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Dont waste time with joke goals. More game instead!
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# ? Mar 11, 2013 09:18 |
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# ? May 12, 2024 18:18 |
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I would like to see a new digital reward tier somewhere between $125 and $350, it seems like a pretty big cap and at least I would consider upping my pledge if there was an under $200 tier with some interesting poo poo. But I'm definitely not gonna go as high as $350, especially considering they only difference between $125 and $350 is that instead of just your name on a tombstone you also get an epitaph, and get to design an item. Eg. the $165 P:E tier gave you the Wasteland 2 and the first P:E expansion as extra over the $110 digital tier. Maybe you guys could also have a $165(or so) tier that gave P:E and the first Torment expansion(or something concrete like that).
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# ? Mar 11, 2013 14:41 |
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Thanks for making me realise I pledged to get Wasteland 2 as an addon twice
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# ? Mar 11, 2013 14:56 |
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NihilCredo posted:I am not joking when I say that a Monte Cook apology for Toughness ought to be a 2.75m goal or something. It would be not just for kicks, but more importantly to reassure us about his influence on Numanuma game design. I would legit bump myself up a tier for this.
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# ? Mar 11, 2013 14:58 |
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I wish they would add the high-definition artworks as one of the digital add-ons. You don't get them until the $50 tier but I really don't care much for the rewards past $25 except that one. And I'm not paying 25 extra bucks for it, either. Same for the t-shirts, I'd like to check out their design before paying for one.
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# ? Mar 11, 2013 15:51 |
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Furism posted:Same for the t-shirts, I'd like to check out their design before paying for one. Apparently there are three to choose from, so probably one would be to my taste, but, I agree, I'm loath to throw down money for a t-shirt I've not seen. Same for the posters.
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# ? Mar 11, 2013 16:32 |
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To further clarify, just in case: the "creature toughness" thing mentioned on that Numenera page is not what anyone is talking about, but rather, the D&D feat "Toughness" designed by Cook. Colin McComb joked about a Toughness apology on Twitter, so they're at least aware of it.
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# ? Mar 11, 2013 17:31 |
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The Crotch posted:To further clarify, just in case: the "creature toughness" thing mentioned on that Numenera page is not what anyone is talking about, but rather, the D&D feat "Toughness" designed by Cook. Colin McComb joked about a Toughness apology on Twitter, so they're at least aware of it. Monte Cook calls it out in a blog entry that was conveniently lost in a site redesign. He mentions deliberately bad choices put into the game. Also note that his usage of 'Timmy,' while inspired by Magic, is incorrect by the MtG team's own articles. Also, he's a party pooper:
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# ? Mar 11, 2013 17:51 |
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How/where do I get stuff like posters and t-shirts anyway? I can't find anything on the KS page.
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# ? Mar 11, 2013 18:06 |
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Scroll down to the Add-ons section. They're there. There's more detail on the tumblr page too. Posters and t-shirts are only available as add-ons to physical tiers though.
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# ? Mar 11, 2013 18:22 |
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Thanks! Somehow I managed to miss that section 3 times. I just sent them a question about how they look, maybe we'll get a look soon.
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# ? Mar 11, 2013 18:39 |
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parasyte posted:Monte Cook calls it out in a blog entry that was conveniently lost in a site redesign. He mentions deliberately bad choices put into the game. Also note that his usage of 'Timmy,' while inspired by Magic, is incorrect by the MtG team's own articles. That article sounds like he knows it isn't the best way to go about designing things; sort of a mea culpa. It got brought up somewhere that a good old school example of his 'ivory tower' design in a game is the intro stage to Megaman X. To me I would think that means you're given the ability, but left to find the particular way it should be used to suit you. It can be linear or complex, but either way you're left to discover it on your own. I totally think it can be made to work within a game play setting, but, for instance, it can be a bit much when I'm playing Neverwinter Nights 2 with no background D&D knowledge and ten thousand feats are staring me in the face at level-up. Or when there are two separate feats for specialization between a mace and a morningstar...really, guys (although I know some people enjoy differentiation of this type)? Drifter fucked around with this message at 18:50 on Mar 11, 2013 |
# ? Mar 11, 2013 18:44 |
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Drifter posted:It got brought up somewhere that a good old school example of his 'ivory tower' design in a game is the intro stage to Megaman X. To me I would think that means you're given the ability, but left to find the particular way it should be used to suit you. It can be linear or complex, but either way you're left to discover it on your own. Except the context of it is promoting a necessary level of system mastery by giving a lot of lovely options so you perform badly if you take them, in a system where that is by-the-book irreversible. Choice doesn't really exist in the same framework in Megaman X so I'm not really sure where you're going with that comparison.
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# ? Mar 11, 2013 19:15 |
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Truth be told I don't have a huge problem with 'toughness' it's not like it's the only crappy skill in 2.5 D&D. Admittedly most of my exposure was through NWN2 but there were tons of things that could screw your character much worse. Also tons of things that would let you horribly break the game over your knee (my personal crazy build). Though some reassurance that this new game doesn't follow in that kind of philosophy would be nice. One of the problems with a fresh start like this is you can easily make the same mistakes.
