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SniperWoreConverse
Mar 20, 2010



Gun Saliva
The probes aren't likely to break under these conditions. They might get damaged flying directly into a volcano, but unless they get stuck in a solidifying ice sheet or you lose data connection to them they'll probably be fine. The "magma" coming out of these is liquid water, and the open ocean sections are analogous to an open caldera or an active trap that's ~300km across.

The ecology here is not really described in the wafer Vic gave you. If you wanna take some time the ship does have a connection to the university network and can easily download openly accessible info. There could be additional info that hasn't been fully peer reviewed, but that'd take an admin/edu roll to find.

You could also use the sensors/probes to work out the most active parts of the region, the datawafer does claim the goop is going to be mostly in those spots. The sensors and probes can distinguish safer and more dangerous places to land if you wanted to. There's no pressing need to save fuel atm, because the ship has fuel scoops and can suck up and refine raw water or hydrogen into starship fuel by itself (well, someone has to push the buttons and pull the levers, but you can uptake and make your own fuel). You've also got enough to fly for weeks straight. It's jumping that takes the most fuel.

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Any notes from the last lot? Ships logs, records on the computer or the files he gave us?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
If you had to guess you'd figure he gave the same data to the last crew. You can call him if you want. If you want info on the Naugahyde the best anybody could do from out here is roll an admin to ask the tower if there's any flight info, or poke around the network to see if there's any info there, see if they have a decent rep on space yelp.

sebmojo
Oct 23, 2010


Legit Cyberpunk









SniperWoreConverse posted:

You could also use the sensors/probes to work out the most active parts of the region, the datawafer does claim the goop is going to be mostly in those spots. The sensors and probes can distinguish safer and more dangerous places to land if you wanted to.

Let's do this - sensors and probes to suss the most active parts, and also to find a good place to land.

While that's happening we could also see if we can rustle up any info on the Naugahyde seems like that might be useful in case our man has a habit of loving with his hired help.

i'm crap at both those, but i've landed on some absolutely shithouse planets so when we suss out a landing spot I'm going to use my Recon experience to see if there are any risks or hazards we need to watch for.

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Trew Pisco

In the interests of moving things along...

"Well, jeez, if nobody knows how to work the void-damned things I might as well try it myself. Let's see, that should be the power but-"

Using probes to find plankton (Science 0, EDU +1): 2d6+1 7

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.


Aria Xsdottir

Ari tries to help Trew poke the bleepy lights to no avail (Electronics(Sensors) 0), 7, while also trying to look up local lawsuits, legal charges that were dropped, formal complaints, insurance claims, etc against the Naguahyde and Vics little group. (Advocate+Edu), 9

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Really anybody who has electronics can also help scan using the ship's sensors & probes it's not like you have only 1 terminal on the ship. I'll post up a map of initial results when I'm able, we'll just task chain up all the stuff & scan the whole region as one roll & see what's there to see

sebmojo
Oct 23, 2010


Legit Cyberpunk









Yeah alright let's fire up SCANRDR.EXE and see what we... Scan: 2d6 3 poo poo. poo poo. I pushed that but nothing happened, can someone stop that beeping plz

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

After swallowing her reflexive reluctance to do Lab Tech Stuff, Tayloria digs in with the scanning:
Electronics 0 + EDU to scan: 2d6+1 7
(This assumes Computers doesn't apply, which would be a bonus +1)

Do some Bioscience to this scan data, +EDU: 2d6+3 11

sebmojo
Oct 23, 2010


Legit Cyberpunk









(oh dear we aren't very good at traveling, still good to get the bad rolls out when there's no-one shooting at us)

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Don't worry, I'm going to handle the most impressive part of any scientific endeavor: making a broadly plausible graph out of our garbage data

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
(Unlabeled Y Axis or Bust)

SniperWoreConverse
Mar 20, 2010



Gun Saliva
after a minor problem with the scanrdr subroutine (might want to make a note to keep up on maintenance), you're able to quickly get back on track and scope out the entire region.

