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doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!
Unlocked Krogan Shaman. Okay, so he's a tough adept class. Shockwave and warp?

I feel like I should skip barrier and just cap out warp and shockwave and lead with whichever is better vs whichever defense my target has. But, I mean, they get Barrier. :psylon: I don't know what to do, help me.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Did two games on Ghost to get the kill challenges (and 2/5 extractions), bought a Spectre pack, got Volus Engineer. And an uncommon gear piece (SMG Amp IV) which is the true ultrarare of that pack.

I am doing it right.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
The Batarian Brawler is mine :getin:

He's loving vicious. I skipped lash and went for the melee damage and recharge bonuses on Blade Armor, and full health bonuses with martial artist on fitness. Batarian Enforcer is all power damage to make biotic charge stagger the gently caress out of everything, and reducing weight of shotguns so I can carry a Graal. I can murder the poo poo out of anything I want.

The only problem is that his charge sound is the standard human vanguard charge yell. No batarian voice for that move.

1st AD
Dec 3, 2004

Brazilian Jiu-Jitsu: sometimes passing just isn't an option.

The Slithery D posted:

There's always the deinstall every DLC but one trick so that you can concentrate your packs on a limited pool of available stuff. I'm tempted to do this with Earth so that I can hopefully get more Piranha updates (still at I) and the three N7 classes I'm missing.

Does this actually work anymore? I tried this with the last big patch/DLC drop, and the store glitched on me while buying about a million credits worth of stuff. I reinstalled the DLC and then the store gave me every PSP I bought, which included cards from almost all the DLCs.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

doomfunk posted:

Someone please explain to me how you hack a pumpkin.

With a knife! Wait, that's hack at. :downsrim:

Pumpking posted:

Hooray they added the batvan, the only new (non-volus :3:) kit I care about. Cant wait to unlock him.

Nananananananana BATVAN!

Sorry, the pumpkins everywhere have put me in a rather silly mood. :niggly:

Anyhoo, a game of playing my Drell Adept has brought up some rather confusing numbers regarding what gets counted for points. Doing a lot of Pull->Reave and Reave->Cluster to Reapers got me 20,463 points to Pull and 8,576 points to Reave. You'd figure that maybe then that the explosion points get put into the priming ability based on the huge Pull points (which matches up with how explosions get awarded for kills), but then what about all the Reave->Cluster that I was doing to armored stuff? Where's all the beaucoup boom points for that? I only wish I'd paid attention to what my grenade damage was beforehand for another point of comparison.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
So yes, the Batarian Vanguard is every bit as amazing as I expected. Took him into a Reaper Gold game as a level 8 and just dominated. Punching dudes in the face never gets old.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
So how is everyone speccing their volus engineers? Recon mine to 6, obviously. Is prox even worth taking given how awesome recon is? And the passives? etc.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
My Volus Engineer got the 6/6/6/6/0 treatment, because shield boost obviates the need for health bonuses.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
Jesus loving Christ, I just wanna get the drat challenge done but I can't connect to the goddamn server on a private match. 3rd time in a row now. loving Bioware :argh:

Dr. Abysmal
Feb 17, 2010

We're all doomed
All 4 players sync killed by Banshees (two of them simultaneously by two different Banshees right next to each other), then it hangs up on the post match loading screen and I have to alt+F4 out so I don't get the credits or anything.

Also the batarian vanguard is cool but it does bother me a little that he has the human charge yell.

Alteisen
Jun 4, 2007

by FactsAreUseless

Psion posted:

So how is everyone speccing their volus engineers? Recon mine to 6, obviously. Is prox even worth taking given how awesome recon is? And the passives? etc.

I ignored prox and went 6 on everything, I just drop the mine on spawn points, let everyone do their extra damage then pop it after a few seconds. Specced entirely for power damage to, otherwise I'm just boosting shields.

Anyway, got the banner in like an hour, I'll probably be using forever since I'm not actively grinding for any of them, also got the Carni 5, 2 more volus engies, the N7 fury and a vorcha of my very own, all I need is the shadow and kroguard and I'll be happy as poo poo.

Went 6/6/6/4/4 on the fury, all his skills seem to drat useful to ignore.

