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I feel like I've been in a time capsule for 7 years. I quit playing a month after TBC came out, so most of what I played normally was probably considered vanilla. But on the other hand, I'm getting confused trying to remember what boat goes where and I never did TTS in vent so I'm trying to figure that out. Everyone in the guild has been very, very patient and helpful with me when I ask stupid questions. I am still trying to figure out TTS, I can find plenty of info on key binding TTS, but not how to simply open a window to type in.
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# ? Apr 14, 2013 22:44 |
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# ? Jun 3, 2024 23:35 |
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Khisareth posted:I feel like I've been in a time capsule for 7 years. I quit playing a month after TBC came out, so most of what I played normally was probably considered vanilla. But on the other hand, I'm getting confused trying to remember what boat goes where and I never did TTS in vent so I'm trying to figure that out. Everyone in the guild has been very, very patient and helpful with me when I ask stupid questions. On the right side of the Vent UI theres a button that says chat. Its the 3rd button down.
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# ? Apr 14, 2013 22:48 |
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Tanners posted:On the right side of the Vent UI theres a button that says chat. Its the 3rd button down. You guys are so helpful! Thank you!
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# ? Apr 14, 2013 22:51 |
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Azuth0667 posted:Are bots permitted? I liked vanilla raiding but did not enjoy leveling. There are other servers for that kind of play. This is not the one you are looking for.
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# ? Apr 15, 2013 02:57 |
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Suprfli6 posted:Does anyone know if there's a goon presence on Feenix's TBC server? I'm leveling an afflic lock there since I prefer TBC over Vanilla for numerous reasons and I'm just wondering if there's any goons active here. Before starting the guild I was playing hordeside on archangel with the guild "other servers" and a few other goons and people from the old rebirth server. I think they merged into "After Dark" if they are still around and kicking.
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# ? Apr 15, 2013 08:01 |
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One more question before I jump on this crazy train. How glitchy is the overall gameplay experience? As in, how often do you encounter weirdo-spazzing mobs like in that YouTube video posted a few pages back? How often does a quest turn-in gently caress you over and randomly delete a gear slot permanently? Etc. etc. I've done free servers before and each one felt like some bizarro version of the game, kind of like when some 14 year old kid took a popular B.Net map and edited in a bunch of ~wacky~ extra items to ~shake things up!~ Granted, those servers were also 4x, loads of custom NPCs, easy-to-get gear vendors (because raids didn't work), among other things. I guess I'm really just asking how well the server is delivering on its goal to be an authentic Vanilla WoW experience, and whether or not there are any truly frustrating bugs along the way? e: vvv I guess that's as good as I was hoping to hear. Thanks guys! Siets fucked around with this message at 01:52 on Apr 16, 2013 |
# ? Apr 15, 2013 23:41 |
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Siets posted:One more question before I jump on this crazy train. How glitchy is the overall gameplay experience? As in, how often do you encounter weirdo-spazzing mobs like in that YouTube video posted a few pages back? How often does a quest turn-in gently caress you over and randomly delete a gear slot permanently? Etc. etc. Spend a couple hours on it and you'll see it's basically the best vanilla experience available right now. I keep hearing that Rebirth had a better codebase with less bugs but emerald dream has a large population and the bugs are generally annoyances rather than game breaking
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# ? Apr 15, 2013 23:44 |
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The population really is impressive. I played on a "low" population Blizzard server for a while and it's about like that. You bump into people in the world, especially on roads or good leveling areas, you see some around in the cities, and you can even often find randoms for quest help by asking in General. The only bugs I've encountered so far have been related to quest item drops (had to dump all my items and start over on the quest that has you killing lvl 8-10 gnomes outside gnomeregan, after that it worked). Sometimes mobs will glitch through walls, and your demon/pet will sometimes glitch through after them and pull the whole cave, but it's uncommon enough that it's no biggie. E: oh, and some of the text is screwy. Every trainer talks to you like you're the wrong class, even though they let you train. "A warrior who think's he's a warrior. Ha!" Lots of npcs in the Night Elf leveling areas have generic placeholder "Greetings [playername]!" messages. It can be a bummer if you're re-living your first WoW exploration of the lore's world, but it's kind of trivial. Cactus Ghost fucked around with this message at 01:35 on Apr 16, 2013 |
# ? Apr 16, 2013 01:31 |
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You will definitely run into people on this server, unless you're in the uttermost boondocks or something. I ran into zero game-breaking bugs as a Warlock and I'm level 52 or something. There are definitely a fair number of quests that are bugged, though. But some in a good way
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# ? Apr 16, 2013 02:11 |
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Just rolled up a warlock and did the first 6 levels. Nostalgia overload, what a trip. Everything in the game worked flawlessly too with no noticeable lag. This really seems like a gem of a server so far. I can certainly see myself sticking with this.
