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Acquire Currency! posted:Yeah that poo poo is insane! How exactly is that supposed to be fixed? I couldn't tell from that crazy bad translation. Those commands are incredibly important for modding, and similar commands have existed prior so both in the form of the CBA mod and another BIS version. There's zero anti cheat in the alpha at the moment as they'd have to update it literally every build and it'd be a waste of developer time at this point.
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# ? Apr 24, 2013 05:50 |
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# ? May 28, 2024 19:56 |
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Kerc Kasha posted:Those commands are incredibly important for modding Kerc Kasha posted:There's zero anti cheat in the alpha at the moment as they'd have to update it literally every build and it'd be a waste of developer time at this point. EDIT: Here's an earlier reply by Dwarden: Dwarden posted:nothing unexpected One forums-goer's report: Ack4orge posted:I started doing some testing with infected servers and investigating how it actually gets spreading. First of all, by joining the infected server, you don't get infected just by being in the lobby. You actually have to play inside of the server to get infected with it. Then the infected person will join another server. Chortles fucked around with this message at 07:52 on Apr 24, 2013 |
# ? Apr 24, 2013 06:16 |
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The non-dev builds aren't updated daily or even weekly. It'd be in their own interest to cut down on the cheating and hacking by now, because it's starting to get ridiculous. ArmA always had a hard time to establish itself against games like Battlefield and all as it was. You don't need to have hacking go rampage even before the game officially hit gold. Most people interested in the game will be buying it now, because it's on the cheap.
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# ? Apr 24, 2013 08:58 |
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Saw a Redditor's theory that BI doesn't actually care because Arma 3 is really just a testbed for RV4 for an eventual VBS3 and thus there'd be a sunk cost in changing from the existing architecture, buuut... In any case, Dwarden's statements basically match what he said about earlier hacking incidents, "no anti-cheat in alpha, almost to be expected".
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# ? Apr 24, 2013 09:54 |
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Combat Pretzel posted:The non-dev builds aren't updated daily or even weekly. It'd be in their own interest to cut down on the cheating and hacking by now, because it's starting to get ridiculous. ArmA always had a hard time to establish itself against games like Battlefield and all as it was. You don't need to have hacking go rampage even before the game officially hit gold. Most people interested in the game will be buying it now, because it's on the cheap. Arma is also a game that's major playerbase is mostly private servers, where hacking etc isn't an issue (or very easily dealt with) The company that does VBS is a separate entity to the arma BIS, their engine upgrades aren't compatible with the Arma ones so that 'test bed' nonsense is idiotic. I mean the Arma 2 engine version of VBS was only released very recently while arma 2 has been out for years. Global execute commands are incredibly important nearly every mission I have uses it at least once - with the more advanced scripts using it several times as it allows the server to act as an 'authority' regarding when and what gets executed on the client. It also doesn't help that a lot of servers are running with even the most basic of security functions off and essentially allowing players to run with any mods that they want.
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# ? Apr 24, 2013 10:14 |
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Vatek posted:That is amazing. And the new DayZ is not using ArmA 3's engine because...
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# ? Apr 24, 2013 16:30 |
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Edit: double posted, awful betamax
Mederlock fucked around with this message at 17:59 on Apr 24, 2013 |
# ? Apr 24, 2013 17:55 |
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DatonKallandor posted:And the new DayZ is not using ArmA 3's engine because... Because.... they've already put over a half a year into the RV 2.5 engine they've been working on, and have some really cool custom features that are made specifically to make Dayz cool, and much more secure from client side hacks. No point in throwing away all that progress.
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# ? Apr 24, 2013 17:58 |
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Mederlock posted:Because.... they've already put over a half a year into the RV 2.5 engine they've been working on, and have some really cool custom features. DatonKallandor, I'd also point to this: Kerc Kasha posted:Arma is also a game that's major playerbase is mostly private servers, where hacking etc isn't an issue (or very easily dealt with) Kerc Kasha posted:Global execute commands are incredibly important nearly every mission I have uses it at least once - with the more advanced scripts using it several times as it allows the server to act as an 'authority' regarding when and what gets executed on the client. quote:_layer cutText ['These attacks wont stop until the BIS_fnc_MP/Spawn/MPExec etc commands or the BIS scripting library in general are REMOVED. No seriously. This is the "worse" I mentioned earlier. This plague is out of the creators control. It cannot be stopped any other way. VE, mute 1.', 'PLAIN', 1]; _layer cutFadeOut 4096; }; Dwarden posted:you can't stop them (for now, until we deploy additional updates), Moricky posted:Hi, Dwarden posted:we are working on multiple solutions to these issues (as it's not just one while it seems to be) DnA posted:Hi all, the problem of multiplayer being a target of those who wish to ruin the experience for others is certainly not something we are ignoring. It's also far from an easy thing to solve. Just like with other big topics (optimization ) there are no magic bullets. I'll try to expand on the issue and our plans in the next SITREP - but I do not intend to promise specific solutions until they are fully confirmed. Chortles fucked around with this message at 18:37 on Apr 24, 2013 |
# ? Apr 24, 2013 18:00 |
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It won't even be an issue on a private server which is what was always used for Arma 2 goons anyway.
