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CrookedB posted:That means Phantasie IV is a legitimate sequel and not just a case of Japanese developers reviving a discontinued Western franchise. Who would've thought - the game is just so obscure. That's incredibly cool! I wish the translation were more complete as I'm having trouble even creating characters.
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# ? Feb 6, 2013 02:37 |
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# ? May 25, 2024 14:04 |
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If you just need help getting through character creation, post some screenshots and I can probably help you out.
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# ? Feb 6, 2013 04:02 |
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That is legitimately crazy news. Particularly since it now makes me wonder whether this was a common practice.
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# ? Feb 6, 2013 05:31 |
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This gives me renewed hope that Woodhead was somehow in Japan for some of the early Wizardry stuff, even though he's always denied it. Maybe hiding in the rafters and nodding along silently for the Wizardry OVA... Really hope more stories like this get uncovered, as well as the fan translation one day getting finished alongside the heap of other rpg projects hidden in the margins of that era.
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# ? Feb 6, 2013 14:49 |
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Aand breaking news: Winston Douglas Wood is working on - gasp - Phantasie V! (As he says in my upcoming interview with him -- I'll post the link here when it goes live if nobody minds.) No specific info yet - just the fact he's working on it in his spare time.
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# ? Feb 13, 2013 18:08 |
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CrookedB posted:I'll post the link here when it goes live if nobody minds. Please do! Speaking of links to things that may be interesting to this thread, Chris Avellone started his playthrough of Arcanum: http://forums.obsidian.net/topic/63354-update-42-avellones-lets-play-arcanum/
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# ? Feb 14, 2013 00:34 |
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The interview with WD Wood is now up: http://www.rpgcodex.net/content.php?id=8786 It focuses not only on Phantasie, but also on Star Command, the sci-fi CRPG he co-designed with Eric Liebenauer. I'll quote the tidbits relevant to Phantasie IV and V here, for those who don't feel like reading the entire thing:quote:In 1990 Phantasie IV was released exclusively in Japan for MSX, NEC and Sharp computers. The game credits you as the creator of the series, but the actual development is credited to a Japanese company called Star Craft, Inc. What do you know about this game and did you have any involvement in it at all? I also interviewed Al Escudero about Deathlord back in November, which some of you may also find interesting: http://www.rpgcodex.net/article.php?id=8596
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# ? Feb 15, 2013 18:19 |
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CrookedB posted:
Wow, that's interesting--I never knew that Deathlord was once supposed to be a Norse-themed game up until right before release. That actually explains a lot--replaying it relatively recently (I first played it as a kid without knowledge of any Japanese) it's painfully obvious that a ton of the names of spells, places, etc are pulled straight from a Japanese-English dictionary. Like there's one character class where it's pretty clear they were shooting for "berserker" but picked a word that's actually closer to "madman" if you're being generous, though "deviant" (frequently of the sexual sort) is closer. And another class is "sharecropper." (they were clearly shooting for "serf" or maybe "peasant") It seemed kind of odd--if the creators were so eager to make a Japanese-themed RPG why be so sloppy in that aspect? Guess now I know.
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# ? Feb 15, 2013 20:07 |
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Excellent pair of interviews, and hope springs eternal on the both of them eventually getting back into the ring in full. I mean, at this rate, god only knows what manner of strange Kickstarters and the like we'll see in the next year or 2 if nothing goes horribly awry---classic RPG revivals from the depths like these would be most welcome.
