Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Speaking of these characters, did you have a plan for chapter order yokaiy?

Adbot
ADBOT LOVES YOU

yokaiy
Dec 25, 2012

What a handsome tree!
I do indeed. And the (tentative) order is as follows.

Hugo 1
Chris 1
Geddoe 1
Thomas 1
Chris 2
Hugo 2
Geddoe 2
Hugo 3
Thomas 2
Geddoe 3
Chris 3
Chapter 4
Chapter 5


The first 7 parts are definite, it's when we start getting to Thomas 2 and the chapter 3 parts that I'm still not 100% sure, but this will most likely be the order. Unless I switch Hugo 3 and Thomas 2.

e: If anyone has suggestions for the later chapters' order, and think it would make sense to do it another way, I am open to hearing your thoughts.

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Zosephine posted:

Not to mention if you recruit Augustine with Thomas. I love that guy.

Augustine and all Narcissists in general are fantastic. Seriously my favorite type of character in Suikoden.

yokaiy posted:

I do indeed. And the (tentative) order is as follows.

Hugo 1
Chris 1
Geddoe 1
Thomas 1
Chris 2
Hugo 2
Geddoe 2
Hugo 3
Thomas 2
Geddoe 3
Chris 3
Chapter 4
Chapter 5


The first 7 parts are definite, it's when we start getting to Thomas 2 and the chapter 3 parts that I'm still not 100% sure, but this will most likely be the order. Unless I switch Hugo 3 and Thomas 2.

e: If anyone has suggestions for the later chapters' order, and think it would make sense to do it another way, I am open to hearing your thoughts.

I would swap Chris 3 and Hugo 3 around. Hugo rocks up during a major event in her story so it would make sense for her version to come first.

DjinnAndTonic
Jun 1, 2010

"I don't have the energy to put up with idiots. She makes me want to punch kittens."
Oh yes, a real LP attempt of Suikoden III, my favorite in the series. Honestly, while Suikoden II may have had better beat-for-beat plot points and a showier villain, I feel like Suikoden III nailed the use of a large cast. Honestly, I can't think of any other game in the series where -every- character felt like they had a purpose in the story, whether it was main-plot-related, world-building, Suiko1/2 callbacks, or just for the sake of having an unusual PC for gameplay purposes. The Support party slot also helped the non-battle recruits to feel a little more useful than in the previous games. I feel like the Trinity Sight System also allowed more recruits to get actual mainplot screentime and thus were a lot more memorable than other entries in the series. Honestly, I can barely recall more than ~10 characters from every other game in the series, while in Suiko3, there's only a handful that don't manage to leave an impression, thanks to careful introduction one main or another's chapters, along with grouping so that each PC has built-in relationships with other PCs. Suiko2 did the grouping aspect well, but with only one Silent Main, a lot of them just fell to the wayside too quickly to be memorable or relevant. The whole experience just feels a lot more robust than Suikoden II, and the much-improved localization certainly helps. In a game that's defining feature is "Lots and lots of characters", you'd think the game with the most memorable characters would be more recognized. It's not without its faults, but I can't shake the feeling that the general negative criticism leveled at it is more backlash against it not being an exact copy of Suikoden II - a kind of "They changed it, now it sucks" attitude that doesn't sit well with me. Not everyone does this, and it's refreshing to see people actually articulate their issues with the game, but the vast majority of the Suikoden fanbase just seems so stuck on II...

yokaiy
Dec 25, 2012

What a handsome tree!

Testekill posted:

Augustine and all Narcissists in general are fantastic. Seriously my favorite type of character in Suikoden.


I would swap Chris 3 and Hugo 3 around. Hugo rocks up during a major event in her story so it would make sense for her version to come first.

I'll consider it. I don't quite remember where certain chapters start and some end, which is why I'm still not entirely sure for the later part of the game, but as we go I should get this all sorted out.