And I cannot believe that I have maxed capacity for every consumables except medigel which is still at 2.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Well I finally settled on a good build for my Asari Valkyrie. You want to pair it with a high damage/low weight weapon equiped with warp ammo. Warp ammo will do a shitload of bonus damage to anything in the field as well as anything warped. So you can charge in pretty aggressively most of the time, and use warp to set up extra damage on anything you want to keep your distance from. Remember that you have two powers to detonate if you get yourself into trouble. Don't try to get warp above 4. You can get plenty of damage throwing it at things in your field and from the bonus weapon damage. The full fitness is far more important especially with 50% DR. Stonghold package is a really good gear choice as well.

Mr. Tetsuo
Jun 6, 2011

And just once, before I die, I'd like to be Supreme Overlord of Earth. So rebel, my little ones, and conquer the planet!
Any tips on how to play the Vorcha Soldier? I'm using this build http://narida.pytalhost.com/me3/classes/#15PLNID%400%400%40A%40%40%400%400%400%400

Is that the recommended one? Is it useful to try tech bursts with Flame -> cancel -> Carnage? Or just burn things away?

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

Lagomorphic posted:

Well I finally settled on a good build for my Asari Valkyrie. You want to pair it with a high damage/low weight weapon equiped with warp ammo. Warp ammo will do a shitload of bonus damage to anything in the field as well as anything warped. So you can charge in pretty aggressively most of the time, and use warp to set up extra damage on anything you want to keep your distance from. Remember that you have two powers to detonate if you get yourself into trouble. Don't try to get warp above 4. You can get plenty of damage throwing it at things in your field and from the bonus weapon damage. The full fitness is far more important especially with 50% DR. Stonghold package is a really good gear choice as well.

Some of this is curious. Damage vs Range for annihilation field? No Bonus damage on Annihilation Field? No Expose on Warp (due to no level 5)?

I'd spec it more like this, with the option of dropping Tech Armor to 4 if you don't mind the cooldown increase and want extra shields. If you run up to a guy and hit him with Warp, you biotically detonate him, and then he takes 15% extra damage from Expose and 15% extra damage from being in your Annihilation Field (Damage Taken spec at rank 5).
Radius on Annihilation Field is important since it lets you detonate from farther away (radius affects how far the field itself reaches) and to move around enemies while keeping them in your field.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

ilikelettuce posted:

Any tips on how to play the Vorcha Soldier? I'm using this build http://narida.pytalhost.com/me3/classes/#15PLNID%400%400%40A%40%40%400%400%400%400

Is that the recommended one? Is it useful to try tech bursts with Flame -> cancel -> Carnage? Or just burn things away?

Flamer cancel into Carnage is a really quick tech burst, I believe, so keep low cooldowns. If you want to just burn things away (and detonate with grenades) try Vorcha Sentinel.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde
Hah, all the objectives are pumpkins. Pick up pumpkins, deactivate pumpkins, upload pumpkins.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.
Escort isn't, even though it really should be.

Where's my floating pumpkin, dammit! :saddowns:

E: "A downed pilot dropped his pumpkin in the area!"

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

LogicNinja posted:

Some of this is curious. Damage vs Range for annihilation field? No Bonus damage on Annihilation Field? No Expose on Warp (due to no level 5)?

I'd spec it more like this, with the option of dropping Tech Armor to 4 if you don't mind the cooldown increase and want extra shields. If you run up to a guy and hit him with Warp, you biotically detonate him, and then he takes 15% extra damage from Expose and 15% extra damage from being in your Annihilation Field (Damage Taken spec at rank 5).
Radius on Annihilation Field is important since it lets you detonate from farther away (radius affects how far the field itself reaches) and to move around enemies while keeping them in your field.

So radius does affect the field itself and not just the detonation? Yeah that's probably worth changing then.

As for the rest it's a trade off of offense for survivabilty. Extra speed and extra shields help alot in that regard. Damage is achieved by using Warp ammo, which at 3 gives +35% damage and an extra +75% to anything in the field or warped. You could go for more damage but I'm finding that things die quickly enough as is.

Molten Llama
Sep 20, 2006
Hazard Ghost is so perfect for Halloween. Dark and stormy night, murderous rain, charging through cramped spaces waiting for Collector ghouls to rape you... and pumpkins.

shadok
Dec 12, 2004

You tried to destroy it once before, Commodore.
The result was a wrecked ship and a dead crew.
Fun Shoe

Molten Llama posted:

Hazard Ghost is so perfect for Halloween. Dark and stormy night, murderous rain, charging through cramped spaces waiting for Collector ghouls to rape you... and pumpkins.