Almost any part of the thick ice is safe or safe-ish to land on, but the melted zone in the northwest is choked with icebergs. Not that it isn't safe to land there, but you're going to want to be really sure you pick a good spot if you want a sea landing.

The areas around the melted part and around the other volcanoes are pretty crumbly and there is some chance they could collapse if you plonk down on a weak spot. It's likely that the melted zone extends out under the ice shelves.

Although it takes much longer to analyze the survey data for what you want, you've recovered exceptional results:

The liquid (and probably any subsurface water) is off the charts with what are probably microscopic life forms. The surface itself has less of this organic material, although near the volcanoes density is much higher, especially around the partly melted areas. You can be pretty certain what you're looking for is where you think it is.

Each of these cells is still 100km across, though, so focusing on higher density may be important, unless you feel like roaming around scraping the top layer of ice for days. There's also another problem. The sensors and probes are all reporting the same thing: it's absolutely cold as gently caress down there. It's not arctic temperatures, it's closer to a planet like Mars. On average. The temps wildly fluctuate wherever there's volcanism, and the ice flats are absolutely brutal. It's the continual wind. Even though it's incredibly thin, it's constant and will siphon away heat at all times. There's no chance it would have any effect on the inside of the ship ofc.

Anybody goes out there without protection, it's going to hurt, you would almost certainly die in minutes. Wearing an environment suit under a space suit should be enough to keep you protected for extended times, but it's more of a clumsy workaround. To use terminology LSgt Blammeau would be familiar with, you've got an operational timeline of acceptable risk measured in hours, best case scenario. Only a space suit or env suit? Minutes. Neither? Could be dead before the airlock cycles you back in.

--

So what happens if you get frostbite? It's a roll that happens if you stay outside too long. You don't have HP, you have END, STR, & DEX. Rolled damage starts plinking down your END, and then when that hits zero it starts overflowing into your STR or DEX, if either of those hit zero you pass out. If all three hit zero you die. So this actually makes you weaker and shittier -- your dice modifiers will go down as your stats do. You can get this healed up by resting, but you're outta commission for an entire day. There's also first aid, medical care, surgery, this is all pretty intense and you're really going to want to avoid getting damaged down past your endurance. Especially out here where you can't immediately give someone else first aid while they're wearing a space suit.

As long as you make it back into the ship periodically and check over your gear, take a break and warm up, you should be fine and can go back out safely after a break. For this part of the mission having good space suit skill, survival, athletics, endurance -- those are gonna be important. The low gravity means dex may be important, and depending on what you want to do strength could be a big deal too.

It's not a total catastrophe. Somebody could remote operate the drones to collect smaller samples over a period of time, and it might be enough to help. A traveller going out and scraping the ice could collect this stuff. The liquid water is rich with it, if there's a way to get it. You've also got the air/raft and various tools in the ship.

--

Meanwhile Aria logs into the university net and starts digging for info about the previous crew.

One Captain Amontillado, human, older guy, not much stands out. Not really any comprehensive crew records, but Amontillado is seems to have been very close to paying off the ship. It's still owned by a holding corp.


They've definitely been around the system doing some stuff, jobs for the university, trading, in-system transport. And it doesn't look like they've gotten into much trouble. The Naguahyde itself is a bigger ship than yours, registered Far Trader, no problems with it's registration or anything. Seems to be slower flying than Jester's Revenge but has two gun turrets instead of the one, double the occupancy. Some differences in the sensors and armor, cargo hold, other things like that. Pretty basic ship, just twice as big. Same jump range.

They did jobs for Vic and eventually he commissioned them to transport a few tons of biochemicals, pharmaceuticals, and medical supplies to the Chosen system. That'd be two weeks from here. No info or contact since they left. If they stole the poo poo and it was what he filled out on the forms he's probably out 200k absolute minimum.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.


