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Stick100
Mar 18, 2003

Aweful Dreams posted:

How do we know this fact? I missed it.

It was after I said that we know of around 20 devices in the wild. I meant to say we know of a test lot sized amount of retail (Silver) devices in the wild.

1 device was confirmed to be delivered in the last 7 days.

1 ! ONE 1!!!!1!!! 1/Week

Most escorts probably deliver more rim jobs in a week then the OUYA company can deliver units. The units are not in production.

Do you recall of any product in your entire life that claimed to be in production that delivered a single product in a week.

Stick100 fucked around with this message at 03:58 on Apr 24, 2013

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Aweful Dreams
Apr 7, 2013

CEO, Heh, inc.

Overly Optimistic

Dieting Hippo posted:

I don't see how this applies to the OOMPA. Are you saying it is food?

Militant Lesbian
Oct 3, 2002

Dieting Hippo posted:

I don't see how this applies to the OOMPA. Are you saying it is food? Your information has confused me. A lot. A lot.

Actually, you may have a point. Making food products is probably substantially harder than slapping a bunch of stock, unaltered reference tegra boards in an injection molded plastic case. At least in food production we have legitimate excuses for delaying a product run such as "QA says we can't use this ingredient because it has gone bad" or "we can't run this batch until tomorrow because a USDA inspector isn't available until then".

The GOSHDANGIT doesn't have any such excuses for these delays.

Stick100
Mar 18, 2003
OUYA king of consoles: now delivering 1 unit a week

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Stick100 posted:

It was after I said that we know of around 20 devices in the wild. I meant to say we know of a test lot sized amount of retail (Silver) devices in the wild.

1 device was confirmed to be delivered in the last 7 days.

1 ! ONE 1!!!!1!!! 1/Week

Most escorts probably deliver more rim jobs in a week then the OUYA company can deliver units. The units are not in production.

Do you recall of any product in your entire life that claimed to be in production that delivered a single product in a week.

Yes but they were all being handmade by one guy, were incredibly expensive to produce, and he ended up failing at producing all of them anyway.

boo_radley
Dec 30, 2005

Politeness costs nothing
(translator's note: Ouya is Japanese for "I don't know how to business")

quote:

Biggest threat in order is from Apple, Amazon (not a misprint!), Google and then Valve. Valve will challenging the big three as mentioned in the article the others will go after the micro-console market. I understand that the steambox will be coming in 3 flavours. If Apple add a controller, as rumored, and partner it with their Apple TV then what happens Ouya will not get a look in. All indications are that Amazon are going into smartphone market shortly. Many people will not be aware that they have been building up there gaming infrastructure with both GameCircle and there own Gaming studio. Add into the mix there current ecosystem a Kindle TV box is not out of the question.

Apple, Amazon and Google seem to be more interested in licensing their tech for media consumption and leaving games to mobile devices. Valve's sort of a no-brainer, but I honestly can't see the other three dumping money into a branded console at all.

boo_radley
Dec 30, 2005

Politeness costs nothing
Browsing around on youtube, I found this from the Gamestick devs. Their unit is really coming along well.

https://www.youtube.com/watch?v=Kw2AX4l9ykc

1) Prototype/ dev markings all over everything.
2) Controller looks sturdy/ not falling apart in box.
3) UI is attractive.

e: 4) Stalagflight featured in demo reel

boo_radley fucked around with this message at 04:59 on Apr 24, 2013

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.


boo_radley posted:

(translator's note: Ouya is Japanese for "I don't know how to business")


Apple, Amazon and Google seem to be more interested in licensing their tech for media consumption and leaving games to mobile devices. Valve's sort of a no-brainer, but I honestly can't see the other three dumping money into a branded console at all.

They sure want "microconsole" to be a legitimate thing, don't they.

Dr Cheeto
Mar 2, 2013
Wretched Harp

boo_radley posted:

Browsing around on youtube, I found this from the Gamestick devs. Their unit is really coming along well.

https://www.youtube.com/watch?v=Kw2AX4l9ykc

1) Prototype/ dev markings all over everything.
2) Controller looks sturdy/ not falling apart in box.
3) UI is attractive.

e: 4) Stalagflight featured in demo reel

It's amazing to me that every OUYA backer could have backed Gamestick instead and gotten pretty much exactly what they wanted in the first place.

