Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

A Beginner's Thread for Final Fantasy XIV

:siren:THIS THREAD HAS A STRICT NO SPOILER WARNING:siren:
(Thank you to Cythereal for doing the bulk of the work on this OP that I stole to update to modernity!)



FINAL FANTASY XIV: Endwalker
Available for PC, Mac, PS4, PS5, and soon Xbox!
Official site: http://na.finalfantasyxiv.com/lodestone/
Account management: http://sqex.to/Msp
Primary Goon Discord: Catgirl Bargains
EU Goon Discord: Please Calm Down
Main Thread: Main Discussion Thread
Spoiler Thread: Spoiler Discussion Thread

Free trial meme goes here. Jokes aside, FF14 is the fastest growing MMO in the world, with a generous and expansive free trial mode. If you’re Eorzea-curious or are simply looking for spoiler-free advice, you’ve come to the right place.

This thread is for advice and Q&A for newbies, chat is fine as long as it doesn't stray into spoiler territory.



What's available in the free trial and what do I need to buy the game for?

The free trial mode includes the base game of A Realm Reborn (ARR for short) and the first two expansions, Heavensward (HW) and Stormblood (StB). You can play up to a level cap of 70 and have every class introduced in these expansions. You do not have access to the third expansion Shadowbringers (ShB), the fourth expansion Endwalker (EW), or the fifth expansion Dawntrail (DT). Additionally, you are barred from the viera (bunnies) and hrothgar (big muscle cats, currently male-only) races. Any form of trading or selling, or most forms of social interaction with other players like one-on-one chatting, adding friends, joining Free Companies, or making your own party is restricted to tone down on bot-related shenanigans. PvP is also currently not available for free trial players. If you choose to buy the game, you cannot play the free trial ever again on that account.

Buy the full game if you want to:

1. Progress past level 70.
2. Play as a Viera or Hrothgar.
3. Play as a Gunbreaker, Sage, Viper, Reaper, Dancer, or Pictomancer.
4. Play the Shadowbringers, Endwalker, or Dawntrail expansion stories.
5. Do any PvP.
6. Utilize most social features with other players.
7. Get Retainer access for more item storage and ventures, and market board usage.
8. Carry more than 300,000 gil at a time. Like, seriously.
9. Own a home. (Good luck with that!)

Note that if you want to just get to 70 first and see how you feel, that's fine! There's a lot of game to get through!

Should I get this game on Steam or direct from the Square website?

Up to you, you still play with the same people. The main thing is that if you get the game through Steam, you are forever locked into needing to buy the expansions and future content through Steam.

Does it matter what server or data center I'm on?

Server matters for what Free Company (guild, if you're a veteran of other MMOs) you can join, but cross-server play within the same data center is possible. Cross-data center play is possible as well through data center travel, though you are still limited to data centers within your region. For instance, Primal, Aether, and Crystal are the North American data centers, and those on them can't go to others. The main goon FCs are on the server Excalibur on the Primal data center. If you're in a time zone other than EST, ask around in this or the main thread.

A strange quirk of FFXIV is that when server populations are high, creation of new characters on congested servers is forbidden. Excalibur, goon central, is very frequently congested. Try creating a character during the wee hours of the morning if you're having trouble, but just understand that the game is consistently popular.

The website/store/account management is bullshit and obtuse and weird.

One of the major pain points of the game, but just ask and we'll walk you through whatever's giving you grief.

What matters during character creation?

Your race (for looks) and your starting class. That's it. Your nameday and patron god have zero gameplay effect, and stat differences between races are so minute that they don't matter in the slightest. What other games call 'racials,' FFXIV calls 'pretty princess.'

How does the game actually play?

This is an extremely story-focused game. I cannot stress this enough. There are dungeons. There are raids. The bulk of the game, however, is focused on the single-player story. To this end, a few important tips:

Main story quests (also known as Main Scenario Quests, or MSQ) are the main story progress. These quests are marked with a gold meteor icon and your quest progress is visible at the upper left corner of your screen.

Class and job quests unlock every 5 levels. Do these ASAP because they usually award gear, new abilities, or both. The quests for your current class/job are tracked in the upper left corner of your screen, right underneath the main story bar.

Some quests are marked with a blue + symbol. These quests are optional, but unlock new features for you like optional dungeons. Always worth doing.

Or in short:



Again: the focus of the game is in the story, not racing to endgame.



Translation: Classes. Yes, XIV has weird names for everything. You get used to it. Below are brief overviews of how the classes play later - they're all slow to start and gently ease you into the game.

You can start the game as one of these classes:

Gladiator (GLD): Tank class. Weapon: Sword and shield. Has the most straightforward and traditional tank toolkit with a strong emphasis on protecting and supporting the party. Nothing fancy or novel, but it works. Graduates into Paladin (PLD). Starts in Ul'dah.

Marauder (MRD): Tank class. Weapon: Axe. Stronger focus on positioning than gladiator/paladin and has a weirder toolkit that's very strong in some situations and very weak in others, with self-healing a staple. Graduates into Warrior (WAR). Starts in Limsa Lominsa.

