Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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Quest For Glory II posted:When you play it again, Pauline is missing. after you complete the level, an exit will open up, taking you to a blue level that is even harder. Yeah, I did get the "somethings wrong here message." But then the level was the same so I played metroid or something. Metroid is fun to play while others watch TV. Though I look silly tilting around like a jackass.
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# ? Nov 23, 2012 01:36 |
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# ? Apr 28, 2024 10:19 |
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Smuckles posted:Has anyone played Trine 2 on the Wii U? Information, at least that I can find, seems lacking. I'm thinking about getting it for the console, but Steam has a pretty nice sale on it at the moment. I didn't see anyone reply so sorry if I am late but Trine 2 is amazing. The graphics are one of the few times in the past 10 years I've been amazed at how it looks; and the game manages to look just as incredible on the controller. It's very fun, too.
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# ? Nov 23, 2012 01:45 |
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Miyamotos RGB NES posted:I didn't see anyone reply so sorry if I am late but Trine 2 is amazing. The graphics are one of the few times in the past 10 years I've been amazed at how it looks; and the game manages to look just as incredible on the controller. If I didn't already have it on the PC, it would have been a day one purchase for me. People who say Rayman Origins is the best looking platformer have apparently never seen Trine 2.
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# ? Nov 23, 2012 02:01 |
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Rawrbomb posted:I suspect it has more to do with not being familiar with the system than it does with the system being slower. People have had AGES to figure out every little last trick to get the performance out of the 360 (and a bit less time for the PS3). Rushed deadlines don't help anything either. Eh, not really. The CPU is slower and the memory bandwith is low - there's plenty of legit info on that out there. The 360's CPU is actually quite fast; nintendo just cheaped out on components like they did with the wii. It's also quite likely that they were planning on something faster, then saw how much touchscreens cost. It's extremely short sighted of them since they'll be a generation behind yet again as soon as sony and microsoft release their new machines. I've heard conflicting things on which GPU is in the wiiu (r600 series vs r700), but it's faster than the 360 and definitely better than the ps3. Hopefully it's the r700 series because it's significantly better than the previous generation.
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# ? Nov 23, 2012 02:10 |
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Spite posted:It's extremely short sighted of them since they'll be a generation behind yet again as soon as sony and microsoft release their new machines. Even if the doomsayers are correct, it still won't be as bad as the Wii was. Didn't the Wii have something absurd like a 2MB frame buffer? Regardless, it was on the wrong side of the HD divide. I expect the gap between the Wii U and the other next gens will be closer to PS2 vs XBOX than Wii vs 360.
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# ? Nov 23, 2012 02:20 |
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Fergus Mac Roich posted:Jeff was loving hyped about that game. Pretty much sold me a copy. I hope we get a Heroes of Might and Magic U the touchpad would help greatly in controlling it.
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# ? Nov 23, 2012 02:27 |
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Q_res posted:Even if the doomsayers are correct, it still won't be as bad as the Wii was. Didn't the Wii have something absurd like a 2MB frame buffer? Regardless, it was on the wrong side of the HD divide. I expect the gap between the Wii U and the other next gens will be closer to PS2 vs XBOX than Wii vs 360. We have no way of knowing how the Wii U will fare against the new consoles until we get more information about them. It could be the difference between an Xbox and a PS2 like you said, or it could be the difference between the Dreamcast and the Xbox. Time will tell. Nintendo knows their business better than I do, but speaking for myself, I would have had no problem shelling out another $100 to get better quality components in my system.
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# ? Nov 23, 2012 02:30 |
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So, Little Inferno is a great game and it's made perfect with the use of the Gamepad. I didn't know what to expect going into it but it has a surprising amount of depth for a game about burning things in a fireplace. Certain aspects remind me of little F2P games for your phone, like the wait for items to arrive and the simple touchscreen nature. Overall it's very relaxing and fun and even manages to have a couple of surprises in it. Speaking of indie games, does anyone have any opinions on Mighty Switch Force? I watched the video for it on eShop and it looked pretty enjoyable. Also, does it run Gamepad only?