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# ? Apr 16, 2013 04:53 |
There are a couple bugs that will ruin your day though - mobs that flee will always run towards the closest friend instead of running in a random direction, and when they run they do not obey the laws of pathing. You will often have enemies run through trees, behind walls, and up through the tops of caves where they are unreachable. Absolutely maddening.
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# ? Apr 16, 2013 14:00 |
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Playing real vanilla again made me realize how much I missed the old mechanics of the game. Right clicking and missing over and over with my dagger at level 1 surprised me at first, until I realized my Daggers skill was leveling up. A lot of those little things are gone now from the game in the name of simplicity and accessibility. Yeah, at the end of the day weapon skills were a semi-pointless grind, but it's just one extra little layer of progression that added some depth to your character (however miniscule) and I like it. Can't wait to get succubus and do drain-tanking on my warlock again!
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# ? Apr 16, 2013 14:53 |
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After clicking on the banner for this thread completely by accident and reading through a bit anyway, I think I'm tempted to try this server a bit. I am curious though, how are the original battle grounds on this server, particularly AV, and the rewards associated with them? Is it possible to earn honor and buy the old veteran's sets, or are there not enough people in the BGs?
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# ? Apr 16, 2013 23:35 |
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Mef989 posted:After clicking on the banner for this thread completely by accident and reading through a bit anyway, I think I'm tempted to try this server a bit. I am curious though, how are the original battle grounds on this server, particularly AV, and the rewards associated with them? Is it possible to earn honor and buy the old veteran's sets, or are there not enough people in the BGs? In vanilla ranks determine what gear you can get. The full "blue" set is rank 11 I think. I think there are enough people, but it may take you some time.
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# ? Apr 16, 2013 23:50 |
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AV hasn't been implemented yet.
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# ? Apr 17, 2013 00:00 |
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Regarding AV: (Formatting was lost via copy-paste, but this is the gist of what they are doing with future AV) quote:Alterac Valley Bolded motherfucking emphasis MINE. Fog Tripper fucked around with this message at 01:02 on Apr 17, 2013 |
# ? Apr 17, 2013 00:44 |
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I never could figure out AV when I played on the live servers, and that wall of text just makes me
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# ? Apr 17, 2013 02:44 |
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camoseven posted:I never could figure out AV when I played on the live servers, and that wall of text just makes me All you need to know is the bolded part.
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# ? Apr 17, 2013 02:47 |
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I'm not super clear on what they are saying. No respawns? ..or unlimited respawns?
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# ? Apr 17, 2013 03:01 |
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Edit: Never Mind, I'm in. Mef989 fucked around with this message at 06:43 on Apr 17, 2013 |
# ? Apr 17, 2013 06:15 |
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camoseven posted:I'm not super clear on what they are saying. No respawns? ..or unlimited respawns? What you did in Vanilla AV was gather supplies from within the battleground. Things like going in the mine and looting some respawnable crates to killing other players and looting race specific items from their corpses. After gathering said resources you would head back to your respective bases and turn them in. Once a quota was met, NPC reinforcements were available. These reinforcements were used to turn the tide of battle. Having them out kind of sucks. But keep in mind these reinforcements weren't guaranteed as the other faction could seek out and kill the appropriate NPCs to prevent them from being used.
