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SilentD posted:I'd actually advise going with alpha 3 instead of 2. I know it's not as good overall, but the custom combo's in two were so mashy it can really devolve quickly. At least with three you can avoid that by both going a or x mode and learn the game before switching to doofy rear end cc = win. Your post is weird. If one doesn't want to deal with learning CC's in Alpha 2 (they're not hard) then it's not like one has to activate them they could just spend the meter on supers and alpha counters. And in either case it's not like it avoids your opponents from using them in either game. I don't understand.
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# ? Aug 27, 2012 16:21 |
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# ? May 19, 2024 03:00 |
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demons. posted:Your post is weird. If one doesn't want to deal with learning CC's in Alpha 2 (they're not hard) then it's not like one has to activate them they could just spend the meter on supers and alpha counters. And in either case it's not like it avoids your opponents from using them in either game. I don't understand. Alpha 3's ISM system is better if you are just trying to learn the game. CC's in A2 are far more powerful, far more derpy on how you can land them, and there isn't really a way around that. I prefer A2, but I'd start with A3 first and makes sure you have that down.
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# ? Aug 27, 2012 16:30 |
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MY ANIME GF posted:I played a leaked version with 4 characters and it was actually really intuitive mechanically and I had a lot of fun. After playing for 2 rounds me and my friend had figured out some cool triple relaunch into super air combos that were pretty satisfying to pull off. I don't watch the show but the pony who shoots the cupcake cannon and has a built in multihit-overhead as a command move that's mostly safe on block seemed unbalanced, otherwise it was a pretty solidly made game. It basically felt like a skullgirls clone with slightly less fluid movement and weird hitboxes because everyone was a horse. The devs said that the leaked version was already out of date by the time it hit the public. Air combos are very finnicky though - the rule seems to be if you're falling downwards, you can tech out of a juggle. Though if you really love Lambda, pick up the game. Rarity is a straight rip of her.
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# ? Aug 27, 2012 16:36 |
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SilentD posted:I'd actually advise going with alpha 3 instead of 2. I know it's not as good overall, but the custom combo's in two were so mashy it can really devolve quickly. At least with three you can avoid that by both going a or x mode and learn the game before switching to doofy rear end cc = win. The game feels like poo poo and has way more stupid degenerative bullshit. If you're going to play a gimped version of A3, why not just play a good game and play A2 or ST? CCs are strong in A2 but they're not broken. You're suggesting that people at without 40 percent of what makes A3 the game that it is. (A lovely one.) e: basically, if your problem is that one part of A2 is too good, why would you suggest a game and then tell someone not to learn an even bigger part of it? interrodactyl fucked around with this message at 16:46 on Aug 27, 2012 |
# ? Aug 27, 2012 16:44 |
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I completely disagree with SilentD. Alpha2 is actually a good game to start with and custom combos aren't as scrubby as he makes em out to be. A3 is overrated anyway.
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# ? Aug 27, 2012 17:12 |
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interrodactyl posted:The game feels like poo poo and has way more stupid degenerative bullshit. If you're going to play a gimped version of A3, why not just play a good game and play A2 or ST? I consider ST to be better all around than just about any other SF game, so you're not going to get an argument from me there. Reminds me I still need to pheonix my CPS2 boards. I still think A2 is objectively worse in terms of CC tricks than A3 is, by far. Plus A3 gives you the option of completely avoiding that and getting used to the fundamentals of the Alpha series in a much better way. V-ism can be bad, but A2's mash and dash forward slamming one move and ease of the CCs tends to screw things up. When I'm introducing people to the Alpha series 2 just degrades into CCs way to fast. I find dropping people in x mode or a mode in Alpha three and letting them learn and play there before putting them in v-ism helps greatly.
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# ? Aug 27, 2012 17:20 |
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uncleKitchener posted:There were actually a couple of bronies at MLG playing SCV, so yes, they do exist.
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# ? Aug 27, 2012 17:24 |
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Was reading a couple threads on shoryuken.com and various comments about the MLP thing online and apparently it plays a lot like an "anime" fighter but not everyone seems to have the same definition for the term. From my understanding it seems like a big difference is using a four button Light/Medium/Heavy/Special moveset instead of a six button High/Low setup. What's considered the definitive difference between Eastern and Western style fighters? Despite only playing a few fighting games in my time it's great to read the theory behind the systems and I'm surprised at how knowledgeable some people really are about the mechanics behind it. Been great reading this thread so far.
