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Quarex posted:Yes, it ... it IS beautiful. I have been wanting to actually drink Snake Squeezins for 25 years, and I feel closer than ever now. I ed when that came up. Also, it's nice to see that the M1989 is essentially just a M16 with a long magazine.
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# ? May 31, 2013 05:40 |
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# ? Apr 28, 2024 08:18 |
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Inventory ain't bad but I do wish they got rid of the item icons on the bottom right quarter and made the lines a lot tighter to fit more in one screen. I can see that part getting cluttered as you get more things. As it is, I'm getting some flashbacks of the lovely Skyrim inventory where you gotta scroll, scroll, scroll, scroll and scroll some more because scrolling until forever is apparently good design. Then scroll a bit.
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# ? May 31, 2013 05:53 |
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Some sort of cross character item search might be a good idea. Trawling through multiple item lists in search of object "a" is never fun.
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# ? May 31, 2013 06:11 |
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Yeah, I think that's why Obsidian are going for a shared inventory in Project Eternity.
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# ? May 31, 2013 07:17 |
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I dig that. Like how you can sort by different things. Feels kind of spreadsheety, which is a good thing in this instance.
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# ? May 31, 2013 07:39 |
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Young Freud posted:I ed when that came up. Also, it's nice to see that the M1989 is essentially just a M16 with a long magazine. Also I am happy about your new avatar. Chairchucker posted:I dig that. Like how you can sort by different things. Feels kind of spreadsheety, which is a good thing in this instance. I do understand Fewd's concern, though, I have to say--I feel like it might be better for the monochrome inventory icons to be much smaller; they could still be full-(current-)size on the paperdoll if equipped. YOU GUYS WASTELAND 2 WE ARE TALKING ABOUT THE ALPHA(ISH) WASTELAND 2 BECAUSE IT IS A REAL THING
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# ? May 31, 2013 08:29 |
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Wow, that inventory system looks like a dream for me. And you're telling me it is grid-based as well? Seriously, love the entire thing, even having tool-tip mouse-overs for stats is all I could ever ask for. I wasn't expecting a paperdoll to be as animated/detailed as that either, this is going to be incredible.
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# ? May 31, 2013 08:37 |
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Well, the game is below my standards actually, because I'd hoped for an AUTHENTIC experience of the wasteland. Inxile, this is below you, as I'd expected you to use spreadsheets and plastic figurines to retrieve the TRUE rpg feel. Instead, you have console graphics and simplified everything. Also, let me tell you how the gun design isn't reallistic by virtue of an essay that also criticizes the way your wasteland isn't REALISTIC. -Most comments on Wasteland 2 official forums, any minute now
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# ? May 31, 2013 08:48 |
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It's like Fallout Tactics and New Vegas had a baby and it was awesome.
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# ? May 31, 2013 09:09 |
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Rinkles posted:Some sort of cross character item search might be a good idea. Trawling through multiple item lists in search of object "a" is never fun. If the sorting function is robust enough you shouldn't have to, but yeah scrolling through endless lists like Skyrim isn't enjoyable.
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# ? May 31, 2013 09:16 |
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LotsBread posted:-Most comments on Wasteland 2 official forums, any minute now I mean, assuming Wasteland 2 comes out and is as great as it seems like it is going to be, it is going to completely crush so many stereotypes about what "listening to your fans" means.
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# ? May 31, 2013 09:25 |
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So if someone theoretically lost access to the email address that signed up for this what should they do? I sent them a message by the web form a week ago but no reply...
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# ? May 31, 2013 09:30 |
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What is the expected release date, again? I was under the impression it was September 2013 but then the update mentions that "the beta is still months away" so I must be wrong.
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# ? May 31, 2013 09:40 |
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Furism posted:What is the expected release date, again? I was under the impression it was September 2013 but then the update mentions that "the beta is still months away" so I must be wrong.
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# ? May 31, 2013 09:50 |
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Is October still the target release? Because, I'd totally understand if it were delayed a few months. Good things come to those who wait, and all that. Loving the inventory footage, and it ticks all my boxes. However I think I'm done reading comments from other backers. Nitpicks out the rear end ;D
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# ? May 31, 2013 10:54 |
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Zaii posted:Is October still the target release? Because, I'd totally understand if it were delayed a few months. Good things come to those who wait, and all that. Nothing wrong with nitpicks at this stage, as long as they are sincere.