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# ? Apr 24, 2013 19:02 |
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How does lag in this game work, I'm in Australia and We dont exactly have a lot of non tacticlol private servers
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# ? Apr 26, 2013 04:35 |
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GateheaD posted:How does lag in this game work, The game is very forgiving when it comes to ping, however if you're bandwidth is less then say, something like a 5 down 1 up on speedtest (easy to obtain, unless you're on dialup or something awful), you'll run into bandwidth issues. Also, the game hates packet loss with a passion. You win one, the ping side, but yeah, you need a stable connection, basically.
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# ? Apr 26, 2013 05:10 |
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As of build 104588:DnA posted:6-04-2013 DnA posted:The second stage of restrictions to secure parts of MP have been added to Development branch. Lordprimate posted:In the =BTC= Revive script. in one of my missions I use setVehicleInit to add an addaction for the Vitrual Ammo System after the MHQ is destroyed and respawns. Nimrod posted:The problem with this now is that mission files that were locally compiled by cfgFunctions such as missionConversations.sqf or missionTasks.sqf are compiling their blank defaults in the "a3\functions\scripts" directory at runtime, but on mission load / init the local equivalent of the script file cannot be compiled and overwrite the default blank file because it's protected. As far as what the changes mean for scripters and mission builders: MadDogX posted:Basically any previous use of processInitCommands now needs to be replaced by an equivalent public variable + event handler. The main difficulty there is going to be syncing all important events to JIP players after they connect. Will probably require some rethinking and rewriting of scripts, but in the end the enhanced security should be worth it. Chortles fucked around with this message at 19:25 on Apr 26, 2013 |
# ? Apr 26, 2013 19:13 |
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Vatek posted:It won't even be an issue on a private server which is what was always used for Arma 2 goons anyway. --edit: That is if there's actually any populated public servers. For some reason, tonight's pretty quiet. Combat Pretzel fucked around with this message at 21:10 on Apr 26, 2013 |
# ? Apr 26, 2013 21:07 |
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Mederlock posted:make Dayz cool
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# ? Apr 27, 2013 19:03 |
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Qwo posted:I wonder what they did to accomplish this remarkable feat. Check out the dwv diaries
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# ? Apr 27, 2013 21:24 |
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I'm a huge Arma nerd and I love Arma but I haven't really gotten to play Arma3 much or with goons yet; how do you figure out when sessions are starting? Is #armagoons just the place to be for that poo poo?
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# ? Apr 27, 2013 21:52 |
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Faffel posted:I'm a huge Arma nerd and I love Arma but I haven't really gotten to play Arma3 much or with goons yet; how do you figure out when sessions are starting? Is #armagoons just the place to be for that poo poo? if anyones actually playing, theyre not talking about it haha.
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# ? Apr 28, 2013 06:05 |
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Faffel posted:I'm a huge Arma nerd and I love Arma but I haven't really gotten to play Arma3 much or with goons yet; how do you figure out when sessions are starting? Is #armagoons just the place to be for that poo poo? 2. Announce that you will be hosting a game at that time several days in advance 3. Pick some good missions ahead of time. Be sure to have some suitable for any size of group. 4. Now you know when a session's starting!
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# ? Apr 28, 2013 09:35 |
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I'd be playing if I wasn't on satellite internet with packet loss spikes and 3 mbps down and 0.5 mbps up
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# ? Apr 28, 2013 16:00 |
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I have a Q8200 running at 2.8 GHz, and a 5850 OC'd. Will this game run above 30 FPS for me on low settings at all times? Or does anybody have a lite invite that I may demo the game with?
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# ? Apr 28, 2013 18:26 |
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There's even a worse variant of Wasteland, which leaves you with no starter weapon at all, if you get killed. And the only reliable source of weapons (since most item spawns are looted early on), i.e. the gunstore, always gets camped. Seriously, who thinks that this is fun. Also, I like that among the very few loaded public servers, some are running a mission called Woods, which is a small square with two fix spawnpoints, where everyone shoots the other team. Death if you go past the square's border. There's god knows how many square kilometers for missions, this is what draws people.