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# ? Feb 16, 2013 01:53 |
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In other oldschool RPG news, a new public demo has finally been released for Grimoire, that Wizardry 7-like game by the eccentric/crazy Cleve Blakemore. You can download it here: http://www.filedropper.com/grimdemoinstallerv11 A word of warning, though: a lot of people seem to experience crashes/glitches with this build. For one, if you're on Windows 7, it is recommended you unpack the contents of the installer manually (using 7-zip or Winrar or whatever) to "C:\Grimoire\" or a similar folder (which should be on disk C and outside program files) and run the program as administrator. Yeah, I know. (Also, press F1 for in-game help.) I've experienced some crashes myself, but have been enjoying the game so far. CrookedB fucked around with this message at 14:03 on Feb 19, 2013 |
# ? Feb 19, 2013 12:00 |
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On one hand, I don't really want to support Cleve's racist insanity, on the other, it's supposed to be twice as big as World of Xeen. Wine isn't running the demo installer, so I guess I'll never know. At least we were promised no stone penis monsters, unlike Wizardry. Edit: I'll buy it if it's good, but I'm not going to spend good time and money staring into Cleve's feces. Babylon Astronaut fucked around with this message at 13:26 on Feb 19, 2013 |
# ? Feb 19, 2013 12:28 |
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I don't see where his insane views should come into it unless you have reason to believe that paying for the game would directly fund/support acts you'd find objectionable; he doesn't do anything with his novel worldview except blog about it (and blog, and blog). He's no Brad Wardell that's using his position of power to harass female employees or Orson Scott Card putting the fruits of his success directly into spreading his views, just a shithead in a bunker that might have made a good game. I mean, I get that he's a terrible person and you'd rather he didn't have any of your money, but buying it is really just expressing your support for more Wizardry-likes and desire to see them become a profitable style of game, so on the balance of things I'm happy to do it. On the other hand, he once wrote a murder fanfic about me so I'm tempted not to buy it just to spite him. It was pretty good, though. Lunchmeat Larry fucked around with this message at 13:26 on Feb 19, 2013 |
# ? Feb 19, 2013 13:20 |
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WEEDLORD CHEETO posted:I don't see where his insane views should come into it unless you have reason to believe that paying for the game would directly fund/support acts you'd find objectionable; he doesn't do anything with his novel worldview except blog about it (and blog, and blog). He's no Brad Wardell that's using his position of power to harass female employees or Orson Scott Card putting the fruits of his success directly into spreading his views, just a shithead in a bunker that might have made a good game. Now you have to link it.
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# ? Feb 19, 2013 13:37 |
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Himalaya Studios is making Mage's Initiation, a Quest-for-Glory-like graphic adventure RPG. I have to admit that this is kind of the project I wanted Lori and Corey Cole's kickstarter to be: a reboot of a QfG-style graphic RPG, and not a "hero high school" game. If you back it soon you can get in on the $6 early bird special for the game. Himalaya did the Quest for Glory II remake, and the King's Quest 1-3 remakes, so they get poo poo done and they have their poo poo together (and 'get' what Quest for Glory is supposed to be like.)
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# ? Feb 19, 2013 18:09 |
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Peas and Rice posted:Himalaya Studios is making Mage's Initiation, a Quest-for-Glory-like graphic adventure RPG. This is very interesting and cool to know - thank you. It may well be the second KS I've backed. (Project Eternity being the first...). In fact given their hard work on the remakes, I reckon they should be rewarded for it all. I am also in the camp of seriously let down by what the Coles are doing when they could have done a phenomenal spiritual successor.
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# ? Feb 19, 2013 19:09 |
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I asked them once upon a time if they'd ever consider doing a VGA "demake" of Quest for Glory V - basically take Dragon Fire and do it in the style of the Quest for Glory II remake - and they said they'd never be doing another free game again, but would consider if if they could somehow get the rights to sell it. In theory this may be a step in that direction. Or not. It could just be a really cool Quest for Glory spiritual successor. Either way, 6bux for the early bird version is pretty awesome.
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# ? Feb 19, 2013 19:15 |
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CrookedB posted:In other oldschool RPG news, a new public demo has finally been released for Grimoire, that Wizardry 7-like game by the eccentric/crazy Cleve Blakemore. You can download it here: http://www.filedropper.com/grimdemoinstallerv11 Since there is literally no documentation at all for this game, I've tried to dig around in the BUNDLE-D.RSF file using something similar to grep for Windows and find stuff like spell and skill descriptions. I found a reference to a SPELLS.TXT in there, but I have barely any knowledge about datamining and thus don't know where to go from there. Has anyone done this kind of mining before that could give me some hints as to what to do next?
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# ? Feb 19, 2013 20:24 |
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I can't believe Grimoire is an actual game. I remember huge flame wars on usenet with Steve and that must have been way over ten years ago. Unrelated: I found this Starflight remake that looks pretty complete. Has anyone tried it? I only ever played the Genesis version of Starflight and I've always remembered the game being impressively epic.
