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ImpAtom posted:The character is described as having "brain fevers." It's implied strongly he's autistic. I thought the voice acting was a little weird too but it's pretty clearly intentional weird, not just bad. Ah, so it's SUPPOSED to be bad. Okay.
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# ? Oct 11, 2012 00:33 |
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# ? May 19, 2024 20:46 |
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nickmeister posted:Ah, so it's SUPPOSED to be bad. Okay. Did you listen to the thing the OP linked? I'm not at the game but it's pretty much the same. He's always got those weird inflections.
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# ? Oct 11, 2012 00:34 |
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A moment I just discovered that I found amazing was in the first assassination when you stumble on one guard talking to another guard begging his friend to kill him before he turns into a weeper, there's actually a music sting when it happens. Great stuff. edit: Wait, maybe that's the one kill people are getting by accident in this level?
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# ? Oct 11, 2012 00:36 |
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nickmeister posted:Ah, so it's SUPPOSED to be bad. Okay. No, it's supposed to be weird. It's fine not to like it but they cast it a specific way so yeah, it isn't like they went "Well, this guy sounds perfectly normal." (Not to mention the actor always sounds like that.)
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# ? Oct 11, 2012 00:41 |
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Speaking of which, who's the voice actress who does the Heart whispers? Please put the answer in spoiler tags if it can reveal stuff (i.e. if it's the same as some other major character).
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# ? Oct 11, 2012 00:46 |
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NihilCredo posted:Speaking of which, who's the voice actress who does the Heart whispers? Please put the answer in spoiler tags if it can reveal stuff (i.e. if it's the same as some other major character). edit: I am serious about this.
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# ? Oct 11, 2012 00:48 |
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NihilCredo posted:Speaking of which, who's the voice actress who does the Heart whispers? Please put the answer in spoiler tags if it can reveal stuff (i.e. if it's the same as some other major character). TychoCelchuuu posted:Also put the answer in spoiler tags even if it doesn't reveal anything, because putting it not-spoilered would spoil that it's not a spoiler and thus reveal that there's nothing to reveal. April Stewart.
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# ? Oct 11, 2012 00:59 |
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Woah, talking smack about Brad Dourif is a no-go!
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# ? Oct 11, 2012 01:17 |
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Slate Action posted:Also, I noticed that the Penny Arcade guys were not too fond of Dishonored: Of the many examples of lazy concepts and terrible writing that define recent PA and show their lack of care about the MWF comic + words compared to all the other projects they have going, that was the laziest and most terrible in months. I'm actually kinda angry with how utterly phoned in that was, and I'm glad that it's about a game that a lot of people like; they're going to get a lot of hatemail for it. Most will probably probably be "you didn't like something I like and you're wrong, everyone else likes it!" which is too bad. But hopefully a few people will hit the important point that that turd had nothing interesting or amusing about it. Literally a CAD comic with PA art style.
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# ? Oct 11, 2012 01:26 |
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Ok, I'm throwing down the gauntlet: This is far better than Deadly Shadows, just better than the first Thief, and on par with the second. In fact, it steals so much from Thief--in a good way--that it feels like the right kind of evolution for such a narrow genre.
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# ? Oct 11, 2012 01:27 |
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3Romeo posted:Ok, I'm throwing down the gauntlet: Yes, yes and no. Thief 2 is just too much the pinnacle of the genre (like Freespace 2 is the unbeatable king of space fighter sims), and Dishonored makes things a little too easy by giving you carved paths that will make you never spark a guards interest. E: I will say that Dishonored comes spectacularly close to T2, but it has enough flaws that I still think 2 is the better game. Orv fucked around with this message at 01:45 on Oct 11, 2012 |
# ? Oct 11, 2012 01:31 |
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Alctel posted:Is there anyway to find out how many people you killed mid-mission? So no way to do this? That's REALLY ANNOYING
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# ? Oct 11, 2012 01:47 |
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Nope, no way.
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# ? Oct 11, 2012 01:53 |
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(First mission hijinks spoilers) Spilled the drinks and followed the Captain and Overseer down to the secret room, waited until the Overseer drew his pistol to kill the Captain then blinked behind him and stabbed him. With Shadow Kill his body disappeared and the Captain just walked off. Shadow Kill and the Blink-stab-Blink strategy is the best.
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# ? Oct 11, 2012 01:55 |
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ImpAtom posted:The character is described as having "brain fevers." It's implied strongly he's autistic. I thought the voice acting was a little weird too but it's pretty clearly intentional weird, not just bad. It is at least partially a reference to his Deadwood character as well. By the way I hope I'm not the only person who immediately chucked the whale oil at him to see what would happen (it killed him)
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# ? Oct 11, 2012 01:58 |
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I eagerly look forward to finishing this non-lethal run so I can Blink-Shadow Kill everything in my way. Does having Shadow Kill keep your chaos rating from going up? I imagine it doesn't, but I think it would make sense because you're not actually leaving any corpses around for people to find.
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# ? Oct 11, 2012 02:00 |
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Klyith posted:An original setting uses a "grab bag" of concepts and ties them together to make the world and story? YOU DON'T SAY! He's not complaining about the plot, and the link goes to the newspost. Read the newspost. He has valid complaints about gameplay. The comic is just a joke.