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# ? Mar 11, 2013 19:26 |
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Just saw an interesting graph on the comparative gdoc: Nostalgia seems to be an even stronger force in this campaign. Not only did people spend more on average from the start (except for WL2 on day 1), it's held almost constant over time. That means every new backer spends nearly as much as everyone else, or is outweighed by existing backers upping their pledges. That's impressive to persist nearly a week in. Fuschia tude fucked around with this message at 19:39 on Mar 11, 2013 |
# ? Mar 11, 2013 19:37 |
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And this whole discussion just reminds me of why actual role-playing will always beat out systems bullshit because, oh hey, it's all up to your GM/group what to use and what not to.
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# ? Mar 11, 2013 19:38 |
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SaviourX posted:And this whole discussion just reminds me of why actual role-playing will always beat out systems bullshit because, oh hey, it's all up to your GM/group what to use and what not to. I'm not dropping £30 or whatever on this so that I can make up my own game. I can play pretend for free.
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# ? Mar 11, 2013 19:57 |
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Fuschia tude posted:Nostalgia seems to be an even stronger force in this campaign. Helps that Planescape: Torment has been hailed as the best PC game and/or RPG of all time for nearly 15 years.
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# ? Mar 11, 2013 20:04 |
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Lt. Danger posted:I'm not dropping £30 or whatever on this so that I can make up my own game. I can play pretend for free. Yeah, this is my stance on "but houserules". Anyway this is a bit of a derail, so. Fuschia tude posted:Just saw an interesting graph on the comparative gdoc: This is pretty cool to see. It'll be interesting to watch how well things maintain over time and compare the marketing pitches, especially addons and stretch goals.
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# ? Mar 11, 2013 20:08 |
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Fuschia tude posted:Just saw an interesting graph on the comparative gdoc: It's not really nostalgia if the game was actually good. I don't think anyone has any sort of rose tinted glasses and I think even at the time everyone playing correctly identified that the game was imperfect and the right way to play was cheat.
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# ? Mar 11, 2013 20:18 |
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I also found this one neat: https://docs.google.com/spreadsheet/ccc?key=0AjRsTwF0aHv6dFVwaTF1WTI5b24tbGxpQUdQNU1TSHc#gid=14 It's not just that people are backing with more money, there's a lot of backers too, more backers than Project Eternity even. It's still a bit surprising to me how people didn't seem to mind that Wasteland 2 isn't out to show what inXile can do.
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# ? Mar 11, 2013 20:44 |
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fermun posted:It's not just that people are backing with more money, there's a lot of backers too, more backers than Project Eternity even. It's still a bit surprising to me how people didn't seem to mind that Wasteland 2 isn't out to show what inXile can do. I'll admit, I've totally bought into both these projects on faith alone. I don't mind doing it this time just because these projects sound so good, especially Torment, but it doesn't change the fact that inXile's output so far has been mediocre at best. But it's also one of those things where Brian Fargo runs the risk of being villified for the rest of his career if these games end up being disasters.
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# ? Mar 11, 2013 20:58 |
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fermun posted:It's not just that people are backing with more money, there's a lot of backers too, more backers than Project Eternity even. It's still a bit surprising to me how people didn't seem to mind that Wasteland 2 isn't out to show what inXile can do.
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# ? Mar 11, 2013 20:58 |
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fermun posted:It's not just that people are backing with more money, there's a lot of backers too, more backers than Project Eternity even. It's still a bit surprising to me how people didn't seem to mind that Wasteland 2 isn't out to show what inXile can do. I've bet 20 bones on worse, to be perfectly honest. Even if it doesn't blow my doors off it'll probably be a serviceable RPG.
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# ? Mar 11, 2013 21:04 |
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01011001 posted:I've bet 20 bones on worse, to be perfectly honest.
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# ? Mar 11, 2013 21:11 |
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Hakkesshu posted:I'll admit, I've totally bought into both these projects on faith alone. I don't mind doing it this time just because these projects sound so good, especially Torment, but it doesn't change the fact that inXile's output so far has been mediocre at best. Considering how a lot of games are demoless and sold on marketing and previous game history/fame alone it really isn't that big a stretch that people would kickstarter their money at something they want anyway. Very few people actually get to play a full game before they buy it, unless you pirate it of course. Berk Berkly fucked around with this message at 21:15 on Mar 11, 2013 |
# ? Mar 11, 2013 21:13 |
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01011001 posted:I've bet 20 bones on worse, to be perfectly honest. Even if it doesn't blow my doors off it'll probably be a serviceable RPG. I know when I play these games they won't be as fun as I remember them. I can accept that due to changes in my life and changes with how I perceive games in general will never recapture that magic. But I think they'll be fun enough for $20. I think I'll get at least twice that if there's some serious meltdowns on NMA or some other crazy echobox forums.