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# ? Nov 23, 2012 02:34 |
Almost Smart posted:We have no way of knowing how the Wii U will fare against the new consoles until we get more information about them. It could be the difference between an Xbox and a PS2 like you said, or it could be the difference between the Dreamcast and the Xbox. Time will tell. Nintendo knows their business better than I do, but speaking for myself, I would have had no problem shelling out another $100 to get better quality components in my system. Let's be honest, though, $299 is already pretty pricey for the crowd that could give 2 shits about whether Epic is porting UE4 to the WiiU. For the guys that do, they're pretty likely (like me) to pick up a U for the first party/exclusives and a 720 for everything else.
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# ? Nov 23, 2012 02:36 |
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FPzero posted:Speaking of indie games, does anyone have any opinions on Mighty Switch Force? I watched the video for it on eShop and it looked pretty enjoyable. Also, does it run Gamepad only? Yeah, you can run it completely on the gamepad. It's pretty fun. It's a puzzle platformer. You switch different blocks on and off to get to different places to grab the prisoners. It's very basic, but kind of addicting. I'm not very far, but it gets intricate.
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# ? Nov 23, 2012 02:43 |
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Even if the cpu sucks, it's really a less important component than several others. It's far more likely that these developers are not putting proper effort into optimizing their code. That said, what CPUs are good at is covering for features that lack dedicated hardware or don't quite exist on the existing chipsets. If Sony and/or MS have some crazy "must have" next gen feature like that, it could be bad news for the U. I don't think there really will be though.
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# ? Nov 23, 2012 02:51 |
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Spite posted:It's extremely short sighted of them since they'll be a generation behind yet again as soon as sony and microsoft release their new machines. That's the entire point of their strategy. Nintendo already has its market of fans and wants to one-up current generation consoles by adding a bunch of stuff on top, hopefully steal some sales during the couple years the other consoles have left and then just settle back with its usual audience. Buying a WiiU ain't really buying a new gen console, it's more like a competitor to the 360 and ps3.
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# ? Nov 23, 2012 02:53 |
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Apparently, you can play Assassin's Creed 3 in 3D on the Gamepad. I wonder if this feature will gain popularity. Anyone here tried it out yet?
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# ? Nov 23, 2012 02:54 |
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Det_no posted:Buying a WiiU ain't really buying a new gen console, it's more like a competitor to the 360 and ps3. Yep. It's gonna be the best, brightest and newest for a year or two. Then it will be the cheapest and quirkiest (Nintendoest?).
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# ? Nov 23, 2012 02:55 |
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Universe Master posted:Yep. It's gonna be the best, brightest and newest for a year or two. Then it will be the cheapest and quirkiest (Nintendoest?). Nintendo's strategy probably involves attracting third parties, impressing them with gargantuan sales, and having all AAA third party titles catered to the Wii U.
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# ? Nov 23, 2012 02:58 |
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So, I am trying to get some club Nintendo coins, and I just hit Gold status. I got the Deluxe Wii U and registered it, but I couldn't find a registration code in my Nintendoland box. Is it supposed to have one?
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# ? Nov 23, 2012 03:00 |
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Waffleopolis posted:So, I am trying to get some club Nintendo coins, and I just hit Gold status. I got the Deluxe Wii U and registered it, but I couldn't find a registration code in my Nintendoland box. Is it supposed to have one? They said they'd be putting up a survey for the bundled copies of Nintendo Land in a week or so, off the top of my head.
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# ? Nov 23, 2012 03:10 |
Got a surprise a few days ago from GameStop. Signed up for the console wait list, in hopes of getting it in late December at the earliest but I got my deluxe set for my thanksgiving break. Enjoying the heck out of miiverse and Mario bros and can't wait to see what else this console will be able to do. Sadly because I got it so early my funds were not prepared so no Black Friday shopping. Oh well not like I need it anymore Anyone check out the shop yet? Anything good there so far?
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# ? Nov 23, 2012 03:11 |
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Waffleopolis posted:So, I am trying to get some club Nintendo coins, and I just hit Gold status. I got the Deluxe Wii U and registered it, but I couldn't find a registration code in my Nintendoland box. Is it supposed to have one? No because if you register the deluxe console it's implied that you also got Nintendo Land. Regarding the next gen debate, as long as the system doesn't have to miss out on prominent multi platform titles or get gimped versions of them I'll be satisfied. I'm just hoping it's lack of analogue triggers doesn't stop it from getting a GTAV port.
