|
They say you won't find spiky haired protagonists and yet those 4 characters they shown all have very anime hair.
|
# ? Jun 16, 2012 20:00 |
|
|
# ? May 31, 2024 15:42 |
|
Yeah, I read that description and thought it sounded interesting, went to donate, saw "oh, one of those anime games" and closed the window. Perhaps they were saying no spiky-haired protagonists ironically. Did we talk about Traveller 5th Edition in this thread? It is the "other" kind of gaming (tabletop), but as Marc Miller's Game Designers' Workshop was run out of my hometown, I feel it is my responsibility to promote the local economy from afar! Even if he lives in Bloomington instead of Normal
|
# ? Jun 16, 2012 21:17 |
|
Urdnot Fire posted:The better to trap them with This looks fantastic and needs more backers.
|
# ? Jun 17, 2012 00:56 |
|
Kontrabida's added some stretch goals to their page.Leo posted:Stretch Goal 1: $12,000 (Done!) - Kontrabida Portal. We'll set up an online service where you can register an account and keep your saved files synced on all devices. Start the game on your PC and continue your progress on a mobile device or another computer!
|
# ? Jun 17, 2012 01:23 |
|
Carecat posted:This looks fantastic and needs more backers. Yeah, the latest (I think) video for Retrovirus name-checks Descent, Quake, and Tribes in a sincere and clued-in way. I don't have any illusions that it will have a multiplayer community if/when it gets released (aside from maybe what I can convince some LAN friends to do), but it looks like some fun kind of shootin' stuff if they get a sizable singleplayer portion. I'm on board.
|
# ? Jun 17, 2012 03:26 |
|
Quarex posted:Did we talk about Traveller 5th Edition in this thread? It is the "other" kind of gaming (tabletop), but as Marc Miller's Game Designers' Workshop was run out of my hometown, I feel it is my responsibility to promote the local economy from afar! Even if he lives in Bloomington instead of Normal They could have made the reward tiers a bit clearer, though. It has improved some since the start, but with the many different editions and swags and options, it takes a bit of reading to figure out what you get (and even then, it's not entirely clear how the editions actually differ). Still. 600 pages of P&P RPG — what's not to love?
|
# ? Jun 17, 2012 04:03 |
|
Wow, Cloudberry Kingdom is fun as hell. I hadn't actually played it until today but drat, that game is going to be a real hit when it comes out. Or at least I hope it does really well, because the random level design tech going on in that game is mind boggling. https://www.youtube.com/watch?v=_XOV9R1DOuE I made this video to show it off for the guys who missed it, or didn't want to give ~ to the - extremely sketch looking - demo the dev showed in their video. Someone needs to run a boot camp for Kickstarter folks on how to make sales pitch videos, because they would have done crazy numbers if this game was accurately represented.
|
# ? Jun 17, 2012 05:24 |
Early on the levels seemed very clearly randomly generated, and while not terrible not very good either, but as it went on and got more difficult, it started to generate very densely packed levels that, were they designed by a human, would have required a great amount of care to make them that difficult and tight but still so obviously doable. It's not exactly Super Meat Boy, but I'm intrigued. e. Just finished the video. The one you died on seriously was nearly on the level of a Super Meat Boy stage, everything was just so perfectly timed. Electric Pope fucked around with this message at 05:45 on Jun 17, 2012 |
|
# ? Jun 17, 2012 05:38 |
|
Electric Pope posted:Early on the levels seemed very clearly randomly generated, and while not terrible not very good either, but as it went on and got more difficult, it started to generate very densely packed levels that, were they designed by a human, would have required a great amount of care to make them that difficult and tight but still so obviously doable. The thing that makes it cool is that if it can get even get close the the level of Super Meat Boy levels without being deliberately designed by a person, that's totally nuts.
|
# ? Jun 17, 2012 05:42 |
|
Tippis posted:Still. 600 pages of P&P RPG — what's not to love? Examples of mechanics and print layout would have been good, honestly. The Traveller name has been attached to a number of systems over the years, and the table of topics that they have is not particularly illuminating on that front. I couldn't stand Megatraveller and consider the original Little Black Books a historical curiosity at this point, so without actual excerpts or a statement to the effect of 'yes, it's the original rules, accept no substitutes' you're pledging for a pig in a poke. And shipping the PDF version out on CD is pretty weird in this day and age.
