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SquadronROE posted:I wanted to give them more money than $10, but unfortunately none of the bonuses above $10 interested me. Oh well.
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# ? Nov 28, 2012 21:05 |
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# ? Apr 29, 2024 17:31 |
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Pledged. I think this thing could hit it's goal within hours.
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# ? Nov 28, 2012 21:07 |
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OOOH BARKLEY WOOO now, to make sure I do not EvilMeira my paycheck away. Edit: That may be the best $1,000 reward tier in history. Well all right if I were being honest I would say Wasteland 2's is better, but seriously, that is great.CrookedB posted:Telepath Tactics kickstarter has just launched and it looks good. I particularly like the bit about environment manipulation. Dr. Quarex fucked around with this message at 21:10 on Nov 28, 2012 |
# ? Nov 28, 2012 21:08 |
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Holy poo poo I didn't realize until now that chef boyardee was the same guy that made those dilbert cartoons.
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# ? Nov 28, 2012 21:11 |
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http://www.oculusvr.com/blog/update-on-developer-kit-technology-shipping-details/ The Oculus Rift got delayed to March 2013 (devkits were originally scheduled to ship in December). On the plus side, they finally showed final prototype shots and their manufacturing partner is already in the tooling phase. The screen was updated to a better model (better color, contrast and response times) and their sensor package now includes a magnetometer.
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# ? Nov 28, 2012 21:13 |
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Man, Dizzy's got no chance. Clearly in these times of austerity, no one can afford to have a soul.
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# ? Nov 28, 2012 21:18 |
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Well, the Telepath Tactics guy has a long-running dev thread over at TIGSource ( http://forums.tigsource.com/index.php?topic=14260.660 ), so you can always check it out if you're unsure. At least it's obvious that this is an actual living project with a good amount of word done before, and the dude has always been very open and informative regarding the dev process. Also, if I may say so, the character pixel graphics seem absolutely sublime. Edit: And soul or no soul, I don't mind seeing the Dizzy KS not doing well. A budget of 350k for an iOS platformer seems simply absurd to me, let alone the dev history of the people behind it. miguelito fucked around with this message at 21:24 on Nov 28, 2012 |
# ? Nov 28, 2012 21:20 |
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The Verge posted:
Let's see here: Just under $6,000 in less than an hour. I don't think "uphill battle" is going to be an appropriate term to describe the Barkley kickstarter. Verge article is here: http://www.theverge.com/2012/11/28/3701158/tale-of-games-charles-barkley-rpg-sequel?utm_source=twitterfeed&utm_medium=twitter
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# ? Nov 28, 2012 21:31 |
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Pledged to Barkley, but I'm enough of a consumer whore to pledge more for better rewards. Öet's see if they add new tiers and stuff. They just need to offer something for a guy that doesn't have dozens of love pillow cases already.
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# ? Nov 28, 2012 21:37 |
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Quarex posted:OOOH BARKLEY WOOO now, to make sure I do not EvilMeira my paycheck away. Edit: That may be the best $1,000 reward tier in history. Well all right if I were being honest I would say Wasteland 2's is better, but seriously, that is great. You're presuming then that I just back stuff randomly and have already pledged to this then? Not that you're wrong, or anything. Can't afford the higher tiers, but I certainly hope this little forum of ours can go about ten times the set goal, if only to confuse ToG and hence create an even more bizarre and awesome title.
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# ? Nov 28, 2012 22:03 |
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Quarex posted:"Looking like a really lovely game" aside, I saw this game mentioned twice in my feed today, once by Brian Fargo~! mentioning its creator as a "very bright strategy game designer," which seems promising, and once by another of my friends saying "hey, support my awesomely talented friend's game!" so obviously he is either good at viral marketing or there is something going on here. Well, I've been following Telepath Tactics for a rather long time, watched the development videos, stuff like that. I really like the direction the combat is going, and that's more than enough for me to spend $10. I also happen to - well, not exactly like - but rather be neutral on the game's looks. I'm not really picky about the looks; it may look like a flash game, it may not - it could be ascii for all I care. I like the underlying mechanics, I like the way combat plays out in some of the previous videos the developer released earlier, and it just always looked like a very solid project to me. So there's that. I'm also backing Barkley 2 of course. Hell yeah. Rock on, cboyardee! CrookedB fucked around with this message at 22:58 on Nov 28, 2012 |
# ? Nov 28, 2012 22:47 |
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Only $100 for a Cyberdwarf bodypillow? Are manufacturing + shipping costs going to bankrupt Tales of Game's Studios? edit: ahaha, I hadn't read all the tiers. Someone pledged at the "pretend to be Tales of Game's during an interview with the press" level. Everything about this pitch is hilarious.
