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Shadow Ninja 64 posted:I know you get the support bonus from multiple adjacent units, but do you also build up support level with all of them or only the one that goes into battle with you? I feel like it's probably the latter but thought I'd ask for clarification.
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# ? Jan 22, 2013 23:29 |
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# ? Apr 29, 2024 04:47 |
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Shadow Ninja 64 posted:I know you get the support bonus from multiple adjacent units, but do you also build up support level with all of them or only the one that goes into battle with you? I feel like it's probably the latter but thought I'd ask for clarification. Any of them who are nearby who you have viable support with unless you're healing, at which point you only gain it with the person you're healing.
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# ? Jan 22, 2013 23:42 |
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ImpAtom posted:Any of them who are nearby who you have viable support with unless you're healing, at which point you only gain it with the person you're healing. Oh wow, that's pretty cool of them.
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# ? Jan 22, 2013 23:44 |
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So how much "support meter" does pairing up fill? Or rather much pairing up needs to happen before a support ranks up? I know that in older games, just sitting the units adjacent to each other each turn is enough. Clearly that isn't the case this time around.
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# ? Jan 22, 2013 23:44 |
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I don't think anyone really knows just yet! We know what sort of things trigger off of support ranks and the bonuses provided and such, but the number of points you need and how many you get for Pair Up or Double, etc. and if they vary between character pairs or have set levels across the board, I just can't find any information on that.
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# ? Jan 22, 2013 23:54 |
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Huh. Is Hector really not available as dlc?
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# ? Jan 22, 2013 23:55 |
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Serious Frolicking posted:Huh. Is Hector really not available as dlc? It's a goddamn shame.
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# ? Jan 22, 2013 23:56 |
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Lotish posted:I don't think anyone really knows just yet! We know what sort of things trigger off of support ranks and the bonuses provided and such, but the number of points you need and how many you get for Pair Up or Double, etc. and if they vary between character pairs or have set levels across the board, I just can't find any information on that. The great thing about building support ranks through combat is that is makes the process more involved than in FE6/7/8, when the easiest way to grind low-compatibility supports involved sitting two units next to each other for like 57 turns. And Hector should eventually become available via Spotpass, right? What's the difference?
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# ? Jan 22, 2013 23:57 |
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Slate Action posted:And Hector should eventually become available via Spotpass, right? What's the difference? Though you can get Armads from spotpass too, at least.
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# ? Jan 23, 2013 00:10 |
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Do characters recruited through Spotpass or DLC have much/any dialogue? (I assume they don't have supports)
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# ? Jan 23, 2013 00:11 |
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Slate Action posted:Do characters recruited through Spotpass or DLC have much/any dialogue? (I assume they don't have supports) No. Any time they would be required to have some dialogue (e.g. when they level up), they say "..."
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# ? Jan 23, 2013 00:16 |
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cheetah7071 posted:No. Any time they would be required to have some dialogue (e.g. when they level up), they say "..."
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# ? Jan 23, 2013 00:17 |
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Whelp, I broke and now have $200 more on my credit card. But at least I can console myself with my upcoming blue 3DS...
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# ? Jan 23, 2013 00:27 |
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Serious Frolicking posted:Huh. Is Hector really not available as dlc? In Japan, they've released two "seasons" of DLC to date, one from April to July and one from August to November. Considering the apparently high attach rate, and the conspicuously untapped remaining content, it is likely that there will be more. Nothing has been announced, however.
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# ? Jan 23, 2013 00:27 |
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We've got a class reel video for the English version with localized class names. Highlights include: Dracoknight -> Wyvern Rider Gryphon Knight -> Gryphon Rider Battle Monk/Cleric -> War Monk/Cleric Dark Pegasus -> Dark Flier Pretty much what you'd expect for the most part. "Dark Flier" is kinda iffy but you can get used to it. Though I'm surprised they didn't change Bow Knight to Ranger or Horseman or something.
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# ? Jan 23, 2013 00:46 |
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Neo_Crimson posted:We've got a class reel video for the English version with localized class names. We're back to wyverns then? I'm kind of disappointed, I thought dracoknight was going to be the name going forward.
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# ? Jan 23, 2013 00:51 |
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Dark Flier is not as cool a name as Dark Pegasus but oh well, the class still owns.
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# ? Jan 23, 2013 00:53 |
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Shadow Ninja 64 posted:Dark Flier is not as cool a name as Dark Pegasus but oh well, the class still owns. The best thing in the world is a Dark Flier with Aether.
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# ? Jan 23, 2013 00:54 |
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ImpAtom posted:The best thing in the world is a Dark Flier with Aether. Even better? By default any character with that class and access to that skill will also have access to Bowslayer.
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# ? Jan 23, 2013 01:07 |
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No matter how awful a name Dark Flier may be, you're still going to want to have lots of the units you use regularly become one at some point. At level 15 they learn a skill that allows them to take another turn after defeating an enemy unit (limit once per turn), which is just dirty as hell.
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# ? Jan 23, 2013 01:09 |
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The Timely Howard posted:No matter how awful a name Dark Flier may be, you're still going to want to have lots of the units you use regularly become one at some point. At level 15 they learn a skill that allows them to take another turn after defeating an enemy unit (limit once per turn), which is just dirty as hell. Yeah, I've already decided I want my Female Avatar to go this route ASAP after getting the skills from promoted Tactician.
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# ? Jan 23, 2013 01:10 |
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The Timely Howard posted:No matter how awful a name Dark Flier may be, you're still going to want to have lots of the units you use regularly become one at some point. At level 15 they learn a skill that allows them to take another turn after defeating an enemy unit (limit once per turn), which is just dirty as hell. You could also try getting mothers to pass it down to their male kids if you can grind that much before pairing shenanigans for more MURDER.