Aria Xsdottir

Mentally filing the exploits of the previous captain under "normal-to-better-than-can-be-expected" level of fraud, Arianhod starts thinking about how to deal with the hellscape below. "Try to find some place solid enough to touch down, send out probes to make sure the ice just outside isn't going to give way under us when we step outside, and quite honestly, it'll be a pain in the rear end but I recommend working with EVA cables attached, so we can reel you in if you go through the ice or something else happens."

sebmojo
Oct 23, 2010


Legit Cyberpunk









Rolf

Ok now we got something to go on. Rolf is muttering about the ice lions of Ranfal VI as he studies the scans intensely, looking for the best place to land. (Recon + EDU) Recon: 2d6+1 8 "There," he says, tapping the screen with a stubby finger. "Gonna have some access to the water, shelf looks old, solid and not too rotten." (thinking the hexes in the southwest, if that's actually a sensible result)

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
(Uh, I have not seen a map so far this game. I might have trouble with embeds, can I get a link?)

sebmojo
Oct 23, 2010


Legit Cyberpunk









Ronwayne posted:

(Uh, I have not seen a map so far this game. I might have trouble with embeds, can I get a link?)



Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
(Thx!)

"Works for me. We should also consider using the turret to clear the ice over the shelf, allowing us to peek at the water table between the ice sheet and terra firma."

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Wait poo poo so if you haven't seen any maps have you not seen any of the incredible art I had slaved over for upwards of thirty seconds each? No keyboard goop or squirrel fish? :psyduck:

Somebody roll a pilot if you want to land (and decide where you want to land it), or roll pilot +gunner to s shoot the big gun, science(planetology) or remote ops or something to figure the structure of the ice sheet if you wanna know what's underneath

If you land you can walk out the airlock, if you've got vacc suit 1 or better you don't need to roll to make sure your suit is OK, otherwise yeah I'm gonna require a roll.

Or take some other track. Ithink i posted this by usually I'm gonna require a roll if it's your first time doing a thing, if you don't have the skill for it, or if there's some kinda circumstance that is making it more difficult. Ex if you land I'm not gonna demand landing rolls every time, but I will this time.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Aria Xsdottir

(yeah, uh, no idea why, must be a blocked script or something)

Aria mucks with the drones as she doesn't do too well when wearing any kind of refrigerator suit.

(9 on Edu+sensor ops, I probably should get vacc suit 0 from one of the "HEY LOIS REMEMBER THE TIME I TRIED TO SERVE PAPERS IN HARD VACCUUM?" retroactive fellow pcs. I was think seb's guy, but any of them are applicable)

sebmojo
Oct 23, 2010


Legit Cyberpunk









SniperWoreConverse posted:

Wait poo poo so if you haven't seen any maps have you not seen any of the incredible art I had slaved over for upwards of thirty seconds each? No keyboard goop or squirrel fish? :psyduck:

Somebody roll a pilot if you want to land (and decide where you want to land it), or roll pilot +gunner to s shoot the big gun, science(planetology) or remote ops or something to figure the structure of the ice sheet if you wanna know what's underneath

If you land you can walk out the airlock, if you've got vacc suit 1 or better you don't need to roll to make sure your suit is OK, otherwise yeah I'm gonna require a roll.

Or take some other track. Ithink i posted this by usually I'm gonna require a roll if it's your first time doing a thing, if you don't have the skill for it, or if there's some kinda circumstance that is making it more difficult. Ex if you land I'm not gonna demand landing rolls every time, but I will this time.

Can I use my recon roll to give me a lead on where to land?

SniperWoreConverse
Mar 20, 2010



Gun Saliva
Yeah it's fine, everyone roll what they want and we'll chain em together &/or just slam it thru some kinda way

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.


Dan Jenks

Sorry for the lack of response, was very busy over the weekend.

Dan deftly lands Jester on a thicker patch of ice, and stays at the console, "Rolf can you coordinate the algae hunting party? I'll just hang here, in case we need the ship to be moved quickly.

Land the ship: 2d6+1 8

sebmojo
Oct 23, 2010


Legit Cyberpunk









yeah, that looks like a me job.

