|
Zeether posted:Guys, it's totally cool, Rocco from Mega64 got his OOYEAH and is enjoying it!
|
# ? Apr 28, 2013 16:45 |
|
|
# ? Apr 29, 2024 15:43 |
|
Biggest human being Ever posted:Thank you for believing that the download is working. Your gaming experience has been revolutionized.
|
# ? Apr 28, 2013 16:46 |
|
When this thing fails I wonder how much blame Julie will try to shift onto the reviewers and consumers. The whole 'It died because you talked bad about it!' seems really common in games industry.
|
# ? Apr 28, 2013 17:15 |
|
Uncle Jam posted:When this thing fails I wonder how much blame Julie will try to shift onto the reviewers and consumers.
|
# ? Apr 28, 2013 17:20 |
|
Zeether posted:Guys, it's totally cool, Rocco from Mega64 got his OOYEAH and is enjoying it! Rated: Light What does that even mean?
|
# ? Apr 28, 2013 17:22 |
|
Wandering Knitter posted:Rated: Light I think it means that if you play it you'll still have some room left over for another game without feeling bloated and self-loathing?
|
# ? Apr 28, 2013 17:23 |
|
Wandering Knitter posted:Rated: Light
|
# ? Apr 28, 2013 17:25 |
|
Uncle Jam posted:When this thing fails I wonder how much blame Julie will try to shift onto the reviewers and consumers. A lot. A lot!
|
# ? Apr 28, 2013 17:49 |
|
limaCAT posted:Time for a seriousquestion. Are there studies about IAP games (like Facebook games) or is everyone doing them only because everyone else is doing them? I played few IAP games without spending a single cent, and I would like if actually there is a market other than those "kid buys 5000$ worth of smurfberries on iPhone smurf game". If you get a game out there that's popular enough and people like enough, then you can make a lot of money. OF course if it's a boring thing people would rather just switch to a new game in favor of, when they hit whatever part of the game requires IAP to go on, well you won't get much.
|
# ? Apr 28, 2013 18:16 |
|
Install Gentoo posted:If you get a game out there that's popular enough and people like enough, then you can make a lot of money. OF course if it's a boring thing people would rather just switch to a new game in favor of, when they hit whatever part of the game requires IAP to go on, well you won't get much. IAP was initially a goldmine that people didn't see coming, but anytime everybody knows something is an easy way to make money, "entrepreneurs" swarm it and split the pot enough that very few people make money. While it is not impossible to make money on iOS/Facebook/Android, it is hardly the money fountain it was near the iOS launch or when Farmville was first created. On another topic, I'm pretty sure that "RATED: LIGHT" refers to the amount of plays/ratings/shares/playtime metric they want to use. Their idea is that "engagement" (rather than votes) is a better metric of measuring whether a game is good. So more hours = better rated in their system. Literally every game appears to be "light" right now.
|
# ? Apr 28, 2013 18:40 |
|
That's their equivalent of ESRB rating - instead if "E", "T", and "M", they have "Light", "Moderate", and "Heavy".OUYA posted:Light If your game contains any violence, it’s at most light and cartoonish. Your game does not contain any adult language or situations and does not allow access to such content via streaming video or audio. Your game does not allow access to the open web. It's one of the things they check for when reviewing a game, if the developer chose "Light" and then filled the game wth naked furries who rip the hearts out of other characters and eat them to build up enough energy to have sex while streaming the New York Times website in the background. Aweful Dreams fucked around with this message at 19:02 on Apr 28, 2013 |
# ? Apr 28, 2013 18:50 |
|
Aweful Dreams posted:It's one of the things they check for when reviewing a game, if the developer chose "Light" and then filled the game wth naked furries who rip the hearts out of other characters and eat them to build up enough energy to have sex while streaming the New York Times website in the background. This was our original kickstarter pitch but during development we found it was easier to make and therefore more fun for you if we stripped it down to just a gif of naked furries having sex. IAP for fur colors.
|
# ? Apr 28, 2013 20:11 |
|
Aweful Dreams posted:That's their equivalent of ESRB rating - instead if "E", "T", and "M", they have "Light", "Moderate", and "Heavy". My mind wants to believe that this is a joke post but then I remember NOTHING about this makes sense.
|
# ? Apr 28, 2013 20:15 |
|
Wait so if for whatever reason I put access to the web browser in my game it's automatically a HEAVY title if I don't manually block sites or prevent you from accessing any website? How does this work?