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# ? Aug 27, 2012 17:49 |
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hyung posted:I wonder how many fighting game enthusiasts are actually fans of MLP. The concept of an MLP fighting game to begin with is just... it hurts my head. Sorry. https://www.youtube.com/watch?v=ploRFtYksQc
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# ? Aug 27, 2012 17:55 |
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SilentD posted:I still think A2 is objectively worse in terms of CC tricks than A3 is, by far. V-ism infinites.
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# ? Aug 27, 2012 17:58 |
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is playing a my little pony game really more embarassing than, like, arcana heart? the answer is yes but I at least had to think about it a little. The game seems like it plays alright though.
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# ? Aug 27, 2012 18:01 |
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Still waiting on my next gen Bloody Roar and Killer Instinct games
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# ? Aug 27, 2012 18:07 |
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interrodactyl posted:V-ism infinites. Not nearly as stupid as http://www.youtube.com/watch?v=7aSlx5_ZLOU and other 1-2 move CCs in Alpha 2.
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# ? Aug 27, 2012 18:13 |
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interrodactyl posted:V-ism infinites. Do you understand the difference between low and high level play? I can see what SilentD is saying, I still disagree though because I think A3 just feels like poo poo on a fundamental level. lovely/hosed up hitboxes on everything, fireballs suck, throws suck, stupid teching system that is difficult for new players to grasp, etc... Spermgod fucked around with this message at 18:20 on Aug 27, 2012 |
# ? Aug 27, 2012 18:15 |
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Nerokerubina posted:is playing a my little pony game really more embarassing than, like, arcana heart? Arcana heart is a Good rear end Game, this is merely a Game With Asses.
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# ? Aug 27, 2012 18:19 |
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Heren posted:Was reading a couple threads on shoryuken.com and various comments about the MLP thing online and apparently it plays a lot like an "anime" fighter but not everyone seems to have the same definition for the term. From my understanding it seems like a big difference is using a four button Light/Medium/Heavy/Special moveset instead of a six button High/Low setup. What's considered the definitive difference between Eastern and Western style fighters? Well, "anime" isn't synonymous with "Eastern," since really almost every fighting game worth playing comes from Japan anyway. That aside, usually anime fighters have a stronger emphasis on fast movement options (air dashes, double jumps, super jumps, etc.), which tends to make the mixup game a little stronger, since high/low and left/right mixups become dead simple when you can instantly airdash over someone's head to start your offense. They also tend to have as many system mechanics as you can possibly cram in to one game, so there are all sorts of convoluted cancels and special supers and extra super special happy fun supers and whatever. There are also some secondary features that most anime games share, but basically if the screen is full of meters and everyone is airdashing a lot, it's probably anime.
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# ? Aug 27, 2012 18:24 |
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Heren posted:Was reading a couple threads on shoryuken.com and various comments about the MLP thing online and apparently it plays a lot like an "anime" fighter but not everyone seems to have the same definition for the term. From my understanding it seems like a big difference is using a four button Light/Medium/Heavy/Special moveset instead of a six button High/Low setup. What's considered the definitive difference between Eastern and Western style fighters? From what I understand, fighters with high mobility like airdashing and doublejumping, tall arenas, and fast pace count as anime fighters. For some reason Marvel doesnt count as an anime fighter though.
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# ? Aug 27, 2012 18:25 |
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Gutcruncher posted:From what I understand, fighters with high mobility like airdashing and doublejumping, tall arenas, and fast pace count as anime fighters. For some reason Marvel doesnt count as an anime fighter though. Isn't it because the airdashes are universal, where a lot of characters in MvC3 don't even have a double jump? Like for example, Tatsunoko Ryu would be anime-ish fighter, but MvC3 Ryu wouldn't.
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# ? Aug 27, 2012 19:18 |
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Gutcruncher posted:From what I understand, fighters with high mobility like airdashing and doublejumping, tall arenas, and fast pace count as anime fighters. For some reason Marvel doesnt count as an anime fighter though. Marvel 3 is anime.