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# ? May 31, 2013 11:01 |
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I love the inventory, especially that you can: - see your character - see the image of the item (not sure why but it really makes it better) - sort items by various criteria - search fast by item categories Only thing I'm missing (and I'm sure I'm not alone in that) is search filter. Preferably even with a tickbox for cross-party search. In most RPGs (any item-heavy games, really) you acquire so many items during the game that it becomes incredibly tedious to find anything even if you know what you're looking for, see Skyrim and endless scrolling as mentioned above. But seriously - good job, guys!
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# ? May 31, 2013 12:15 |
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Zaii posted:Loving the inventory footage, and it ticks all my boxes. However I think I'm done reading comments from other backers. Nitpicks out the rear end ;D I can barely find anything off about the inventory interface, but I'd be really interested in reading some good nitpicks to see if I agree with them.
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# ? May 31, 2013 12:49 |
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Pyradox posted:Yeah, I think that's why Obsidian are going for a shared inventory in Project Eternity. I think if this game ends up dealing with limited ammo/etc like I always had in the first, it's better to keep your weapons/ammo separate so it's a real thing you need to consider in combat.
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# ? May 31, 2013 14:12 |
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True Glug, though any game with a skill for Bullet Swaging is probably going to be fairly fastidious about keeping ammunition as its own thing. Also even though I of course want the game to come out in October, for selfish reasons I am secretly hoping it comes out like the second week of November or something, since one of my lifelong best friends is getting married in October in New York City and if that is the same day as the release party ... as much as it pains me to say it, I would go to my friend's wedding. BUT I WOULD BE REALLY SAD THE WHOLE TIME.
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# ? Jun 1, 2013 01:07 |
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Except for the comically huge weapons (why's that?), I really like what I am seeing.
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# ? Jun 1, 2013 12:50 |
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Tarquinn posted:Except for the comically huge weapons (why's that?), I really like what I am seeing. I really like what I'm seeing, especially the comically huge weapons.
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# ? Jun 1, 2013 12:55 |
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Chairchucker posted:especially the comically huge weapons. I don't. It fit the exaggerated style of XCOM - and the weapons themselves were stylized - it looks stupid in a more gritty and realistic aesthetic.
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# ? Jun 1, 2013 13:46 |
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From descriptions I have read of the first Wasteland, I got the impression that the tone was not overly serious.
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# ? Jun 1, 2013 14:35 |
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Chairchucker posted:From descriptions I have read of the first Wasteland, I got the impression that the tone was not overly serious.
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# ? Jun 1, 2013 14:48 |
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The guns are fine, you guys just don't realize the people holding them are only 4'8" because the radiation has stunted everyone's growth.
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# ? Jun 1, 2013 20:41 |
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Tarquinn posted:Except for the comically huge weapons (why's that?) Tippis posted:It wasn't, but neither was it overly humorous like Fallout.
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# ? Jun 1, 2013 21:31 |
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Brother None posted:Perspective. You have to give in-game items more exaggerated proportions to make them clear and readable from our standard top-down camera angle. But that does make it a little trickier when you pull the camera down like this. You fought a man called the Bunny Master, and could get giant tomatoes flung at you if you pissed off the wrong people. Wasteland was pretty drat silly.
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# ? Jun 1, 2013 21:44 |
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Jonny Retro posted:You fought a man called the Bunny Master, and could get giant tomatoes flung at you if you pissed off the wrong people. Wasteland was pretty drat silly. YOUR BALLS AGAINST THE WALL (how many get that reference?)
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# ? Jun 1, 2013 21:54 |
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Jonny Retro posted:You fought a man called the Bunny Master, and could get giant tomatoes flung at you if you pissed off the wrong people. Wasteland was pretty drat silly.
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# ? Jun 1, 2013 23:31 |
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Tippis posted:Pff! In Fallout, you fight a guy who waded into combat with a desk. :P What? Where? When? I need to find that guy when I replay the game.
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# ? Jun 2, 2013 00:23 |
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Vavrek posted:What? Where? When? I need to find that guy when I replay the game. The mobster you can go after (or try to ally yourself with) in Junktown. Ok, perhaps “wading into combat” isn't entirely accurate — he just sits behind his desk and shoots at you, but the sprite for the character (outlined in red in combat) is of him and his desk.