DjinnAndTonic posted:

Oh yes, a real LP attempt of Suikoden III, my favorite in the series. Honestly, while Suikoden II may have had better beat-for-beat plot points and a showier villain, I feel like Suikoden III nailed the use of a large cast. Honestly, I can't think of any other game in the series where -every- character felt like they had a purpose in the story, whether it was main-plot-related, world-building, Suiko1/2 callbacks, or just for the sake of having an unusual PC for gameplay purposes. The Support party slot also helped the non-battle recruits to feel a little more useful than in the previous games. I feel like the Trinity Sight System also allowed more recruits to get actual mainplot screentime and thus were a lot more memorable than other entries in the series. Honestly, I can barely recall more than ~10 characters from every other game in the series, while in Suiko3, there's only a handful that don't manage to leave an impression, thanks to careful introduction one main or another's chapters, along with grouping so that each PC has built-in relationships with other PCs. Suiko2 did the grouping aspect well, but with only one Silent Main, a lot of them just fell to the wayside too quickly to be memorable or relevant. The whole experience just feels a lot more robust than Suikoden II, and the much-improved localization certainly helps. In a game that's defining feature is "Lots and lots of characters", you'd think the game with the most memorable characters would be more recognized. It's not without its faults, but I can't shake the feeling that the general negative criticism leveled at it is more backlash against it not being an exact copy of Suikoden II - a kind of "They changed it, now it sucks" attitude that doesn't sit well with me. Not everyone does this, and it's refreshing to see people actually articulate their issues with the game, but the vast majority of the Suikoden fanbase just seems so stuck on II...

Whoah lots of words.

I agree about the cast, most of them feel pretty valid and relevant to the story, and having three parties gathering them helps them not feel so unattainably big as well. The support characters are a nice addition, though they're all irrelevant once Goro joins, which is unfortunately early for a lot of them.

Glad to hear you're excited for this. :)



New update in the works, finished screen capping and everything, just need to sort through them and then I can start typing it up. Thanks for putting up with my slow-rear end update schedule. :downs:

djw175
Apr 23, 2012

by zen death robot
Don't beat yourself up about it. There are people on this subforum with a lot worse update schedules.

yokaiy
Dec 25, 2012

What a handsome tree!
Haw haw. Oh, that reminds me.

There's a dialogue choice coming up near the end of the chapter which is a little special. Up 'til now I've just been picking the choices because they were pretty much just a longer/shorter option. However, there's some pretty nice characterization in both of the choices. Instead of one adding to the shorter option, they run parallel to each other.

So here's the deal. I'll show off both of them (the one you don't pick, I'll show off in a non-update), but only the one you pick will be the canon one. Since it comes up again as part of an overlap, you will be seeing it again.

Vote whether or not Hugo is a rational person, or a brash one.

Voting will close when I get my next update out, which will probably be sometime on Wednesday or so.

Asking this a little while in advance so you won't be thinking about what could be coming up when it does.

djw175
Apr 23, 2012

by zen death robot
Lulu is the brash one. Therefore Hugo must be the rational one.

djw175 fucked around with this message at 20:00 on Jan 21, 2013

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



yokaiy posted:


New update in the works, finished screen capping and everything, just need to sort through them and then I can start typing it up. Thanks for putting up with my slow-rear end update schedule. :downs:
You should only feel bad if and when you abandon the LP.

Or if you manage to drag it on for five years, promise to start replacing the earlier update images because your host died in the meantime, and only then abandon the LP.

Giovanni_Sinclair
Apr 25, 2009

It was on this day that his greatest enemy defeated, the true lord of darkness arose. His name? MARIO.

djw175 posted:

Lulu is the brash one. Therefore Hugo must be the rational one.

Also voting rational because of this.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Rational otherwise I severely doubt the group's survival given his compatriots' attitudes.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Rational sounds good.

TheUkuleleFanboy
Sep 2, 2011
I'm voting brash because Hugo is still a kid, and kids are dumb.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
It's been a while since I read the previous LP's. I've probably forgotten most of them. I'll go with Rational.

Rhiora
Oct 10, 2012

djw175 posted:

Lulu is the brash one. Therefore Hugo must be the rational one.

Another vote towards Rational for this reason. Imagining Hugo trying to pull this off while Lulu spazzes in the background amuses me.