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# ? Feb 19, 2013 23:58 |
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I decided this week to start replaying Planescape: Torment, but this time actually finished it [I've gotten over halfway but keep loosing my saves for various reasons]. I don't mind replaying it, though, because I love the story and characters and atmosphere enough that an occasional revisit is nice. I'm also thinking about jumping into Thunderscape, even though I know I probably shouldn't. It's just that kind of game where if I ever really get into it, I'll end up wasting countless hours mucking around in its massive dungeons because I can't help but poke around in every little corner. I've still got the CD for it around somewhere...
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# ? Mar 4, 2013 04:25 |
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This came up in the Numenera/Torment thread, but it truly belongs here: http://www.lordbritishpresents.com/ MYSTERIOUS LORD BRITISH COUNTDOWN TIMER TO KICKSTARTER(?) PROJECT Wild And Probably Accurate Speculation: ISOMETRIC ULTIMA REBOOT IN ALL BUT NAME actually my man Garriott (de Cayeux) has always been fond of setting trends instead of following them, so look for this to instead be an Oculus Rift exclusive VR Ultima.
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# ? Mar 5, 2013 08:42 |
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My bet is on a Star Citizen-like project, i.e. MMO/social game + single-player campaign all in one package. Platforms: PC, Mac, tablets.
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# ? Mar 5, 2013 09:05 |
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Awesome, finally the sequel to Richard Garriott's Tabula Rasa we've all been waiting for. (I totally forgot the game even had his name on the cover.)
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# ? Mar 5, 2013 11:11 |
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Veib posted:Awesome, finally the sequel to Richard Garriott's Tabula Rasa we've all been waiting for. (I totally forgot the game even had his name on the cover.) My local Goodwill had a copy of Tabula Rasa in its locked case for electronics and stuff that might get shoplifted, and it took nearly a month of saying "hey, you really shouldn't be selling this since it can't be played" to employees and managers before it vanished. I hope they never actually sold it.
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# ? Mar 5, 2013 11:42 |
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Quarex posted:This came up in the Numenera/Torment thread, but it truly belongs here: Doesn't EA own the rights to 99% of the Ultima related names?
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# ? Mar 5, 2013 12:21 |
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Correct me if I'm wrong, but I think Richard Gariott was somehow able to keep the rights to the name Lord British.
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# ? Mar 5, 2013 12:25 |
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Dr. Video Games 0031 posted:Correct me if I'm wrong, but I think Richard Gariott was somehow able to keep the rights to the name Lord British. I think that's pretty much it, isn't it? If he could recreate the same experience I had playing Ultima 6 and 7 back when they were first released I'd sell a kidney to fund that Kickstarter.
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# ? Mar 5, 2013 12:28 |
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Brown Moses posted:I think that's pretty much it, isn't it? If he could recreate the same experience I had playing Ultima 6 and 7 back when they were first released I'd sell a kidney to fund that Kickstarter. Wouldn't that entail you being 10?
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# ? Mar 5, 2013 12:33 |
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Pope Guilty posted:Wouldn't that entail you being 10? It would have to be a pretty impressive Kickstarter as it would require Quantum Leap style time travel for the backers, although I'm sure Richard Garriot might give that a shot.
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# ? Mar 5, 2013 12:45 |
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He's been to outer space and back. If any game designer can, he can.
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# ? Mar 5, 2013 13:28 |
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Even though I paid no attention to Star Citizen, CrookedB's summary sounds at least vaguely intriguing, so hey, that would be fine by me! Also, in addition to undoubtedly granting us all the ability to be 10 again ... which, you know, I did not have a sound card when I was playing Ultima VI, and I had just bought a cassette of Depeche Mode's "Violator," and I doubt I could be convinced to this day that "World in My Eyes" is not, in fact, on the actual Ultima VI soundtrack. Oh, but wait, what? Yeah, Electronic Arts owns most of the relevant copyrights, but there is obviously Lord British, and that name has enough cachet that you could basically make a new game just based on that. Plus, while obviously I have no idea, surely his real-life SCA friends' names cannot have been somehow purchased as a mere result of him using them in a game? (Surely is not always so sure, of course.) I guess I just hope that the teaser launched on Friday is going to get right down to business and say LORD BRITISH NEEDS YOUR HELP, DUPRE IS TRAPPED IN A TRANS-DIMENSIONAL IOLOCYCLIC SHAMINOTRON
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# ? Mar 5, 2013 13:30 |
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So yeah, I just checked Wikipedia, and it claims that Gariott holds the trademark to Lord British. So this is definitely Richard Gariott related. It's most likely this: http://www.portalarium.com/index.php/products/ultimate-rpg He has previously stated that he'd attach it to the Ultima brand if EA would let him, but otherwise it's still the spiritual successor to UO. Most likely, that's getting a formal announcement and trailer. It's also going to be free to play. In the treatise he wrote about the game, he talked big about how free to play games don't need to be shallow or lacking in a good story. He also goes on to say that it will be the ultimate RPG while simultaneously lowering expectations by saying that there wont be as many features or as robust a world as other MMOs. Well... okay. Dr. Video Games 0031 fucked around with this message at 13:53 on Mar 5, 2013 |
# ? Mar 5, 2013 13:46 |
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I would be absolutely shocked if anyone reading this didn't already know, but just in case, there's a Kickstarter up for Torment 2, and there's a separate thread to talk about that here. It looks like us old school RPG fans have spoken! Now let's take aim at whatever this Richard Garriot thing turns out to be.
