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Deuce
Jun 18, 2004
Mile High Club

necrobobsledder posted:

Overwatch flank to pin one or more enemies you can't get while you take out others with the rest of your squad. The hard part here is not triggering even more enemies in the process of flanking.

I've been trying to abuse that more but sometimes it just doesn't seem to work. Is there some detail I'm missing? Like the "flanker" and "watcher" have to be different squad members? The AI has to see more than one target?

And nothing seems to matter when the little bastards will still take long range shots at full cover squaddies and one-shot them. :argh:

I think I'm going to try that Implassic mod for a step-up.

Deuce fucked around with this message at 05:55 on Mar 9, 2013

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Edmond Dantes
Sep 12, 2007

Reactor: Online
Sensors: Online
Weapons: Online

ALL SYSTEMS NOMINAL

Coolguye posted:

Which of the like 8 beta programs is the correct one, again? I should really put that information in the OP.

2k_community

Password was... skyr@nger if I recall correctly

Coolguye
Jul 6, 2011

Required by his programming!

Edmond Dantes posted:

2k_community

Password was... skyr@nger if I recall correctly

It is. Good deal, thanks.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

Deuce posted:

I've been trying to abuse that more but sometimes it just doesn't seem to work. Is there some detail I'm missing? Like the "flanker" and "watcher" have to be different squad members? The AI has to see more than one target?
This guy abused this during his I/I playthrough for an escort mission it seems. http://www.twitch.tv/notthat/b/374412234 (about 1:20 mark for an example of what I mean by abuse)

POLICE CAR AUCTION
Dec 1, 2003

I'm not a princess



Teleport bug still works with that beta patch for me. Got it on the first loving map of a new game, too :toot:

Overlord K
Jun 14, 2009

I had that happen to me on my ironman run. Only there weren't any mutons. Just two sectopods and a cyberdisc that decided they wanted to come out and play at once. Along with a squad of floaters. :v:

I was never so glad that I decided rocket launchers were the biggest priority in terms of survival on ironman than I was during that encounter. Having two heavies literally saved my squad. ... most of them, anyway.

Raar_Im_A_Dinosaur
Mar 16, 2006

GOOD LUCK!!
I was on the battle ship, and had just move from the initial staging area, so my whole squad had it's back to it, and a two mutons and a berserker appeared in that spot! There was no way they could have moved there. Oh well, I try to deal with it as best I can with a squad of floaters in front of me. I throw a grenade to blow up their cover, it detonates, they both do their intimidate move and then the UI disappears and it kinda stays like that, with my turn not continuing.

First time I've had that one.

binge crotching
Apr 2, 2010

Deuce posted:

I've been trying to abuse that more but sometimes it just doesn't seem to work. Is there some detail I'm missing? Like the "flanker" and "watcher" have to be different squad members? The AI has to see more than one target?

Your guy on overwatch has to have a flanking shot on the alien (yellow alien icon on the hud), or the alien has to be sitting in the wide open.

In addition, that alien can not have a flanking/exposed shot on any of your guys. If you manage those two things (easiest by tossing a grenade to blow up cover, and then overwatching), you can just sit there for as many turns as you want, and it will do absolutely nothing.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
I think I'm absolutely terrible at this game. :ohdear: I just got to the first terror mission, and had to deploy a single low-ranked support and three rookies (with nobody in the fifth slot) because literally everyone else was injured from something or another. Several countries were at 4 or 5 panic bars (none of which were on the continent I got the terror mission at, of course) despite my having launched five satellites already, I was constantly at next to no money, I never had any idea what to research, and my team got slaughtered by the blade bug things introduced in the terror mission.

I restarted after doing the tutorial so I could get a less idiotic base placement and not get several of my guys killed for nothing, and I'd been prioritizing satellites, but apparently that wasn't enough? I'm playing on normal.

eating only apples
Dec 12, 2009

Shall we dance?

Panic! at Nabisco posted:

I restarted after doing the tutorial so I could get a less idiotic base placement and not get several of my guys killed for nothing, and I'd been prioritizing satellites, but apparently that wasn't enough? I'm playing on normal.

Everyone is terrible their first time. Don't worry about it. Just keep playing and you'll get the hang of it. Research what you want, really, but it's good to get laser weapons imo. Two things I wish I'd known back then: Countries only leave at the end of the month, so save your satellites until just before the council report and launch them to anyone on 5 panic, or prioritise money/continent bonuses. Only use half-cover if there's literally no full-cover available.

wilbur.walsh
Jan 3, 2008

Whoaaaat?

eating only apples posted:

Two things I wish I'd known back then: Countries only leave at the end of the month, so save your satellites until just before the council report and launch them to anyone on 5 panic, or prioritise money/continent bonuses.

Nope, I had some countries leaving the council immediately after beeing on level 5 panic for the first 3rd of the month if I missed/failed a mission in the country/continent.