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# ? Jun 2, 2013 00:28 |
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amanasleep posted:YOUR BALLS AGAINST THE WALL I always forget if the game's reference was to this or to something else. But given that Alan Pavlish was/is apparently a big RATT fan, I imagine it being a reference to this was more likely. Wasteland was interestingly comical--if you went to the Agricultural Center first, you could easily get the impression that they had somehow crafted a post-apocalyptic comedy. If you went to Camp Highpool first, and completed the whole thing, you might legitimately feel like you had committed the most vile act in all of electronic gaming history (and to be fair you probably had, how many other games let you do horrible things by 1988?), and "funny" would be the last word you were likely to use. And the fact that these existed side-by-side (literally, even, on the world map, almost!) is really what was so great about Wasteland. Maybe it was entirely a function of who designed each section, but the comedy of the game was not interwoven throughout, for the most part--it was sporadic, and great when it was there, because so much of the game had the potential to be fairly upsetting, so it was nice when suddenly there was an encounter with a mutated prostitute or the only reason you retrieved a VISA card as part of a "fetch quest" was so that a guy could put peanut butter on it and eat it.
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# ? Jun 2, 2013 00:30 |
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Tippis posted:The mobster you can go after (or try to ally yourself with) in Junktown. Ok, perhaps “wading into combat” isn't entirely accurate — he just sits behind his desk and shoots at you, but the sprite for the character (outlined in red in combat) is of him and his desk. Oh, him. I never noticed that. Thank you, I'll pay special attention to it the next time I'm shooting him.
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# ? Jun 2, 2013 00:33 |
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Tippis posted:The mobster you can go after (or try to ally yourself with) in Junktown. Ok, perhaps “wading into combat” isn't entirely accurate — he just sits behind his desk and shoots at you, but the sprite for the character (outlined in red in combat) is of him and his desk. Not just his sprite, but also his wireframe, if you are using a targeted attack.
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# ? Jun 2, 2013 00:40 |
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Brother None posted:Perspective. You have to give in-game items more exaggerated proportions to make them clear and readable from our standard top-down camera angle. But that does make it a little trickier when you pull the camera down like this. Still think straight up magnifying realistic looking weapons looks like poo poo. There are stylistic tricks to hiding scale, if having them be big is that important. But that requires more time, talent and money. Whether or not the game is less serious than Fallout doesn't matter (not addressing this at you BN). It's the tone of the visuals. And so far, unlike XCOM, it's all been barely stylized realism.
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# ? Jun 2, 2013 04:11 |
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Rinkles posted:Still think straight up magnifying realistic looking weapons looks like poo poo. There are stylistic tricks to hiding scale, if having them be big is that important. But that requires more time, talent and money. Saying their stylistic choice that you don't agree with is the product of lack of talent instead of a conscious decision by the team is pretty dickish, dude.
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# ? Jun 2, 2013 08:36 |
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Dissapointed Owl posted:Saying their stylistic choice that you don't agree with is the product of lack of talent instead of a conscious decision by the team is pretty dickish, dude. Maybe. I'm giving my honest opinion. A lot about the presentation of the game looks like it's being done on a tight budget/is a work in progress (the postures of your team members, the integration of typeface into the ui, some simple/ugly models). These are things I'm absolutely willing to sacrifice to get a good game in a niche genre, but they're there. To me the oversized weapons - more how they're scaled than that they are; look at the barrel of that 5.56 rifle! - are one of a number of things that point to a lack of a tight artistic vision. If you're going blow up the size of your guns you have to caricaturize them in some capacity, else it looks plain silly - like a bunch of men holding oversized props. The AR is the worst offender, imo.
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# ? Jun 2, 2013 10:26 |
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Some of my favorite games ever have the most base graphics you can imagine. Tone and imagery was conveyed almost entirely through text. That's taking the argument to an extreme, but to dismiss the art assets as looking like they were done on a budget when they were, in fact, done on a budget is kinda weird when talking about a game like this that is VERY text-heavy. I'm not trying to be a fanboy here, I'm just saying that unlike the super high budget games we are mostly used to nowadays, this game is sold mainly on its storytelling, not on its visuals (which I personally think range from decent to great). I'm sure when this game comes out if the graphics being a little janky is the only complaint you or I have about it, then I'll be a happy camper (and you probably will be too). I know I tend to look past a lot of problems with a game if I love the story (New Vegas). I don't know what that says about me, but there ya go.
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# ? Jun 2, 2013 11:01 |
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# ? Apr 28, 2024 08:18 |
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I wasn't complaining, I was vaguely critiquing. Nothing shown so far has me in any measure regretting backing the project. I even said that presentation is ancillary to other things important in the genre. And I'm not saying things look tragic. I like the general look of the game and it's environments. I'm talking about polish, not the meat and potatoes.
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# ? Jun 2, 2013 11:12 |