Phelim
Mar 18, 2009
Rational, since Lulu is a twat already and Hugo leans toward rational anyway, despite those youthful hiccups.

yokaiy
Dec 25, 2012

What a handsome tree!
And with that, you've decided that Hugo has a brain and is able to use it. This'll come up later.

Update coming shortly.

yokaiy
Dec 25, 2012

What a handsome tree!
Hugo Chapter 1.6 - Run, Freedom, Run!

With our Northern Cavern adventures out of the way, we are but an inn's rest away from continuing the actual plot.



Before we do, however, there are some NPCs we haven't talked to yet, since this is our first time inside.

: "This guy's been sweet talking me for such a LONG time! He says the most embarrassing things! It's cute..."

: "Take a look at yourself reflected in my eye... See? You're smiling...."

And this guy gets the award for lamest line in this game yet. Next to the Karayin' out loud guy, that is a feat.

: "It's good to see you. Relax and enjoy yourself."

: "Oh, I was.... I was just thinking about something. Hmm..."



:gonk: What is a snake frog.

: "(Buurrp!) Oh my... what do we have here? This fella says he's from Caleria or somewhere. How's about yourself?"

Go home, you are drunk.



We spend the night, and our boys enlighten us with an early-morning scene, in case we'd forgotten what we were doing here.



: "I guess we shouldn't complain. The food could be a lot worse. But a lot better too, with more scrumptious Karayan spices."

: "I suppose the best we can do now is to head back to the Council building. Lulu, be brave, even though I know you miss your mother."

Joe continues on his quest to be the sass-master.

: "Who asked you?"

Lulu's favorite line in the game, right there.

: "Don't get feisty, young man! I hope I needn't worry about Fubar's behavior like I do yours."

:iceburn:



On that note, we run back to the Council building. Melville and Elliot are still playing nearby, but Alanis is no longer with them.

: "Hey, Hugo! How are you?"

: "Say, Hugo, I'd really like to go on some new adventure with you...."

All in good time, dear friend. All in good time.



: "I can't believe how big this place is. I wonder how many councils it holds."

: "You think THIS is big? The Lizard Clan cave is large enough to hold ten of these."

It and its inhabitants are also way cooler.

: "I've been informed that you are indeed expected here."

: "It's about time."

My thoughts exactly.

: "They await you within. You may enter."



Welcome to the interior of the Council Hall. It is a fancy place.



You may notice the knights, standing diligently in the nooks and crannies of the room.



You may also notice the lack of Councilmen here to greet us. Because Lulu sure has.



: "Oh great! Now we get to wait INSIDE instead. Big deal!"

: "I tried to warn you. Officials do a lot of things to make themselves seem more important. Quite annoying!"





A tired-looking man descends to meet the group. You can see the bags under his eyes, even.

: "I represent the Zexen Council. I'll be responsible for delivering your message."

The boys all exchange a glance. After all that mess, we don't even get to meet with one of the Council members?

: " 'Representative'? "

: "Yes, a 'representative.' "

The Grasslanders are, understandably, offended.



: "I am the son of the Karaya Clan Chief. I must deliver an official message to the Zexen Council Head -- no one else."

: "Perhaps it is difficult for you to appreciate the time constraints on the Council. We deal with many people from outside our vast realm. We have little patience for that which disrupts normalcy."



: "It was Grassland's protection that allowed Zexen to peddle it's goods as far away as Jowston!"

This is actually vaguely touched on in Suikoden II, where the main character recruits a man by the name of Gilbert, who is from Zexen. The majority of Sui2 takes place in or around Jowston. It's also around this time, I believe, that the main character is attacked by Lucia, who makes mention about Grassland as well. Look at them, building on backstory and lore that had already been mentioned. :3:

: "Need I remind you that we shared our profits with Grassland? Perhaps you desired more."

: "Impudence!"

Joe gets so flustered that he has to walk it off, leaving Hugo to argue for himself.



: "Lucia the Clan Chief didn't send me all the way here for such treatment. I must deliver this directly to the Council Head."