Conjurer (CNJ): Healer class. Weapon: Staff. The most traditional healer in 14, with a straightforward and effective set of tools. Not very complicated, but works very well. At higher levels, has a surprisingly capable offensive side. Graduates into White Mage (WHM). Starts in Gridania.

Pugilist (PGL): Melee DPS class. Weapon: Fist Weapons. Very combo and positionals based (every melee class in FFXIV has them, but Pugilist lives by them), has a higher learning curve than many classes. Graduates into Monk (MNK). Starts in Ul'dah.

Lancer (LNC): Melee DPS class. Weapon: Polearm. Focuses on a long, rigid dps rotation with few positionals or fancy tricks. Infamous for getting newbies killed due to animation lock issues vs mechanics (less an issue now that Jump is twice as fast) and backflipping off the edges of the arena, and kind of a meme loser class with the fanbase, but a good dragoon is perfectly fine. Graduates into Dragoon (DRG). Starts in Gridania.

Archer (ARC): Ranged DPS class. Weapon: Bow. Starts off simple enough, but gets much more complex as it levels. One of the most active, high-APM classes in the game with a priority-and-proc style and a lot of plates to keep spinning. Graduates into Bard (BRD). Starts in Gridania.

Thaumaturge (THM): Magic DPS class. Weapon: Rod. The most traditional mage, with a heavy emphasis on resource and cooldown management (less so resources, more so player positioning, at higher levels). Changes more than any other class as it levels. Probably the most difficult, but rewarding, class to play in the current endgame. Graduates into Black Mage (BLM). Starts in Ul'dah.

Arcanist (ACN): Magic DPS class. Weapon: Book. Has a cute pet that's almost entirely for show. Uniquely - in a feature never repeated in FFXIV - splits into two jobs that share an experience bar: Summoner (SMN) and Scholar (SCH). Summoner is a Magic DPS class based on cooldown management moving through different summoning phases. Scholar is a Healer class with an emphasis on proactive shields rather than reactive heals, and a lot of specialized, somewhat situational effects as contrasting the more straightforward white mage. Starts in Limsa Lominsa.

Also, a quick note on healers in FFXIV: they are expected to deal plenty of damage when your group doesn't need healing. Your job is to keep the party from dying, not keep everyone at full health. In the image below, the viera in the bottom right demonstrates the correct mentality for playing a healer in FFXIV. Be like her.




Wait, graduating into other classes? Starting classes?

Yup! Once you complete the level 30 quest for one of these classes (and one other I'll detail below), you unlock an advanced class called a job. This is always worth doing immediately, there is never any reason to play as a base class rather than a job. You switch to your job via equipping the soul crystal (it's in its own gear slot) that the unlock quest awards you. Jobs are the base class, but better and unlock many more abilities. Just note that equipping your job stone for the first time will mess up your hotbars.

As for other classes – in FFXIV, you can play as every class and every job on one character! You just need to hit level 10 to unlock this feature! Changing classes is as simple as changing your currently equipped weapon. Remember to equip your job stone if changing jobs.

What other jobs are there?

Glad you asked! Above I detailed the classes you can start in, but there are others!

Rogue (ROG): Melee DPS class. Weapon: Daggers. Unlocks once you are level 10 and have access to Limsa Lominsa. A high APM class with an unusual core mechanic and what evolves into a priority system, strong emphasis on buff and debuff management. Graduates into Ninja (NIN). Unlocks in Limsa Lominsa.

Dark Knight (DRK): Tank class. Weapon: Greatsword. Compared to the other tanks, Dark Knights rely more on buff and debuff management and have some, uh, interesting buttons (you will learn real fast how much your healers like you if you play a Dark Knight in high end content). Unlocked by story progress, once you make it to Ishgard.

Astrologian (AST): Healer class. Weapon: Astrolabe. Mixes up the standard healing formula with divination cards they can use to boost the damage of the party (you will never get the cards you need when it counts) and has a heavier emphasis on situational spells that can punch above their weight in the right situation. Unlocks in Ishgard.

Machinist (MCH): Ranged DPS class. Weapon: Gun. Primarily built around maximizing a burst phase. Fairly sedate outside that phase, but very hectic when the cooldowns line up. Unlocks in Ishgard.

Samurai (SAM): Melee DPS class. Weapon: Katana. Combo-based melee class with an emphasis on resource management. Unlocks simply by reaching level 50. Unlocks in Ul'dah.

Red Mage (RDM): Magic DPS class. Weapon: Rapier. Uses a combo-and-proc system based on the unique dualcast mechanic that makes every other spell instant, and has a melee burst phase. Great utility toolkit that no one will thank you for using. Unlocks simply by reaching level 50. Unlocks in Ul'dah.

Gunbreaker (GNB): Tank class. Weapon: Gunblade. REQUIRES THE FULL GAME TO PLAY. Has a very active playstyle compared to the other tanks, and feels more like a melee DPS class than a tank but is no less effective (although like the Dark Knights, their toolkit in high end content may test your relationship with your healers). If you've bought the full game, unlocks simply by reaching level 60. Unlocks in Gridania.

Dancer (DNC): Ranged DPS class. Weapon: Throwing Weapons. REQUIRES THE FULL GAME TO PLAY. A simple proc-based class that's very easy to play, mixed up with dance mechanics that let you buff the damage of a party member. Note that the dances do a lot of damage, but require you to be near melee. If you've bought the full game, unlocks simply by reaching level 60. Unlocks in Limsa Lominsa.