Militant Lesbian
Oct 3, 2002

Isotaupe posted:

It's amazing to me that every OUYA backer could have backed Gamestick instead and gotten pretty much exactly what they wanted in the first place.

For less money, too. Their kickstarter made them less than 1/13th what the OHYOUAREADIRTYGIRLJULIE made, and their dev prototype already looks much better and more polished than the release version of the turd Uhrman squeezed out.

Nintendo Kid
Aug 4, 2011

by Smythe

HotCanadianChick posted:

For less money, too. Their kickstarter made them less than 1/13th what the OHYOUAREADIRTYGIRLJULIE made, and their dev prototype already looks much better and more polished than the release version of the turd Uhrman squeezed out.

This is because they had built their first dev prototype before even launching the kickstarter, instead of building it 4 months after closing like OUYA.

Aweful Dreams
Apr 7, 2013

CEO, Heh, inc.

Overly Optimistic

boo_radley posted:

1) Prototype/ dev markings all over everything.
2) Controller looks sturdy/ not falling apart in box.
3) UI is attractive.

e: 4) Stalagflight featured in demo reel

How is this different from OUYA? These are dev units. The OUYA dev units also had prototype/dev markings all over everything, including the interface and even an auto-playing video talking about it, the controller was sturdy and not falling apart in the box, and the only difference I can tell about the GameStick UI's from that brief video is the games are listed in full-screen-height tiles whereas the OUYA games are listed in two rows of smaller 16x9 tiles at the center of the screen. Though the Gamestick UI *is* further along than the OUYA UI was when its dev kits shipped, in that the full game info screen is there with screenshots, which the OUYA UI didn't really get until the beginning of March.

Note: I personally have a Gamestick preordered (not Kickstartered).

Aweful Dreams fucked around with this message at 05:26 on Apr 24, 2013

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Aweful Dreams posted:

How is this different from OUYA? These are dev units. The OUYA dev units also had prototype/dev markings all over everything, including the interface and even an auto-playing video talking about it, the controller was sturdy and not falling apart in the box,

It doesn't cost a ludicrous amount, people who purchase it are given the retail unit free of charge also and it isn't made by morons.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Aweful Dreams posted:

How is this different from OUYA? These are dev units. The OUYA dev units also had prototype/dev markings all over everything, including the interface and even an auto-playing video talking about it, the controller was sturdy and not falling apart in the box, and the only difference I can tell about the GameStick UI's from that brief video is the games are listed in full-screen-height tiles whereas the OUYA games are listed in two rows of smaller 16x9 tiles at the center of the screen. Though the Gamestick UI *is* further along than the OUYA UI was when its dev kits shipped, in that the full game info screen is there with screenshots, which the OUYA UI didn't really get until the beginning of March.

Note: I personally have a Gamestick preordered (not Kickstartered).

The gamestick kind of offers an air of people who know what the gently caress they're doing. Shipping with a Y-cable, making USB considerations for developers, being fully transparent about all of the differences between dev and retail upfront and having actual honest to god planned reasons for those differences, these are things conspicuously lacking in the Ouya.

Fooley
Apr 25, 2006

Blue moon of Kentucky keep on shinin'...
It doesn't have any stupid loving GAMING OUYALUTION poo poo behind it, too.

Dr Cheeto
Mar 2, 2013
Wretched Harp
Details about the manufacturing are nice to have, instead of boldfaced lies and desperate attempts to save face spewing from your CEO's twitter.

boo_radley
Dec 30, 2005

Politeness costs nothing

Aweful Dreams posted:

How is this different from OUYA? These are dev units. The OUYA dev units also had prototype/dev markings all over everything, including the interface and even an auto-playing video talking about it, the controller was sturdy and not falling apart in the box, and the only difference I can tell about the GameStick UI's from that brief video is the games are listed in full-screen-height tiles whereas the OUYA games are listed in two rows of smaller 16x9 tiles at the center of the screen. Though the Gamestick UI *is* further along than the OUYA UI was when its dev kits shipped, in that the full game info screen is there with screenshots, which the OUYA UI didn't really get until the beginning of March.