: "Unfortunately, as I've tried to explain, the council is too busy now. It's the best I can do."

: "But..."

: "I beg your pardon, but I can't waste any more time."



: "I happen to be a Karayan Fighter."

Capital F and everything.

: "Fighter or not, in Zexen, a person's age determines what he's called, and here you're a child. Now if you'll excuse me..."

: "Ggrrr!"



Hugo finally concedes the letter, and the three are promptly escorted out of the building.



: "If only Jimba were here to see these ironheads!"

: "We did our best delivering the message. It's important to explain what happened to Lucia. I'm ready to go back right now."

He seems to have calmed down now that he's outside. Still angry, though, he walks off without waiting for the other two.

: "Agreed! I've seen enough Zexen rudeness to last me forever."



Hugo watches Lulu following Joe's lead, before taking a last moment to glare at the Council Hall.



: "............"

He storms off behind them.

Despite Joe saying he wants to leave immediately, the game doesn't let you leave Vinay before staying at the inn one last time. If you try, Joe will stop you at the gate.

: "Hugo, the best we can do now is return to the inn and get ready to head back to Grassland."

So let's head back to the inn for our final night's stay in this crummy Zexen town.









How is Joe sitting in that chair, it looks so awkward.

: " 'Ironhead' seems too grand a term for some of the Zexens we've met."

If it refers to their prowess in battle instead of them being huge block-heads, I'm inclined to agree. At least for some of them.

: "Yeah! Who do they think they are, making us wait all that time and still treating us like intruders?"



: "I guess. The people we met on the streets seemed nicer. Except for all that staring."

Joe, you're a duck. I can imagine that being weird to them.

: "Now we can go back! I can't wait to get back!"



: "Grassland's advantages are now clear to us. Don't forget them."

: "I say we leave at the crack of dawn!"

: "Haha."

Suddenly, there's a strange clanking noise, coming from outside.



: "That noise..."



Joe and Hugo head for the window, where a gaggle of Zexen soldiers are stomping down the path.





They stop in front of the inn.

Among them, a pair with actual faces.



Meet Leo and Percival, the last two of the Six Knights. Percival is the Swordsman of Wind that Elliot was pretending to be.

Suffice it to say, it will be a less-than-ideal first meeting.



: "Wh-what's going on here?"



What? Why?? :worry:

: "I had no idea they were criminals! It's so hard to know who to rent to these days."



: "It's not what you think. We just need to ask them a few questions."

Ask them a few questions? In full battle armor? Shoulder spikes and all??

: "Follow me!"



I'm a little disappointed he opened the door, rather than breaking it down, but alas.





He enters the room, only to find it completely empty.

: "?!"







: "They're on the run!! After them!!"



The knights sprint out the door.

: "You don't have to shout, you know. I'm not deaf!"

Percival, however, lazily pushes himself off the wall, and walks out at a very easy-going pace. I think I like his attitude.





: "Phew!"



: "No idea. But if you ask me, ironheads in full battle gear aren't here to apologize. Run!"



The group attempts to cut through the center of town on their way out, but the Zexen knights catch up to them, cutting them off.



: "Argh! Now what?"

: "Somehow, I don't think they're here to chat."

: "No, probably not."

: "Lulu -- on guard!"





Battle kicks off against a single Zexen Knight and two Zexen Infantrymen. It's nothing like getting swarmed by 5 Banshees, but these guys are tough.

Yeah, I know there were 4 Knights in the cutscene, apparently Konami can't count.



We can do a pretty good amount of damage to them,



But they can do a pretty good amount back. They also like to gang up on Hugo for some reason.



They're pretty good at dodging, as well. And the front-line infantrymen can cover for the back-line knights.







But we take them down all the same, and continue our mad dash to the front gate.



Only to find our path blocked by some more soldiers.







And more blocking the way back.





This battle was tougher than the last, and Joe actually went down.







Hugo breaks out his Wind Rune to make things a little easier, putting all but one of the soldiers to sleep for the rest of the battle.







With Joe down, we needed a little extra kick to our battle abilities, so I had Lulu buff himself with the Sword of Cyclone Rune.