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# ? Nov 28, 2012 22:48 |
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Good lord. It's already hit $15k. Shut Up And Take My Money: Gaiden indeed. EDIT: This isn't a game, but it's game-related and cool. Someone is making a giant LEGO mural of the Monkey Island title screen for charity. He's making zero money off of it, this is just (almost) how much it costs for that ridiculous an amount of LEGO. "I'm a grown man on the internet begging for money to buy thousands and thousands of children's toys that I'm not even going to play with" is pretty much the best line ever uttered in a Kickstarter. Shalinor fucked around with this message at 01:18 on Nov 29, 2012 |
# ? Nov 28, 2012 23:58 |
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Fwoderwick posted:Man, Dizzy's got no chance. You know, I was on board for this one... until the twins went on an interview on some big site like Eurogamer or whatever to explain why they needed so much money. Turns out they have a 200 people company. They make iOS games. They employ 200 people. 200 people to make iOS games. No, I'm sorry, I'm not going to support your absurdities. Learn how to trim fat in your company and how to make a good product instead of just relying on nostalgia to pay all those people. Shalinor posted:Someone is making a giant LEGO mural of the Monkey Island title screen for charity. And this is more awesome than it has any right to be. I'm really happy there are crazy people like this guy in the world. It certainly makes it a much more interesting place.
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# ? Nov 29, 2012 01:41 |
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Shalinor posted:Good lord. It's already hit $15k. Will probably drop some money on this but it's a little weird that he's being cagey about which charity he's donating to. But it's probably just Child's Play anyway.
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# ? Nov 29, 2012 02:00 |
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Unguided posted:It's up! http://www.kickstarter.com/projects/talesofgames/barkley-2-an-rpg-sequel-to-barkley-shut-up-and-jam Oh dear god I'm seriously contemplating pledging $300 to this. I COULD BE PART OF THE GAME FOREVER. I...I could be canon.
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# ? Nov 29, 2012 02:52 |
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It'll be funny if we end up with a half million dollar sequel or something.
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# ? Nov 29, 2012 02:56 |
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Al! posted:Will probably drop some money on this but it's a little weird that he's being cagey about which charity he's donating to. But it's probably just Child's Play anyway.
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# ? Nov 29, 2012 03:10 |
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gently caress, I've donated to way too many kickstarters, but I'll have to toss some money at the Barkley RPG sequel.
Thauros fucked around with this message at 03:36 on Nov 29, 2012 |
# ? Nov 29, 2012 03:27 |
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Al! posted:Rock Paper Shotgun put out a pretty good article this morning detailing the status of various successful Kickstarter games, especially paying attention to the release dates they gave. http://www.rockpapershotgun.com/2012/11/28/the-kickstarter-successes-where-are-they-now/#more-133320 I noticed this line in the article: quote:However, at the same time creators are legally obliged to fulfil their promises, or make complete refunds to backers who do not receive what they paid for. Is this true? I thought one of the biggest issues with Kickstarter was that there was no real way to enforce the promises made by the projects? After all, it's a crowdfunding site and haven't the Kickstarter admins tried to emphasise that the site should not be used solely for things like pre-orders and that people should give money to projects they believe in, not because they want some swag from it?