Note: I personally have a Gamestick preordered (not Kickstartered).

I don't recall seeing Dev markings on any of the unboxed TRUDY devices. They were either clear or black/ silver.

The games tick controllers are USB rechargeable and don't have faceplates that pop off in transit.

So there's two differences as far as I can see. I guess we can wait on the UI.

Calipark
Feb 1, 2008

That's cool.
Wow, after watch that GameStick video I feel it's almost criminal that the YEAHMAN got more money than these folks. They seem like they actually have their poo poo together as opposed to loving Uhrman and Co.

For 75 USD I can actually see this being a viable marketable device for a bunch of different reasons. One of them being it's not a piece of poo poo.

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.


HotCanadianChick posted:

For less money, too. Their kickstarter made them less than 1/13th what the OHYOUAREADIRTYGIRLJULIE made, and their dev prototype already looks much better and more polished than the release version of the turd Uhrman squeezed out.

B...but Tegra 3...

Aweful Dreams
Apr 7, 2013

CEO, Heh, inc.

Overly Optimistic

boo_radley posted:

I don't recall seeing Dev markings on any of the unboxed TRUDY devices. They were either clear or black/ silver.

The games tick controllers are USB rechargeable and don't have faceplates that pop off in transit.

So there's two differences as far as I can see. I guess we can wait on the UI.

Both the OUYA dev controllers and the OUYA unit itself were marked with "OUYA DEVS", the UI was marked with "Developer preview, not ready for gamers!", and when you first started it up it played a video where Julie Uhrman said that if you weren't a developer and just got the device to have one first, it would be mostly useless. And the OUYA dev controller faceplates didn't pop off in transit, they are very solidly on and generally don't even fall off if you drop the controller - dunno what changed about that with the final units. The dev kit OUYA's, like the dev kit GameStick, seemed like good solid in-development products.

Note that the Gamestick, while better at communicating their delay, isn't being managed perfectly either - Gamestick told Amazon that each preordered unit was shipping back in February, which automatically flagged the orders as non-canceleable.

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO
I think everyone here is ignoring the defining feature of the GAME SHTICK:



A smooth back on the controller. Your move, HOORAH :smuggo:

Calipark
Feb 1, 2008

That's cool.

Aweful Dreams posted:

Note that the Gamestick, while better at communicating their delay, isn't being managed perfectly either - Gamestick told Amazon that each preordered unit was shipping back in February, which automatically flagged the orders as non-canceleable.

Oh man! The moment it isn't about to FOODFIGHT look who's ready to talk about all the issues?

You're probably either a paid un-paid intern PR for TOTALBALLS or a subsidiary, or just a delusional fanboy.

Calipark fucked around with this message at 06:17 on Apr 24, 2013

Dr Cheeto
Mar 2, 2013
Wretched Harp
Nobody's claiming they're perfect, but it's easy to look good when you're standing next to Julie Uhrman's Circus of Incompetence.

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Aweful Dreams posted:

Both the OUYA dev controllers and the OUYA unit itself were marked with "OUYA DEVS", the UI was marked with "Developer preview, not ready for gamers!", and when you first started it up it played a video where Julie Uhrman said that if you weren't a developer and just got the device to have one first, it would be mostly useless. And the OUYA dev controller faceplates didn't pop off in transit, they are very solidly on and generally don't even fall off if you drop the controller - dunno what changed about that with the final units. The dev kit OUYA's, like the dev kit GameStick, seemed like good solid in-development products.

Note that the Gamestick, while better at communicating their delay, isn't being managed perfectly either - Gamestick told Amazon that each preordered unit was shipping back in February, which automatically flagged the orders as non-canceleable.

Hey, I've got a question for you since you have a dev unit and all. Is there any functional difference between a BOOYA dev unit and the final product in terms of specs? I know that labeling everything DEV is a very important industry requirement, but I'm more interested in if there's an extra USB port or extra memory on the console.

I'm mainly asking this because Game Stick (and every other console maker ever) has extra features to allow developers more freedom when developing.

Edit: I just noticed the Game Stick dev units do not start with a video from Julie Uhrman. The BLAME PICK is doomed.