It feels like Gotham City in space.

Schenck v. U.S.
Sep 8, 2010

Psion posted:

So how is everyone speccing their volus engineers? Recon mine to 6, obviously. Is prox even worth taking given how awesome recon is? And the passives? etc.

The main thing about prox mine is the bonus to damage will stack with recon mine, so you can maintain large groups of enemies at +45% to all damage forever, which is a huge boon to your mates. You can't deal much damage yourself, but your teammates will love you. Keep your recon mine up and highlighting as many enemies as possible, and mostly spam shield boost, tossing a prox mine at likely targets from time to time the situation permits. Remember to abuse your cloak and shield boost to revive downed teammates.

Fitness is only dubiously useful for the Volus, because most of their survivability comes from avoiding contact, judicious use of the cloak to get out of tight spots, and constant shield boosts. Even after taking fitness to 6 you will still be squishy. In my build I put some points in it simply because I had some left over after grabbing everything that was actually necessary to max out my debuffs, and it doesn't hurt.

Dr. Abysmal
Feb 17, 2010

We're all doomed
"The geth lost a pumpkin in the area. Find it, that's your top priority."



I hope they do something silly like this for Christmas too.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

EvanSchenck posted:

The main thing about prox mine is the bonus to damage will stack with recon mine, so you can maintain large groups of enemies at +45% to all damage forever, which is a huge boon to your mates. You can't deal much damage yourself, but your teammates will love you. Keep your recon mine up and highlighting as many enemies as possible, and mostly spam shield boost, tossing a prox mine at likely targets from time to time the situation permits. Remember to abuse your cloak and shield boost to revive downed teammates.

Fitness is only dubiously useful for the Volus, because most of their survivability comes from avoiding contact, judicious use of the cloak to get out of tight spots, and constant shield boosts. Even after taking fitness to 6 you will still be squishy. In my build I put some points in it simply because I had some left over after grabbing everything that was actually necessary to max out my debuffs, and it doesn't hurt.

I actually skipped rank 6 on proxy and the passive to take fitness to 4. It helps keep you upright and that's more useful then a bit of extra damage. I'd at least go to 3 if you really like the proxy mine damage, I just go for radius and the debuff on mine.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

Lagomorphic posted:

So radius does affect the field itself and not just the detonation? Yeah that's probably worth changing then.
Yeah, it does. Not clear from the power description, I know.

quote:

As for the rest it's a trade off of offense for survivabilty. Extra speed and extra shields help alot in that regard.
Honestly, the survivability difference between Fitness 4 and 6 is very slight. You might be able to make a convincing argument for +10% DR instead of reducing the cooldown penalty with Tech Armor.
However, offense and survivability are tied. If I can run up to a Hunter or Pyro, biotically detonate him (and his nearby friend), and then kill him with shooting before he records, that's better than having some extra shields.

quote:

Damage is achieved by using Warp ammo, which at 3 gives +35% damage and an extra +75% to anything in the field or warped. You could go for more damage but I'm finding that things die quickly enough as is.
If you've run up to a Prime or Atlas or something on Gold, or are dealing with a scion or praetorian, then killing it much faster is the best survivability, really. On top of that, rank 5 Warp is Expose, which is 15% extra damage for everyone shooting at it, including you. With Warp's Expose and the bonus damage on Annihilation Field, it'll die 1-2 attacks on you faster.

I guess the +15% bonus damage vs +move speed from Annihilation Field is arguable, but when does that move speed bonus really help save you from stuff, considering you have Asari Dodge?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Got the title. Pretty nice, easy challenge - the "hard" part was extracting five times on Ghost. Got into a good Gold lobby where people were clearly going for it and did three games in a row with them (I came in with 2/5 done) and now I just need black and orange everything. This didn't work so well with the Slayer on Ghost Hazard, I ended up looking like some sort of pale yellow pickle instead of orange/black space ninja.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Psion posted:

Got the title. Pretty nice, easy challenge - the "hard" part was extracting five times on Ghost. Got into a good Gold lobby where people were clearly going for it and did three games in a row with them (I came in with 2/5 done) and now I just need black and orange everything. This didn't work so well with the Slayer on Ghost Hazard, I ended up looking like some sort of pale yellow pickle instead of orange/black space ninja.