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# ? Apr 28, 2013 18:32 |
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Reacon posted:I have a Q8200 running at 2.8 GHz, and a 5850 OC'd. Will this game run above 30 FPS for me on low settings at all times? Hey there! Post (or edit in your steam name) and I'll get one to you! Man this thread went Gold fast, and OP: I feel your satellite Internet pain. Edit: My steam name is same as my SA name, - Acquire Currency! - for those needing a Lite key. Add me and send a message! Double edit: One key left! frank.club fucked around with this message at 00:35 on Apr 29, 2013 |
# ? Apr 28, 2013 18:34 |
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I have two lite keys left if anyone is needing one. Add me on steam (obsidius_sa) and I'll send one to you.
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# ? Apr 28, 2013 18:42 |
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Combat Pretzel posted:There's even a worse variant of Wasteland, which leaves you with no starter weapon at all, if you get killed. And the only reliable source of weapons (since most item spawns are looted early on), i.e. the gunstore, always gets camped. Seriously, who thinks that this is fun. Ive never had trouble getting a weapon in wasteland, theres one in every vehicle.
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# ? Apr 28, 2013 20:26 |
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Combat Pretzel posted:There's even a worse variant of Wasteland, which leaves you with no starter weapon at all, if you get killed. And the only reliable source of weapons (since most item spawns are looted early on), i.e. the gunstore, always gets camped. Seriously, who thinks that this is fun. It takes good mission design to make gameplay across a large area fun, while in even the worst-designed small PVP mission at least it's easy to find combat.
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# ? Apr 28, 2013 21:50 |
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I should probably get back into this. I don't remember if I got ArmA2. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Apr 28, 2013 22:30 |
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Ralith posted:It takes good mission design to make gameplay across a large area fun, while in even the worst-designed small PVP mission at least it's easy to find combat. It reminds me of the gimmick 'arena' maps on Day of Defeat and Red Orchestra. They're awful, but always have a contingent of players.
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# ? Apr 28, 2013 23:56 |
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Ralith posted:1. Choose a time of day convenient to both east and west coast My combination of hardware + internet don't allow me to host playable games, or I would. Oh well.
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# ? Apr 29, 2013 06:32 |
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Ralith posted:It takes good mission design to make gameplay across a large area fun, while in even the worst-designed small PVP mission at least it's easy to find combat. This is the truth man, hopefully its better when the game goes live, but the missions were boring as gently caress. just tons of walking and poo poo, no shooting. Im trying to GAME son!
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# ? Apr 29, 2013 06:46 |
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always be closing posted:This is the truth man, hopefully its better when the game goes live, but the missions were boring as gently caress. just tons of walking and poo poo, no shooting. Im trying to GAME son! But now you're getting what people mean by "hiking simulator"...
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# ? Apr 29, 2013 08:00 |
Mederlock posted:The game is very forgiving when it comes to ping, however if you're bandwidth is less then say, something like a 5 down 1 up on speedtest (easy to obtain, unless you're on dialup or something awful), you'll run into bandwidth issues. Also, the game hates packet loss with a passion. You win one, the ping side, but yeah, you need a stable connection, basically. ISPs in OZ rarely have upload higher than .5 but lots of down, is that a problem?
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# ? Apr 29, 2013 08:21 |
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Flannelette posted:ISPs in OZ rarely have upload higher than .5 but lots of down, is that a problem? You should be fine playing on other people's servers. Might not be able to host very large games, though.
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# ? Apr 29, 2013 09:21 |
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How are you guys playing the official missions?
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# ? Apr 30, 2013 03:54 |
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Ridiculous. http://www.rockpapershotgun.com/2013/05/02/important-news-bees-cast-shadows-in-arma-3/
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# ? May 2, 2013 09:22 |
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Does everyone on a multiplayer server see the same bees?
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# ? May 2, 2013 09:43 |
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Jippa posted:Ridiculous. haha I remember when ambient life in ArmA2 spawned a ton of animals and killed performance in missions. http://www.arma3.com/news/this-is-war-photography#.UYJ-57WG2Sq The camera controls seem really neat. Not super detailed but you can control aperture and focus which I assume allows you to play around with DOF effects. I remember people posting about being bird photographers so... maybe we can do macro and be bee photographers now.
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# ? May 2, 2013 16:07 |
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Stable build updated to 0.56.104778, changelog at SPOTREP #00003:SPOTREP #00003 posted:DATA
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# ? May 2, 2013 18:51 |
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I kind of hope the next Arma is set partway through a conflict so that the mapping team can model a city/country being worn down by the conflict. More Aleppo than sleepy seaside resort.
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# ? May 3, 2013 01:04 |
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# ? May 28, 2024 19:56 |
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Flaky posted:I kind of hope the next Arma is set partway through a conflict so that the mapping team can model a city/country being worn down by the conflict. More Aleppo than sleepy seaside resort. Has it been confirmed that the game is only shipping with Stratis and Altis? There are no plans at this time to add another map?
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# ? May 3, 2013 02:34 |