Dieting Hippo fucked around with this message at 06:21 on Apr 24, 2013

Aweful Dreams
Apr 7, 2013

CEO, Heh, inc.

Overly Optimistic

Jon93 posted:

Oh man! The moment it isn't about to FOODFIGHT look who's ready to talk about all the issues?

You'd have to go a long way to convince me you aren't paid an un-paid intern PR for TOTALBALLS or a subsidiary.
Oh? For saying that the OUYA dev kits weren't any lower quality than the Game Stick dev kits? Or maybe earlier when I gave my opinion that a couple of the OUYA games were fun? I've talked about the OUYA problems a lot, they *suck* at communicating and should have just officially delayed the OUYA release by a month or two and used that time to build up a stock of systems to ship out rather than constantly claiming that everything is hunky dory. But people only remember that I'm not 100% convinced that every possible thing about the OUYA is utter crap :)

Dieting Hippo posted:

Hey, I've got a question for you since you have a dev unit and all. Is there any functional difference between a BOOYA dev unit and the final product in terms of specs? I know that labeling everything DEV is a very important industry requirement, but I'm more interested in if there's an extra USB port or extra memory on the console.

I'm mainly asking this because Game Stick (and every other console maker ever) has extra features to allow developers more freedom when developing.
There's supposedly no hardware difference at all, though the FCC pictures show that the shipping unit is "Rev 1.01" while the dev units were "Rev 1.00A". Originally the microUSB was going to be developer-only, but the OUYA folks decided to put it on all devices.

Aweful Dreams fucked around with this message at 06:22 on Apr 24, 2013

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Aweful Dreams posted:

There's supposedly no hardware difference at all, though the FCC pictures show that the shipping unit is "Rev 1.01" while the dev units were "Rev 1.00A". Originally the microUSB was going to be developer-only, but the OUYA folks decided to put it on all devices.

Please tell me that your studio paid 7x the cost of a normal unit for one with DEV written all over. That is the savviest business sense ever.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Isotaupe posted:

Julie Uhrman's Circus of Incompetence.

I have this wonderful mental image of Uhrman with Conrad Pooh's Dancing Teeth going on.

Aweful Dreams
Apr 7, 2013

CEO, Heh, inc.

Overly Optimistic

Dieting Hippo posted:

Please tell me that your studio paid 7x the cost of a normal unit for one with DEV written all over. That is the savviest business sense ever.

Had the company waited until after the Kickstarter, it woulda been 8x :)

luncheon meat
Oct 11, 2007

Brendan Jones, 42, Bendigo
The #myouyaiscoming seems to have picked up a little. I wonder if bots will turn up.. You never know what will happen.

Red_Mage
Jul 23, 2007
I SHOULD BE FUCKING PERMABANNED BUT IN THE MEANTIME ASK ME ABOUT MY FAILED KICKSTARTER AND RUNNING OFF WITH THE MONEY

Aweful Dreams posted:

Had the company waited until after the Kickstarter, it woulda been 8x :)

Had they just used a loving android emulator and coded/built to a spec that would work on similar devices it would've been 0x as much cost. The gamestick and OUYA dev units are both really loving stupid wastes given how android works. Its like someone comes along and goes "HURF DURF I AM MAKING A NEW PC IT RUNS WINDOWS AND STEAM LIKE OTHER PCS BUT HAS A SPOOKY CONTROLLER FOR WHICH I WILL PUT ALL THE DEV KIT STUFF ONLINE FOR FREE. PLEASE BUY A PHYSICAL DEVKIT AT 7x THE CONSUMER PRICE DESPITE HAVING NO FUNCTIONAL DIFFERENCE TO MAKE SURE YOUR GAMES WILL WORK WITH IT"

KillerMojo
Mar 30, 2007

The knack lies in learning how to throw yourself at the ground and miss.
- Douglas Adams

Aweful Dreams posted:

Had the company waited until after the Kickstarter, it woulda been 8x :)

So did you guys at least use that $700 dev console for the only advantage it provided- help getting a game made for 'launch'?