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# ? Aug 27, 2012 19:22 |
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It also has a lot to do with the combo system as well. Specifically the light, medium, hard, special buttons and the ability to gattling and chain moves. It's not just about mobility and cancels. KOF has always had rolls, cancels in cancels, and doofy jumps but is not anime. Also it has to do with penalizing people for blocking and holding back. GG, BB, HNK, P4A, Arcana Heart, all animu games in that group. Marvel doesn't count because originally it was a six button configuration of l/m/h for most of the versus series. MVC2 changed that and MVC3 is widely mocked a TVC3 instead of MVC3, you'll hear people call it all sorts of things. Also the original games off the versus engine, Xmen COTA, and MSH were single player only games without a bunch of the BS that's in the current ones.
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# ? Aug 27, 2012 19:25 |
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Marvel 2 isn't an anime game because it basically predates the whole genre. I would say "versus" games are similar to anime games in many ways, but are thought of differently because they evolved separately, and the extra characters/assists adds something to the game that you don't see in anime games.
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# ? Aug 27, 2012 19:28 |
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Gutcruncher posted:From what I understand, fighters with high mobility like airdashing and doublejumping, tall arenas, and fast pace count as anime fighters. For some reason Marvel doesnt count as an anime fighter though. Marvel 2 is part of that whole lineage of Versus / X-Men / Vampire games that anime games were born from. EDIT: Possibly even literally. I've never been able to find a non-hearsay source for it, but I'm told that the founding members of Arc Systems had previously worked on those games for Capcom. Tuxedo Catfish fucked around with this message at 22:11 on Aug 27, 2012 |
# ? Aug 27, 2012 22:09 |
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Tuxedo Catfish posted:EDIT: Possibly even literally. I've never been able to find a non-hearsay source for it, but I'm told that the founding members of Arc Systems had previously worked on those games for Capcom. Arc System Works has been around since 1988, so that's not possible.
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# ? Aug 27, 2012 22:14 |
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Lord Chumley posted:Arc System Works has been around since 1988, so that's not possible. Nice to have (dis-)confirmation, then.
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# ? Aug 27, 2012 22:18 |
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There's also the fact that Marvel isn't visually anime.
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# ? Aug 27, 2012 22:53 |
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Brosnan posted:There's also the fact that Marvel isn't visually anime. Well, we can't all be perfect.
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# ? Aug 27, 2012 23:04 |
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Brosnan posted:There's also the fact that Marvel isn't visually anime.
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# ? Aug 27, 2012 23:06 |
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Endorph posted:Morrigan.
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# ? Aug 27, 2012 23:09 |
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just a butt posted:that's like saying marvel isn't anime because wolverine is in it. EDIT:
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# ? Aug 27, 2012 23:12 |
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Anime is every type of animation developed in Japan. Therefore, the only non-anime games are the Mortal Kombat series, Skullgirls and Divekick. I rest my case.
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# ? Aug 27, 2012 23:24 |
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Divekick gets a lot of its imagery from anime staples too. And then there was one.
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# ? Aug 27, 2012 23:51 |
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Tuxedo Catfish posted:Marvel 2 is part of that whole lineage of Versus / X-Men / Vampire games that anime games were born from. This is the case for VSav developers I believe, and the timeline does actually work out since VSav was released in 97.
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# ? Aug 27, 2012 23:55 |
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MvC3 plays a lot closer to your typical anime game than MvC2 I think.
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# ? Aug 27, 2012 23:55 |
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And so stands NetherRealm: the last true bastion for totally not anime, red-blooded American fighting games.
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# ? Aug 27, 2012 23:55 |
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AndyElusive posted:And so stands NetherRealm: the last true bastion for totally not anime, red-blooded American fighting games. Make way for.... BONESTORM To this day, I still wish Bonestorm were really real.
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# ? Aug 28, 2012 00:49 |
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BloodStorm has to come close. http://en.wikipedia.org/wiki/BloodStorm
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# ? Aug 28, 2012 01:05 |
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AndyElusive posted:And so stands NetherRealm: the last true bastion for totally not anime, red-blooded American fighting games. Mortal Kombat is a 4-button game.
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# ? Aug 28, 2012 01:25 |
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Death Cargo.
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# ? Aug 28, 2012 01:28 |
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Super Rad posted:Make way for.... BONESTORM I bet a Bonestorm Kickstarter would rake in tons of dough. Pay for Bonestorm, or go to Hell!
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# ? Aug 28, 2012 01:32 |
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# ? May 19, 2024 03:00 |
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Broken Loose posted:Mortal Kombat is a 4-button game. Plus block, so it's actually five, six if you're talking about UMK3.
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# ? Aug 28, 2012 01:36 |