|
# ? Jun 17, 2012 06:16 |
|
dvorak posted:The thing that makes it cool is that if it can get even get close the the level of Super Meat Boy levels without being deliberately designed by a person, that's totally nuts. Procedural stuff is always cool when it works well. The real benefit to it that I see would be as a starting point for actual designers -- play through enough random stuff, and when you see that spark of potential, polish it and make it better in a way that only a human designer can. Without that final touch it's always just going to be an interesting gimmick.
|
# ? Jun 17, 2012 06:20 |
|
Electric Pope posted:Early on the levels seemed very clearly randomly generated, and while not terrible not very good either, but as it went on and got more difficult, it started to generate very densely packed levels that, were they designed by a human, would have required a great amount of care to make them that difficult and tight but still so obviously doable. Have you/you guys read the article on Gamasutra about the level generator? http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php Really cool stuff. The thing I like the best about Cloudberry Kingdom is being able to set custom physics for your dude, though - and it even adjusts the level generator's AI to make sure you never get an impossible level. Sheesh.
|
# ? Jun 17, 2012 06:24 |
Quarex posted:Did we talk about Traveller 5th Edition in this thread? It is the "other" kind of gaming (tabletop), but as Marc Miller's Game Designers' Workshop was run out of my hometown, I feel it is my responsibility to promote the local economy from afar! Even if he lives in Bloomington instead of Normal We talked about it in Trad games a little bit, I think most of us are pretty unexcited by it
|
|
# ? Jun 17, 2012 07:30 |
|
Quarex posted:It is the "other" kind of gaming (tabletop) Speaking of tabletop, I have a kickstarter going for my RPG right now. We've got five goons working on it, plus a few other designers: Last Stand is a game inspired by Earth Defense Force, Shadow of the Colossus and Monster Hunter. Players have insect-styled Bio-Armor, they fight giant insects and other vermin, rip off monster body parts to gain new powers, fight city-sized serpents, that kind of thing. The kickstarter's already at double the funding with about two weeks to go. We're getting close to the $3500 stretch goal, which is a whole new setting and game compatible with Last Stand. This one's about warriors tattooed with the blood of gods, trying to stand against Ragnarok. They do things like climb frost giants and punch them in the face. The mechanics are all about gambling. Players have tokens to wager, you can accidentally blow up your allies, fighting more dangerous monsters means better powers you can rip from their body parts. edit: missed the important part, character creation is done through a card draft. We're offering decks of game cards as one of the backer rewards. Mikan fucked around with this message at 07:45 on Jun 17, 2012 |
# ? Jun 17, 2012 07:38 |
|
They sent out an update on the Cloudberry Kingdom Kickstarter yesterday about how they've messed with the art style since the KS ended, too.
|
# ? Jun 17, 2012 16:19 |
|
Darthemed posted:They have a list of "Things You Won't Find In This Game", which includes "Random encounters; Spiky-haired, brooding emo protagonists; Pointless grinding; Mind-numbingly convoluted and pointless puzzles; Bosses with a larger HP count than the national debt; Chosen ones destined to save the world; Magical princesses who stay around just long enough for you to fall in love with before being abducted by the villain"
|
# ? Jun 17, 2012 16:33 |
Davincie posted:They say you won't find spiky haired protagonists and yet those 4 characters they shown all have very anime hair. To be fair, they there won't be any Spiky-haired, brooding emo protagonists. Presumably, their spiky-haired protagonists will all be extroverted and vivacious.
|
|
# ? Jun 17, 2012 21:25 |
|
obliriovrons posted:They sent out an update on the Cloudberry Kingdom Kickstarter yesterday about how they've messed with the art style since the KS ended, too. Oh drat, that's nice.
|
# ? Jun 17, 2012 21:29 |
|
http://www.kickstarter.com/projects/dhagar/cult-awakening-of-the-old-ones Cult: Awakening of the Old Ones is worth checking out if you're into roguelikes. It's about cults, I guess, and it's going to be all grimdark with lots of demons and poo poo. I'll be watching this one and I'll keep this thread updated. Raneman fucked around with this message at 21:35 on Jun 17, 2012 |
# ? Jun 17, 2012 21:33 |
|
If anyone is interested there is a pretty good interview with the Dead State developers on RPGCodex. It has Brian, Annie, and Oscar from the development team, project lead, designer/writer, and lead artist respectively.
|
# ? Jun 17, 2012 22:35 |
|
The kickstarter that always causes derails closed out at $158,917 today. They're "totally overwhelmed."