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# ? Nov 29, 2012 04:40 |
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Quarex posted:"Looking like a really lovely game" aside, I saw this game mentioned twice in my feed today, once by Brian Fargo~! mentioning its creator as a "very bright strategy game designer," which seems promising, and once by another of my friends saying "hey, support my awesomely talented friend's game!" so obviously he is either good at viral marketing or there is something going on here. You could check out his previous game: http://sinisterdesign.net/products/telepath-rpg-servants-of-god/
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# ? Nov 29, 2012 04:48 |
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cyberia posted:Is this true? I thought one of the biggest issues with Kickstarter was that there was no real way to enforce the promises made by the projects? After all, it's a crowdfunding site and haven't the Kickstarter admins tried to emphasise that the site should not be used solely for things like pre-orders and that people should give money to projects they believe in, not because they want some swag from it? They are legally obliged to fulfill all backer rewards, and most games include a digital copy as one of the lowest-tier backer rewards, which means that if the game doesn't coalesce refunds are required. From Kickstarter itself: Kickstarter posted:Is a creator legally obligated to fulfill the promises of their project? Of course, as far as I am aware this has not actually been legally tested yet. It will be interesting to see how it pans out in a real-life situation. speng31b fucked around with this message at 04:51 on Nov 29, 2012 |
# ? Nov 29, 2012 04:49 |
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The easy answer is that it isn't settled law, probably. It's a pretty new phenomenon, it will probably take a company that made a good faith attempt at delivering the product failing and someone suing for their money back to see how the Kickstarter agreement holds up.
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# ? Nov 29, 2012 04:51 |
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cyberia posted:I noticed this line in the article:
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# ? Nov 29, 2012 04:55 |
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Shalinor posted:Good lord. It's already hit $15k. The $1000 reward is quite possibly the best Kickstarter reward I've seen. Also the fact that for $10,000 you get to pay for lunch with a picture of the developers.
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# ? Nov 29, 2012 05:07 |
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Unguided posted:It's up! http://www.kickstarter.com/projects/talesofgames/barkley-2-an-rpg-sequel-to-barkley-shut-up-and-jam Edit: I should probably post that in the thread for the game. dirby fucked around with this message at 07:08 on Nov 29, 2012 |
# ? Nov 29, 2012 06:22 |
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So uh, Bill Nye is making a game on Kickstarter. Their pitch really doesn't show us much but it looks like you can control a bird to explore an island or some other place on the ocean. Flying around will demonstrate the principles of aerodynamics and flight. I don't think it comes with the gigantic wing thingy though.quote:A desalination Albatross can drink from the ocean! Drink ocean water to survive and watch as you shot the salt out of your nose Also at a certain tier, you get a Bill Nye bowtie for your bird to wear. If only I had an iPad Tagichatn fucked around with this message at 08:49 on Nov 29, 2012 |
# ? Nov 29, 2012 08:47 |
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I loving love birds and bill nye and that game sounds AMAZING but I have no ipad.
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# ? Nov 29, 2012 08:58 |
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Saoshyant posted:Turns out they have a 200 people company. They make iOS games. They employ 200 people. 200 people to make iOS games. You don't keep a 200 man game studio going since 1990 by being poo poo at business, so "trim the fat at your company" is a retardedly goony "I know how to run your company best" thing to say.
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# ? Nov 29, 2012 09:54 |
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Still, the amount of money they're asking for to make a sidescroller seems excessive compared to previous kickstarters for similar games. Or even compared to other games period, they want 1/4 of what Project Eternity got and that's going to be like an 80 hour RPG.
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# ? Nov 29, 2012 10:12 |
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DoctorTristan posted:I was rooting for them right up until that writing update. I hope they fire that awful hack they found and hire someone who's written things other then NWN quest dialogue. Or at least seek the editorial opinion of someone who's read a book that doesn't have a big-breasted lady barbarian in a metal bikini on the cover. Yea, that was what made me pull my pledge. A pity, as the engine looks good but it's starting to look like another Tresspasser, excellent in-game tech dragged down by a lovely game. Al! posted:Also I feel bad for the Xenonauts guys now that a really good XCOM game has come out. Really? If anything, XCOM helped Xenonauts because a lot of the previews about XCOM mentioned Xenonauts. Free publicity baby! Although given that it's XCOM it'll probalby end up with the Xenonaut studio burning down
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# ? Nov 29, 2012 10:39 |
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FreakyZoid posted:You don't keep a 200 man game studio going since 1990 by being poo poo at business, so "trim the fat at your company" is a retardedly goony "I know how to run your company best" thing to say. That's their justification on why they need so much money, not mine. The article in question. quote:At first glance it sounds like a lot of money to develop a game. (...) Our company, Blitz Games Studios, is somewhere in the middle of those two extremes, employing over 200 talented and creative people. (...) At its very simplest the cost of making any game is a combination of content, people and time. We believe that £350,000 is a realistic amount that reflects the number of people, the amount of time, and the amount of content we want to dedicate to Dizzy Returns. And yet: quote:The Olivers said Blitz is assembling a team of at least 12 people to work on the game for six months. As far as I see, they spend the interview justifying the costs based on the amount of people and time. But in the end 12 people will suffice. That felt contradictory to me, as if this nostalgia-fueled Kickstarter serves to pay other expenses. And of course this might be an entirely baseless accusation, but I would personally prefer to stay away from their project.