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# ? Oct 11, 2012 02:06 |
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So are corpses supposed to vanish when you leave the room? Because I've now tried both those tweaked ini settings and the original ones, and corpses seem to evaporate when I leave a room and come back. (Unconscious people linger around just fine.)
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# ? Oct 11, 2012 02:15 |
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scary ghost dog posted:He's not complaining about the plot, and the link goes to the newspost. Read the newspost. He has valid complaints about gameplay. The comic is just a joke. He doesn't really though. His complaints boil down to "I have choices?!" and silly things like "Well, if I get discovered I have to kill people," which is demonstrably false considering you have a freaking teleport spell available by default. The closest he has to a valid point is that killing dudes makes the game somewhat harder and even that isn't really a bad thing or a wrong design. There are certainly complaints to be made about Dishonored but coming from the same dudes who couldn't help but slobber over Assassin's Creed? It's pretty ridiculous. ImpAtom fucked around with this message at 02:30 on Oct 11, 2012 |
# ? Oct 11, 2012 02:23 |
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ImpAtom posted:He doesn't really though. His complaints boil down to "I have choices?!" and silly things like "Well, if I get discovered I have to kill people," which is demonstrably false considering you have a freaking teleport spell available by default. The closest he has to a valid point is that killing dudes makes the game somewhat harder and even that isn't really a bad thing or a wrong design. Heh, the first couple times I got discovered I ALMOST loaded my last save, but fought the instinct and attempted to get away. This led to me inadvertently getting past an objective, right into some gang members, that chased me into a bunch of guards. I figured "great, now I'm screwed", until they started fighting each other while I blinked away and watched them finish up the fight, then they forgot about me. Guards won in case anyone is curious
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# ? Oct 11, 2012 02:29 |
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With the atmosphere, thugs in derbies, and names like pendleton and "tallboy", It feels a little jarring that everyone doesn't a British accent. Maybe it's just me.ImpAtom posted:He doesn't really though. His complaints boil down to "I have choices?!" and silly things like "Well, if I get discovered I have to kill people," which is demonstrably false considering you have a freaking teleport spell available by default. The closest he has to a valid point is that killing dudes makes the game somewhat harder and even that isn't really a bad thing or a wrong design. Posts like the PA one, and the GB QL have brought to my attention that many gamers do not understand stealth gameplay, or why the disparate elements of the game actually make a convincing world. thetrin fucked around with this message at 02:35 on Oct 11, 2012 |
# ? Oct 11, 2012 02:31 |
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thetrin posted:With the atmosphere, thugs in derbies, and names like pendleton and "tallboy", It feels a little jarring that everyone doesn't a British accent. Maybe it's just me. Slackjaw speaking like Daniel-Day Lewis in Gangs of New York was a nice touch, I thought. The Hollywood-Early-American accents--not to mention the constant swearing--give the game a certain grit. edit: I couldn't remember his name and Orv caught me on my ninja edit.
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# ? Oct 11, 2012 02:39 |
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3Romeo posted:The leader of the Bottle Street Gang speaking like Daniel-Day Lewis in Gangs of New York was a nice touch, I thought. The Early-American accents--not to mention the constant swearing--give the game a certain grit. I knew I loved that character design for a reason! How could I forget Gangs of New York.
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# ? Oct 11, 2012 02:39 |
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I am getting slight sound popping noises whenever I use dark vision and I just noticed it now when there was some background wind noise going on. It's nothing serious, just a little pop every couple of seconds, but it is starting to annoy me. Is there anything I can do?
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# ? Oct 11, 2012 03:00 |
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Regarding the first mission and how I achieved the sidequest: It never occurred to me to do any crazy crap with the drinks. I hid above the door. Campbell and the Captain walked in. I tranq'd Campbell. The Captain lost his poo poo, triggered the alarm, and on my way out I stabbed necks like it was going out of style. Saved the dude who was trying to help his sister, too. A nice touch: overseers can't be shot in the face with a crossbow. Well, they can be, it just does nothing except piss them off.
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# ? Oct 11, 2012 03:10 |
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This game is so goddamn good. 12 hours in and I've just finished the first real mission. There's so much fun to be had, so much loving around to do. So far my only gameplay disappointment is that trapping a corpse with a springrazor and then picking it up automatically retrieves the springrazor. I was planning on having some serious fun with thrown booby traps, but alas.
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# ? Oct 11, 2012 03:10 |
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Springrazors are too amazing of a concept and item to encourage non-lethal play for my first playthrough. I only do non-lethal to try to keep my chaos down, but if I can springrazor, I do it. The kennels in the first mission? Holy poo poo, chunks of dogs and handlers everywhere. Then I found the caged rabid dog and was like, "Oh. Could've just had him go bananas. Oh well."
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# ? Oct 11, 2012 03:18 |
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How are you guys managing to spend so much time on these missions. I'm 5 hours in and up to the masquerade ball but thats doing a non-lethal run and finding every rune.
