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Thanks, I cheat out my butt when it "makes sense" so I guess I'll just do that when it makes sense within the narrative in my head.
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# ? Apr 20, 2013 22:58 |
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# ? May 14, 2024 16:17 |
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Is EU3 multiplayer broken or something? Last time I tried to do it with a friend we spent about an hour loving with various configurations but it would not let us. I know it wasn't a firewall issue since I can host listen servers fine in other games, I ever double checked what specific ports EU3 needs and we both got them forwarded, but nope! Still can't connect.
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# ? Apr 20, 2013 23:14 |
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Something I just noticed I really want in V2: a way to view the dominant issues, professions, and political/electoral leanings of religious and cultural groups. Since there are voting laws that only allow certain ethnic groups to vote, I kinda think it would be useful to at a glace see how those ethnic groups are voting: my residency Conservative party is in office, but how many of my primary pop support full citizenship? Or if I expanded voting rights to accepted cultures with a limited citizenship policy, what would elections in my country look like then; which parties would get boosts, do different issues become most important, etc. I admit this kind of stuff isn't vital but when playing as a nation where the primary pop is a minority/not the plurality, I find it useful to know ahead of time what would happen to my electoral map if I let accepted and primary vote, vs only primary vs all pops before building support for a party that might expand voting rights to cultures that will vote in people I don't want. Seeing what members of different religious groups think is pretty useless but I figure since I'm requesting "cool but not critical" it might be fun to see what my religious minorities think .
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# ? Apr 20, 2013 23:38 |
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Dr. Video Games 0031 posted:On that note, Paradox really should make it so that in CK2 and EU4, your allies' opinions of you drop if you enter a war on their request but don't participate (and raise if you do participate). Honoring the alliance on paper is one thing, but actually following through is another. Sheep posted:How do you make a state a crisis/flashpoint? I've got other nations with my cores, the little flashpoint piece of paper on the terrain view is there, but I've no option to put a national focus on any of them. Farecoal posted:I think you would have to mod your save file (?) manually, otherwise no. You can write an event for it, but you have to specify the specific culture you want to add. There's no way to target arbitrary ones.
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# ? Apr 20, 2013 23:41 |
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More V2 questions, of course! How the gently caress does reinforcement work? I've got a ton of divisions all at like 1,221/3,000 and they don't grow. I have lots of free soldiers, I'm at 41/48 divisions and my soldiers are all max paid. It's not just a few of them, it's a large majority that are below 2/3 full, some barely 1/3 full. I have no idea how to refill them back up. Yet at other times I'll look at my stack and it will suddenly all at once jump from say 32 to 58 or something. Bam, in an absolute instant. Then later I might be at war and take that 58 stack through enemy territory and I'll see it instantly fall to maybe 20. Ahhh what???
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# ? Apr 20, 2013 23:58 |
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Nuclearmonkee posted:Grab little spots all over for naval bases/forts. I took Aceh/Sumatra, Suez, and Panama which gives me reach to pretty much everywhere. Grabbing canal zones also prevents your enemies from using them to reach you. I'll try a war with China. I'd like to see 1919 military tech in operation. China ended up civilizing without some of its substates, so I guess I'll try conquering Manchuria again first.
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# ? Apr 21, 2013 00:05 |
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Baronjutter posted:More V2 questions, of course! Armies reinforce at the end of every month, if they aren't taking attrition (little skull icon and percentage in the top right of the army interface) and are in friendly, allied, or controlled territory. If the soldier pops are too small (they are colored red in the army screen) they won't be able to reinforce that specific unit.
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# ? Apr 21, 2013 00:07 |
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I think reinforcement speed might also be tied to National Stockpile? I could've sworn I had multiple brigades that wouldn't replenish until I started full funding of the Land forces slider.
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# ? Apr 21, 2013 00:10 |
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Farecoal posted:Armies reinforce at the end of every month, if they aren't taking attrition (little skull icon and percentage in the top right of the army interface) and are in friendly, allied, or controlled territory. If the soldier pops are too small (they are colored red in the army screen) they won't be able to reinforce that specific unit. They also need to be receiving supplies. If you don't have enough goods to go around units can't recover.