BattleMaster
Aug 14, 2000

I'm a bit late on the stats discussion, but I calculated a confidence interval based on the number of units reported shipped. The data suggests a 95% certainty that between 1.62% and 3.04% of the total units have shipped. I hope they're not trying to use a "silent majority" argument when people are complaining :|

Klyith
Aug 3, 2007

GBS Pledge Week

Aweful Dreams posted:

Had the company waited until after the Kickstarter, it woulda been 8x :)

Key insights like this, which saved his company almost one hundred dollars, are why Aweful Dreams is paid by a real game studio to do important internet research by sitting around posting on forums all day.



Seriously, are you the mentally deficient relative of someone important at this company, or is everyone you work with equally terrible?

Aweful Dreams
Apr 7, 2013

CEO, Heh, inc.

Overly Optimistic

Red_Mage posted:

Had they just used a loving android emulator and coded/built to a spec that would work on similar devices it would've been 0x as much cost.

The Android emulator doesn't support controllers, and when doing actual game development, you'd need something with similar performance to an OUYA, which means spending $500 to $600 anyways on a tablet that supports 1080p and controllers. And even then, your controllers won't be perfect (no touchpad, questionable Home-button detection depending on which controller you choose to use, different dead zones), and you really need real hardware to test a game on before shipping - no matter how well you *think* your game is going to run, only amateurs/horrible developers try to ship a game without personally testing it on real hardware.

It's one of my pet peeves for the OUYA - I read their developer forums and see people posting "tell me if my game works, I don't have a dev kit but I want it to be a launch title" or "I don't have a dev kit and my game got rejected, tell me what I did wrong" and I just cringe knowing another horrible game is being thrown onto the OUYA with a minimum of real effort.

Aweful Dreams fucked around with this message at 07:20 on Apr 24, 2013

KillerMojo
Mar 30, 2007

The knack lies in learning how to throw yourself at the ground and miss.
- Douglas Adams

Great, so what game are you guys making?

theflyingorc
Jun 28, 2008

ANY GOOD OPINIONS THIS POSTER CLAIMS TO HAVE ARE JUST PROOF THAT BULLYING WORKS
Young Orc

Aweful Dreams posted:

Had the company waited until after the Kickstarter, it woulda been 8x :)

I want you to know that I am saying this without irony. This is not a joke.

I have worked at a game company that was terribly run, and very nearly went out of business. The practices of upper management were foolish, self-centered, and cost a lot of people their jobs. They took a near-endless supply of money and managed to make it a much smaller pile of money. I know what a bad videogame business looks like.

To my point:
Your company is dumb, and deserves to go out of business. Anyone who looks at the OUYA and thinks that it will have anything resembling success in the current marketplace knows so little about the gaming industry that they might accidentally code for 2 years before they realized they'd actually been making Microsoft Word, not a game.

Idiots like your upper management hurt this industry, they hurt my friends, they hurt investor pocketbooks. Learn a thing. Learn ANY single thing, and then actually try to contribute to the thread and to game development in general.

edit: heh

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

kirbysuperstar posted:

I have this wonderful mental image of Uhrman with Conrad Pooh's Dancing Teeth going on.

I did want to wait until the next page to post this, but whatever.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Dieting Hippo posted:

I did want to wait until the next page to post this, but whatever.



I love you.

Inspector_666
Oct 7, 2003

benny with the good hair

Aweful Dreams posted:

you'd need something with similar performance to an OUYA,

I'll respond to this at face value with a quote from the next sentence of your post:

quote:

And even then, your controllers won't be perfect (no touchpad, questionable Home-button detection depending on which controller you choose to use, different dead zones),

And add on the following:

I dunno man, sounds like OUYA performance to me.

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Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO

Aweful Dreams posted:

It's one of my pet peeves for the OUYA - I read their developer forums and see people posting "tell me if my game works, I don't have a dev kit but I want it to be a launch title" or "I don't have a dev kit and my game got rejected, tell me what I did wrong" and I just cringe knowing another horrible game is being thrown onto the OUYA with a minimum of real effort.

If only these plebe "indie" developers had consoles of their own. :smug:


I better get credit if this lands in MARKOVPANTS 4: A nOUYA HOPE.

Dieting Hippo fucked around with this message at 07:48 on Apr 24, 2013

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