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# ? Nov 23, 2012 03:11 |
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Waffleopolis posted:So, I am trying to get some club Nintendo coins, and I just hit Gold status. I got the Deluxe Wii U and registered it, but I couldn't find a registration code in my Nintendoland box. Is it supposed to have one? I don't remember where I heard this, or how accurate the info is, but I heard that when the Nintendo Land surveys go up, they will be worth 50 points for the deluxe owners who registered their consoles.
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# ? Nov 23, 2012 03:12 |
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AngryCaterpillar posted:I'm just hoping it's lack of analogue triggers doesn't stop it from getting a GTAV port. Personally, I'd prefer a Wii U Bully 2 exclusive over a GTAV port any day.
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# ? Nov 23, 2012 03:13 |
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Universe Master posted:Yep. It's gonna be the best, brightest and newest for a year or two. Then it will be the cheapest and quirkiest (Nintendoest?). I think we're approaching the threshold where prowess becomes less and less of an issue because there's less and less room of visible improvement. Graphical capabilities were integral for the first 3 Nintendo-generations, but that's because it was vital to display and allow vital parts of the core game design. Anything above that is mostly just decoration. Sure, there are several games that make use of processing power that just wasn't there 10 years ago, but these games are the minority. And while prettier graphics can help with the immersion, poor graphics don't break the illusion nearly as bad as poor gameplay. Also, prettier graphics aren't (usually) relevant for game design. If you want to incorporate a certain mechanic, in 90% of all cases, the graphical prowess has been around for at least 2 generations. While yes, the PS4 and 720 will have superior hardware, it won't be as much of a difference as it was between the PS3 and the Wii. What will (or should, at least) matter is accessibility, customization and variety of the console. The Wii U has that in spades, and considering Sony still insists on using an almost 20 year-old controller, they better step up their game.
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# ? Nov 23, 2012 03:19 |
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horriblePencilist posted:I think we're approaching the threshold where prowess becomes less and less of an issue because there's less and less room of visible improvement. Graphical capabilities were integral for the first 3 Nintendo-generations, but that's because it was vital to display and allow vital parts of the core game design. Anything above that is mostly just decoration. Sure, there are several games that make use of processing power that just wasn't there 10 years ago, but these games are the minority. And while prettier graphics can help with the immersion, poor graphics don't break the illusion nearly as bad as poor gameplay. Also, prettier graphics aren't (usually) relevant for game design. If you want to incorporate a certain mechanic, in 90% of all cases, the graphical prowess has been around for at least 2 generations. It's not just prettier graphics, but more processing power. It's like the difference between Dead Rising and Dead Rising: Chop 'Til You Drop. The Wii U, PS4, and 720 could have comparable graphics, but the other consoles can render 400 mans to shoot while the Wii U can only handle 100 at a time. EDIT: Which is why Nintendo needs to bend over backwards and spread apart with both hands to attract as many third parties as possible. Calaveron fucked around with this message at 03:25 on Nov 23, 2012 |
# ? Nov 23, 2012 03:23 |
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horriblePencilist posted:I think we're approaching the threshold where prowess becomes less and less of an issue because there's less and less room of visible improvement. Graphical capabilities were integral for the first 3 Nintendo-generations, but that's because it was vital to display and allow vital parts of the core game design. Anything above that is mostly just decoration. Sure, there are several games that make use of processing power that just wasn't there 10 years ago, but these games are the minority. And while prettier graphics can help with the immersion, poor graphics don't break the illusion nearly as bad as poor gameplay. Also, prettier graphics aren't (usually) relevant for game design. If you want to incorporate a certain mechanic, in 90% of all cases, the graphical prowess has been around for at least 2 generations. I think you're right for the most part, and I think art design can overcome graphical limitations in a lot of cases (and non-AAA developers, plus Nintendo, seem to be the best at doing this generally). The leap to HD was critical for Nintendo, because less than 720p just doesn't look very good no matter what on modern TVs IMO. I do think the problem with some recent games on 360 and PS3 has been the developers pushing too hard and trying to do too much, which kills framerate or introduces bad glitches/clipping, and that definitely does detract from the experience (where slightly less impressive graphics might not).