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# ? Apr 21, 2013 00:11 |
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Baronjutter posted:More V2 questions, of course! Your total at the top-right isn't the whole story; each brigade is tied to a particular pop in a particular province. If you, say, can raise 10 units in New York and 3 in Boston, but raise 3 in each, then the 3 New York ones will still have a huge pool of inactive soldiers back home to reinforce from, while the Boston ones will have a much smaller pool. When you look at an army check if the unit's pop icon in the sidebar is yellow or red, and mouseover if so to see what's wrong. A man lost in combat means 0.2 lost from the pop itself - 1000 dead in the regiment means 200 in that regiment's home soldier pop. If you're working with smaller numbers or have built a lot of units in a single province, fights can really wear down your ability to reinforce. Usually unless you've got a small pop to begin with soldier pops will replenish fairly rapidly just through natural growth, but if you need reinforcements you can try increasing your soldier wages or using national focuses to encourage them. The other issue is attrition. If your unit on the map has a little skull icon next to its number, it means its taking attrition - this WILL wear your men down in a hurry so in peacetime keep units in pleasant terrain (farmlands or plains, and coastal provinces) and in wartime don't send your biggest army marching through mountain or arctic provinces if you can help it.
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# ? Apr 21, 2013 00:13 |
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BillBear posted:Is that the Dutch in southern France? No, that's an independent Catalonia created by a crisis when France spent literally 20 years in a Communist Rebels -> Anarcho-Liberal Rebels -> Communist Rebels cycle that caused them to drop out of Great Power status. It's a bit unrealistic because that area is maybe 4% Catalan but I guess that doesn't matter to other powers looking to muck up France.
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# ? Apr 21, 2013 00:59 |
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Farecoal posted:Armies reinforce at the end of every month, if they aren't taking attrition (little skull icon and percentage in the top right of the army interface) and are in friendly, allied, or controlled territory. If the soldier pops are too small (they are colored red in the army screen) they won't be able to reinforce that specific unit. Pretty much everything you said here is incorrect. Armies will still reinforce in hostile territory, albeit at a slower rate. Armies will still reinforce even if they are taking attrition. Also a regiment will still reinforce even if the POP it's tied to is too small. I know the tooltip says it won't reinforce, but it definitely will as long as the army is still receiving supplies. The regiment will completely vanish if the POP runs out of people, though.
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# ? Apr 21, 2013 02:01 |
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Fister Roboto posted:Pretty much everything you said here is incorrect. Armies will still reinforce in hostile territory, albeit at a slower rate. Armies will still reinforce even if they are taking attrition. Also a regiment will still reinforce even if the POP it's tied to is too small. I know the tooltip says it won't reinforce, but it definitely will as long as the army is still receiving supplies. The regiment will completely vanish if the POP runs out of people, though. Everything I said was based off guesswork. This game does not inform the player well
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# ? Apr 21, 2013 02:04 |
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I'm playing as the US and I got into a crisis with the UK over Washington. Okay, that's fine. Some historical realism with the whole 54/40 or fight thing. So I chose fight. Except the UK dragged every great power into the war on its side. WTF? Why should the Ottomans or the Russians care? Fine, whatever. I kill the stacks the UK sends. Then I kill the stacks the Russians send. Etc. Still no peace. In fact since I'm being attacked by so many small stacks, a lot of my coast is getting occupied by random European countries. I can kill them individually no problem, but there's so many. I don't want to break up my troops since I'm actually outnumbered and I don't want to lose my armies piecemeal. Each US state getting occupied is contributing against my warscore, while if I occupy Canadian provinces, I don't get any warscore. I'm at 30% in favor to me, but the Brits still won't give up. At the very least its allies should be dropping out after realizing this adventure was costing them tens of thousands of soldiers. I have a hard time believing European countries would be willing to throw away so many troops and ships over a small colony in North America. For the UK no less. Another thing, apparently the only way to resolve it was to give up Washington entirely. Except originally the affair was resolved by the US giving up its claims to British Columbia. Shouldn't there be a similar event to this or something? I'm not sure if the Brits were even historically interested in the Washington territory. The AI needs some major revision on whether or not it should care about getting sucked into these types of wars and whether or not the territory being fought over is worth it. zyang31 fucked around with this message at 03:47 on Apr 21, 2013 |
# ? Apr 21, 2013 02:45 |
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I think part of it is an AI issue - ticking warscore means you can win a war by just occupying your goals, but it doesn't stop the AI from throwing everything into it can in any small colonial brush-fire if it's able to. I also wish they'd also give us an description of why the AI is unwilling to accept a peace, the same way they explain the diplomacy results. I've also been in a situation where I have 30 or so warscore in my favor due to battles won but the AI still won't back down. I suspect having occupied territory is worth more than the warscore would imply.