Reaper (RPR): Melee DPS class. Weapon: Scythe. REQUIRES THE FULL GAME TO PLAY. Uses a builder/spender system designed to progressively boost into higher and higher dps modes until it climaxes and starts the cycle all over again, with more self-healing than is typical for dps. If you've bought the full game, unlocks simply by reaching level 70. Unlocks in Ul’dah.

Sage (SAG): Healer class. Weapon: Nouliths (floating turrets). REQUIRES THE FULL GAME TO PLAY. Shield-based healer where many abilities have different effects based on whether you have a particular buff active or not, and can mark allies to passively heal them as you deal damage to enemies. If you've bought the full game, unlocks simply by reaching level 70. Unlocks in Limsa Lominsa.

Viper (???): Melee DPS class. Weapon: doubleswords. Not out yet but will be when Dawntrail releases. REQUIRES THE FULL GAME TO PLAY. Information forthcoming. If you've bought the full game, unlocks simply by reaching level 80.

Pictomancer (???): Magic DPS class. Weapon: Brush. Not out yet but will be when Dawntrail releases. REQUIRES THE FULL GAME TO PLAY. Information forthcoming. If you've bought the full game, unlocks simply by reaching level 80.

Blue Mage (BLU): Special class. Weapon: Cane. Blue Mage is a very, very strange class that's more of a side game than a proper class. Blue Mages have a completely unique method of learning spells (they learn enemy attacks by seeing enemies use them), a restricted level cap, and can't participate in the main story or traditional dungeons, instead getting a variety of special bonuses and mechanics all to themselves. Becomes available if you've finished the level 50 main quest "The Ultimate Weapon." Unlocks in Limsa Lominsa. Here's a good introduction in the thread.

How do the roles actually work?

To be quick about it: DPS (damage per second) do the damage of the party. They're split into three kinds:
Melee Physical DPS need to get up close. Due to how limiting this can be, they do the most damage of any class when played well. Their basic flow is combos that give resources to spend on big bashes. They're also the only classes with "positionals", attacks that do more damage if you attack an enemy's side or rear.
Ranged Physical DPS can attack from just about anywhere, with a few exceptions. In exchange for less damage than Melee, they provide some form of utility, or use other gimmicks and meters to complicate their flow in battle.
Ranged Magic DPS use their MP as a resource for damage and often have cast times on their skills, which keeps them from always being able to move when they need to. Figuring out the best times to stand still and the times when you can move effectively is key to maintaining their damage potential and surviving.
Tanks take the attention of the enemies and keep them from hitting other members of the party with their basic strikes. They have the range of Melee Physical, and some of their combo-based gameplay, but otherwise focus on throwing on self or party damage mitigation.
Healers heal the party and provide buffing support. They don't use combos to attack, but their attacking is still important and worth using whenever you don't urgently need to get the party back on their feet. They use MP and cast times like Magic DPS.

All roles provide their own challenges and benefits, and what works for you may not work for someone else. There's no harm in experimenting. Say you're new in a dungeon or raid and people will generally understand and be patient with you!

What about crafting?

Crafting and gathering in FFXIV are classes unto themselves, with mechanics, quests, rotations, and even entire events and instanced content. I’m serious about the classes, by the way.
Keep in mind that there aren't really one or two classes you'd want to level to focus on a specific job. Culinarian is the only one that stands apart in its purpose, and everything else intermingles with each other to some extent.

Botanist (BTN): Gathering class. Harvests wood, plants, and fiber. Unlocked in Gridania.

Miner (MIN): Gathering class. Harvests rock, ore, and gems. Unlocked in Ul’dah.

Fisher (FSH): Gathering class. Harvests fish and other odds and ends (seriously, FFXIV fishers go fishing in outer space). Unlocked in Limsa Lominsa.

Alchemist (ALC): Crafting class. Makes potions and magical tomes. Unlocked in Ul’dah.

Armorer (ARM): Crafting class. Makes heavy armor. Unlocked in Limsa Lominsa.

Blacksmith (BSM): Crafting class. Makes metal weapons and other odds and ends. Unlocked in Limsa Lominsa.

Carpenter (CRP): Crafting class Makes wooden stuff – bows, staves, furniture, etc. Unlocked in Gridania.

Culinarian (CUL): Crafting class. Makes food for buffs. Unlocked in Limsa Lominsa.

Goldsmith (GSM): Crafting class. Makes jewelry and other oddball items. Unlocked in Ul’dah.

Leatherworker (LTW): Crafting class. Makes medium armor and other stuff. Unlocked in Gridania.

Weaver (WVR): Crafting class. Makes light armor and other clothes. Unlocked in Ul’dah.

Key Quests/Story Progress Notes for New Players:

Level 10 MSQ: Unlocks the ability to switch classes.

Level 15 MSQ: Finishes your starting city storyline and unlocks the ability to travel to other cities.