Ravenfood
Nov 4, 2011

wilbur.walsh posted:

Nope, I had some countries leaving the council immediately after beeing on level 5 panic for the first 3rd of the month if I missed/failed a mission in the country/continent.
This difference in behavior is based on the difficulty of the game. I don't know what the actual breakpoints are, but on normal, I am pretty sure a country will never leave until the end of the month, on classic, they'll leave at the end of if you fail a terror mission, and on impossible they'll leave if you ignore them at panic 5. I am not positive on any of those.

Gloryhold It!
Sep 22, 2008

Fucking
Adorable

SeaTard posted:

Your guy on overwatch has to have a flanking shot on the alien (yellow alien icon on the hud), or the alien has to be sitting in the wide open.

The flanker doesn't have to be the one on overwatch. The alien just has to be know it's flanked/out of cover and is being overwatched, and not be flanking anyone itself. Aliens you're trapping like this will totally shoot at anyone without cover bonuses.

Pau
Jun 7, 2004

wilbur.walsh posted:

Nope, I had some countries leaving the council immediately after beeing on level 5 panic for the first 3rd of the month if I missed/failed a mission in the country/continent.

You are missremembering a terror mission. Failing a terror mission drops the country involved right there.

OptimusWang
Jul 9, 2007

Anyone have some general tips for finishing the final mission? I keep getting pasted, probably because of the wrong squad composition (2 assaults, 2 snipers, a heavy and a support) but I don't have a save I can roll back to and change it :smith:

I usually make it to the final room with my guys at 1/2 health or so, but get absolutely wrecked once the etherals start mind-controlling all of my guys.

revtoiletduck
Aug 21, 2006
smart newbie
Use your snipers to annihilate the special Ethereal right off the start.

OptimusWang
Jul 9, 2007

revtoiletduck posted:

Use your snipers to annihilate the special Ethereal right off the start.

I haven't even gotten a shot off on the special - I assumed they were like the normal ethereals that can only take one direct shot/turn. The first time I charged straight across and died horribly. The next two times I tried to get as far as I could along the top right before getting noticed...no dice.

Orgophlax
Aug 26, 2002


Hope you put ghost armor on at least 1 guy. Ghost him in there so he can play spotter for your squad-site snipers to pick things off from a distance. (you did take squad-site for both, right?)

Aureon
Jul 11, 2012

by Y Kant Ozma Post

revtoiletduck posted:

Use your snipers to annihilate the special Ethereal right off the start.

When entering the final room, place everyone near the end of the corridor, but not in the room yet.
Get an assault in, shoot.
Fire a shredder rocket.
Have your double-tap sniper annihilate the uber ethereal.

binge crotching
Apr 2, 2010

Aureon posted:

When entering the final room, place everyone near the end of the corridor, but not in the room yet.
Get an assault in, shoot.
Fire a shredder rocket.
Have your double-tap sniper annihilate the uber ethereal.


Ghosted whatever walks in to spot
2x Double-Tap snipers kill boss

dud root
Mar 30, 2008
How long can I leave a downed UFO before assaulting it? I'd like to wait 7 days until my Officer School is finished

Coolguye
Jul 6, 2011

Required by his programming!
It's not gonna last that long, 3-4 max.

Ravenfood
Nov 4, 2011

OptimusWang posted:

I haven't even gotten a shot off on the special - I assumed they were like the normal ethereals that can only take one direct shot/turn. The first time I charged straight across and died horribly. The next two times I tried to get as far as I could along the top right before getting noticed...no dice.
In order of importance: Do your snipers have squadsight? Do you have anyone in ghost armor? Do your snipers have scanner drone thingies? Do you have enough troops with enough hitpoints to be able to survive a single round of combat? Combine any of the last three questions with the first one. A little tip that is not immediately clear that should probably change your strategy: Once you kill the special ethereal, you win. Ignore everything else.

Incoming Chinchilla
Apr 2, 2010
The upgraded launcher is pretty nice for that as well, as the Ethreals can't reflect explosion.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

OptimusWang posted:

probably because of the wrong squad composition (2 assaults, 2 snipers, a heavy and a support)
You should be pretty set with this. Just set them up in the room before the final one in front of the low-cover, and send in any unit to trigger the cut-scene and then just use your snipers as they were designed.

If you can't hit with your snipers because you didn't pick squadsight, you've been playing the game wrong and might need to change your tactic. Also don't shoot anything but the final boss. Do not bother with anything else.

Cuntellectual
Aug 6, 2010
Are the tanks, or whatever they're called now, still extremely buggy? I haven't played since the patches started rolling out, but last time I checked tanks were worthless due to being the buggiest things ever.

FairGame
Jul 24, 2001

Der Kommander

SHIVs? I've never had a problem with them.

My ironman impossible white whale continues. Decided to skip Slingshot and instead got the overpass council mission. I should've just turned it down.

