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Does armor even do anything? What is it supposed to do? I die pretty fast even with 25% armor.
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# ? May 7, 2013 05:17 |
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# ? Apr 28, 2024 02:49 |
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Xenaero posted:Does armor even do anything? What is it supposed to do? I die pretty fast even with 25% armor. It affects headshot damage.
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# ? May 7, 2013 05:19 |
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If you don't want to buy the Slant you can also use the Hunter and a weapon HP tag. Your HRV recharge will thank you. You could be a unique snow flake and run a 245 build using the APC Ranger. I offer this advice only because I love the look of the APC Ranger. But yeah, I don't worry too much about the meta. I just use what works for me. My favorite build right now is a 210 HP 4 slot build using the Breakguard, Sniper, and Colossus. If HP helps you stack that poo poo!
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# ? May 7, 2013 14:42 |
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I've already got the Slant, so there's that, but at the same time I also want my HRV recharge, so I'll stick with the Hunter one way or another until I get the Fox/Cat.
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# ? May 7, 2013 15:28 |
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The European server issues are really killing the game over here, only last week you'd see a healthy number of people online at almost any time. Currently not even 50 people playing. Can hardly blame them, respawning is currently really finicky, I'm unable to trash items and sometimes I randomly get kicked back to the login.
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# ? May 7, 2013 15:36 |
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Yeah, EU is pretty rough right now. Even if you manage to get in, there's pretty severe server-side lag.
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# ? May 7, 2013 16:53 |
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Come play your alts on the US servers. The US servers have been having issues but most of it seems to have settled down.
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# ? May 7, 2013 17:09 |
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Something I've noticed while using the AK470 with an extended mag: if I reload before expending the entire magazine, the reload animation is shorter than if the magazine was empty. Specifically, with at least one bullet left, when reloading, my character attaches a new magazine but does not cock the gun. If you think about it, that last bullet would already be sitting in the chamber and so the gun wouldn't need to be cocked. Kind of a nice touch. I want to check if it works with other guns now.
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# ? May 7, 2013 19:03 |
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Baron Fuzzlewhack posted:Something I've noticed while using the AK470 with an extended mag: if I reload before expending the entire magazine, the reload animation is shorter than if the magazine was empty. Specifically, with at least one bullet left, when reloading, my character attaches a new magazine but does not cock the gun. It does with every gun.
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# ? May 7, 2013 19:06 |
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Artificer posted:It does with every gun. What a nice touch. I suppose that along with quick-reload mags also explains why some people are able to reload so goddamn fast sometimes.
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# ? May 7, 2013 19:10 |
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Artificer posted:Edit: Can't get the Fox/Cat and I can't get the third to last chest yet. I've got a feeling I'll be playing a lot of Onslaught in the near future. That's good for xp and gp as well, right? Pretty relaxing and non-rage inducing, too. Should be good. Could be fun with some Goon Onslaught. Got a temp minigun from a MCP e: Oh look, a maintenance finally. quote:2 PM PDT = 5 PM EDT = 11 PM CEST Lima fucked around with this message at 20:17 on May 7, 2013 |
# ? May 7, 2013 19:56 |
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The Ranger is such a good helmet. Give me that HRV.
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# ? May 7, 2013 20:07 |
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Discounts this week: Heroes: 40% off Recievers: 40% off Attachments: 30% off I bought the Zenith barrel two hours ago e: The BAR is the weekly free reciever.
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# ? May 7, 2013 22:59 |
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Well that's timely, I wanted to pick up an AMR for my US fattie but I figured it would take me still a while since I was sitting at ~4k. Now the servers just need to stay stable enough for me to finish the running mission. It depresses me to play Mechwarrior Online instead, I suck at it so bad.
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# ? May 7, 2013 23:17 |
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Oh, lucky day. First GP Chance pack I've ever gotten and it has Purple Hardsuit Camo in it Time to start buying hardsuits in matches, I guess!
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# ? May 8, 2013 02:55 |
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To be honest, the only time I've ever noticed hardsuit camo was back when you could build a wall of them and farm the giant zombies in OS. If the hardsuit is on my team I basically ignore it and if the hardsuit is on the enemy team either it kills me or I'm shooting a rocket at it.
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# ? May 8, 2013 03:33 |
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Baron Fuzzlewhack posted:What a nice touch. This can be the difference between a good player and a mediocre player. At my peak I'd unconsciously stop firing with 1 or 2 rounds left in the chamber for the fast reload and I'd reload cancel (cancels the reloading animation after the bullets are added but before the animation finishes so you're able to fire instantaneously). There are a lot of little touches like this all over the place if you look for them. And time for an unrelated question: I haven't played Blacklight: Retribution in several months. Can any of you fine, fine people recommend me a setup for weapons that are accurate while moving? Or should I just stick to shotguns? fennesz fucked around with this message at 03:43 on May 8, 2013 |
# ? May 8, 2013 03:40 |
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Trip report: Purple is both stylish - - and it gives me UNLIMITED POWER Seriously I almost never have single-digit deaths in matches; I am a suicide machine more often than not. Still, I suppose the logical extension of my newfound power is to make a 250 hp build and pretend I'm battle-Grimace.