He follows up by getting a critical instead of actually showing off the extra damage the Rune lets him do.

I am okay with this.



Especially because the extra damage... is really not worth it after all.



The kids manage to take down the rest of the soldiers, and -- after healing Joe up a bit -- we run for the gate once again.



We don't quite make it out, though.

: "Guests from Grassland, we must have a little talk. You've proven our troops need more training, but we'll skip that for now and get straight to what you have to say."

: "You should be the ones explaining!"

: "We're not going anywhere with you unless you tell us what's going on!"

: "Right!"



: "We've gotten word that, while pretending to engage in treaty negotiations, Grasslanders launched a sneak attack against us. How do we know you're not here to further trick us?"



: "Why would we want to trick you? We represent the most honorable Lucia, Chief of the Karayan Clan!"

I don't know what that n is doing there.

: "Nor would the Duck Clan wage war as you claim."

: "Grassland forces have our knights surrounded. You're our hostages. If you are truly the Karaya Clan Chief's son, they'd dare not chance hurting you. You're worth more in exchange. Now come with us."

I don't recall telling you who we were, Leo. :colbert:

Hugo looks to the skies.



: "Believe what you will, we're still taking you with us!"

Before Percy can follow up on those words, however, a shriek is heard.





Fubar! :swoon:







: "Run!"

: "Halt!"



Despite being the lazy one earlier, Percival is the first to his feet.







: "Follow them! Hurry!"

: "Yessir!"

The screen fades out as the game dumps us into the world map, then auto-moves us in the direction of Zexen Forest.



Next time, we make for the Grasslands!

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
I like that during the cutscene with the Zexen soldiers entering the inn, OUR characters actually were smart enough to flee. Usually the main characters just stand around incompetently.

At least they were courteous enough to explain why they were detaining us, and if they were telling the truth, I can't say I blame them.

Khisanth Magus
Mar 31, 2011

Vae Victus
This scene is much cooler in the intro cinematic.

yokaiy
Dec 25, 2012

What a handsome tree!

Stabbey_the_Clown posted:

I like that during the cutscene with the Zexen soldiers entering the inn, OUR characters actually were smart enough to flee. Usually the main characters just stand around incompetently.

At least they were courteous enough to explain why they were detaining us, and if they were telling the truth, I can't say I blame them.

I've got to hand it to the writers for this game. Our characters are actually pretty competent, especially for JRPG protagonists.

Khisanth Magus posted:

This scene is much cooler in the intro cinematic.

Yeah. :sigh:

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

Stabbey_the_Clown posted:


At least they were courteous enough to explain why they were detaining us, and if they were telling the truth, I can't say I blame them.

That sort of thing is basically the point of the game, yes. Really, the entire series shoots for this sort of feel, but Suikoden III gets it very, very right thanks to its' central gimmick.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

CmdrKing posted:

That sort of thing is basically the point of the game, yes. Really, the entire series shoots for this sort of feel, but Suikoden III gets it very, very right thanks to its' central gimmick.

When your main viewpoint character is jumping between folks on different sides of a conflict, you can't really make one of them scenery-chewingly evil.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Bruceski posted:

When your main viewpoint character is jumping between folks on different sides of a conflict, you can't really make one of them scenery-chewingly evil.

I wouldn't say that. If the viewpoint characters stay on a given side of a conflict throughout the game, then yes, you'll need to balance the sides, but it's still depressingly easy to simply start someone on the "wrong" side of a war and then have them realize they're working for the bad guys at the end of the first act, assuming it even takes that long.

yokaiy
Dec 25, 2012

What a handsome tree!

CmdrKing posted:

That sort of thing is basically the point of the game, yes. Really, the entire series shoots for this sort of feel, but Suikoden III gets it very, very right thanks to its' central gimmick.

Pretty much this. For whatever faults you may find with Suikoden III, it really handles the multiple POVs and story-telling well, and in a very balanced manner.