|
# ? Apr 28, 2013 20:27 |
|
XboxPants posted:I do keep too many tabs open, but the real problem isn't the quantity, it's the type - if I just closed down all the tabs that had video/flash/etc pages running, that'd fix things up for the most part. Anyway, actual content: Honestly, for XBMC, this is a huge redeeming factor. AppleTV and the new Boxee costs $99, but this is far more capable in my opinion (especially after the disaster that is the Boxee Box, even after installing Boxee+). Even if the games are poo poo, I'm glad I'll be able to stream my content in HD . pliable fucked around with this message at 20:45 on Apr 28, 2013 |
# ? Apr 28, 2013 20:42 |
|
Wow, I've been totally misguided in what I thought XBMC was. I thought it stood for "X-Box Media Center" and it was what connected the Xbox to digital media stores. This software is perfect for my TV, which is hooked up to my PC, what's known as a pre-ouya setup.Does it have access to digital stores/rentals or is it just access to the files I already have on my computer?
|
# ? Apr 28, 2013 20:57 |
|
Madcosby posted:Wow, I've been totally misguided in what I thought XBMC was. I thought it stood for "X-Box Media Center" and it was what connected the Xbox to digital media stores. There's a thread on it: http://forums.somethingawful.com/showthread.php?threadid=3531650
|
# ? Apr 28, 2013 21:00 |
|
Madcosby posted:Wow, I've been totally misguided in what I thought XBMC was. I thought it stood for "X-Box Media Center" and it was what connected the Xbox to digital media stores. That was the origin of the acronym. It was an open source media application for modded original xboxes.
|
# ? Apr 28, 2013 21:04 |
|
pliable posted:Honestly, for XBMC, this is a huge redeeming factor. AppleTV and the new Boxee costs $99, but this is far more capable in my opinion (especially after the disaster that is the Boxee Box, even after installing Boxee+). Even if the games are poo poo, I'm glad I'll be able to stream my content in HD . Android XBMC isn't that good either. You can buy a Pivos Xios for $120, which actually has a linux build of XBMC for it, is smaller, fanless, comes with a real remote. It's not perfect but it's way better than Android XBMC right now, AND they have actual dedicated people working on the port.
|
# ? Apr 28, 2013 21:05 |
|
Madcosby posted:Wow, I've been totally misguided in what I thought XBMC was. I thought it stood for "X-Box Media Center" and it was what connected the Xbox to digital media stores. I think it started for the xbox then got expanded.
|
# ? Apr 28, 2013 21:05 |
|
Crackbone posted:Android XBMC isn't that good either. What makes that version better than Android? Isn't Android XBMC using the same basic code base as all other versions? As I understand it the only differences should be hardware speed and support for different hardware capabilities (and they have dedicated people working on the Android port too, they were specifically paid to port XBMC in whole to Android).
|
# ? Apr 28, 2013 21:25 |
|
TaurusOxford posted:My mind wants to believe that this is a joke post but then I remember NOTHING about this makes sense. It does in a stupid-logic sort of way. XBLIG rates games on sex/violence/profanity on that scale, one to three dots for each. Naturally here we have it all rolled into one single metric that makes no sense.
|
# ? Apr 28, 2013 21:56 |
|
bucketmouse posted:It does in a stupid-logic sort of way. XBLIG rates games on sex/violence/profanity on that scale, one to three dots for each. Naturally here we have it all rolled into one single metric that makes no sense. It doesn't really make less sense the standard rating system for games. 95% of games out there are Everyone, Teen or Mature. Early Childhood, Everyone 10+ and Adults Only exist but they're rarely used or meaningful.
|
# ? Apr 28, 2013 22:04 |
|
bucketmouse posted:It does in a stupid-logic sort of way. XBLIG rates games on sex/violence/profanity on that scale, one to three dots for each. Naturally here we have it all rolled into one single metric that makes no sense. They'll at least avoid the weird ratings where games where the hero kisses the girl get a 2 for sex.
|
# ? Apr 28, 2013 23:26 |
|
Aweful Dreams posted:What makes that version better than Android? Isn't Android XBMC using the same basic code base as all other versions? As I understand it the only differences should be hardware speed and support for different hardware capabilities It's that support for "different hardware capabilities" that is the big issue (and the implementation of which is often why units like the Pivos, GBox etc. often have their own, non-generic build). The Pivos build provided by Pivos is actually a Linux build because it's more mature, but Pivos hardware *is* the development target for Android XBMC. And yes, they do have dedicated people working on the Android port...because Pivos hired two XBMC devs to work for them, and gave Pivos units to everyone on the XBMC dev team. Ouya also pledged support but in true Ouya style, have absolutely nothing to show for it. Without fully functional GPU-accelerated decoding, even SD material can stutter and cause problems. And then there are other problems, such as the fact that the Ouya simply can't bistream audio codecs like DTS to your receiver. Team Ouya have said its simply not supported on the hardware. Right now "generic" Android XBMC, particularly 1080p HW decode, is a crapshoot. Other chipsets require buggy alpha/experimental ("libstagefright") builds, and while the situation is unlikely going to get better, even in mere months, right now if you really want XBMC you're way better off spending $100 on a Pivos (who actually advertise/support/guarantee its XBMC use) or $35 on a Raspberry Pi. frumpsnake fucked around with this message at 03:11 on Apr 29, 2013 |
# ? Apr 29, 2013 00:56 |
|
frumpsnake posted:Without fully functional GPU-accelerated decoding, even SD material can stutter and cause problems. And then there are other problems, such as the fact that the Ouya simply can't bistream audio codecs like DTS to your receiver. Team Ouya have said its simply not supported on the hardware. Lots of OUYA buyers are going to find out that their device cannot output 5.1 audio in a way that their receiver can use. edit: And let's remember, the only person who has official done anything related to XBMC on OUYA? Me.