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# ? Jan 23, 2013 01:13 |
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Arbitrary Coin posted:You could also try getting mothers to pass it down to their male kids if you can grind that much before pairing shenanigans for more MURDER. It's too bad Serge can't become one, because having that on Jerome would have made him even more ridiculous than he already is.
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# ? Jan 23, 2013 01:18 |
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Arbitrary Coin posted:You could also try getting mothers to pass it down to their male kids if you can grind that much before pairing shenanigans for more MURDER. This is me, I am doing this. RuBisCO fucked around with this message at 01:23 on Jan 23, 2013 |
# ? Jan 23, 2013 01:21 |
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In my experience with the high-end DLC, male children who inherit Lightning Speed from their mothers (meaning Azure, Brady, Wood, and male Mark) are the most powerful characters you can make, because quick slash is by far the best non-lightning speed skill and is both male-only and uninheritable.
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# ? Jan 23, 2013 01:28 |
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cheetah7071 posted:In my experience with the high-end DLC, male children who inherit Lightning Speed from their mothers (meaning Azure, Brady, Wood, and male Mark) are the most powerful characters you can make, because quick slash is by far the best non-lightning speed skill and is both male-only and uninheritable. No, you don't understand. I wanted it on Jerome. I'm all right with Wood being ridiculously overpowered though, because he is just the baddest motherfucker alive. As an aside, I just love all of the second-generation characters in this game. They're all unbelievably entertaining and have some of the best support conversations. Even Jerome's are incredibly endearing, despite most of them being some variation of "HEY JEROME WHAT'S UP WITH YOUR MASK?" The Timely Howard fucked around with this message at 16:33 on Jan 23, 2013 |
# ? Jan 23, 2013 01:36 |
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Neo_Crimson posted:We've got a class reel video for the English version with localized class names. Perfidy! Where are the male-exclusive classes like Warrior and Berserker? Where's the Hero? Also I prefer Ranger/Horseman to Bow Knight, to be honest. Ah well. Agreed that Dark Flier is kind of a weak name compared to Dark Pegasus.
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# ? Jan 23, 2013 04:16 |
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For anyone curious about the English voice acting, Chrom is voiced by Roger Craig Smith. I know this because he sounds exactly like Chris from RE5.
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# ? Jan 23, 2013 05:43 |
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A lot of you have plans for your Avatars (I'm going full heavy armor, super defense General, etc.) but is anyone else going to feel weird using a different model after getting used to the default male in the demo?
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# ? Jan 23, 2013 05:56 |
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Neo_Crimson posted:We've got a class reel video for the English version with localized class names. I like how the "weak" Villager just palms that big loving log. Jesus Christ.
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# ? Jan 23, 2013 05:59 |
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I wish at least one class used double daggers, oh well! I'm playing through Sacred Stones again and Seth's animations are awesome, especially when he gets a crit and he just kind of spins around stabbing them like a spikey helicopter.
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# ? Jan 23, 2013 06:12 |
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MinionOfCthulhu posted:I wish at least one class used double daggers, oh well! I'm playing through Sacred Stones again and Seth's animations are awesome, especially when he gets a crit and he just kind of spins around stabbing them like a spikey helicopter. Think you've got your characters wrong, Seth is a paladin, not an Assassin/Rogue.
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# ? Jan 23, 2013 06:13 |
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Leofish posted:A lot of you have plans for your Avatars (I'm going full heavy armor, super defense General, etc.) but is anyone else going to feel weird using a different model after getting used to the default male in the demo? I barely even remember what the default looks like and I played it like two days ago. It's not a very inspiring design so I'm going to toy around with the character creator to try and fine something that looks less forgettable.
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# ? Jan 23, 2013 06:19 |
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Artix74 posted:Think you've got your characters wrong, Seth is a paladin, not an Assassin/Rogue. Oh, whoops! Colm. Not Seth.
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# ? Jan 23, 2013 06:20 |
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Really trying to bide my time with, thoroughly enjoy, and satiate my hunger for numbers with the demo until FE13 comes out. ...With limited success. I have to say though, I'm really hyped. It seems like it's the furthest thing from a rehash the series have ever done with all the new features and such, and major props to Nintendo for that, even when some of them seems like they could be potentially game-breaking. It's also seeming like it's getting a surprisingly large amount of exposure and hype. Also, yeah, some of the localization really rubs me the wrong way. I can get behind Sigurd and Finn, but Seliph, Tharja and Dark Flier all rub me the wrong way.
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# ? Jan 23, 2013 06:23 |
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Artiph posted:
Says you. Zigludo is the only protagonist of Fire Emblem: Descent of Jihad for me.
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# ? Jan 23, 2013 06:29 |
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Cake Attack posted:Fire Emblem: Descent of Jihad You know, that actually sounds ridiculously hardcore and I love it.
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# ? Jan 23, 2013 06:39 |
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Honestly so long as I can follow how they romanized the name, I'm rarely bothered by things like say Seliph instead of Celice, they're hardly obligated to follow fan convention and at no point have they ever showed an inclination to do so.
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# ? Jan 23, 2013 07:23 |
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neongrey posted:Honestly so long as I can follow how they romanized the name, I'm rarely bothered by things like say Seliph instead of Celice, they're hardly obligated to follow fan convention and at no point have they ever showed an inclination to do so. This is basically the correct opinion. Thankfully I haven't seen much rage over the changes, but I'm sure if I went to GameFAQs or Serenes Forest I could find plenty of
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# ? Jan 23, 2013 07:36 |
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# ? Apr 29, 2024 04:47 |
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Like I can appreciate if you've used a given spelling for years and it's changed to something that's thoroughly unlike to what you're used to, but in most of these cases they're just as accurate a translation as the fan convention.
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# ? Jan 23, 2013 07:49 |