Bobbin Threadbare posted:

I wouldn't say that. If the viewpoint characters stay on a given side of a conflict throughout the game, then yes, you'll need to balance the sides, but it's still depressingly easy to simply start someone on the "wrong" side of a war and then have them realize they're working for the bad guys at the end of the first act, assuming it even takes that long.

I promise you, that won't happen here. Hugo remains loyal to Grassland, and Chris remains loyal to Zexen throughout the game. And Geddoe just does his own thing for the whole game because he's Geddoe.

fullTimeLurker
Nov 10, 2010

one thing I am curious about in this game is if stat gains for characters are fixed, or if they're random between 1-2 points?

I was surprised as well to see Hugo and co act like competent people. When I saw that coming up I thought to myself, "oh boy, here comes the jrpg we'll put you in jail and keep all your equipment 2 feet away from your cell so that you can easily re-equip it when you eventually break out'"

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...
Suikoden games use stat tiers. Each tier will have a range of stat bonuses you can gain at each level. I forget Suikoden III's in particular, but it'll generally be stuff like 0-1 for bottom tier, 5-6 for top, that sort of thing.

E: Actually, hell, more numbers less talking out my rear end. Here's Hugo's growth chart. (Thanks, Suikosource!)

Hugo PWR SKL MAG REP PDF MDF SPD LUK HP
Growth Rate 04 07 04 06 x 04 06 05 04
Starting 12 14 12 13 x 12 13 13 20
Level 01-02 0-1 0-1 0-1 0-1 x 0-1 0-1 0-1 1-3
Level 03-21 2-3 3-4 2-3 3-4 x 2-3 3-4 2-3 7-9
Level 22-61 1-2 2-3 1-2 2-3 x 1-2 2-3 1-2 6-7
Level 62-99 0-1 0-1 0-1 0-1 x 0-1 0-1 0-1 2-4
Ending 90-188 151-249 90-188 150-248 x 90-188 150-248 91-189 470-626

Hugo's a fairly well rounded character. Bottom tier would be 01, top 08, so we can see he's just kinda okay in most stats but very good at hitting things, dodging, and has a lot of speed. I was a bit off before, I forgot that the game actually alters stat growth through the game (although we'll see later that for the most part the fastest area of stat growth is one we don't spend a lot of time in; Suikoden III has a weirdly high initial level for most characters).

I'm not sure what to make of those ending numbers, mostly because of the magic score. I guess you would need to basically roll low on every single level up, but even then I wonder if the game doesn't have checks for this sort of thing. Like, if you're too far off an average it may start rigging you to roll high in that stat, that sort of thing.

CmdrKing fucked around with this message at 09:51 on Jan 24, 2013

yokaiy
Dec 25, 2012

What a handsome tree!

fullTimeLurker posted:

I was surprised as well to see Hugo and co act like competent people. When I saw that coming up I thought to myself, "oh boy, here comes the jrpg we'll put you in jail and keep all your equipment 2 feet away from your cell so that you can easily re-equip it when you eventually break out'"

This game actually breaks a quite a few JRPG stereotypes, not just the "oops time to go to jail" one.

Let's talk about character design, for example.



First off, Hugo. Most obviously, he's not white, which makes him stand out amongst JRPG protagonists from other games. In fact, his entire design is pretty exotic looking. His outfit is ornate in all the patterns it has (as well as some of his jewelry), which shows he's someone important. However, he's not that much more decorative looking than the other Karayans, so we can tell that his people are not ones that really favor nobility. Yes, he's the son of the chief, but strength and character are more important to them than bloodlines. His clothes are also made up of earth-tones and rough materials, so we can gather that his clan is very down-to-earth. So far, we've seen that he's also pretty intelligent, and quite polite, so he's more mature than kids his age would be, but he still has childish outbursts, so he's not uncharacteristically wise for a 15-or-so-year-old. The only stereotypical JRPG protag thing he's really got going for him is his age.