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# ? Mar 6, 2013 21:46 |
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Richard Garriott's ULTIMATE GRILL-MASTER 5000!!!
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# ? Mar 7, 2013 10:24 |
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If Richard Garriott went to Kickstarter with a solid pitch on a spiritual successor to UO, it may be the only KS MMO project to actually get funded.
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# ? Mar 7, 2013 11:10 |
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Anyone played the Goldbox Buck Rogers games? I'm having a lot of trouble with space battles, at least with the RAM Heavy Cruiser and the Mercurian Medium Cruiser, and I'd appreciate some general tips along with a couple of answers: I'm guessing Warriors are better at hitting, but does anything affect dodging chances, like a really high Pilot Rocket skill? Any good tactics? I've been going for taking out their Control, which works well for anything that isn't the above mentioned. Should I be doing something else instead for these harder ships?
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# ? Mar 7, 2013 11:11 |
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It's pretty sad that I played both Buck Rogers games multiple times, and yet have such a horrible time trying to remember gameplay details. I wish I could help you more than this. I remember a review complaining about the space combat being based on luck, and I recall simply avoiding some of the tougher enemy ships, so that's probably a valid complaint.seorin posted:I would be absolutely shocked if anyone reading this didn't already know, but just in case, there's a Kickstarter up for Torment 2, and there's a separate thread to talk about that here.
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# ? Mar 7, 2013 14:59 |
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Daler Mehndi posted:It's pretty sad that I played both Buck Rogers games multiple times, and yet have such a horrible time trying to remember gameplay details. I wish I could help you more than this. I remember a review complaining about the space combat being based on luck, and I recall simply avoiding some of the tougher enemy ships, so that's probably a valid complaint. That's ok. Actually, I've come to realise that it's not so bad, once you know that if a ship rams another ship, each ship does it's weight in damage to the other ship. So get too close and you'll be smashed to pieces by the heavier ships. Stay too far away, though, and your heavier weapons can't be used. So as far as I can tell, keep at a medium distance and smash up their bridge, then as you come in to board, fire at their weapon systems which are still active even if the ship can't actually fly.
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# ? Mar 8, 2013 18:04 |
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Is Richard Garriott actually Lord British? I didn't realize Lord British was supposed to be his avatar character. Lord British's Shroud of the Avatar: Forsaken Virtues.
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# ? Mar 8, 2013 18:31 |
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Peas and Rice posted:Is Richard Garriott actually Lord British? I didn't realize Lord British was supposed to be his avatar character. Pretty much, yeah. Lord British in the Ultima games is basically Richard Garriott's self-insert. He even voiced him in Serpent Isle and (sorta) Ultima 9. For the very earliest Ultima games at the least, he was always credited as "Lord British" in the credits too, as opposed to his real name. Apparently it derives from a nickname of his or something. It's kind of weird, but then Richard Garriott's kind of a weird guy. Not like a bad weird, but weird nonetheless.
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# ? Mar 8, 2013 20:43 |
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# ? May 25, 2024 14:04 |
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When he was a kid, Garriott affected am English accent, and people called him lord british. He wasn't smart enough to understand that he was being mocked.
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# ? Mar 8, 2013 20:47 |