|
# ? Apr 29, 2013 01:29 |
|
theflyingorc posted:Ha! Nintendo did the same stupid thing with the WiiU. This means that you cannot, I repeat, CANNOT, separate out a 5.1 audio stream and send it over a TOSLink connection. It is literally impossible to do. Either your device supports HDMI audio, or it does not. Where are you reading that the hardware is incapable of outputting 5.1 over HDMI? I've read other people saying they've done so, through uncompressed PCM. People have been saying they can't get bitstream passthrough to work, but that's different, that's sending the compressed signal through to the stereo untouched (and that's not a hardware issue but a firmware issue). Edit: you are mistaken, part of the xbmc team has been working on OUYA, as seen in this thread: http://forums.ouya.tv/discussion/comment/8230 Aweful Dreams fucked around with this message at 02:23 on Apr 29, 2013 |
# ? Apr 29, 2013 02:15 |
|
Aweful Dreams posted:Where are you reading that the hardware is incapable of outputting 5.1 over HDMI?
|
# ? Apr 29, 2013 02:30 |
|
Aweful Dreams posted:Where are you reading that the hardware is incapable of outputting 5.1 over HDMI? I've read other people saying they've done so, through uncompressed PCM. People have been saying they can't get bitstream passthrough to work, but that's different, that's sending the compressed signal through to the stereo untouched (and that's not a hardware issue but a firmware issue). Why do people who support OUYA have such trouble reading? It can output something, but a lot of receivers are really fussy about this. The thread even says that the support ticket mentions it will be handled in a 'future release' of the OUYA, whether that means a firmware or a hardware iteration is unclear. I feel bad for the XBMC guys, they've done more work on the OUYA than the actual OUYA team at this point.
|
# ? Apr 29, 2013 02:37 |
|
frumpsnake posted:And then there are other problems, such as the fact that the Ouya simply can't bistream audio codecs like DTS to your receiver. Team Ouya have said its simply not supported on the hardware. Wow. How do you manage to not have that? That's loving stupid and doesn't make any se.. oh right OUYA
|
# ? Apr 29, 2013 03:35 |
|
It's highly likely it is capable and Ouya team don't know what they're doing / XBMC haven't had time, but the fact remains like everything Ouya, details about their level of sponsorship, support, compatibility, etc. are vague and unanswered. Meanwhile the Gamestick guys have a partnership with Pivos and thus actual paid developers behind their XBMC port. Which one would you back? http://www.gamasutra.com/view/pressreleases/189245/PlayJam_Forms_Alliance_with_Pivos_to_Bring_XBMC_support_toGameStick.php frumpsnake fucked around with this message at 03:50 on Apr 29, 2013 |
# ? Apr 29, 2013 03:39 |
|
The GameStick and OOOHBABY situation is quickly becoming an episode of Goofus and Gallant.
|
# ? Apr 29, 2013 03:56 |
|
luncheon meat posted:Wow. How do you manage to not have that? That's loving stupid and doesn't make any se.. oh right OUYA Nintendo did the exact same thing with the WiiU. Nintendo has also said the chip literally doesn't support it, so I'd expect the same on the OUYA.
|
# ? Apr 29, 2013 04:00 |
|
Bionic posted:theflyingorc didn't say that. He said "you cannot, I repeat, CANNOT, separate out a 5.1 audio stream and send it over a TOSLink connection....Lots of OUYA buyers are going to find out that their device cannot output 5.1 audio in a way that their receiver can use." Some people's older receivers only accept TOSLink for 5.1, so they don't like when you can't get video over HDMI but audio from TOSLINK. Uncle Jam posted:Why do people who support OUYA have such trouble reading? It can output something, but a lot of receivers are really fussy about this. The thread even says that the support ticket mentions it will be handled in a 'future release' of the OUYA, whether that means a firmware or a hardware iteration is unclear. Heh, love your ironic first statement, aside from the fact that I don't particularly support OUYA. The link I posted had nothing at all to do with output, it was talking about HDMI-CEC, which would let you use your TV's remote control to control XBMC. And they specifically say in that thread that the hardware *does* support it, since that was specifically what was asked in the first post.