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# ? Apr 21, 2013 03:00 |
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Scrree posted:No, that's an independent Catalonia created by a crisis when France spent literally 20 years in a Communist Rebels -> Anarcho-Liberal Rebels -> Communist Rebels cycle that caused them to drop out of Great Power status. In my current game France is stuck in that same cycle because they were on the losing side of a Great War with Prussia and Russia and Britain, with only Austria on their side, which broke out in the 1890's. I forget what even started it, it was a crisis somewhere in Eastern Europe but whatever happened, the only result was France was crippled. I'm Spain and for most of the game have been keeping close with Britain and, by extension, Prussia, and missed out on the crisis entirely because I decided I wanted a slice of China at the time and was waging war on that southern Chinese substate. Anyway, after the Great War, France became a Proletarian Dictatorship since they had no army when the Communists rebelled, then they were overthrown by Anarcho-Liberals, and then in the middle of an attempted uprising of Communists again I decided I wanted France to dismantle their fortifications in their border provinces. What better chance would I get than when France has no army and no allies, right? Oh boy was I wrong. I'm winning, it's inevitable, but those Communists just won't stop spawning. It's like the French people are spontaneously rising up to defend their homeland, Communist rebels keep spawning, throwing themselves against my armies, harassing my rear areas and spawning in occupied France too, and the occasional Government armies will fight me if they're in the area too. It's a full fledged civil war and I stuck myself in the middle of it. I'm gonna end up unintentionally genociding the French people over some border forts at this rate. Kind of an aside, Austria survived the Great War in nowhere near as bad shape and is third place behind Britain (of course) and Russia, while Prussia nearly fell into the same trap France did - it went into the war having been a Proletarian Dictatorship for about a decade, post-war rebellions nearly tore it apart and it cycled from a Democracy, to a Presidential Dictatorship, before finally the Communists reasserted power and they seem to be holding onto it. God I loving love this sort of stuff, it really makes Vicky so much more interesting than other games.
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# ? Apr 21, 2013 03:12 |
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Do the crisis leaders never offer bribes to a human player? I declare my interest in the crisis, but I never get my sweet sweet bribe. I have to join for free to avoid the prestige hit?
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# ? Apr 21, 2013 03:30 |
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I have a major problem in my current HoD game. I foolishly backed my friend the Ottoman Empire here - But every other GP has now backed Greece. I now want to give up, but as you can see I can't offer up the desired territories - The offer is refused by the UK every time. This was not the case in a previous crisis. What's up? Does the UK really want war or something? I want to give up!
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# ? Apr 21, 2013 03:59 |
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Might want to turn down your gamma a skosh.
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# ? Apr 21, 2013 04:01 |
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Is there any way to improve the interface at all? Like the factory screen is just this little window sitting within a huge border and you have to scroll up and down, seems like there's tons of room to expand it.
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# ? Apr 21, 2013 04:21 |
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Fister Roboto posted:Might want to turn down your gamma a skosh. That happened to me too when I tried uploading a screenshot to Imgur. Edit: I'm fighting a war with Belgium, we both have military access to France, and they're chasing my utterly worn down army relentlessly while I pray for ships to arrive in time. Farecoal fucked around with this message at 05:06 on Apr 21, 2013 |
# ? Apr 21, 2013 04:42 |
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Farecoal posted:That happened to me too when I tried uploading a screenshot to Imgur. I've noticed that's the case with Imgur when trying to upload screenshots from Vicky 2. To fix it, I changed the file type from .bmp to .jpg. Also, a map from my Danubian Federation game. I'll let you all figure out the differences.
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# ? Apr 21, 2013 05:16 |
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PBJ posted:I've noticed that's the case with Imgur when trying to upload screenshots from Vicky 2. To fix it, I changed the file type from .bmp to .jpg. Independent Ainuland?
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# ? Apr 21, 2013 05:26 |
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PBJ posted:I've noticed that's the case with Imgur when trying to upload screenshots from Vicky 2. To fix it, I changed the file type from .bmp to .jpg. There was a massive flood in Europe apparently.
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# ? Apr 21, 2013 06:20 |
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crowfeathers posted:Yeah, I don't understand it at all; AJE is brilliant. Maybe people just don't buy AGEOD on steam, so they decided not to take it?
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# ? Apr 21, 2013 06:51 |
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PBJ posted:I've noticed that's the case with Imgur when trying to upload screenshots from Vicky 2. To fix it, I changed the file type from .bmp to .jpg. The immediate standouts are Giant African Blobistan, Mega-France, and Mexican Guatemala.
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# ? Apr 21, 2013 06:57 |
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ThatBasqueGuy posted:Independent Ainuland? The Ezo Republic was actually a thing for like six months or however long it took restoration forces to storm the place.
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# ? Apr 21, 2013 07:00 |
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PBJ posted:I've noticed that's the case with Imgur when trying to upload screenshots from Vicky 2. To fix it, I changed the file type from .bmp to .jpg. Holy poo poo, look at that USA!
