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phi6 posted:Hey guys, I backed this, needs £112 in 3 hours to get over the line
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# ? Jul 29, 2013 06:12 |
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# ? May 18, 2024 09:23 |
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Just woke up. Oh my god, 3 hours to go and only £115! This is ridiculous!
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# ? Jul 29, 2013 06:14 |
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I'd pledge if it wasn't in moon dollars.
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# ? Jul 29, 2013 06:15 |
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Baloogan posted:I'd pledge if it wasn't in moon dollars. I can't tell if you're a real person or a construct designed to talk about 'moon dollars' and nothing else.
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# ? Jul 29, 2013 08:06 |
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mcpringles posted:Maybe it's just me, but I'm getting so sick of kickstarters with tons of stretch goals and add-ons. I really like that Massive Chalice didn't post any stretch goals and is just focusing on making a good game. I think the warmachine game is an exception to this though. They have an established base of warjacks, units, solos etc. And more money just means they can add even more models to the multiplayer game to make it even more like the tabletop, along with expanding the initial universe to the additional factions that were at first not going to make the cut.
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# ? Jul 29, 2013 08:08 |
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Chairchucker posted:I can't tell if you're a real person or a construct designed to talk about 'moon dollars' and nothing else. Hey I'm just doing my part to help there be a day where Kickstarter just lists prices in dollars.
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# ? Jul 29, 2013 08:36 |
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Since America rules the world of course.
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# ? Jul 29, 2013 09:00 |
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http://en.wikipedia.org/wiki/List_of_largest_consumer_markets
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# ? Jul 29, 2013 09:22 |
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Doesn't even matter, prices should convert to your currency.
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# ? Jul 29, 2013 09:24 |
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Prices should convert to your currency but to automatically not back anything at all solely based on the displayed currency is just beyond retarded, and continuing to post about said practice over and over in this thread is not very productive. Anyways, looks like that Moonbase game just barely squeaked through. Bullfrog style base management but with a moon base seems like it could be a neat idea but that game looks a little rough. I hope the funding allows him to flesh it out.
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# ? Jul 29, 2013 09:28 |
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Also on this occasion I was poking a little fun: its a moon game.
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# ? Jul 29, 2013 09:30 |
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Bobbin Threadbear posted:Doesn't even matter, prices should convert to your currency. That would be ideal, yes. But anyway whatever game that was ended up making it with, what, 67 pounds to spare? I looked down at the conversion chart as I might've ended up pledging if it would have literally made the difference in whether it got funded or not but otherwise: $23? Oof. Those are some rouuuggh graphics for $23.
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# ? Jul 29, 2013 09:32 |
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Baloogan posted:Hey I'm just doing my part to help there be a day where Kickstarter just lists prices in dollars. I, too, can't do basic multiplication
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# ? Jul 29, 2013 09:42 |
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Some people are going to flip right the gently caress out when Kickstarter Canada launches soon and lists everything in $CAD
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# ? Jul 29, 2013 10:24 |
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Bobbin Threadbear posted:Doesn't even matter, prices should convert to your currency.
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# ? Jul 29, 2013 10:29 |
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I don't think it would be an unsurmountable problem to list both or do it like this: approximate conversion to your currency: JPY 1959.40 (amount to pay: USD 20) or JPY 1959.40 (price listed is approximate conversion, click here to see the original amount you will pay).
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# ? Jul 29, 2013 12:45 |
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lordfrikk posted:I don't think it would be an unsurmountable problem to list both or do it like this: approximate conversion to your currency: JPY 1959.40 (amount to pay: USD 20) or JPY 1959.40 (price listed is approximate conversion, click here to see the original amount you will pay). And then there's $4 to 8% credit card/bank fees on top of that for the currency conversion. If Amazon is the one to convert it, then they'll take their slice. Kickstarter is never going to do this, it makes the prices way too vague.
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# ? Jul 29, 2013 13:16 |
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Obsurveyor posted:And then there's $4 to 8% credit card/bank fees on top of that for the currency conversion. If Amazon is the one to convert it, then they'll take their slice. Kickstarter is never going to do this, it makes the prices way too vague. Having a price listed in a foreign currency with an added, unknown conversion fee being added during transaction sounds pretty vague to me!
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# ? Jul 29, 2013 14:22 |
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Simple Currency Converter 2.14 for Firefox allows me to see the prices in my currency as well as the original currency on Kickstarter. I've also chosen 5% to be added to the converted currency so that it better reflects Amazon fees or whatever you might have.