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# ? Apr 17, 2013 13:55 |
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ApeEscape posted:What you did in Vanilla AV was gather supplies from within the battleground. Things like going in the mine and looting some respawnable crates to killing other players and looting race specific items from their corpses. After gathering said resources you would head back to your respective bases and turn them in. Once a quota was met, NPC reinforcements were available. These reinforcements were used to turn the tide of battle. That's not what reinforcements were in AV. The way Blizzard set up later versions of AV there was a limit of 600 "reinforcements", which only meant that there could be 600 kills by one side of the opposing enemy players to win the game (an option rather than killing the other teams general). It was inserted into AV to stop games from going on "too long". Basically it killed the epic vanilla AV battles because you could win via attrition. It ended turtling, which was a perfectly legitimate option prior. Turtles could already be combatted via the summoned faction gods, wing riders, wolf/ram riders, etc. You could also decrease the opposing factions number by capturing and destroying towers, killing captains, and capturing mines. This was one of the many changes that blizzard implemented that absolutely hosed over AV. It is why (second to the removal of the NPCs that prevented racing to generals) games became so short that MANY of the players of AV have no idea what ram/wolf riders are, unit upgrades are, who Lokholar is, why there is a giant frosty tree named Ivus attacking a base, etc. It appears that feenix is looking to rewind blizzards assfuckery. Nothing in there about minefields or shredders, but I'll take what I can get. Fog Tripper fucked around with this message at 14:48 on Apr 17, 2013 |
# ? Apr 17, 2013 14:37 |
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I've started playing this for an hour or so each night and I had forgotten how slow the progression was in vanilla. Thanks to that hunter in the guild who helped me down Hogger last night.
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# ? Apr 17, 2013 15:45 |
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Fog Tripper posted:That's not what reinforcements were in AV. The way Blizzard set up later versions of AV there was a limit of 600 "reinforcements", which only meant that there could be 600 kills by one side of the opposing enemy players to win the game (an option rather than killing the other teams general). It was inserted into AV to stop games from going on "too long". Basically it killed the epic vanilla AV battles because you could win via attrition. It ended turtling, which was a perfectly legitimate option prior. Turtles could already be combatted via the summoned faction gods, wing riders, wolf/ram riders, etc. Whoa! They did that? I stopped going to AV once they moved Korrack from the middle back in retail. He was a great mid point choke kind of guy. Those days of 16 hour AVs were a thing of true beauty. Thanks for the clarification!
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# ? Apr 17, 2013 15:50 |
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I have to go look at some houses this evening and won't be on for UBRS fun time until like 8 EST. I feel obligated to mention this since I was the one who put the run in the GMOTD . Hopefully there are enough dudes on that it doesn't matter though.
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# ? Apr 17, 2013 16:06 |
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Fog Tripper posted:That's not what reinforcements were in AV. The way Blizzard set up later versions of AV there was a limit of 600 "reinforcements", which only meant that there could be 600 kills by one side of the opposing enemy players to win the game (an option rather than killing the other teams general). It was inserted into AV to stop games from going on "too long". Basically it killed the epic vanilla AV battles because you could win via attrition. It ended turtling, which was a perfectly legitimate option prior. Turtles could already be combatted via the summoned faction gods, wing riders, wolf/ram riders, etc. So, it's going to be closer to the 12 hour AVs of the early days? If so, I am pretty pumped for it then. I never had a 60 in those days, only in TBC where I ended up just doing AV with premades most of the time. It was fun, but most of my AV experience was 30 minute games.
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# ? Apr 17, 2013 16:07 |
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Suran37 posted:So, it's going to be closer to the 12 hour AVs of the early days? If so, I am pretty pumped for it then. I never had a 60 in those days, only in TBC where I ended up just doing AV with premades most of the time. It was fun, but most of my AV experience was 30 minute games. Are you guys serious with these 12 and 16 hour AV battles? I guess that's why I never got it figured out, cause when I played you just sat around killing players until their number got to 0. No one hosed around with wolf riders or factions gods(!?) or supplies.
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# ? Apr 17, 2013 16:28 |
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camoseven posted:Are you guys serious with these 12 and 16 hour AV battles? I guess that's why I never got it figured out, cause when I played you just sat around killing players until their number got to 0. No one hosed around with wolf riders or factions gods(!?) or supplies. Yep, I played in quite a few 12+ hour games in vanilla. I have SSes floating around on a hard drive at home where I had over 1000 killing blows in a single match. Ahhhh the glory days of being a raid-geared destro warlock instagibbing people left and right with Shadowbolt+Immo+Conflag combo... Alliance turtles on the bridge could definitely be frustrating too though. But adding the reinforcement counter completely changed the dynamics of AV and overall made it a lot less fun.