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# ? May 8, 2013 04:10 |
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Nice! Were you camping by the A node? Because Decay is a drat impressive map on which to go 23-2 with a bolt-action.
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# ? May 8, 2013 05:21 |
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I only got a handful of those kills with the bolt-action, actually; most of my time was spent sprinting madly from one end to the other with my shotgun out. First time I've ever actually run out of ammo for the shotty in one life! EnemyNation and I tried to have manly Hardsuit fights too, but pubbies kept getting rocket launchers and flamethrowers and spitting in our cheerios.
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# ? May 8, 2013 05:27 |
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fennesz posted:This can be the difference between a good player and a mediocre player. At my peak I'd unconsciously stop firing with 1 or 2 rounds left in the chamber for the fast reload and I'd reload cancel (cancels the reloading animation after the bullets are added but before the animation finishes so you're able to fire instantaneously). There are a lot of little touches like this all over the place if you look for them. SMG, TSMG and M4X are the ones with lowest hip/move spread. The BPFA and AK470 comes next. SMG: Two-Step muzzle, LBiV barrel, V2 Folding stock, Extended mag. 45 damage, decent spread, +16 speed. Recoil doesn't matter. M4X: Two-Step, Jurisdiction barrel, STI-01 stock, Quick mag. 45 damage, much better spread than SMG, +15 speed, heavyish on the recoil. TSMG: Rift muzzle, extended mag. 35 damage, decent spread. BPFA: Two-Step muzzle, TechBar grip, z1200 BPFA stock, Quick/Magnum mag. 54/56 damage, good spread, +10/0 speed. AK470: Two-Step, Rhino barrel, ACP-3 Collapsible stock, Quick/Extended mag. 56 damage, good spread & recoil, -35 speed. You can get free permanent AK470/shotgun/MP recievers and a bonebreaker helmet through raptr.com at the moment.
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# ? May 8, 2013 05:46 |
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The LMG-R also belongs in that list, it actually beats an AK in move spread when you put accuracy parts on both. It's more or less its only virtue though, along with humongous mag sizes and predictable recoil. Oh, and an accuracy-build combat rifle can reach THE most absurdly tight hipfire and move spread values of any gun in the game - like, less than half of a SMG's - but it would be generous to call it a gimmick.
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# ? May 8, 2013 06:53 |
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Lima posted:SMG, TSMG and M4X are the ones with lowest hip/move spread. The BPFA and AK470 comes next. Thank you! Just finished reinstalling and I'm definitely planning on trying some of these out
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# ? May 8, 2013 06:57 |
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Who'd like me to say they referred me to the game? Are there any particular tips I should know when starting off that aren't in the current OP? e: Okay, no I've done stuff in the wrong order to do that, never mind. e: And also missed that link in the block of links, my bad. is that good fucked around with this message at 10:15 on May 8, 2013 |
# ? May 8, 2013 09:36 |
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I may not be an MLG Pro sniper, but I tried out the BAR today and I placed the Krane and the Rhino barrel on it, as well as the 3x dot scope. I basically turned it into a CyberPunk Garand and I quite like it. I'm not too terribly good with it but then again I'm not terribly good with any gun. It's a fun gun to use though, and a good way to get assist points when I'm just spamming shots downrange while my allies near me spray wildly. What are some good builds for similar "throw lead downrange as fast as possible" ideas for the BAR? It's got 195 damage and 0.6 ADS spread. Edit: Practiced a bit in Practice mode and on bots on the other side of Helodeck it seems accurate enough for headshots at the 3x scope's range... Artificer fucked around with this message at 18:35 on May 8, 2013 |
# ? May 8, 2013 18:22 |
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Artificer posted:I may not be an MLG Pro sniper, but I tried out the BAR today and I placed the Krane and the Rhino barrel on it, as well as the 3x dot scope. I basically turned it into a CyberPunk Garand and I quite like it. I'm not too terribly good with it but then again I'm not terribly good with any gun. It's a fun gun to use though, and a good way to get assist points when I'm just spamming shots downrange while my allies near me spray wildly. For the muzzle you want either the QDSS-9 or the NT4 silencer, they both provide the fastest rates of fire which is way more important than accuracy or damage. After that, picking the barrel depends on your tolerance for imprecision, since the damage total (muzzle+barrel) is what will actually determine aim spread i.e. the only spread that matters. Really long-range shots, like headshotting across containment, require 0.00 precision so you don't want to go above 180 damage. More than that and you'll start getting spread; frankly it's generally not worth it because you won't get many more kills than you did at 180. Unless you go all the way to 200 to murder pubbies with bodyshots, either through straight-up max damage parts or through 182 damage with incendiary ammo. Finally: +ammo tag. If you never got any in level-up packs, strongly consider spending a dollar to buy one.