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# ? Oct 11, 2012 03:25 |
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So I ran into a target again later in the game that I took out non-lethally: the high overseer, turned into a weeper, around where I regained my stuff from the assassins. Even had a note lamenting losing everything, how did it go wrong, etc. This game! Edit: Also, I had no idea about the voice talent in this game. Susan Sarandon was granny rags? Never would guessed. Huntsekker fucked around with this message at 03:52 on Oct 11, 2012 |
# ? Oct 11, 2012 03:28 |
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S.T.C.A. posted:Springrazors are too amazing of a concept and item to encourage non-lethal play for my first playthrough. Theres so many amazing ways to kill people in general that I decided to just be a murdering psychopath in my first playthrough. All you really need is blink to go on a rampage, but its too fun to come up with creative ways to kill. (4th target spoilers) You're supposed to infiltrate that party and uncover the real target, but I just barged in the front door and started summoning swarms to rats to devour everyone. Any guards that weren't being eaten were quickly gunned down or executed with the blood thirst power. I actually feel too powerful now, even on hard. At this point I don't even need to sneak around. Next playthrough I'm definitely going to be trying ghost + pacifist + no powers except blink.
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# ? Oct 11, 2012 03:36 |
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I feel like my play through has been this descent into ruthlessness. At first I was very careful to only knock people out. Then I let myself kill a couple of people because who is going to miss a few thugs anyway? Then I started to kill animals indiscriminately, grenading rats and shooting dogs in the head with darts. Now I'm barely pausing when I lead this person to the rats or cut that weeper's head off. I fully expect to be killing anyone who crosses my path by the end.
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# ? Oct 11, 2012 03:54 |
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I actually wish the NPC and Guard AI was smarter. That is probably my biggest gripe. Like, I can move in what I would consider the path of vision of a guard and not be seen at all. I feel like if I was a guard I'd be able to see movement out of the corner of my eye, and these guys don't. Also had to laugh at the end of the game during my lethal run, where boat guy drops you off at the fortress island, then says "You could be the worst of us all!", I killed him and threw him in the water. Then, during the credits, it shows Corvo standing over his grave. So cool.
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# ? Oct 11, 2012 03:58 |
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Gyshall posted:I actually wish the NPC and Guard AI was smarter. That is probably my biggest gripe. Like, I can move in what I would consider the path of vision of a guard and not be seen at all. I feel like if I was a guard I'd be able to see movement out of the corner of my eye, and these guys don't. Are you playing on very hard? Because I dunno about your experience, but they're pretty twitchy in mine.
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# ? Oct 11, 2012 04:04 |
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What bothers me about the guard AI is the same that has always bothered me in every stealth game. Two guards could be talking, I take out one of them, and as long as the other didn't see it actually happen, he doesn't give a poo poo that his buddy is suddenly gone missing.
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# ? Oct 11, 2012 04:05 |
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Chillmatic posted:What bothers me about the guard AI is the same that has always bothered me in every stealth game. Two guards could be talking, I take out one of them, and as long as the other didn't see it actually happen, he doesn't give a poo poo that his buddy is suddenly gone missing. 3Romeo posted:Are you playing on very hard? Because I dunno about your experience, but they're pretty twitchy in mine. Yup, this is happening to me on Very Hard. I walked into the... second floor? entrance of the Art Dealer's Apartment, where the two thugs are talking about the painting, and choked one out, grabbed him, blinked away, then dropped him, all mid-conversation without being noticed. Tempora Mutantur fucked around with this message at 04:15 on Oct 11, 2012 |
# ? Oct 11, 2012 04:11 |
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Living with detection is still proving quite hard, and the guards are alarmingly good at finding their unconscious friends. I also didn't think I'd do the non-lethal gimmicks for the mission targets on my first go, and yet I've just finished (mission 1) branding Campbell's face.
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# ? Oct 11, 2012 04:17 |
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Shumagorath posted:Living with detection is still proving quite hard, and the guards are alarmingly good at finding their unconscious friends. I also didn't think I'd do the non-lethal gimmicks for the mission targets on my first go, and yet I've just finished (mission 1) branding Campbell's face. I did the same thing as you and I'm slightly disappointed that I didn't get to chat with Campbell before or after branding him. Nor have I heard what happened to him afterwards, though it can't have been good. Maybe it'll come up later in the game. Still loving this game to pieces. That level design
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# ? Oct 11, 2012 04:21 |
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I think I found out what happens to Campbell if you don't kill him. Near the end of the game, I ran into a Weeper who looks just like him. He was in the area where Corvo's gear is thrown.
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# ? Oct 11, 2012 04:25 |
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gently caress! My max difficulty run has been ruined by the fact my settings keep reverting due to being in offline mode and I didn't notice. drat.
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# ? Oct 11, 2012 04:27 |
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# ? May 19, 2024 20:46 |
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The loving guard AI. https://www.youtube.com/watch?v=XAtuWhH2Kn8 Some guy falls 50 feet and splats right in front of guard -> HE HEARD SOMETHING -> Decides to ask for help and take a piss right then and there while his buddies walk over.
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# ? Oct 11, 2012 04:29 |