Apr 18, 2022 11:59 |
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Does this game work similar to its predecessor in having a pretty short standard game with a whole bunch of optional challenge modes to pump up the replayability? All the mentions of the "Angel of X" stuff suggests that. For whatever reason, those challenge modes didn't really do much for me in the original. It felt a little artificial, I guess.
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# ? Apr 18, 2022 14:27 |
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Yes, exactly that. A JH run is a bit longer / more involved than a DRL run, about 1 to 3 hours realtime depending on build and how long you stop and think. The angel-stuff is still in there, and some more special types of challenges. Nothing is locked at the start except more difficulty options and more challenge modes, which you unlock by getting badges, just like in DRL. If you don't want to do the special modes you can just ignore 'em without missing anything!
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# ? Apr 18, 2022 14:35 |
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Yeah I'll still grab the game. These guys deserve the price just for how much I got out of doomrl way back. Maybe the challenge stuff will click this time
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# ? Apr 18, 2022 15:45 |
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# ? Apr 26, 2024 07:34 |
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Only took me like 40 attempts to get a scout to level 6 on I. Now to see how scrappy gunrunner really is.
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# ? Apr 20, 2022 02:51 |