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# ? Apr 17, 2013 16:51 |
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I remember playing AV back in those days. The longest AV battle I was in lasted roughly 6 hours. There was this orc hunter dude named Hmong that was really good at rallying everyone towards the same goal, while we would lose as horde a lot of the time, this guy would pretty much turn battles around and lead us to victory. Man I miss those days.
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# ? Apr 17, 2013 17:40 |
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6 hours? That's nothing I remember AV battles that lasted for a full week when it was first released... man we had some epic battles
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# ? Apr 17, 2013 18:48 |
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ApeEscape posted:Whoa! They did that? I stopped going to AV once they moved Korrack from the middle back in retail. He was a great mid point choke kind of guy. Those days of 16 hour AVs were a thing of true beauty. Well you will be happy to note that the notes show Korrak being returned to glory! Suprfli6 posted:
The beauty of the turtles, was that there were mechanics in place to counter them: the fore mentioned Lok'Holar, Ivus, ground assaults, air assaults, etc. Seeing AV pop was one of the highlights of vanilla play. People would be bailing from raid groups to get into it. Fog Tripper fucked around with this message at 19:20 on Apr 17, 2013 |
# ? Apr 17, 2013 19:17 |
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I loved the 12 hour AV battles because even though it was confined to an instanced map, it still felt enough like the world PvP that I had enjoyed prior to the introduction of AVs to the game. I would get into AV, then roll around with 3 or 4 friends in a separate group and we'd go tackle towers together, take locations, and do all of the objectives to break the turtle fights down. Sure it didn't provide nearly as much honor, but we just had fun going around, hiding, ganking, and just running into really funny/interesting encounters with players. When you did occasionally see the huge wind elemental just tearing poo poo up on the bridge though, it was epic. I can say for drat sure that AV as it was after reinforcements were added was a loving joke. All both sides ever did was rush down the opposing faction's fortress, treating it as though it were just a raid. Sometimes a defense was capable of holding it off during the initial rush, but it essentially cheapened the entire experience down to a single mass conflict (if you were lucky) before seeing "who could raid the boss faster." Collect your points, queue up again. Completely lame.
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# ? Apr 17, 2013 19:41 |
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AV is/was the only PvP instance I ever really enjoyed. My favorite mount on my 90 priest is still the frostwolf. I really hope we get something similar on this server.
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# ? Apr 17, 2013 21:57 |
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I'm trying to think that far back, I think I got into a few AVs around that time but never paid enough attention to know what was and wasn't implemented. I just always wanted that drat ice barbed spear.
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# ? Apr 18, 2013 00:30 |
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Tanners has a 60 priest with an epic mount and a 43 rogue to give away. Cya, bros. edit; I'm arroyo, not tanners. rawr im a tree fucked around with this message at 11:59 on Apr 18, 2013 |
# ? Apr 18, 2013 03:38 |
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rawr im a tree posted:Tanners has a 60 priest with an epic mount and a 43 rogue to give away.
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# ? Apr 18, 2013 05:31 |
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rawr im a tree posted:Tanners has a 60 priest with an epic mount and a 43 rogue to give away. I'd be happy to take over either/both of these as I'm currently grinding out a char from scratch to play. Send me a mail in game to "Xdg" if you want. LoopyJuice fucked around with this message at 06:35 on Apr 18, 2013 |
# ? Apr 18, 2013 06:32 |
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I remember going to bed irritated at an AV turtle, waking up in the morning, logging on to see the same AV going. They really were epic. Plus before x server bgs you really got to know your enemy, so it was fun to fight familiar people, instead of a sea of random strangers. The issue before x server bgs was if your server had a bad imbalance, queues would be horrifically long for players on the larger factions side. Like many changes in WOW over the years, things were streamlined at the sake of some of the heart of the game.
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# ? Apr 18, 2013 07:00 |
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rawr im a tree posted:Tanners has a 60 priest with an epic mount and a 43 rogue to give away. I would be super interested in the priest if it's still available. I will raid, help the guild, and run instances, I mained a priest from launch to wotlk. I would pass him along if I ever quit or if Tanners wants him back. Umphys at gmail. Or Umphy in game. Thanks! Umph fucked around with this message at 07:16 on Apr 18, 2013 |
# ? Apr 18, 2013 07:02 |
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# ? Jun 3, 2024 23:35 |
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I'm down for some vanilla wow, in as Rukte.
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# ? Apr 18, 2013 14:18 |