Survival+END, maybe using that recon roll from before: getting out on the ice: 2d6+3 12

SniperWoreConverse
Mar 20, 2010



Gun Saliva
alright most of the pics fell off the ai generator page idk, but here's some of the stuff that didn't scroll off the edge yet:

the landscape under you rn:


the goop storage containers & hightech cans for safely capturing colau::


Captain Amontillado:



These ones I'll slap on imgur for now maybe they fall off maybe they dont
The ship deckplan & stats:


current region:

stability for landing / goop density analysis:

current target in micro & macro form:


When you guys show up at the next region that has pics i'll slap those up too. Seems like there's some kinda way to store these links more permanently i'll try to figure it out later

--

So considering the Rules,™ It gives difficulty ratings for basically all situations even seemingly normal ones like landing at a starport.

It also mentions something i haven't brought up yet: you can slow your roll to get a boost. Which is you can speed up your timeframe and take a -2, or you can slow down and get a +2. This is like the difference between taking seconds to do a radical backflip landing or taking a few minutes to cruise in and carefully set down. Landing outside a starport is automatically harder than normal, even under the best conditions.


Mykkel posted:


Dan Jenks

Sorry for the lack of response, was very busy over the weekend.

Dan deftly lands Jester on a thicker patch of ice, and stays at the console, "Rolf can you coordinate the algae hunting party? I'll just hang here, in case we need the ship to be moved quickly.

Land the ship: 2d6+1 8

With the practical guidance from Rolf & all the scanning the group's been doing, Dan's able to set down safely without smashing the ship under the ice or crashing upside down or anything -- and importantly without wasting any time. There's the occasional deep reverberant *crunch* that can be heard throughout Jester's Revenge, as the ice cracks and pings underneath the strain of the ship. There's little chance of it collapsing, for now, but it doesn't sound great.


sebmojo posted:

yeah, that looks like a me job.

Survival+END, maybe using that recon roll from before: getting out on the ice: 2d6+3 12

You seal yourself into a suit, step into the airlock, and cycle it. Before you lies the ramp down to the ice and endless kilometers of wasteland:

The only light here comes from your suit, the ship, and the probe drones Aria has escorting you. It's continuously snowing, and the low gravity and atmospheric pressure makes it flow oddly. It immediately starts clogging up your visor, more like big dust than meltable ice.

Your suit's readout indicates you've got -- around four hours, more or less, assuming you've remembered to borrow somebody's environment suit and aren't just wearing crew clothes under the vacc. You can feel how harsh it is without even walking down the ramp.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Aight, where's the liquid water, per our recon/probework? Can we just feed a hose down there and pump it up into the tanks? Going to presume we've worked out a plan before I walk down the ramp, then I can get out there and execute it smartish.

SniperWoreConverse
Mar 20, 2010



Gun Saliva
When you guys were talking about landing in the southwest was it more west like A or more south like B? Cause both have the same conditions, same landing difficulty, but B only has the alien snow.

B is also less likely to abruptly collapse, and has no surface water at all. Only the weird snow. You wouldn't say it's greasy or anything, but wiping it away from your faceplate it tends to smudge. This smudge could be what you're looking for.

A has the snow, and on the port side of the ship a different view from out the airlock:

If you're planning on walking 2 tons of seawater up from way down there you're gonna want to reconsider. Either you need to get the water to the storage tanks or the tanks to the water, and 1 dude on foot is not going to cut it. Might be better off shoveling snow. Or using the raft to fly out and back.

The storage tanks have retractable hoses that can connect to any standard interconnect, like the ship's fuel lines etc. Or you could just hang them out and have them suck up whatever. There's also a manhole-sized opening on the top you can pop open you can fill them manually with whatever you can pour in.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Trying to figure out what Tayloria can do here without any "leave the ship and don't die" skills. Anything that Electronics or Science can do to guide Rolf? Recon?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Thoughts on the best approach would be good. We could a) strap the tanks on the air raft and fly them down to the water, then run a hose into the water and fill them up with the air raft hovering just above water level or b) shovel them full of snow or c) laser a hole in the ice shelf down to the water and run a hose down there, staying where we are. Rolf can do the labor, we just need to pick one.