|
# ? Jun 17, 2012 22:56 |
|
^^ Awesome. In sadder news, I've been waiting for Torchships since I played Nexus: The Jupiter Incident and read Downbelow Station. I just didn't know it. They're at 25% with 4 hours left.
|
# ? Jun 17, 2012 23:24 |
|
ToxicFrog posted:^^ Awesome. quote:We are at $11,026 with only 12 hours ago.
|
# ? Jun 17, 2012 23:28 |
|
TychoCelchuuu posted:The latest update: That's probably smart. I have no interest in the kickstarter but I sure as gently caress would pay for a beta of that game once they have something playable.
|
# ? Jun 17, 2012 23:36 |
|
Rebel Blob posted:If anyone is interested there is a pretty good interview with the Dead State developers on RPGCodex. It has Brian, Annie, and Oscar from the development team, project lead, designer/writer, and lead artist respectively. They're not at their goal yet! why won't you take my filthy European paypal-using money, Kickstarter?
|
# ? Jun 18, 2012 00:37 |
|
ekuNNN posted:They're not at their goal yet! why won't you take my filthy European paypal-using money, Kickstarter? Can't you add one of your CC's to Amazon? It's pretty straight forward.
|
# ? Jun 18, 2012 00:40 |
|
Saoshyant posted:Can't you add one of your CC's to Amazon? It's pretty straight forward. Credit cards are for Americans, I like to spend the money that I actually have
|
# ? Jun 18, 2012 00:41 |
|
ekuNNN posted:Credit cards are for Americans, I like to spend the money that I actually have I don't have a credit card and can use the Amazon payment option just fine.
|
# ? Jun 18, 2012 01:11 |
|
Tippis posted:It doesn't have to be a credit card, though. I guess you have to get a debit card with one of the major credit card companies then? Or at least I can't find an option for adding a Maestro card, which is the system used by most European banks. Maybe I'm just overlooking something. vv The positive thing to not being able to give money to kickstarter projects is that it has saved me like 300 dollars already, because there's so many good games on there.
|
# ? Jun 18, 2012 01:36 |
|
ekuNNN posted:The positive thing to not being able to give money to kickstarter projects is that it has saved me like 300 dollars already, because there's so many good games on there.
|
# ? Jun 18, 2012 01:50 |
|
ekuNNN posted:I guess you have to get a debit card with one of the major credit card companies then? Or at least I can't find an option for adding a Maestro card, which is the system used by most European banks. Maybe I'm just overlooking something. vv Tippis posted:I'll grant you that one, and with kickstarter, it becomes rather CC-like anyway since you pledge to spend a whole lot of money at a later date when you most likely won't be able to afford it.
|
# ? Jun 18, 2012 04:29 |
|
ekuNNN posted:They're not at their goal yet! why won't you take my filthy European paypal-using money, Kickstarter?
|
# ? Jun 18, 2012 04:35 |
|
Has anyone else noticed that there is a section on KS for Australian projects now? Good to see it's available outside of the US.
|
# ? Jun 18, 2012 04:42 |
|
Seashell Salesman posted:Has anyone else noticed that there is a section on KS for Australian projects now? Good to see it's available outside of the US. You can start a project anywhere in the world but the money still needs to go into an Amazon payments account, which are only support US bank accounts.
|
# ? Jun 18, 2012 04:47 |
|
https://www.youtube.com/watch?v=Nw-sjAICwKg Now they have a video. 2/3 funded so far
|
# ? Jun 18, 2012 06:54 |
|
Lord Lambeth posted:https://www.youtube.com/watch?v=Nw-sjAICwKg
|
# ? Jun 18, 2012 06:59 |
|
Wow, holy poo poo. That's loving awful.
|
# ? Jun 18, 2012 07:01 |
|
Lord Lambeth posted:https://www.youtube.com/watch?v=Nw-sjAICwKg I can count so loving many different male character types in that video.
|
# ? Jun 18, 2012 07:05 |
|
The goal and focus is all over the place, not to mention the video seems like a blatant troll in what media it includes.
|
# ? Jun 18, 2012 07:07 |
|
|
# ? May 31, 2024 15:42 |
Womyn In other news, it seems that Skyjacker has slowed to only a few hundred dollars a day at well less than 50%. It did much better than its first time around, but it still seems really unlikely it will make it.
|
|
# ? Jun 18, 2012 07:18 |