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# ? Nov 23, 2012 03:25 |
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Every single generation people say graphics have "peaked" and every time it seems ridiculous in hindsight. More processing power also means more than more shaders. Animation systems like in the Assassin's Creed games weren't possible on previous consoles. Same with all the Euphoria stuff Rockstar puts in their games. It'll still be quite a while before consumer computers can do anything a designer could think of at 30fps.
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# ? Nov 23, 2012 03:30 |
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AngryCaterpillar posted:No because if you register the deluxe console it's implied that you also got Nintendo Land. I'm going to be honest here, what games actually USE the analogue triggers, besides just the simple button press? I Really cannot remember a function in any game where that occurred.
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# ? Nov 23, 2012 03:36 |
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If anything, Nintendo has already proven thrice over (3DS, DS, Wii) that graphical output isn't indicative of how well the console will thrive in the market. In the end the software will determine the success of a console, just like it always has.
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# ? Nov 23, 2012 03:36 |
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Waffleopolis posted:I'm going to be honest here, what games actually USE the analogue triggers, besides just the simple button press? I Really cannot remember a function in any game where that occurred. Driving games
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# ? Nov 23, 2012 03:39 |
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Waffleopolis posted:I'm going to be honest here, what games actually USE the analogue triggers, besides just the simple button press? I Really cannot remember a function in any game where that occurred. Racing/driving games do for sure.
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# ? Nov 23, 2012 03:39 |
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Louisgod posted:If anything, Nintendo has already proven thrice over (3DS, DS, Wii) that graphical output isn't indicative of how well the console will thrive in the market. In the end the software will determine the success of a console, just like it always has. wait, jetski is more fun than a speedboat? also, just got done playing 3 player nintendoland games with two non gamers. Nintendo is full of geniuses. A stupid amount of fun was had and a minimal amount of time was wasted learning the games, bravo nintendo!
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# ? Nov 23, 2012 03:43 |
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Flumpus posted:I think you're right for the most part, and I think art design can overcome graphical limitations in a lot of cases (and non-AAA developers, plus Nintendo, seem to be the best at doing this generally). The leap to HD was critical for Nintendo, because less than 720p just doesn't look very good no matter what on modern TVs IMO. One major problem HD graphics introduce is the sheer amount of additional work that gets stacked with superior graphical power. More detailed models, sharper textures and smoother animation all suddenly become an issue when dealing with more advanced hardware. It's getting increasingly harder and harder to find a game that can strike a remarkable balance between art direction, animation and detail (my personal favorite to this day: Yoshi's Island) because no one has the money or budget to make a balanced product that can still compete with the mass market in all departments. The Wii allowed much more balanced games on a tighter budget. Imagine Xenoblade in HD, modeling and animating everything would have been INSANE.
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# ? Nov 23, 2012 04:01 |
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horriblePencilist posted:I think we're approaching the threshold where prowess becomes less and less of an issue because there's less and less room of visible improvement. Graphical capabilities were integral for the first 3 Nintendo-generations, but that's because it was vital to display and allow vital parts of the core game design. Anything above that is mostly just decoration. Sure, there are several games that make use of processing power that just wasn't there 10 years ago, but these games are the minority. And while prettier graphics can help with the immersion, poor graphics don't break the illusion nearly as bad as poor gameplay. Also, prettier graphics aren't (usually) relevant for game design. If you want to incorporate a certain mechanic, in 90% of all cases, the graphical prowess has been around for at least 2 generations. Nah. If you think about it current games are plagued not only by bad framerates or popup graphics or lovely textures, poor lighting and god knows what. Even if the process of getting better graphic fidelity might hit a wall, there's still little details that can be improved and go from load times all the way to the geometry of a world, and all those affect gameplay. Just think of the size of open world games now compared to the GTA3 days.