Level 16 MSQ: Before your first dungeon, you’ll be directed to a nearby place called Hall of the Novice. Do all of these quests. Hall of the Novice is a tutorial on MMOs, and worth doing even if you’re a genre veteran. These quests award excellent gear you won’t replace for a while, and in particular the final reward is a ring that boosts all experience gains for all classes under level 30. Note that what Hall of the Novice teaches you may not necessarily apply in later content, but it's still worth doing for the gear.

Level 20 MSQ: After you join a Grand Company (you’ll know this when you hit it in the story), a sidequest will pop up called My Little Chocobo. This is your starting mount! You can get the grand company seals by just running a couple of daily roulettes. You also have to do this to progress with the story, so... do it!

Level 20 MSQ: Speaking of joining Grand Companies! Your choice here is simply a choice of aesthetics and where you want to go. It makes no meaningful difference beyond aesthetics - your starting chocobo mentioned above will come with armor for your chosen group.

Level 30 MSQ: Unlocks a quest called My Feisty Chocobo (assuming you completed My Little Chocobo) that lets you summon your chocobo as a combat pet.

Level 50 MSQ: After completing the quest "The Ultimate Weapon" you'll instantly unlock flying in all pre-expansion areas! Yup, no fee. Yup, all mounts fly. Including that one. And that one. I know it looks weird. Roll with it.

Level 50 MSQ: After completing the quest "The Ultimate Weapon" a blue + quest will become available in Ul'dah called 'The Rise and Fall of Gentlemen.' Don't stop until you have the /hildy emote.

What’s this about roulettes and dungeons?

All dungeons in FFXIV are relevant forever. In the duty finder window, you’ll see things called “roulettes.” These are randomly selected instances from those you’ve unlocked, with a substantial daily bonus. These are VERY worth doing for experience, gil, and grand company seals – at higher levels you’ll unlock other roulettes accessing different instances.

Also note that at higher levels, you unlock so-called 'Hard modes' for old dungeons. These are entirely new dungeons, not just harder versions of the old! They're new dungeons just set in the same general location.

I don’t care about story, I just want to raid!

Story skips are a thing you can buy, but I really don’t recommend it. Yes, this game has raids. Yes, a lot of people enjoy them very much. But they are not the bulk of this game. If all you want to do is progression raiding, this may not be the game for you.

What about PvP?

Onean gives you the lowdown on everything you need to know about PvP in this game.
In short, there are three modes: Frontline, which has its own valuable roulette but is otherwise kind of a mess, Crystalline Conflict, the main recent mode with a "push the payload" kind of setup, and Rival Wings, which takes a more MOBA-style approach. Definitely check out the linked post for more details.

An important note on gearing: When you get to level 50 and have completed the quest "The Ultimate Weapon" you'll start to earn currency called Allagan Tomestones of Poetics. Spend these at the Rowena's Representative in every capital near the Aetheryte to get 'Ironworks' gear that will last you well into Heavensward. This continues for future expansions and their main cities, so Ishgard for Heavensward, Kugane for Stormblood, etc.
The order of upgrade in terms of stat significance is Weapon (& Shield), Chest & Legs, Head & Gloves & Feet, and then all Accessories.

Miscellaneous Section

JoCat guide to tanks
JoCat guide to healers
JoCat guide to DPS
A comprehensive guide to all unlocks and level-locked content.
FFXIV's primary online fan database of game data.
Do you hate yourself? Here's a guide to making ARR relics
Curious about FF14's lore and setting? Jesse Cox is a good place to start
MGP and how to earn it in the Gold Saucer
Steam Deck setup for FF14

https://twitter.com/nullshocked/status/1418660623257374728?s=20

:siren:THIS THREAD HAS A STRICT NO SPOILER WARNING:siren:

Alxprit fucked around with this message at 21:54 on Jan 22, 2024

Adbot
ADBOT LOVES YOU

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Technical Help for Newbies

This post is for advice for newbies regarding technical matters.

https://twitter.com/ipsusu/status/1406399090829758471?s=20

THF13 posted:

My settings advice to new players is the following:

Character Configuration/Control
  • Switch to Legacy Type (Character will face and run the direction you press rather than slowly backpedal. Faster and helps with later game mechanics where your facing is important.)
  • Check Skip Playback of Previously Viewed Cutscenes (Avoid rewatching or having to manually skip dungeon cutscenes to places you have been before)

Character Configuration/UI Settings/HUD
  • Check "Display only detrimental settings you inflict" (If your class has dots this makes it much easier to tell when you need to refresh them)

Character Configuration/Item Settings
  • Inventory Interface: Open All (all your inventory in a single tab)
  • Retainer Inventory Interface: Open All (Less tabs for your retainers)
  • Uncheck Store all newly obtained items in the Armory chest (Trying to clean your Armory chest when it's full of random garbage you never equipped is a pain, this makes new items go into your inventory instead)

System Settings/Graphics Settings
  • UI Resolution: High (4k) (Uses higher res textures for maps, buttons, other UI elements. Looks better even on non-4k displays)

HUD Layout:
  • Go into the settings for your "target" element, check Display Target Info Separately, set the Target Info (Progress Bar) to 200%, click save, and drag that Target Info (Progress Bar) element somewhere where you definitely are going to notice it. (What spell/ability a boss is casting is extremely important to react to quickly. )

Keybinds
  • If you don't switch to Legacy controls, switch use strafe left/right instead of turn left/right for A/D. Using keys to turn your character is too slow, use your mouse to change character facing.