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# ? Jul 29, 2013 14:47 |
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A Yolo Wizard posted:Having a price listed in a foreign currency with an added, unknown conversion fee being added during transaction sounds pretty vague to me! The consumer not knowing if they're going to be hit for using a different currency than their own is not Kickstarter's problem. Kickstarter listing a US price and then charging a different amount is.
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# ? Jul 29, 2013 16:11 |
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Call Now posted:I, too, can't do basic multiplication I too have never heard of this obscure currency called 'the pound' He needs to stop with his gimmick though, it's getting a little tiring. A Yolo Wizard posted:Having a price listed in a foreign currency with an added, unknown conversion fee being added during transaction sounds pretty vague to me! Now you know what Kickstarter is like for Europeans. Even the D:OS Kickstarter was in thalers Phlegmish fucked around with this message at 17:15 on Jul 29, 2013 |
# ? Jul 29, 2013 17:12 |
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90's Arcade Racer hasn't updated in a while and I'm starting to think the Nicalis partnership is starting to rub off on it or something. Really hope it's not canceled or having dev issues.
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# ? Jul 29, 2013 17:14 |
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Phlegmish posted:Now you know what Kickstarter is like for Europeans. Even the D:OS Kickstarter was in thalers
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# ? Jul 29, 2013 17:55 |
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Fellow goons, while I've got a thread for Dungeonmans up elsewhere in Games, I thought I'd swing by here and pimp Dungeonmans just one more time as the KS winds down. http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike 4 days left, 8.5k to go. Not impossible, but the game hasn't picked up the number of backers I thought it would, and so things are in jeopardy. Dungeonmans will continue on one way or another, though if the KS doesn't make it, development will certainly be much shorter. The thread here is all about the game and not simply a kickstarter shill. People are discussing strats, builds, likes/dislikes, and pointing out bugs to help me make it better. If you like crushing monsters and haven't checked it out already, please give it a try! http://forums.somethingawful.com/showthread.php?threadid=3558729
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# ? Jul 29, 2013 19:28 |
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Just wanted to mention that it looks like Eterium (http://www.kickstarter.com/projects/1989266212/eterium-a-space-combat-sim-for-windows-pc?ref=activity) is going to miss it's funding goal. Gameplay video here: http://www.youtube.com/watch?v=f2Z1DxbG1bU I have no dog in this fight other than I backed it, I just wanted to let people know about it.
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# ? Jul 29, 2013 19:42 |
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Trapezium Dave posted:Fluctuations in currency exchanges make that problematic, whereas an explicit pledge of twenty pounds sterling at the beginning of a kickstarter will still be twenty pounds sterling when it closes. These campaigns go for 30 days. Barring a US currency crash that leads us all living Mad Max style besieging oil refineries in the Texas wasteland (at which point you probably have bigger problems than Kickstarter), your pledge is gonna fluctuate +/- about $1.
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# ? Jul 29, 2013 20:52 |
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madjackmcmad posted:Fellow goons, while I've got a thread for Dungeonmans up elsewhere in Games, I thought I'd swing by here and pimp Dungeonmans just one more time as the KS winds down. That really sucks. I was hoping this would happen. Maybe a miracle will occur! (If you remake the Kickstarter, with a smaller goal, will that get rid of the money that would pay for zircon?)
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# ? Jul 29, 2013 20:55 |
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Jordan7hm posted:I've never pledged to a kickstarter before, but I'm wondering about Tom vs the Armies of Hell. Is there anything that stands out as particularly good or bad with this one? Looking at his game footage it looks pretty fun, but I'm not sure what red flags might be. Other than the fact he is doing it solo and wants 100k. This looks like CAD the video game, a generic adventure with a bunch of characters nobody cares about. Also 100,000 for that game seems insane, since it looks like something that would quickly litter the bargain bin of the PlayStation Network. That being said, Kickstarter is about backing projects you want to see made, or at least think you would like to see made. Just ask yourself, if this was on steam, how much would I spend to play it right now, then wait like 8 months and flip a coin to see if it actually comes out.
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# ? Jul 29, 2013 21:01 |
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AxeManiac posted:This looks like CAD the video game, a generic adventure with a bunch of characters nobody cares about. Also 100,000 for that game seems insane, since it looks like something that would quickly litter the bargain bin of the PlayStation Network. The art style of this game really bugs me. I hate it, hate it, hate it.