The banner looks really great, I just wish they'd spent more than 2 seconds on coming up with the title. It's just so :effort: when everything else was so well done.

LogicNinja posted:

Yeah, it does. Not clear from the power description, I know.

Honestly, the survivability difference between Fitness 4 and 6 is very slight. You might be able to make a convincing argument for +10% DR instead of reducing the cooldown penalty with Tech Armor.
However, offense and survivability are tied. If I can run up to a Hunter or Pyro, biotically detonate him (and his nearby friend), and then kill him with shooting before he records, that's better than having some extra shields.

If you've run up to a Prime or Atlas or something on Gold, or are dealing with a scion or praetorian, then killing it much faster is the best survivability, really. On top of that, rank 5 Warp is Expose, which is 15% extra damage for everyone shooting at it, including you. With Warp's Expose and the bonus damage on Annihilation Field, it'll die 1-2 attacks on you faster.

I guess the +15% bonus damage vs +move speed from Annihilation Field is arguable, but when does that move speed bonus really help save you from stuff, considering you have Asari Dodge?

Well I sprint alot; extra speed and extra shields make a huge difference to your survival when sprinting. It's a matter of dying in the open vs a successful flank/retreat. For bosses I just warp them and shoot from cover so the field is not really a factor there anyways and the shorter shield recovery time from fitness actually does help with offense. Also the relative value of the extra shields is increased by to 50% DR you get from tech armor. If anything I think I'd try cutting rank 6 of annhilation field to take expose before I cut fitness.

I think the crux of the matter is that I think you're undervaluing fitness, especilly on a high DR character. You obviously disagree and I don't think either of us are going to change our minds. I will definitely switch to radius when I get a chance though so thanks. I might actually try cutting AF for epose while I'm at it.

LogicNinja
Jan 21, 2011

...the blur blurs blurringly across the blurred blur in a blur of blurring blurriness that blurred...

Lagomorphic posted:

Well I sprint alot; extra speed and extra shields make a huge difference to your survival when sprinting. It's a matter of dying in the open vs a successful flank/retreat. For bosses I just warp them and shoot from cover so the field is not really a factor there anyways and the shorter shield recovery time from fitness actually does help with offense. Also the relative value of the extra shields is increased by to 50% DR you get from tech armor. If anything I think I'd try cutting rank 6 of annhilation field to take expose before I cut fitness.
If you're going to cut something in that case make it Training (most of your damage doesn't come from biotics anyway). If you mostly warp and shoot from cover, then I think that makes Expose even more valuable. I once briefly switched my Fury from Drain to Damage on AF, thinking that only the AF direct damage drained shields, and it made me realize how amazing Drain is--if you detonate something primed by AF (while it's in the field), you get shields back. If you damage shields by detonating AF--you get shields back.

quote:

I think the crux of the matter is that I think you're undervaluing fitness, especilly on a high DR character. You obviously disagree and I don't think either of us are going to change our minds. I will definitely switch to radius when I get a chance though so thanks. I might actually try cutting AF for epose while I'm at it.
I might try a higher-toughness approach, especially since I tend to rush in a lot (to stand next to them with the field for detonation + damage bonus). It's hard to know what to drop. It'll probably be Training/Asari Adept, since I don't do most of my damage with damage-scaling powers, but with explosions.

So something like this, maybe: http://narida.pytalhost.com/me3/classes/#37PPJDR%601%400EE%40%40%5C4[4%400%400

Hmm. 3.41s is a pretty painful power cooldown time, compared to my current 2.5s warp/2.81s Field. Also, does anyone know what the difference is in damage between a level 6 and a level 5 biotic explosion detonator?

Otherkinsey Scale
Jul 17, 2012

Just a little bit of sunshine!

Lagomorphic posted:

The banner looks really great, I just wish they'd spent more than 2 seconds on coming up with the title. It's just so :effort: when everything else was so well done.

Same. Any one of the three challenge titles would've been great, really.

Also apparently it's been expanded from just 48 hours to the rest of the week, so it probably is taking the place of the weekend challenge.

The Slithery D
Jul 19, 2012

1st AD posted:

Does this actually work anymore? I tried this with the last big patch/DLC drop, and the store glitched on me while buying about a million credits worth of stuff. I reinstalled the DLC and then the store gave me every PSP I bought, which included cards from almost all the DLCs.