AngusPodgorny posted:

Help, I upgraded to a job at level 30 and my hotbars are messed up
It's because classes and jobs have independent hotbars, but you can use text commands to copy the obsolete class ones over. For example,
code:
/hotbar copy gla 1 pld 1
will copy the first gladiator hotbar to the first paladin hotbar. This is also handy for crafting jobs to keep everything consistent.

Since there's no reason to play a class after unlocking a job, there are fancy things you can do with having 100+ unused hotbars, like faking custom pull-down menus, but that's beyond the scope of this thread (and also my knowledge).

onesixtwo posted:

Slight addition to the /hotbar copy section: /chotbar copy is the command for Crossbar / controller players.

Kerrzhe posted:

What just hit me??

So you're in a dungeon or boss fight and something flashy just happened. Maybe you died, maybe not, but you didn't really see any tell on the ground, so what gives? How do I know when something is happening if there's not a big orange circle on the ground??

The answer: the enemy cast bar! Most bosses in dungeons, raids, and trials, have abilities with a cast time and a distinctive name to give you a hint at what they're doing. Knowing how to react to and use this information is a key part of combat design in FFXIV, especially at higher levels!

"But OP, where is the boss's cast bar? It's so small and my eyes are poor and feeble!"

That's what I'm here to help with. There's a very nice trick to make the enemy cast bar nice and visible.


First thing to do is to hit Escape, then HUD Layout.

Your Target Bar is likely near the top of the screen in its default position, but just left click on it, and click this little cog wheel button:



That will bring up the options for modifying the Target Bar, and you'll want to Check "Display Target Info Independently"



This option separates out the target's HP, Progress Bar (aka, cast bar), and Status (aka, their buffs and debuffs) into their own boxes that you can move and resize independently!

Crank the Element Size on Target Info (Progress Bar) to something girthier (I find that 160% is plenty).

Before:



And after:



Incredible. The power of the Echo is so strong with you now, you can see the future clear as day!


If you're interested in playing on a controller, here's a guide on how to do it! The game supports controllers very well, and a lot of people enjoy playing this way. If that interests you, give it a try!


Explaining item tooltips:

orcane posted:

Alright, I extended it a bit to cover a few more details. First I'll look at the tooltip of equipment:


The top will be empty if you can freely trade an item, or contain information on why you can't:

  • Unique means you can't have this item more than once per "inventory". Your equipped gear, bags and armory chest are one inventory, chocobo saddlebags are a different inventory, and each retainer is yet another unique inventory. If you need to keep multiples of a unique item, like treasure maps, you can spread them to your saddlebags, all retainers and even to your mailbox (you'll have to get them sent there from someone else).
  • Untradeable are items that can't be traded between players at all, ie. most gear that drops or is bought for tokens.
  • Binding means a previously tradeable item is now untradeable because it started spiritbinding once you "used" it. There's a way around this for furniture I won't get into here.

Also in the first line there are three icons in the top right corner:

  • The first one tells you whether an item can have a crest added to it. Crests are your FC icons, they can usually go on chestpieces, helmets and shields. To add a crest, go to the grand company HQ of your free company, and talk to the "OIC Officer of Arms". If you don't know what GC your FC belongs to, check the FC panel:

  • The 2nd icon on equipment tooltips indicates whether an item can go into the glamour dresser. Most gear can be stored there, notable exceptions are items which are not allowed to lose their customization (eg. wedding rings or relic weapons in some stages).
  • The third item tells you that an item can be stored in the armoire. This applies to most seasonal event rewards, achievement rewards and some artifact gear. The advantage is that items in the armoire don't take up inventory- or glamour dresser slots, and they can be freely added to glamour plates. The downside is that you can't store items in the armoire with their (expensive) dyes.

Now the actual icon of the gear you're looking at and an alternative example:

  • The first vertical bar is spiritbonding, if it's full it's at 100% and ready to be extracted (see below).
  • The 2nd bar is repair status/condition.
  • The plus sign tells you something else is glamoured over the original item, the color of the sign is the dye color. If the item that's glamoured over the original item can't be dyed, like in the 2nd icon, the plus sign will be black with a red border (in this example you also see the spiritbonding bar is empty).

I'm not going to talk much about the stats and materia parts, those are MMO basics. With one exception:

"Advanced Melding Forbidden" means you can't overmeld (add more materia than the available slots, up to five total). In my example at the beginning, you can see this line is missing and there are two empty materia slots. Melding materia in those has a 100% chance. Since it's a crafted item you can also overmeld it and add up to three more materia, but they have an increasingly high chance to blow up.