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# ? Nov 29, 2012 11:06 |
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Saoshyant posted:As far as I see, they spend the interview justifying the costs based on the amount of people and time. But in the end 12 people will suffice. Hiring a combination of twelve programmers, artists and game designers for six months will easily come to £200,000 in salaries. That's before you allow for infrastructure, any equipment they need to purchase or replace, and manufacture of the final product. £350,000 is very believable as a total cost for a six month development cycle on a professional project.
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# ? Nov 29, 2012 11:52 |
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Jedit posted:Hiring a combination of twelve programmers, artists and game designers for six months will easily come to £200,000 in salaries. That's before you allow for infrastructure, any equipment they need to purchase or replace, and manufacture of the final product. £350,000 is very believable as a total cost for a six month development cycle on a professional project. Yeah, for twelve professional programmers/etc that's actually pretty cheap.
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# ? Nov 29, 2012 14:14 |
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Saoshyant posted:That's their justification on why they need so much money, not mine. The article in question. $350,000, paying 12 people is only $29,166.66 each, thats enough to pay 12 professional developers for 6 months, considering the average developer gets between $50,000 - $70,000 a year on salary. Just because they have a Kickstarter doesn't mean that they want to take a huge pay-cut for the next year.
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# ? Nov 29, 2012 14:16 |
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LumberingTroll posted:$350,000, paying 12 people is only $29,166.66 each, thats enough to pay 12 professional developers for 6 months, considering the average developer gets between $50,000 - $70,000 a year on salary. Just because they have a Kickstarter doesn't mean that they want to take a huge pay-cut for the next year. *cough* dollarsandpounds *cough* I remember reading an estimate during the P:E drive that a developer-year costs about $100k all-in, when you count benefits and overhead. By that estimate 12 devs for 6 months comes to £360k. For comparison, P:E is running ~30 people for 18 months on $4.1 million, which comes to $90k per developer-year.
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# ? Nov 29, 2012 14:21 |
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LumberingTroll posted:$350,000 British pounds. That's 561,700 in American dollars, an average of $4,500 (£2800) paid monthly per person assuming the £200,000 salary-only figure presented earlier. What am I saying is that I'd like to work in the UK. coffeetable posted:For comparison, P:E is running ~30 people for 18 months on $4.1 million, which comes to $90k per developer-year. This is not a good comparison. P:E went way over their goal, which means they intend to do more, which means they will hire more people, diluting that money. I doubt there would suddenly be raises for everyone because their KS did so well. Saoshyant fucked around with this message at 14:56 on Nov 29, 2012 |
# ? Nov 29, 2012 14:37 |
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Saoshyant posted:This is not a good comparison. P:E went way over their goal, which means they intend to do more, which means they will hire more people, diluting that money. I doubt there would suddenly be raises for everyone because their KS did so well. No, that's the team size decided on after the drive had finished.
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# ? Nov 29, 2012 14:58 |
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Two hundred employees, really? A company that size shouldn't have any trouble getting a loan or other investment, based on their previous successes.
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# ? Nov 29, 2012 16:01 |
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# ? Apr 29, 2024 17:31 |
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Saoshyant posted:British pounds. That's 561,700 in American dollars, an average of $4,500 (£2800) paid monthly per person assuming the £200,000 salary-only figure presented earlier. What am I saying is that I'd like to work in the UK. ... and even then, $4500/mo gross isn't actually huge for game dev. That's at or below entry level salary for a programmer. Further, I'd imagine that that amounts to way less in the UK, given their higher taxes being taken out before the employee actually gets the money. (Basically - games are expensive, when the studios doing them have to pay their people industry standard wages) Shalinor fucked around with this message at 16:14 on Nov 29, 2012 |
# ? Nov 29, 2012 16:07 |