|
# ? Apr 29, 2013 04:53 |
|
XboxPants posted:
XBP and Aweful what evidence do we have that Ouyas are being produced from a factory? I'll throw up another graph in the morning but as of right now it looks to me like team OUYA made another test run of 20-200 (with a yellow d-pad, the hardware is baked) and is shipping those to backers. Is OUYA shipping now shows 30 received units. We are over 1/2 way into the shipping timeline and they might have delivered 1.52%. 50%/1.52% = lairs. If they had 5000 units on container ships why not say that? If they have a factory full of people packing the products why not show it. When you spend millions of dollars with a factory they will send real figures and pictures of the process occurring even without feet literally on the ground. There is still 0 evidence that factory production has begun.
|
# ? Apr 29, 2013 05:04 |
|
Doctor Doctor posted:The GameStick and OOOHBABY situation is quickly becoming an episode of Goofus and Gallant. It always was, the Gamestick had a real prototype, plan, and a website before the kickstarter. The OUYA just had a marketing video of people rubbing wood.
|
# ? Apr 29, 2013 05:06 |
|
Aweful Dreams posted:Heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh, heh. A nice OUYA review, (if you can stand to listen past the first five seconds of him talking). quote:I don't know why I bought a beta OUYA, but I did, apparently. A surprisingly measured approach to the console. He likes it as a set-top box and emulator console, thinks the store is poo poo, and seems to think the only good OUYA game out is FF3. He is, for some reason, under the impression that the emulators on the OUYA store are official apps that will let you buy a Pokemon ROM and have it pay 100% of the profits to Nintendo. From the video, it looked like the emulator has an internal storefront for original games that run on emulators, but there is a 0% chance that you can buy Pokemon Red through an emulator on OUYA. Bionic fucked around with this message at 05:13 on Apr 29, 2013 |
# ? Apr 29, 2013 05:09 |
|
Aweful Dreams posted:You're right, I missed that. Makes sense that the OUYA can't send 5.1 over TOSLINK...because it doesn't have an optical port . It's HDMI only. If the link you posted has nothing to do with audio output then why did you post it to counter an argument about audio output? This thread is like a memory hole jesus.
|
# ? Apr 29, 2013 05:45 |
|
Aweful Dreams posted:You're right, I missed that. Makes sense that the OUYA can't send 5.1 over TOSLINK...because it doesn't have an optical port . It's HDMI only. Normally, I'd suggest someone buy a device if they only have HDMI passthrough to split the audio and video signals down two cables. This CANNOT be done with the OUYA (or the WiiU, I learned when I bought mine), because TOSLink connections do not have enough bandwidth to send unencrypted 5.1 audio down. They simply cannot do it. Basically, if you have a newer audio receiver, you'll be fine. However, older equipment (and by older, I mean most equipment manufactured more than 2 years ago) WILL NOT WORK when trying to send 5.1 audio. Here is a list of solutions to this problem for the consumer: 1. Buy a new Audio Receiver that supports HDMI decoding (NOT passthrough) 2. There is no option 2 to hear 5.1 audio on the OUYA I was mad when Nintendo did it (it was ridiculous), and there's no surprise that OUYA did the same thing, because they aren't going to pay for any licensing. In fact, they probably literally can't afford to let you download anything from the store that supports playback of any non-open source audio or video codecs...which might actually make XBMC unable to upload to the store, depending on how it works.
|
# ? Apr 29, 2013 06:32 |
|
|
# ? Apr 29, 2024 15:43 |
|
Yeah, the lack of TOSlink on the Ouya itself isn't the only issue -- no bitstreaming means you also can't send the DTS or Dolby stream over HDMI to something that *does* have an SPDIF port, whether its a TV or something like this. And yes, the Wii U situation is real lovely -- not just the fact that your multichannel options are LPCM over HDMI or nothing -- but Netflix etc. can't deliver 5.1 audio like they do on the 360 and PS3 because Nintendo never licensed the Wii U to decode Dolby, so not only can it not bitstream it can't take a DD+ stream & decode it to 5.1 LPCM. When it comes to the Ouya, they "don't know" about bitstreaming (XBMC devs say it should be able to, Ouya says it can't...yet? ever? Hardware? Software?), and when it comes to decoding, the Tegra 3 doesn't support it in hardware, and while it's capable of doing so in software, the codecs need to be licensed. Open source stuff like XBMC usually gets away without licensing somehow, but this *is* an issue (several iOS and Android players have lost their AC3 and/or DTS decoding capabilities due to licensing issues...and often the 'solution' on Android is to throw in an 'obtained' shared library to enable it) so Ouya will likely have to either pay a licensing fee or require you to wink-wink sideload it rather than putting it in their store.
|
# ? Apr 29, 2013 07:02 |