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# ? Apr 21, 2013 07:03 |
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PBJ posted:I've noticed that's the case with Imgur when trying to upload screenshots from Vicky 2. To fix it, I changed the file type from .bmp to .jpg. Thanks everyone for the music suggestions.
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# ? Apr 21, 2013 07:32 |
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Lord Hydronium posted:How do you own Alsace-Lorraine and nothing else between it and the rest of your country? Everything in between is solidly in my sphere of influence, and I'm in the process of creating the South German Federation, and eventually Germany.
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# ? Apr 21, 2013 07:43 |
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Wait, do you own Iceland and Greenland? Or did they just vanish under the sea?
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# ? Apr 21, 2013 09:09 |
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Rannos22 posted:Wait, do you own Iceland and Greenland? Or did they just vanish under the sea? They are a faint yellow.
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# ? Apr 21, 2013 09:10 |
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Rannos22 posted:Wait, do you own Iceland and Greenland? Or did they just vanish under the sea? Yeah. To be honest, I can't actually remember how I came about owning them. I think it had to do with a peace offer from Denmark during one of their failed conquests of Schleswig-Holstein, which is in my sphere of influence. Most of their original population has since been replaced with a mix of South Germans, Hungarians, Poles, and Czech.
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# ? Apr 21, 2013 09:51 |
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Could someone make a baby-effort post about playing as Prussia and also army composition? I can curb stomp austria all day every day, but i can't seem to sphere everything i need for the north german federation, or knock them out of the GP status so that it would be less of an issue. I've googled around a bit but most of the advice seems to be pre crisis stuff. Like sure i can acquire bohemia but it'll be crisis after crisis and while an easy farm is fun enough, its no fun having to fight of 3 ish great powers every few years. Also general advice for getting the economy up would be welcome i think, for some reason the eu3 wiki was way better. edit: Also i gather that the pop demand mod is the go to mod, but its way more of a change from vanilla than miscmods would be for eu3 right? I don't want to start really different mods till i know how to play V2 properly.
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# ? Apr 21, 2013 10:01 |
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Not sure if this has been mentioned yet (although I'm sure it has), the Victoria Collection (I, II and a House Divided) is available for like £7.99 on steam until the 23rd April. Edit: Turns out it doesn't include Heart of Darkness
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# ? Apr 21, 2013 10:05 |
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wukkar posted:Do the crisis leaders never offer bribes to a human player? I declare my interest in the crisis, but I never get my sweet sweet bribe. I have to join for free to avoid the prestige hit? I've never ever had it happen. I've seen others mention this. It'd be nice if one of the paradox guys could comment on whether this is a bug or intentional.
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# ? Apr 21, 2013 10:09 |
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zyang31 posted:I'm playing as the US and I got into a crisis with the UK over Washington. Okay, that's fine. Some historical realism with the whole 54/40 or fight thing. So I chose fight. Except the UK dragged every great power into the war on its side. WTF? Why should the Ottomans or the Russians care? Fine, whatever. I kill the stacks the UK sends. Then I kill the stacks the Russians send. Etc. Still no peace. In fact since I'm being attacked by so many small stacks, a lot of my coast is getting occupied by random European countries. I can kill them individually no problem, but there's so many. I don't want to break up my troops since I'm actually outnumbered and I don't want to lose my armies piecemeal. This game is not as absurd as real history where an international crisis broke out in Washington, that Kaiser Wilhelm of Germany mediated, over the shooting of a pig.
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# ? Apr 21, 2013 10:12 |
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That's an impressive Arabia there, unless the newest NNM changed the color of the Islamic Caliphate. Did the AI accomplish that on their own?
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# ? Apr 21, 2013 10:14 |
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New Nations Mod for HoD is out? Yes it is! I am so very there (even if it's a very early version. I was heartbroken in my recent game that some of the unions I was used to didn't exist. I'm more inclined to go for NNM than PDM. Which has more new events and shiny things? They look basically the same - I know NNM is a spinoff, why was it spun off?
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# ? Apr 21, 2013 10:25 |
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# ? May 14, 2024 16:17 |
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Noreaus posted:New Nations Mod for HoD is out? Yes it is! I am so very there (even if it's a very early version. I was heartbroken in my recent game that some of the unions I was used to didn't exist. NNM is pretty much PDM without changing the mechanics. It just adds the new cores, events, CBs and decisions and it's maintained by a member of the PDM team, it was pretty much made for people who aren't happy about the way PDM changes the rules.
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# ? Apr 21, 2013 10:55 |