Then we have Chris. She's probably in her early-or-mid-twenties, which is already pretty old for a main character. We've already seen that she's a serious person who takes her role very seriously, but she's not cold-hearted either, and she doesn't fall into the female JRPG stereotypes. She's not a ditzy cute girl, she's not an intelligent bitch, and she's not in the sister or ninja archetypes either. (There are other archetypes, of course, but you get the idea.) Look at her hair. That is a very sensible way to do hair for someone who is upperclass but also about ready to ride off into battle. It's done up in some crazy braids, so it's fancy, but it's not even close to getting in her way. And then look at her armor. That is some drat sensible armor. There's some curvature to her chestplate to compensate for her being female and having boobs, but it's in a way that doesn't compromise how effective the armor would be at protecting her. Everything is covered except her face, and the parts that aren't armored are covered in thick, sturdy materials. It's all heavy-weight and looks like it's actually going to protect her. The only thing not sensible about her design is the fact that she's wearing earrings, but even then they're small enough that I don't think they'd get in her way in battle.



And then there's Geddoe. Just look at this man. Rough facial features, thick eyebrows, tangled hair, eyepatch, mid-30s? This is not a JRPG protagonist. This isn't even a JRPG father character. This here is a man who could probably fit into a manly US game with no real problems. He's grizzled and badass and looks like he's already been around long enough to get the hang of how the world works. His clothes are sturdy and battle-worn. Thick boots, thick gloves, and a practical, uniform-like coat? This man is competent. He knows how this poo poo works. He's the leader of a group of spies and he ain't takin' your poo poo. What is he even DOING in a JRPG. We don't even know anything about him yet -- hell we haven't even seen him yet -- and we can already judge pretty well what kind of person he is and where he's coming from. And yet, he still retains a layer of mystery, which we can see from how much he looks like a fighter, and how much he is actually a caster. (like I said in the OP, just take my word for this one.) His design is so straight-forward it's misleading, and that can say a lot about his character as well.

In short, character designs in this game are good, and screw JRPG protagonist stereotypes. :allears:

Why am I still awake? Apologies for the early-morning :words:, and however incoherent this will sound to me when I am not sleep-deprived.

Speedball
Apr 15, 2008

I think the only other stereotypical thing about these protagonists is that they wield blades when most Suikoden protagonists try to use unusual weapons, particularly blunt weapons. Even then, Hugo bucks the trend by using knives or shortswords.

Seriously they are all excellent designs and there's one more design way in the future that I want to gush about, personally.

Azure_Horizon
Mar 27, 2010

by Reene
Character design is definitely one of SIII's few strengths. I like the artist, and much of the character artwork was a refreshing improvement over II's.

Testekill
Nov 1, 2012

I demand to be taken seriously

:aronrex:

Azure_Horizon posted:

Character design is definitely one of SIII's few strengths. I like the artist, and much of the character artwork was a refreshing improvement over II's.


I'd probably have it as having the best character design overall in the series. There's only a couple of really generic or boring looking characters in the game.

Elite
Oct 30, 2010

yokaiy posted:


And then there's Geddoe. Just look at this man. Rough facial features, thick eyebrows, tangled hair, eyepatch, mid-30s? This is not a JRPG protagonist. This isn't even a JRPG father character. This here is a man who could probably fit into a manly US game with no real problems. He's grizzled and badass and looks like he's already been around long enough to get the hang of how the world works. His clothes are sturdy and battle-worn. Thick boots, thick gloves, and a practical, uniform-like coat? This man is competent. He knows how this poo poo works. He's the leader of a group of spies and he ain't takin' your poo poo. What is he even DOING in a JRPG. We don't even know anything about him yet -- hell we haven't even seen him yet -- and we can already judge pretty well what kind of person he is and where he's coming from. And yet, he still retains a layer of mystery, which we can see from how much he looks like a fighter, and how much he is actually a caster. (like I said in the OP, just take my word for this one.) His design is so straight-forward it's misleading, and that can say a lot about his character as well.


Hugo and Chris’ designs are appropriate and overwhelmingly sensible, but Geddoe looks he just stepped out of game about space pirates and didn’t get a chance to change outfit.

Actually, I'm okay with that.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Azure_Horizon posted:

Character design is definitely one of SIII's few strengths. I like the artist, and much of the character artwork was a refreshing improvement over II's.