The information density at the bottom of the tooltip gets very high:
  • Condition is your repair status (at 0% you lose the item stats, if you're a crafter you can repair items above 100%). If you use a repair NPC, it will cost you the gil listed in the Quick Repairs line to restore the item to 100% condition.
  • Spiritbond goes up as you earn XP in the job using the item. This can be accelerated with spiritbonding consumables and by having materia slotted into the item.
  • Repair Level is the minimum level and crafting job you need to repair the item yourself. Personal repair consumes a catalyst listed in the Materials line.
  • Materia Melding tells you what job and level you need to meld materia to the item yourself (otherwise you can request melds from other players or use the melding NPCs). This was streamlined a while ago, in the past it required the specific job that repairs the item, now it just takes any crafter of the appropriate level.
  • Extractable means you can use materia extraction at 100% spiritbond to get free materia (this doesn't destroy the item, it only did so in the distant past).
  • Projectable means you can use it to glamour over other stuff.
  • Desynthesizable lists the level and respective desynth skill you need to get a chance for "rare" materials, otherwise it will only yield basic materials (and level up the skill). Originally you couldn't desynth an item at all if your desynth skill level was lower than this requirement. This will say "N" for items that can't be desynthesized, often the latest raid-, tomestone- or scrip gear.
  • Market Prohibited means you can't put the item on the market, but some items can still be traded player to player as long as they're not untradeable (eg. the carbonized matter required for early gatherer quests, or some materials from FC airship/submarine voyages).
  • The very last line is the crafter tag, it will say "Obtaining Signature" if the crafter didn't log in since the last downtime (it's also a valid name and a bunch of people have it across all datacenters). This will be stripped along with glamours and materia if you put the item into the glamour dresser.

I intentionally kept the two vendor lines for last, they're very useful for crafters and if you want to sell your stuff in general. Here's an example of a dye tooltip:


Shop Selling Price tells you whether an item can be bought from NPCs and for how much. If you're buying something on the market, you probably don't need to buy it for 1500 gil if it's on a vendor for 50 (but yes, sometimes you don't want to teleport all over the world to save a few hundred gil either).
  • None means it's not available from NPC vendors for gil (it can still be available for other currencies).
  • A gil value tells you there's an NPC somewhere who will sell it to you. For crafting mats that's often a starting city crafting vendor, a crafting guild vendor, a housing zone material vendor or the vendor NPCs you can put into houses and apartments (they don't have the same inventory as the vendor outside).
  • If the gil value says (Restricted), that means you have to unlock the vendor first (eg. through questlines or daily reputations).
Finally, "Sells for gil" is what you get for right-click vendoring something to a shopkeeper or your retainer, as an example it lets you quickly decide not to put materia with a vendor price of 217 gil on the market if undercutters have crashed the price to 200 gil.

Alxprit fucked around with this message at 16:59 on Nov 4, 2022

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

For WoW Veterans



All jokes aside, a significant part of the influx of new players to FFXIV are WoW veterans, and it’s worth addressing you (us, really, I mostly jumped ship during BFA).

Some key things to know:

Yes, the global cooldown is longer in this game. Every class will eventually pick up a variety of oGCD abilities to mix things up, but FFXIV is going to feel very sluggish for you at first, and won’t ever be as snappy and responsive.

There is no faction divide. World PvP does not exist in this game, and PvP in general is given little attention. Be you hyur, elezen, roegadyn, lalafell, miqo’te, au ra, viera, or Hrothgar, and loyal to Limsa Lominsa, Gridania, or Ul’dah, everyone in this game is on the same side.

The gearing system is different. There are no gear sims here. It’s main stat, with room for enchants. If you’re old enough to remember Justice and Valor points, congratulations, that’s the main way gearing works at the endgame here.

There are no Mythic+ dungeons. If challenging M+ keystone dungeons are your game, FFXIV has nothing comparable. There is something called Palace of the Dead and Heaven on High that are vaguely like this, but it’s not the same.

Borrowed power? What borrowed power? FFXIV doesn’t do that. There are no artifact weapons, garrisons, or covenants here outside optional side content.

GMs in this game respond. See a Nazi in general chat? Someone being a misogynistic creep in the raid? Report them. FF14's GMs are on the case and do respond, quite seriously. Which also means if you are one of those creepy Nazis, this may not be the game for you.

Onean posted:

Something that threw me off coming from WoW, though it was more an issue going the other way honestly:

I keep getting hit by AoE!
Enemy AoE attacks work a little differently in FFXIV. You want to be out of or inside the indicator when it disappears, not when the attack happens. New indicators are also added all the time. If you see something new you don't understand, feel free to ask! There's a good chance one of your party mates will know what it means.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

If there are any errors or suggestions don't hesitate to let me know!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
You could have just PM'd me to update the OP of the old one, you know. I made that statement in the OP for a reason.

Yaoi Gagarin
Feb 20, 2014

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
Are any of the tribal factions particularly worth levelling? I only looked at the Sylph vendor so far, but seems like it's just crafting mats?

cheetah7071
Oct 20, 2010

honk honk
College Slice

Radical 90s Wizard posted:

Are any of the tribal factions particularly worth levelling? I only looked at the Sylph vendor so far, but seems like it's just crafting mats?

they all have a unique mount and minion, but that's about it

Akett
Aug 6, 2012

Each one has a mount you can get and the ARR ones sell some dyes for cheaper than they go on the market board.

Hyper Inferno
Jun 11, 2015

Radical 90s Wizard posted:

Are any of the tribal factions particularly worth levelling? I only looked at the Sylph vendor so far, but seems like it's just crafting mats?

There's a small glamour item for completing all the ARR ones, and an emote for completing all of HW or SB. Stormblood tribal quests are where they also become a good source of additional daily EXP.