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# ? May 8, 2013 18:40 |
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Artificer posted:I may not be an MLG Pro sniper, but I tried out the BAR today and I placed the Krane and the Rhino barrel on it, as well as the 3x dot scope. I basically turned it into a CyberPunk Garand and I quite like it. I'm not too terribly good with it but then again I'm not terribly good with any gun. It's a fun gun to use though, and a good way to get assist points when I'm just spamming shots downrange while my allies near me spray wildly. Parts that reduces recoil increases the RoF (max 80), and any damage above 180 increases the aimed spread. Here's a BAR that hits those caps, but is slow as hell (-1.0 speed): (the fact that the barrel does not line up with the bolt makes this build unacceptable, of course ) There's plenty of ways to hit 180 damage, and imho, the full 80 RoF is a bit overkill. The standard muzzle and barrel with one of the earlier -recoil stocks (BRS tactical, Mod 0, Stabilized) should work fine too. Lima fucked around with this message at 19:10 on May 8, 2013 |
# ? May 8, 2013 18:50 |
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Gotta admit, it's nice 1-shotting lower-armored people through bodyshots though. I'll give those parts a look-see, however. Edit: Or I might just go for a 200 damage build. How bad are those nowadays? Seriously nerfed to the point of mediocrity? Artificer fucked around with this message at 19:07 on May 8, 2013 |
# ? May 8, 2013 18:56 |
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Artificer posted:Gotta admit, it's nice 1-shotting lower-armored people through bodyshots though. I'll give those parts a look-see, however. Imo get the amr if you want to body shot people
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# ? May 8, 2013 19:11 |
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The AMR has less spread than the 200 damage BAR. If you're bad with headshots you can always go with an 84 damage combat rifle and just 3-shot everything in quick succession.
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# ? May 8, 2013 19:51 |
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Artificer posted:Gotta admit, it's nice 1-shotting lower-armored people through bodyshots though. I'll give those parts a look-see, however. You'll get nearly a degree of aimed spread at 200 damage. Someone who can remember their trigonometry could calculate how much that is at various ranges, but I'd say that the benefit of bodyshotting standard armor builds (who often aren't the biggest of threats anyway) is much smaller than hitting where your gun points every time. You'll have to hit anyone with even just a health tag twice anyway. The AMR is a much better bodyshot cannon and I can't wait for it to be in the weekly weapon back
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# ? May 8, 2013 19:53 |
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drat. AMR is at level 35. Okay, well, thanks for the suggestions guys. I'll play around a bit and see what I want to do. Is the 0.84 ADS spread even much of an issue with a 3x scope, anyways? Edit: Took the standard muzzle and barrel with Mod 0 stock into Practice Mode. Liked it. Time to take it a bit further with some experimenting in actual matches. Artificer fucked around with this message at 20:22 on May 8, 2013 |
# ? May 8, 2013 20:07 |
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NihilCredo posted:The LMG-R also belongs in that list, it actually beats an AK in move spread when you put accuracy parts on both. It's more or less its only virtue though, along with humongous mag sizes and predictable recoil. Fear the hip-fire run'n'gun CR. E1: (I'm actually better with this build than the "good" CR build ) E2: I'm so jealous of that purple camo. Nice find. SwitchbladeKult fucked around with this message at 20:47 on May 8, 2013 |
# ? May 8, 2013 20:40 |
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How much recoil does the CR with the 0.0 ADS spread have? Do you just tap your mouse while dragging it down?
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# ? May 8, 2013 20:53 |
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Artificer posted:How much recoil does the CR with the 0.0 ADS spread have? Do you just tap your mouse while dragging it down? This is the accepted "good" build and yeah, that's basically what you do.
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# ? May 8, 2013 20:56 |
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Lima posted:SMG, TSMG and M4X are the ones with lowest hip/move spread. The BPFA and AK470 comes next. How do I get raptr to recognize I'm above the newbie rank for the game and give me my free poo poo.
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# ? May 8, 2013 22:43 |
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Is anybody else having trouble loading the game? I can't get the loader to fully load, just hangs on "Loading. Please Wait."
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# ? May 8, 2013 22:54 |
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Opals25 posted:Is anybody else having trouble loading the game? I can't get the loader to fully load, just hangs on "Loading. Please Wait." Make a shortcut directly to BLR.exe. I never ever waste time with the loader unless there's an actual patch.
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# ? May 8, 2013 23:09 |
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NihilCredo posted:Make a shortcut directly to BLR.exe. I never ever waste time with the loader unless there's an actual patch. I am out of date though; I can't find much online so far about this loading error in particular.
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# ? May 8, 2013 23:46 |
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# ? Apr 28, 2024 02:49 |
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Dotcom656 posted:How do I get raptr to recognize I'm above the newbie rank for the game and give me my free poo poo. There's an option to link your raptr profile to your steam one, on the raptr site. Make sure your steam profile is public. Your rank depends entirely on time spent with the BLR.exe running. If you can't get the profile linking to work then simply leave the raptr desktop client and the game running overnight, and use the manual tracking option, for free stuff. Opals25 posted:I am out of date though; I can't find much online so far about this loading error in particular. The launcher may still patch the game even when it hangs on "loading...". If it does, you should see a percentage on the title bar of the launcher, or whatever it's called. e: Up there, somewhere: Lima fucked around with this message at 02:04 on May 9, 2013 |
# ? May 9, 2013 01:51 |