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# ? Jul 29, 2013 21:17 |
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madjackmcmad posted:Fellow goons, while I've got a thread for Dungeonmans up elsewhere in Games, I thought I'd swing by here and pimp Dungeonmans just one more time as the KS winds down. Dungeonmans is pretty awesome plus he has a fully playable demo in the linked thread -- if you liked the humor of Dreadmor this is another must pledge.
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# ? Jul 29, 2013 21:24 |
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AxeManiac posted:Also 100,000 for that game seems insane Seashell Salesman posted:The art style of this game really bugs me. I hate it, hate it, hate it. That's a great deal of money for a game that simple. I do wonder when people say 100k if they measured that number out or are just rounding to the nearest awesome pile of cash. I haven't played the demo, but it would take some really clever gameplay to get people excited about that art style. DannyB makes some fine music though, that could help.
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# ? Jul 29, 2013 21:47 |
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madjackmcmad posted:That's a great deal of money for a game that simple. I do wonder when people say 100k if they measured that number out or are just rounding to the nearest awesome pile of cash. I haven't played the demo, but it would take some really clever gameplay to get people excited about that art style. DannyB makes some fine music though, that could help. I don't know if I'd say the dollar amount is wrong. If I was just going to work on a game for a year, even if it sucked, I'd still want $100,000 so that I could pay myself a salary.
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# ? Jul 29, 2013 21:59 |
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Seashell Salesman posted:I don't know if I'd say the dollar amount is wrong. If I was just going to work on a game for a year, even if it sucked, I'd still want $100,000 so that I could pay myself a salary. That's one way of looking at it, but you'd be hard pressed to convince backers that the 100k is worth it just because you want what they would see as a six figure salary. Chasm asked for 150k, but they've got a team of four and they're making something pretty big in scope. Honestly the current way of things is that if you work indie, you get a much smaller salary than you'd get working for a studio. That changes if the game sells well, but until then, you're investing your own time and capital as part of the project. Anyway, clearly I'm no expert on pricing Kickstarters, but I built my financial goal around the estimated number of backers I'd pull in. 100k means you need maybe 5k backers, that's a tall order without a lot of fancy and shiny game to go along with it. It helps if you're a big studio (bigger than 1 person) and can offer up pie-in-the-sky physical rewards.
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# ? Jul 29, 2013 22:51 |
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Seashell Salesman posted:I don't know if I'd say the dollar amount is wrong. If I was just going to work on a game for a year, even if it sucked, I'd still want $100,000 so that I could pay myself a salary. I think it isn't fair to say you want the expenses of the game met AS WELL as an entire standard salary of 40k+ a year. Living expenses, like rent/mortgage and a few other small things + game expenses should be more than enough, especially considering you have future product sales to bank on as well. If the guy wants to make 60k of profit on top of his 40k of work and bills and food, screw that. I am entirely unsympathetic.
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# ? Jul 29, 2013 23:00 |
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Drifter posted:I think it isn't fair to say you want the expenses of the game met AS WELL as an entire standard salary of 40k+ a year. Living expenses, like rent/mortgage and a few other small things + game expenses should be more than enough, especially considering you have future product sales to bank on as well. This seems pretty unfair to one man operations. I'm guessing larger kickstarters aren't paging their devs 40,000 per year.
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# ? Jul 29, 2013 23:12 |
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While that may be true, I'm still inclined to skip a one person, $100,000 Kickstarter because I have strong reservations about their ability to produce.
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# ? Jul 29, 2013 23:19 |
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Seashell Salesman posted:This seems pretty unfair to one man operations. I'm guessing larger kickstarters aren't paging their devs 40,000 per year.
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# ? Jul 30, 2013 00:25 |
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Shalinor posted:Those are larger Kickstarters. We can run those once we're Double Fine or have a huge team and super fancy demo. Otherwise, yeah, expecting more than $40k/year is a bad idea and probably isn't happening. People can give or not give money to whoever they want. I haven't seen any one man kickstarters that I really cared about and the only one I gave money to was Cult. The point of contention, though, was whether $100,000 was too high a budget for one guy working on a thing for a year.
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# ? Jul 30, 2013 00:35 |
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I think its safe to say that it is too high considering there's no way he'll reach that goal in the next 3 weeks.
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# ? Jul 30, 2013 00:39 |
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# ? May 18, 2024 09:23 |
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voltron lion force posted:I think its safe to say that it is too high considering there's no way he'll reach that goal in the next 3 weeks. That is because no one cares about his game, not because he's greedy and trying to gouge people.
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# ? Jul 30, 2013 00:41 |