Thoughts on other options, or which one you all think is better? I quite like the laser one tbh, we could at least try that first to see if it's practical. Air raft second, shoveling last just based on how long it will take.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Ronwayne posted:

I probably should get vacc suit 0 from one of the "HEY LOIS REMEMBER THE TIME I TRIED TO SERVE PAPERS IN HARD VACCUUM?" retroactive fellow pcs. I was think seb's guy, but any of them are applicable)

oh yeah, before i forget, you can do this but you must ~spin the tale~ & work it in with some background event in one of the other crewmember's histories. It can be super basic i'm not looking for war and peace here


Antivehicular posted:

Trying to figure out what Tayloria can do here without any "leave the ship and don't die" skills. Anything that Electronics or Science can do to guide Rolf? Recon?

anybody who has electronics has a decent roll to operate the drones, even if they don't have remote ops specialization. They aren't really strong and can't bring back anything except small samples you could quality test, but they can shine lights on stuff and do fine granular scanning so that he's not walking into a hidden death pit. They can also be used as comms relays if you were on a shittier planet that didn't have a global net.

Other than what's in the ship's list of equipment and everyone's inventories you also have most normal tools in the workshop & pretty much a standard set of basic gear in the ship's locker that's enough for everyone to use. The workshop gives a bonus to rolls for tinkering with junk and doing repairs to the ship and nearby stuff.

Anybody that has science or electronics / engineering / that kind of stuff -- those aren't as limited as they might seem. They can all be used more proactively and it's not just after the fact crunching numbers on scans. The book has examples like building prototypes but those could take a chunk of time. Imo they do overlap some, analyzing the scan could have been done with either science (biology) or electronics (sensors), stuff like that. Mechanics is specifically called out as repairing anything but not modding or building new kinds of things, but i don't think anybody grabbed that one.


sebmojo posted:

Thoughts on the best approach would be good. We could a) strap the tanks on the air raft and fly them down to the water, then run a hose into the water and fill them up with the air raft hovering just above water level or b) shovel them full of snow or c) laser a hole in the ice shelf down to the water and run a hose down there, staying where we are. Rolf can do the labor, we just need to pick one.

Thoughts on other options, or which one you all think is better? I quite like the laser one tbh, we could at least try that first to see if it's practical. Air raft second, shoveling last just based on how long it will take.

yeah i'm gonna call it that you can in fact strap the tanks to the air raft but there will only be enough room to fit 2 people at most in it if you do this. According to the stat sheet it has .25 tons of additional storage space if for some reason you need to haul an extra quarter ton of... something?

e: obviously any of these or any other remotely plausible plans are possible. If the dice align.

SniperWoreConverse fucked around with this message at 10:55 on May 10, 2023

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
(I can see it now, thx GM)

Re: engineering, etc, I suggest making some kind of sluice or filter to shunt the biomass into tanks so we're not dealing with a ton of waste water hauling. Basically a water filter but we want the garbage, not the water.

Ronwayne fucked around with this message at 01:58 on May 10, 2023

sebmojo
Oct 23, 2010


Legit Cyberpunk









"Alright someone bring the turret round and zap a hole in the ice, and we can see if that works to run a hose down. Best spot is... Hm. Gonna say about 8 meters in front of the forward skid, here."

Rolf kneels down and sprays a circle of red onto the ice, the glutinous liquid spurting out of a container of soy ketchup he grabbed from the galley on the way out.

(Can I get a gunnery check from someone, using that recon roll from before?)

SniperWoreConverse
Mar 20, 2010



Gun Saliva
It's been like uh 1 month since starting this and we're not real into it and haven't even left the first planet, right?

Normally for non-cyoa games where goons will be running their own chars i'll do the loop of
present situation
goons bullshit & do what they wanna do
roll if anything's gotta be rolled
move along to next thing

any advice on this thread? If it stalls out it's not the end of the world, but is this incorrect vibes or what? Arcane & weird traveller system? Not great setting or development of motivations?