GloomMouse
Mar 6, 2007

ARR tribe stories are hit-or-miss (Ixal/Kobolds are cool, Sahagin/Sylphs are bleh) but with flight it's not too too painful. HW tribes and up are all pretty fun stories with mounts and emotes as additional rewards. The moogle dance is particularly powerful imo. StB and up can give you not bad xp and by EW the xp is legit good for like zero effort

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Cythereal posted:

You could have just PM'd me to update the OP of the old one, you know. I made that statement in the OP for a reason.

Firstly, I don't have PMs.
Secondly, I didn't really want it to just be one small adjustment, and hopefully make something even greater for everyone.
Thirdly, do you really want to be bothered constantly to update content for a game you don't care about any longer? If it's a matter of copying the post, I can certainly rewrite it, I just was in a rush to get it done ASAP. I hope I didn't majorly offend you by doing this.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Having the thread OP still actively play the game is better than playing telephone about updates and hoping the old OP responds.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Fair enough. (modedit: bitter whining removed)

Somebody fucked around with this message at 18:59 on Sep 23, 2022

cheetah7071
Oct 20, 2010

honk honk
College Slice
e: nvm

iPodschun
Dec 29, 2004

Sherlock House
What a great post to have on the first page here!


Alxprit posted:

quote:

Onean posted:

Something that threw me off coming from WoW, though it was more an issue going the other way honestly:

I keep getting hit by AoE!
Enemy AoE attacks work a little differently in FFXIV. You want to be out of or inside the indicator when it disappears, not when the attack happens. New indicators are also added all the time. If you see something new you don't understand, feel free to ask! There's a good chance one of your party mates will know what it means.
Here is an infographic that covers many of the different markers and names for markers/mechanics that are used in the game and how to repond to them:


edit: \/ Here is the full, uncompressed version of it that is very large so I will just link the url https://phookas.com/files/Markers.png

iPodschun fucked around with this message at 00:04 on Sep 23, 2022

Relyssa
Jul 29, 2012



Is there a version of that with larger text? Even at full size that's difficult to read.

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
new thread yay! I am a sprout sage and love this game. Let's go!

Obnoxipus
Apr 4, 2011

Alxprit posted:

Red Mage (RDM): Great utility toolkit that no one will thank you for using.

flashing back to every time i had to verraise the entire party and got no comms.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
I am technically not a sprout but I'm discovering new things all the time

Vitamean
May 31, 2012


I will say that if you're looking at this and feeling overwhelmed, you're never gonna see more than like two or maybe three markers in a single fight outside of bespoke hard content, and the game's level progression is designed in a way that new mechanics will be introduced in either a low stakes easy fight or solo instance.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Yeah I'd say use that image not as preparation but as learning after the fact if you're curious about a particular thing you didn't understand. I'll throw it in soon I think.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
One thing to remember in dungeons and raids:

While you should try to avoid dying if possible, death is not something to get hugely worked up over either. Even a full wipe is not as much a problem as it is in most other MMOs. You have to run back to the boss and your equipment takes a small hit to durability. And by small I mean, one of the more recent raids where I got owned a lot because I don't know and can't remember mechanics, at the end of it my gear was probably down to around 64-68%. Which meant a few hundred gil to fix everything which, once you're getting to the point where you're doing those raids, is virtually nothing.

This means that groups tend to be kinda chill, just tell people you're new to a raid or doing it the first time and they'll be very understanding. Things only get hectic when you get into (Extreme) or harder stuff, and that's never required, it's just for cool lookin' gear.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Here are some TL;DR guides from the last thread for jobs that unlock at 50+. I'll probably be making more soon.

girl dick energy posted:

Samurai

Gunbreaker

Yaoi Gagarin
Feb 20, 2014

Maxwell Lord posted:

I am technically not a sprout but I'm discovering new things all the time

I have been playing the game for like half a decade but took so many breaks I may as well be a sprout

SkyeAuroline
Nov 12, 2020

Maxwell Lord posted:

One thing to remember in dungeons and raids:

While you should try to avoid dying if possible, death is not something to get hugely worked up over either. Even a full wipe is not as much a problem as it is in most other MMOs. You have to run back to the boss and your equipment takes a small hit to durability. And by small I mean, one of the more recent raids where I got owned a lot because I don't know and can't remember mechanics, at the end of it my gear was probably down to around 64-68%. Which meant a few hundred gil to fix everything which, once you're getting to the point where you're doing those raids, is virtually nothing.

This means that groups tend to be kinda chill, just tell people you're new to a raid or doing it the first time and they'll be very understanding. Things only get hectic when you get into (Extreme) or harder stuff, and that's never required, it's just for cool lookin' gear.

I wish this was as reassuring as it reads. As it is, leveling dragoon so I don't have to keep tanking higher level content, since I'm terrible at the game. Hit 35 on Dragoon, so I'm getting there, eventually...

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Jonny 290 posted:

new thread yay! I am a sprout sage and love this game. Let's go!

I'm still a book nerd, but lasers are also fun.

S.J.
May 19, 2008

Just who the hell do you think we are?

Remember, sprouts: sprint BEFORE you get aggro.