It worked for me today, I only got stuff that I recognized as part of the base game and the Earth pack.

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Carrasco posted:

Same. Any one of the three challenge titles would've been great, really.

Also apparently it's been expanded from just 48 hours to the rest of the week, so it probably is taking the place of the weekend challenge.

Ugh. They're turning it into the weekend (or rather, week-long) op, and can't even :effort: up something like "Hallowed"? Well, I suppose the pumpkins probably took some small amount of work. *grumble*

Flappy Bert
Dec 11, 2011

I have seen the light, and it is a string


RE Valkyrie talk: If you run in, prime with AF, and then detonate with warp, does that target get extra damage from Warp Rounds even though it's technically not primed anymore?

BrokenKnees
Aug 28, 2008

Ow.
Is there still a commendation pack to be won, or is it just the Title?

Also, liking the Batarian Brawler so far. I've been using incendiary ammo to prime fire explosions but I don't know how I feel about using Lash with him. Might respec/promote out of my current lvl 19 4/6/6/5/4 build.

Gangringo
Jul 22, 2007

In the first age, in the first battle, when the shadows first lengthened, one sat.

He chose the path of perpetual contentment.

Got the Volus engineer, he is hilarious with incendiary ammo. Debuffs, DOT, and fire explosions out the wazoo.


Do Voluses even have wazoos?

Gordon Shumway
Jan 21, 2008

Molten Llama posted:

Hazard Ghost is so perfect for Halloween. Dark and stormy night, murderous rain, charging through cramped spaces waiting for Collector ghouls to rape you... and pumpkins.

I want to know when pubbies will learn to stay out of the goddamn rain...

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

BrokenKnees posted:

Is there still a commendation pack to be won, or is it just the Title?

Originally it was just the title but I hope BSN complains enough to get a retroactive pack addition what with it taking up the whole week now. (114 hours until the event is over! :rolleyes: )


Felinoid posted:

They really are like children that way. The only thing that saved a pubbie drell from drowning on a package retrieval round is that I think it's programmed to let up once you've got the thing. Packages are annoying enough without trudging through acid rain.

Rain will never take away health, only drop your shields. It makes extraction exciting when it's raining for the first 90 seconds, let me tell you. Hiding in buildings with Banshees is ... fun?

Psion fucked around with this message at 02:39 on Nov 1, 2012

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

BrokenKnees posted:

Is there still a commendation pack to be won, or is it just the Title?

Just the title.

Gordon Shumway posted:

I want to know when pubbies will learn to stay out of the goddamn rain...

They really are like children that way. The only thing that saved a pubbie drell from drowning on a package retrieval round is that I think it's programmed to let up once you've got the thing. Packages are annoying enough without trudging through acid rain.

zxqv8
Oct 21, 2010

Did somebody call about a Ravager problem?
I am really loving the Batvan. Who needs lash when you can just charge, punch and shotgun everything to death?

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

DerLeo posted:

RE Valkyrie talk: If you run in, prime with AF, and then detonate with warp, does that target get extra damage from Warp Rounds even though it's technically not primed anymore?

I think so since the warp effect is the detonator it'll still be warped.

Psion posted:

Originally it was just the title but I hope BSN complains enough to get a retroactive pack addition what with it taking up the whole week now. (114 hours until the event is over! :rolleyes: )

I'm fine with it not giving a pack as long as there's a proper event this weekend that this is leading into. Like a full extraction on ghost vs reaper/collectors. There's no reason they can't do two challenges.


You might be on to something with this. I think I'll give it a try.

Dr. Abysmal
Feb 17, 2010

We're all doomed

Psion posted:

Originally it was just the title but I hope BSN complains enough to get a retroactive pack addition what with it taking up the whole week now. (114 hours until the event is over! :rolleyes: )

There is a weekend challenge in addition to this one, according to Bryan Johnson (BioWare QA guy) on BSN. I believe they extended the Halloween one because there was a thread suggesting more time for players who may have been effected by the storm.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Dr. Abysmal posted:

There is a weekend challenge in addition to this one, according to Bryan Johnson (BioWare QA guy) on BSN. I believe they extended the Halloween one because there was a thread suggesting more time for players who may have been effected by the storm.

haha you can tell I'm an rear end in a top hat who lives on the other coast :v:

okay, fine, complaining rescinded.

I just want the Valkyrie rifle okay!

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