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Sorry, the vibes are fine, I'm just trying to figure out what to do. I'll try and get a post up when I'm actually awake

SniperWoreConverse
Mar 20, 2010



Gun Saliva
nah i'm just used to goons rolling in with some half baked shitshow of a plan and moving it forward p quick. More off the cuff gbs bullshit tho. plus traveller itself is more structured than "idk d20?? 14 ok you're able to get 14 copper from luting on the street begging for cash"

sebmojo
Oct 23, 2010


Legit Cyberpunk









I'm extremely pumped to keep going, we just need some rolls to keep it moving forward

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
^ Yeah, i'm still down. and the pace seems on par with most sustainable games I've been in.

Here's another electronics remote ops rolls, why not, a 7, if that does anything, to keep the bots moving around.

Mykkel
Oct 8, 2012


we were somewhere around hesaim on the edge of the spinward marches when the drugs began to take hold.

I'm into the game, but was trying to give other characters a chance to take part.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

Mykkel posted:

I'm into the game, but was trying to give other characters a chance to take part.

no no, it's fine i was just wondering. GBS would have like half the party dead by now, and already done like 4 whole missions, but tbh i don't think they'd have the attention span or desire to play traveller.

--

Using your careful analysis of the situation, marking the spot & scoping it with drones, whoever pulls the trigger will get a +5 to not completely loving this up and sinking the ship into the icy deep. I'm also giving a boon cause Rolf walked his rear end out there for this and personally looked at it and painted the zone, you got drones out doing the granular ice analysis, you're parked on a for-now stable spot, you literally just have to aim the turret and pull the trigger without missing. It's improbable to get a crit fail -- you have to roll three 1s.

So: [3d6, discard the lowest result] + Gunner (turret) skill level + DEX DM + 3 for the skill chain +2 -- for reasons in the next paragraph.
Gunner not at least 0? -3. -2 if you have jack of trades but no gunner.

--

The turret is on the top of the ship, and it does have a blind zone where it can't aim low enough to fire at ground targets, but it can blast the painted target cause it's far enough away. How do ship guns work? Like regular guns but you have to physically go into the turret and aim them millennium falcon style, and it uses turret instead of energy guns. According to the book pulse lasers get +2 to accuracy, and you get a +1 for being at short range. This is not short range, this is adjacent to the ship:

Range Band | Distance            
Adjacent   | Less than 1 km
Close      | 1–10 km
Short      | 11–1,250 km
Medium     | 1,251–10,000 km
Long       | 10,001–25,000 km
Very Long  | 25,001–50,000 km
Distant    | More than 50,000 km


As far as space ships go, this is knife fighting. This is as close as you can get without physically touching, almost, so I'm not gonna give the extra +1 to hit. The boon covers the whole completely stationary inert target side of things I think.

So what about damage? Pulse lasers do 2d6 damage. Sounds like bullshit because a pistol does similar? No, when you hit a human-scale target with spaceship weapons it does ten times the amount of damage. So if you guys actually shot Rolf with this he's going to take between 20 and 120 damage instantly. Minus armor from the vacc suit, in the best case scenario he's going to get 16 damage, which is enough to blow through his END and start damaging his other physical stats, but not instantly vaporize him. He's gonna be turbo hosed up but not vapor. Rolling a 3 instead of 2 would instantly vaporize the dude. Also I think if you blow thru somebody's armor in 1 shot it destroys the armor but idk. It'd be bad.

It works in reverse too, if you tried shooting the ship from outside it would divide the damage by ten, or maybe the ship stats are multiplied by ten. P sure all non-antique space ships have self-sealing hulls so you'd basically need to crit to do any damage at all but it could be possible? Dunno would have to double check. I'm like 80% certain you'd have to repeatedly blast it nonstop for hours and still not do any damage. Get the rocket launchers out and a megacredit worth of ammo.

SniperWoreConverse fucked around with this message at 15:24 on May 12, 2023

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Cloud Potato
Jan 9, 2011

"I'm... happy!"
Yep, still having a lot of fun, but what happens to me is "Hmm, my skills aren't great for this situation, I'm sure someone else has better, I'd better wait for them to post first" and then if everyone's waiting, we get a day or two of thread paralysis. Like, this current roll, Trew ain't got Gunnery, better leave it for the character that does lest impatient, poor rolling hurts the situation, the group and the thread. But then, does anyone have Gunnery?

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