People seem to be calling out a lot of things as the game's "few" strengths. I do not think that word means what you think it means.

Azure_Horizon
Mar 27, 2010

by Reene

Bruceski posted:

People seem to be calling out a lot of things as the game's "few" strengths. I do not think that word means what you think it means.

No... I know what it means. I legitimately think III only does three or four things well.

yokaiy
Dec 25, 2012

What a handsome tree!

Speedball posted:

I think the only other stereotypical thing about these protagonists is that they wield blades when most Suikoden protagonists try to use unusual weapons, particularly blunt weapons. Even then, Hugo bucks the trend by using knives or shortswords.

Seriously they are all excellent designs and there's one more design way in the future that I want to gush about, personally.

I'm a little sad about how safe their weapon choices are, as well (unless you count Geddoe's weapon to be how good he is at magic, in which case his weapon is so unique it's not corporeal?), but then I remember that we have a duck who has a poleaxe shaped like a fish, and suddenly I am okay with everything.

In all honesty, I will probably gush about other character designs as well, when they come up. Not all of them, but the ones that really stand out as good in my mind. Many of these will probably be female, because this game handles them very well.

I mean, even Jeane is dressed fairly sensibly.

Elite posted:

Hugo and Chris’ designs are appropriate and overwhelmingly sensible, but Geddoe looks he just stepped out of game about space pirates and didn’t get a chance to change outfit.

Actually, I'm okay with that.

Haw haw. Nah, Harmonia is actually a space station full of aliens.

Azure_Horizon posted:

No... I know what it means. I legitimately think III only does three or four things well.

To each his own, but I'm hoping that we'll be able to help you appreciate this game a bit more over the course of this thread. :cheeky:

Azure_Horizon
Mar 27, 2010

by Reene

yokaiy posted:

I'm a little sad about how safe their weapon choices are, as well (unless you count Geddoe's weapon to be how good he is at magic, in which case his weapon is so unique it's not corporeal?), but then I remember that we have a duck who has a poleaxe shaped like a fish, and suddenly I am okay with everything.

In all honesty, I will probably gush about other character designs as well, when they come up. Not all of them, but the ones that really stand out as good in my mind. Many of these will probably be female, because this game handles them very well.

I mean, even Jeane is dressed fairly sensibly.


Haw haw. Nah, Harmonia is actually a space station full of aliens.


To each his own, but I'm hoping that we'll be able to help you appreciate this game a bit more over the course of this thread. :cheeky:

Of course. I am enjoying the LP regardless. Good work!

UmbreonMessiah
Nov 1, 2011

~Hey, I'm grump!~
I'm...yeah, I'm just a grump.

Bruceski posted:

People seem to be calling out a lot of things as the game's "few" strengths. I do not think that word means what you think it means.

I've just accepted that Azure_Horizon loathes Suikoden games that don't end in "IV".

I remember this part of the game being really hard because I didn't do the Saint Loa Knights sidequest (hell, I didn't even know it was there). Still, copious use of the Wind Rune will solve anything! :v:

Veyrall
Apr 23, 2010

The greatest poet this
side of the cyberpocalypse
I love how she goes from skimpy carnival girl to skimpier carnival girl to somewhat risque evening dress to Anime Pinup to Anime Pinup 2: Pinup Harder.

Azure_Horizon
Mar 27, 2010

by Reene

UmbreonMessiah posted:

I've just accepted that Azure_Horizon loathes Suikoden games that don't end in "IV".

I remember this part of the game being really hard because I didn't do the Saint Loa Knights sidequest (hell, I didn't even know it was there). Still, copious use of the Wind Rune will solve anything! :v:

I is my favorite and is the pinnacle I hold the rest of the series to, which I basically said in my LP of it.

Adbot
ADBOT LOVES YOU

yokaiy
Dec 25, 2012

What a handsome tree!

Azure_Horizon posted:

Of course. I am enjoying the LP regardless. Good work!

Glad to hear it. :)

New update coming probably in a few hours. I've been stuck at home sick today, so I haven't had much else to do. Plus, making these makes me happy.

  • Locked thread