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# ? Mar 11, 2013 21:14 |
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Welp, feels like we've reached the midway slump. Went up about $100,000 only in 24 hours. Still I suppose this is not too bad, at that rate we'll get to $3,000,000 before the final week (really 3.1M thanks to the 10% match-up) and then we'll be able to have one last push with the new stretch goals. 4.5M, we're gonna get there
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# ? Mar 11, 2013 21:15 |
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Probably helps that there isn't really that much competition from "Real" studios in the RPG department lately. It's all sequels, too. I know Dragon Age3 is coming, but DA2 was not well received, Mass Effect just got done. As far as I know, there's no Fallout coming soon. Skyrim was just released, maybe an expansion in the next year. What else is there to look forward to? The Witcher 3? Is that popular? Original IP RPGs are very rare these days. I think Torment is arriving at absolutely the right time.
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# ? Mar 11, 2013 21:19 |
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Twee as gently caress posted:Welp, feels like we've reached the midway slump. Went up about $100,000 only in 24 hours. Still I suppose this is not too bad, at that rate we'll get to $3,000,000 before the final week (really 3.1M thanks to the 10% match-up) and then we'll be able to have one last push with the new stretch goals. From the comparison Google Doc again: The last entry on TToN is today so will change, but yeah, I think we've hit a 2 week slump in daily funding on its way before the final week madness. Hopefully they do a lot of information posts in the meantime.
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# ? Mar 11, 2013 21:25 |
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Mex posted:The Witcher 3? Is that popular?
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# ? Mar 11, 2013 21:28 |
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The Witcher 3 is setting itself up to be the next TES with good combat, so if that goes well....
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# ? Mar 11, 2013 21:31 |
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quote:Witcher 3
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# ? Mar 11, 2013 21:37 |
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LogicNinja posted:Oh, good, I get to make all the "witcherer", "witchest", "witch hard with a vengeance", etc jokes all over again. It's going to be open-world apparently, so I'd go for Live Free or Witch Hard myself.
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# ? Mar 11, 2013 21:46 |
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Hakkesshu posted:But it's also one of those things where Brian Fargo runs the risk of being villified for the rest of his career if these games end up being disasters. Brian Fargo strikes me as a guy who really wants to get back to relevance in the games industry. It's only been a little more than a decade ago that he led a major publisher with 500+ employees that was releasing some of the most talked about PC games of their time [some are even the most talked about TODAY]. Wasteland 2 and Torment being successes would give him a real shot at returning to, if not a top-tier publisher, at least a self-funded outfit that's able to make what it wants on its own terms. Wasteland 2 and Torment failing, however, would probably erase any possibility of that ever happening and see the end of inXile, especially with how vociferously he's cut ties with traditional publishers. What it all boils down to is this: it's in Fargo's best interests to do everything within his power to ensure that Wasteland 2 and Torment meet and exceed the expectations of [most] of his fans. Now, knowing that and actually achieving it are two different things, of course, but I would be incredibly surprised if I failed to get more than $45 worth of entertainment out of these two games.
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# ? Mar 11, 2013 21:59 |
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Great Rumbler posted:Wasteland 2 and Torment failing, however, would probably erase any possibility of that ever happening and see the end of inXile, especially with how vociferously he's cut ties with traditional publishers. Bad games don't end careers; they extend them. A developer credited with a bad game is far more likely to find work than a developer just entering the industry with a blank credit sheet. Some even wind up doing things like cocreating the Xbox. And a minute percentage of consumers — 2%, in fact — factor who makes games into their purchase decisions, so there's really no risk of reputational harm here. Everyone has to work on something that doesn't meet expectations at least once in their career. I'd also bet that publishers have been beating at Fargo's door since he founded inXile. He's a MVP. Publishers really don't care what you say about them as long as they stand to gain from a relationship with you.
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# ? Mar 11, 2013 22:34 |
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Great Rumbler posted:Wasteland 2 and Torment being successes would give him a real shot at returning to, if not a top-tier publisher, at least a self-funded outfit that's able to make what it wants on its own terms. Great Rumbler posted:What it all boils down to is this: it's in Fargo's best interests to do everything within his power to ensure that Wasteland 2 and Torment meet and exceed the expectations of [most] of his fans. Adraeus posted:I'd also bet that publishers have been beating at Fargo's door since he founded inXile. He's a MVP. Publishers really don't care what you say about them as long as they stand to gain from a relationship with you.
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# ? Mar 11, 2013 22:37 |
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Brother None posted:None of this is really accurate, I'm afraid. He's not a MVP? Don't tell your boss that.
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# ? Mar 11, 2013 22:43 |
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Adraeus posted:And a minute percentage of consumers — 2%, in fact — factor who makes games into their purchase decisions, so there's really no risk of reputational harm here. On the other hand, Daikatana.
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# ? Mar 11, 2013 22:44 |
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# ? May 12, 2024 18:18 |
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GetWellGamers posted:On the other hand, Daikatana. Even if inXile sets the money they receive on fire and literally never takes a single step towards making a game, it will at least be better than Daikatana.
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# ? Mar 11, 2013 22:48 |