Maybe if I didn't play with randomized everything it'd be easier, but it's a lot more interesting to me when I can't predict funding or stats.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Anatharon posted:

Are the tanks, or whatever they're called now, still extremely buggy? I haven't played since the patches started rolling out, but last time I checked tanks were worthless due to being the buggiest things ever.

SHIVs are fine, have been for a while.

Pocket Billiards
Aug 29, 2007
.
I've had no problems with the SHIVs.

Ravenfood
Nov 4, 2011
Well, that's fun. I/I, blew through the first mission no problem. Second abduction mission is the flooded street, and so far, at least one group of sectoids was activated without the little human eyes are on me! cutscene. So, I move from the starting position, see no aliens, overwatch everyone, then move on my second turn. First guy to move gets cut down by overwatch shots from nowhere. Goddamnit.

edit: next mission had it too. Is this going to be a thing for the rest of the playthrough?

Ravenfood fucked around with this message at 17:28 on Mar 11, 2013

Spiffo
Nov 24, 2005

Ravenfood posted:

Well, that's fun. I/I, blew through the first mission no problem. Second abduction mission is the flooded street, and so far, at least one group of sectoids was activated without the little human eyes are on me! cutscene. So, I move from the starting position, see no aliens, overwatch everyone, then move on my second turn. First guy to move gets cut down by overwatch shots from nowhere. Goddamnit.

I've had that exact same thing happen on that exact same map. Aliens cutting me down with overwatch fire, despite having not encountered an alien yet.

Deuce
Jun 18, 2004
Mile High Club

SeaTard posted:

Your guy on overwatch has to have a flanking shot on the alien (yellow alien icon on the hud), or the alien has to be sitting in the wide open.

In addition, that alien can not have a flanking/exposed shot on any of your guys. If you manage those two things (easiest by tossing a grenade to blow up cover, and then overwatching), you can just sit there for as many turns as you want, and it will do absolutely nothing.

A couple times I'm pretty sure i had that. One should have been the only trooper in sight at all. (It was around a back way I sent a guy for that purpose)

Blowing up the cover I hadn't really tried. I blow up cover to make easier shots but it never occurred to me to over watch instead. :downs:

Ravenfood
Nov 4, 2011
So, are the spawns for the Slingshot missions totally scripted? Because that really sucks.

Mike From Nowhere
Jan 31, 2007

I guess there has to be one thing I just can't help, Lois.
After two death spiral games where I failed to get a UFO in before 20 days to the first Council report, I'm beginning to wonder if the beta tweaked that a bit to make the ton-of-satellites-in-month-one strategy less of a surefire cash cow.

I'd be fine if it were, since no strategy in XCOM should be foolproof. I'm wondering if anyone else in the open beta has that problem.

dud root
Mar 30, 2008
I wish there was an in-game Xeno-paedia ala Civilization, with tech tree and discovered unit info.

Raar_Im_A_Dinosaur
Mar 16, 2006

GOOD LUCK!!

dud root posted:

I wish there was an in-game Xeno-paedia ala Civilization, with tech tree and discovered unit info.

Yeah I always loved that in civilization. There's always the research archive

Pocket Billiards
Aug 29, 2007
.

dud root posted:

I wish there was an in-game Xeno-paedia ala Civilization, with tech tree and discovered unit info.

I guess it doesn't fit in with the storyline and how new things are discovered about the aliens, but it would be a great option for unlocking on completion.

boatiemathmo
Dec 12, 2004
Didn't they have basically this in XCOM Apocalypse, which was populated as you discovered stuff in quite a nice way? I remembering being overawed when I started discovering the details on the Alien Life Cycle and the like.

OptimusWang
Jul 9, 2007

Ravenfood posted:

In order of importance: Do your snipers have squadsight? Do you have anyone in ghost armor? Do your snipers have scanner drone thingies? Do you have enough troops with enough hitpoints to be able to survive a single round of combat? Combine any of the last three questions with the first one. A little tip that is not immediately clear that should probably change your strategy: Once you kill the special ethereal, you win. Ignore everything else.

My snipers don't have squad sight, my only guy in ghost armor is a sniper (the other sniper is the volunteer wearing psionic armor), they both have the scanners, and assuming they don't get mind-controlled the two assaults can tank for quite awhile. Everyone else is in titan armor, the heavy doesn't have shredder rockets, and only 1 dude (an assault) is packing grenades.

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Orgophlax
Aug 26, 2002


OptimusWang posted:

My snipers don't have squad sight, my only guy in ghost armor is a sniper (the other sniper is the volunteer wearing psionic armor), they both have the scanners, and assuming they don't get mind-controlled the two assaults can tank for quite awhile. Everyone else is in titan armor, the heavy doesn't have shredder rockets, and only 1 dude (an assault) is packing grenades.

:stare: That's... quite a setup there.

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