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# ? Nov 23, 2012 04:09 |
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And for people who like open world games, that's awesome, but the games I've played on my 360 the most are XBLA titles and I can't think of any XBLA/Steam Indie developer that can't make the games they wanna make right now without needing some kind of next gen boost. They probably wouldn't have the budget for that anyway. I like to think that those kind of games, and mobile games, make up 80% of what is going on in gaming right now, if not moreso (I could be playing it really conservatively here). I don't know how much bleeding-edge tech matters to the average person or the average developer. It's great to have but most people can't take advantage of it in the first place.
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# ? Nov 23, 2012 04:12 |
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Quest For Glory II posted:And for people who like open world games, that's awesome, but the games I've played on my 360 the most are XBLA titles and I can't think of any XBLA/Steam Indie developer that can't make the games they wanna make right now without needing some kind of next gen boost. They probably wouldn't have the budget for that anyway. What about indie developers who want to make games with bleeding edge AAAA-level graphics like the Reset dudes
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# ? Nov 23, 2012 04:17 |
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Boost mode on Mario has pretty much become "lets gently caress with each other mode" and it's so much fun
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# ? Nov 23, 2012 04:22 |
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Was surprised to hear the wiiu is sold at a small loss when looking at the hardware. Given Sony's current financials i don't see them selling a console at a loss so saying next gen stuff won't be a huge leap over a wiiu isn't far fetched. But Sony has dug themselves a hole financialy so maybe they haven't learned and do think an overpriced console will work.
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# ? Nov 23, 2012 04:23 |
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^ They sell it at a loss, but they actually make profit after you bought a single game.Det_no posted:Nah. If you think about it current games are plagued not only by bad framerates or popup graphics or lovely textures, poor lighting and god knows what. Even if the process of getting better graphic fidelity might hit a wall, there's still little details that can be improved and go from load times all the way to the geometry of a world, and all those affect gameplay. You can always push the limits on how much the hardware can display, but at a certain point, the player won't be able to notice that seam on the NPC's pants waay in the distance. At a certain point, human perception can't keep up with technical fidelity, especially in an interactive medium (I suppose you could always pause and examine every inch of the screen, but that's not the point). On a technical level, graphical improvements may be just as great as they were before, but they become less significant to convey information. After all, facial animation is more of a deal than jigglephysics on your guy's keychain. I guess you can compare it to film (I am perfectly aware how stupid that usually is): We might now make improvements in CGI, resolution and other stuff, but audio, color and some editing tricks were everything to be able to convey practically everything in film.
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# ? Nov 23, 2012 04:23 |
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The Monarch posted:Every single generation people say graphics have "peaked" and every time it seems ridiculous in hindsight. It's not about what's possible. It's about what's profitable.
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# ? Nov 23, 2012 04:26 |
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Fergus Mac Roich posted:What about indie developers who want to make games with bleeding edge AAAA-level graphics like the Reset dudes There are summer blockbusters, and then there's every other film inbetween. It's not that these smaller studios can't benefit from what newer engines and better tech give them, but they can work within what they have and still be happy with the result. I think a lot of these "high budget" games could look a lot more realistic than they currently do, without even acquiring bigger and better technology. How about doing away with the extremely lovely, never good motion capture that makes all character and facial animation look loving terrible? I played LA Noire and it was like watching Clutch Cargo or something. These intensely realistic faces on goofy stiff wooden animatronics. I could go for miles on this topic. The 7th Guest fucked around with this message at 04:32 on Nov 23, 2012 |
# ? Nov 23, 2012 04:30 |
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# ? Apr 28, 2024 10:19 |
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I am sort of confused as to how it is that AAA games cost roughly a gorillion(approx) dollars to make, and really good looking games come out on PC with, presumably, a fraction of the budget. Blacklight: Retribution looks as good as or better than most console games. The Witcher 2 is another example, as was the original Crysis, though those two did actually intend to sell quite a number of copies(The Witcher 2, at least, was profitable for CDPR). Reset doesn't exist yet but it's being made by a very small team on an indie budget and if it lives up to the promise of its trailer it will be one of the best looking games ever made. How does this happen?
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# ? Nov 23, 2012 04:30 |