Kwyndig
Sep 23, 2006

Heeeeeey


S.J. posted:

Remember, sprouts: sprint BEFORE you get aggro.

This is probably the second best piece of advice to starting tanks, besides pull until the WHM/other healer/DPS without a sprout says stop.

Edit: Once you hit Heavensward the game itself will tell you with level design when you can stop pulling because you'll hit a wall.

bewilderment
Nov 22, 2007
man what





Except for the ones that just unlock new jobs/professions you may not be interested in, and Relic weapon poo poo (which you don't see until level 50) for newbies I genuinely think you should prioritise those blue 'unlock' quests over the Main Story whenever you see one.

That way you also complete all of one expansion's cool raids and optional dungeons before you move onto the next dungeon.
Pharos Sirius is an optional level 50 dungeon but if you never do it then you never get to hear one of the best dungeon tracks!
https://www.youtube.com/watch?v=dLRcuojE7Pc
(Except when it randomly plays in PotD)

Raids also all have important lore stuff to one degree or another. They're not hard, you're meant to do them before moving on in the story!

Picayune
Feb 26, 2007

cannot be unseen
Taco Defender
I really like the music from Halatali (Hard) as well. Just a big ol' pounding drum track that plays while the gladiator guild has fun training you for combat!

e. Birds of a Feather!
https://www.youtube.com/watch?v=PJ3bxtTO4hE

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Game is fun and still worth playing. Thanks for new thread.

Heran Bago
Aug 18, 2006



A thread reborn!


Always look at normal quests from their questgiver NPC. As you are climbing the MSQ, new areas will have gear for that level range through a combination of MSQ rewards and normal quests in new areas. HQ gear rewards also sell pretty well on the market board. A few have emotes as rewards.

If the normal quest has an image banner in it (postmoogle for one) then it is the first in questline. These tend to have cute stories and build on the world. The reward is the side quest and I recommend most of them.

Mesadoram
Nov 4, 2009

Serious Business

This is super helpful, thank you!

sassassin
Apr 3, 2010

by Azathoth

I basically disagree with all this unless you're trying to burn through the game to level cap as fast as possible (I did this and don't recommend it). Sidequests are story and lore. There's loads of fun content in the game that will be missed if you're focused on MSQ progress. Leves are mildly useful as a new/free trial player for gear and materials - they're quick (timed "kill as many as you can" one excepted) and offer a bit of variety.

The Hall of Novices might as well be ignored, the gear is obselete by the time you even get to a dungeon these days, and the xp ring is worth similarly little. The lessons themselves aren't very good either.

sassassin fucked around with this message at 17:38 on Sep 23, 2022

Jonny 290
May 5, 2005



[ASK] me about OS/2 Warp
i forgot about levequests for 55 levels and when i was like 79.9, msq capped and not feeling roulettes or fates i went and picked a couple up and then started raging WHERE ARE THE MOBS?!?!?!?!?!?!?!

(You have to go in and click the 'Initiate' button for things to Happen. it's not like a FATE or whatever)

aw frig aw dang it
Jun 1, 2018


sassassin posted:

I basically disagree with all this unless you're trying to burn through the game to level cap as fast as possible (I did this and don't recommend it). Sidequests are story and lore. There's loads of fun content in the game that will be missed if you're focused on MSQ progress. Leves are mildly useful as a new/free trial player for gear and materials - they're quick (timed "kill as many as you can" one excepted) and offer a bit of variety.

The Hall of Novices might as well be ignored, the gear is obselete by the time you even get to a dungeon these days, and the xp ring is worth similarly little. The lessons themselves aren't very good either.

I kind of agree on HoN. One of the tank lessons is showing you 6 enemies and telling you to pull 2 at a time so you don't get overwhelmed.

Please don't tank like that, y'all. You can easily handle all six with a healer backing you up.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I just past that point on an alt, and unless you are going out of your way to get gear, the hall of the novice gear is going to still be good for a long while.

While the hints it gives are dubious, the rewards are better than what you're getting from quests.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

sassassin posted:

I basically disagree with all this unless you're trying to burn through the game to level cap as fast as possible (I did this and don't recommend it). Sidequests are story and lore. There's loads of fun content in the game that will be missed if you're focused on MSQ progress. Leves are mildly useful as a new/free trial player for gear and materials - they're quick (timed "kill as many as you can" one excepted) and offer a bit of variety.

The Hall of Novices might as well be ignored, the gear is obselete by the time you even get to a dungeon these days, and the xp ring is worth similarly little. The lessons themselves aren't very good either.

At best, the gear you get IN the first couple dungeons is equal to the HoN stuff, so you might as well get a full set before doing the dungeons rather than hoping to piece together a set while doing the dungeons (it also looks better than anything you'd otherwise have). And if you plan to level a bunch of jobs, it's absolutely worth having the 30% EXP ring. But yes, some of the actual lessons you can take with a grain of salt.

Adbot
ADBOT LOVES YOU

FeatherFloat
Dec 31, 2003

Not kyuute
The real benefit of the gear you get from the Hall of the Novice is that it looks nice. At the time you can pick it up you are probably wearing a rainbow newbie clownsuit of unfashionable quest reward handouts. The coordinated set that you end up with is very snazzy-looking in comparison!

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply