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Satorr posted:Anyone have personal experience with Qanba Q4RAF sticks? I know a couple people that have them and like them ok, no real issues. Dual Modding is pretty easy though, you don't even need to solder these days.
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# ? Aug 3, 2013 09:37 |
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# ? May 22, 2024 05:32 |
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Satorr posted:Anyone have personal experience with Qanba Q4RAF sticks? I have one. It owns and it is awesome. Madcatz isn't allowed to sell stuff out of the box with both an Xbox and PS3 PCB, because Qanba (and Eightarc sticks) are Chinese in origin - thus the dual mod out of the box - but they're still extremely quality. You'll see Madcatz sticks go on sale much much more often, knocking the price down from $160 to $100 or less. So yes, they are somewhat "overpriced". That being said, getting a Madcatz stick on sale and getting a dual mod kit will run you $160 - $180, so it's up to you.
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# ? Aug 3, 2013 10:03 |
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Satorr posted:Anyone have personal experience with Qanba Q4RAF sticks? I own a Q4RAF, it's a god drat amazing stick and I highly recommend it.
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# ? Aug 3, 2013 10:56 |
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Gwyrgyn Blood posted:Of course if you're talking about X2, Sol's dustloop were easy as poo poo to just crank out a few reps of and end with a knockdown. Those were really dumb, but so was most of X2. X2 was sweet because Slayer's command throw was an infinite combo and Millia Rage killed you from just knocking you down once and still wasn't as good as Eddie
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# ? Aug 3, 2013 12:21 |
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The Qanba and Eightarc sticks that come dual-modded out of the box have a much higher failure rate than non-Chinese sticks. That said, the only people who really notice are the people at tournaments who fix/mod sticks (DaRabidDuckie averages about 4 times as many Qanbas or Eightarcs as all other sticks combined). When they work, they work well, though, so people consider it worth the risk? For the price you can just get a Madcatz stick, dual-mod it, and swap out the artwork, to boot.
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# ? Aug 3, 2013 13:54 |
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Satorr posted:Anyone have personal experience with Qanba Q4RAF sticks? These are the standard in my scene and we all love them.
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# ? Aug 3, 2013 18:31 |
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Broken Loose posted:The Qanba and Eightarc sticks that come dual-modded out of the box have a much higher failure rate than non-Chinese sticks. That said, the only people who really notice are the people at tournaments who fix/mod sticks (DaRabidDuckie averages about 4 times as many Qanbas or Eightarcs as all other sticks combined). When they work, they work well, though, so people consider it worth the risk? For the price you can just get a Madcatz stick, dual-mod it, and swap out the artwork, to boot. Not really unless you got one of those $80 TEs. Modding costs like $65 + tools, and you probably don't have all the tools.
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# ? Aug 3, 2013 18:40 |
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Jeffrey posted:Not really unless you got one of those $80 TEs. Modding costs like $65 + tools, and you probably don't have all the tools. What tools? The only tools I needed to dual mod my TE was a hex key to open it up and a small screwdriver to screw the wires into the PCB. And some scissors to cut the wires I guess. Nothing really out of the ordinary.
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# ? Aug 3, 2013 18:51 |
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S-Alpha posted:What tools? The only tools I needed to dual mod my TE was a hex key to open it up and a small screwdriver to screw the wires into the PCB. And some scissors to cut the wires I guess. Nothing really out of the ordinary. Hmm I guess the harder part of mine was putting in the ethernet jack so I could switch it out to other consoles, not everyone has to do that. (What good is a stick that can't play ps2 cvs2?) I bought a hole saw for it. Still, if you don't have one of (jeweler's screwdriver, hex key, wire stripper) you are going to have to pay more. I think the eightarc will always come out at least marginally cheaper.
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# ? Aug 3, 2013 19:07 |
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I've had my Qanba 4 since November of 2011 and it's worked perfectly the whole time on both PS3 and PC. I only once had an issue when I dropped it face down on a concrete floor which messed up the stick itself, but some fiddling inside the case fixed it. In Canada you can't take advantage of the MadCatz sales, so it's either a $150 TE or $160 Q4.
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# ? Aug 3, 2013 19:09 |
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Big Anime Fan Here posted:X2 was sweet because Slayer's command throw was an infinite combo and Millia Rage killed you from just knocking you down once and still wasn't as good as Eddie Not sure what you mean with Millia since she still can kill most characters off one knockdown throughout each revision.
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# ? Aug 3, 2013 19:14 |
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Krakhan posted:Not sure what you mean with Millia since she still can kill most characters off one knockdown throughout each revision.
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# ? Aug 3, 2013 21:41 |
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Satorr posted:Anyone have personal experience with Qanba Q4RAF sticks? I have an Eightarc Fusion which is practically the same stick. It had an issue that I didn't really notice until several months after it was out of warranty (if I turned off my 360 with it plugged in, the 360 would not recognize the stick until it had been disconnected and reconnected) and I contacted Eightarc and they sent me a new PCB and USB cable for :tenbux: So what I'm saying is, buying a stick from Eightarc isn't a mistake even if it shows up defective.
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# ? Aug 3, 2013 23:07 |
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Jeffrey posted:Hmm I guess the harder part of mine was putting in the ethernet jack so I could switch it out to other consoles, not everyone has to do that. (What good is a stick that can't play ps2 cvs2?) I bought a hole saw for it. Still, if you don't have one of (jeweler's screwdriver, hex key, wire stripper) you are going to have to pay more. I think the eightarc will always come out at least marginally cheaper. Unless Q4RAFs and Eightarcs are PS2 compatible (they aren't), this is apples and oranges.
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# ? Aug 4, 2013 00:10 |
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Execution is so much more difficult in ST than in GG. I can do most things in the latter game because of the lenient buffer but can't hit even hit the Blanka ToD poo poo consistently in ST. The highest level of ST stuff like that weird Ken jab-cancelling into super poo poo is completely beyond me, GG never had anything that difficult.
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# ? Aug 4, 2013 00:33 |
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heiden posted:Execution is so much more difficult in ST than in GG. I can do most things in the latter game because of the lenient buffer but can't hit even hit the Blanka ToD poo poo consistently in ST. The highest level of ST stuff like that weird Ken jab-cancelling into super poo poo is completely beyond me, GG never had anything that difficult. This doesn't mean GG couldn't benefit from being slightly easier to play. Note: I didn't say a simpler game, just easier to play. Some people keep conflating these things and really need to stop.
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# ? Aug 4, 2013 01:49 |
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For what its worth almost all of the harder exectution in st is unnecessary. If you're going to use blanka then yeah you have to learn ToD but no one uses him and if you use n.ken then you have to learn to do short short super which is hard because it involves a weird karacancel of a third short. Balrogs jabs into super is also pretty difficult imo but you don't see it much. Fei's poo poo is hard but no one uses him either. Bisons ToD isn't impossible though and Deejays combos aren't hard for the most part except for getting the MGU timing perfect. Most everyone else doesn't have combos to worry about. Its apples and oranges to me when comparing to GG because ST doesn't have nearly as many mechanics or long combos.
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# ? Aug 4, 2013 02:14 |
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Anyone know where you can buy just a good case. I bought a lovely stick as a babby and I replaced the stick and buttons already and now I want a higher quality case. Would probably be better to buy a new stick outright and just have an extra but just want to see. All I've really seen is one from here http://www.tek-innovations.com/arthobbies/index.cfm?loc=about&sub=tekcase and acrylic kinda makes me nervous as I'm pretty rough on my stick
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# ? Aug 4, 2013 02:55 |
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Fingers McLongDong posted:For what its worth almost all of the harder exectution in st is unnecessary. If you're going to use blanka then yeah you have to learn ToD but no one uses him and if you use n.ken then you have to learn to do short short super which is hard because it involves a weird karacancel of a third short. Balrogs jabs into super is also pretty difficult imo but you don't see it much. Fei's poo poo is hard but no one uses him either. Bisons ToD isn't impossible though and Deejays combos aren't hard for the most part except for getting the MGU timing perfect. Most everyone else doesn't have combos to worry about. Its apples and oranges to me when comparing to GG because ST doesn't have nearly as many mechanics or long combos. Ken's renda cancel isn't that hard, it's just one extra button than the intuitive motion and you can piano it. The thing is you'd never know to do it without reading the wiki or hearing it from a veteran, like a lot of things in the game. Blanka's ToD isn't really necessary either; I'd say only Deejay and Dictator really need to have the ToDs down (I cannot play Deejay because I simply can't get MGU to do all the hits, it's some mystic poo poo). The loops are really the hardest thing in the game and they are hard. If you watch the Japanese play the Fei Long and T. Hawk players are just terrifying because if they get you knocked down you basically die from option select loops (Fei's isn't really an option select but it's still incredibly strong). It's all really character dependent, if you play O. Sagat there's not much hard execution but there are a lot of weird inputs and charge tricks in the game.
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# ? Aug 4, 2013 03:04 |
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lamentable dustman posted:Anyone know where you can buy just a good case. I bought a lovely stick as a babby and I replaced the stick and buttons already and now I want a higher quality case. Would probably be better to buy a new stick outright and just have an extra but just want to see. All I've really seen is one from here http://www.tek-innovations.com/arthobbies/index.cfm?loc=about&sub=tekcase and acrylic kinda makes me nervous as I'm pretty rough on my stick Most of the case makers stopped doing them. Tek and this other guy are your best bets. http://www.simplecase.org/
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# ? Aug 4, 2013 03:42 |
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Redmark posted:Ken's renda cancel isn't that hard, it's just one extra button than the intuitive motion and you can piano it. The thing is you'd never know to do it without reading the wiki or hearing it from a veteran, like a lot of things in the game. Blanka's ToD isn't really necessary either; I'd say only Deejay and Dictator really need to have the ToDs down (I cannot play Deejay because I simply can't get MGU to do all the hits, it's some mystic poo poo). I guess when I think of "execution" I think of longer difficult combos, not stuff like OS inputs. That stuff makes sense to me I guess from playing ST/older games, but playing games with long combos annoys me. Its part of the reason I never got into any airdashers/marvel other than spectating. I didn't even think to mention something like t.hawks dp/throw safejump OS because in my brain it doesn't fall in the same category of execution.
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# ? Aug 4, 2013 03:57 |
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Fingers McLongDong posted:I guess when I think of "execution" I think of longer difficult combos, not stuff like OS inputs. That stuff makes sense to me I guess from playing ST/older games, but playing games with long combos annoys me. Its part of the reason I never got into any airdashers/marvel other than spectating. I didn't even think to mention something like t.hawks dp/throw safejump OS because in my brain it doesn't fall in the same category of execution. By the way, since you mentioned Machine Gun Upper timing: how do you do it? The only thing I've read about it is that you have to mash fast but not too fast or else you don't get all the hits anyway When I mash it the hits don't even combo and I just get thrown.
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# ? Aug 4, 2013 04:52 |
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Redmark posted:By the way, since you mentioned Machine Gun Upper timing: how do you do it? The only thing I've read about it is that you have to mash fast but not too fast or else you don't get all the hits anyway When I mash it the hits don't even combo and I just get thrown. Tbh I haven't tried in a long time and when I goof around with deejay I usually just go for the sobat kick ToD because I can do it pretty easy even if it doesn't work as consistently as MGU. I heard it told to me one time that you should cancel into FP mgu, then after hitting FP you piano all three punches with a tiny pause in between each piano. Not sure how well that method works I'm a Honda player anyways, i just neg edge ochio all day when I use n.Honda so clearly I am not a person who likes doing difficult combos! Ed: someone find that vid of the fastest st match, might have been a tougeki video between a ken and a deejay. The one where round one ended in a few seconds because of deejay ToD, I can't find it. Fingers McLongDong fucked around with this message at 06:13 on Aug 4, 2013 |
# ? Aug 4, 2013 06:06 |
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Gutcruncher and Gwyrgyn Blood talking about how fun Aquapazza is finally got me to go over to Play-Asia to order it. But apparently they have it listed as getting a US release now? I'm not sure just how bullshit that listing is, because I haven't heard of nor can I find any mention of a US release outside of that page. As for GG stuff, even with my lower-than-mediocre execution, FRCs are fine, but the one thing I can't do is get a consistent clean hit off of Grand Viper. I feel so bad that of all the mechanics, that's the one thing that throws me ACES CURE PLANES fucked around with this message at 06:39 on Aug 4, 2013 |
# ? Aug 4, 2013 06:36 |
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AkumaHokoru posted:despite her being that solid off a knockdown. her struggle to get that knockdown on certain members of the cast leaves a lot to be desired. It will never get old seeing millia do her bullshit for 30 seconds and then the jam/slayer guesses right once and kills her in one combo.
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# ? Aug 4, 2013 06:56 |
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S-Alpha posted:Gutcruncher and Gwyrgyn Blood talking about how fun Aquapazza is finally got me to go over to Play-Asia to order it. But apparently they have it listed as getting a US release now? Playasia was told there was a US version coming, but I haven't heard a thing about it either. Gamestop doesn't seem to know anything about it though, which makes me skeptical. For Grand Viper, if you're just hitting it raw, all you have to do is mash out all of the hits to get the clean hit. But yeah, doing it in combos you sometimes have to mash out a specific number of hits and gently caress that. Good news is that if you're lazy like me, in ACPR you can use EX Sidewinder which always clean hits!
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# ? Aug 4, 2013 14:19 |
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Seems silly of me to ask considering all the match footage out but you should still be aiming for 3 sidewinders in a bnb combo right?
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# ? Aug 4, 2013 14:40 |
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3 Sidewinders into a hard knockdown is a pretty good target to aim for yeah. Depending on the setup and situation, it's possible to get upwards of 5 or 6, but I don't recall if the damage for those is dramatically better or not.
Gwyrgyn Blood fucked around with this message at 14:54 on Aug 4, 2013 |
# ? Aug 4, 2013 14:49 |
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Redmark posted:By the way, since you mentioned Machine Gun Upper timing: how do you do it? The only thing I've read about it is that you have to mash fast but not too fast or else you don't get all the hits anyway When I mash it the hits don't even combo and I just get thrown. All the rules of how MGU are really funky but basically you just piano from fierce to jab three times with a certain timing. If you do it too fast, you'll extend the earlier hits too much and it'll drop. If you do it too slow, the MGU will get like 2 hits and do no damage or stun. There's a sweet spot in the middle but even within that spot there are like 3 different versions depending on very small timing differences that will all fully combo but you might get 3 or 4 hits (and on some chars and depending on the combo you did, the 4th hit MIGHT whiff) and the stun will be inconsistent. Once you get it down, you'll probably get the 3-hit version most of the time but it will stun most of the time from a crossup. I can't get 4 hits consistently but it doesn't really matter as either one is huge damage and most likely stun. Learning how to do MGU is pretty essential for a Deejay player in my opinion, if not for the TOD combo then just for the giant "gently caress you" throw bait that is low short xx MGU.
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# ? Aug 4, 2013 15:18 |
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S-Alpha posted:Gutcruncher and Gwyrgyn Blood talking about how fun Aquapazza is finally got me to go over to Play-Asia to order it. But apparently they have it listed as getting a US release now? Wouldn't count on it. A few of the menus are in English already anyways though, if that helps.
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# ? Aug 4, 2013 15:38 |
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Klaus Kinski posted:It will never get old seeing millia do her bullshit for 30 seconds and then the jam/slayer guesses right once and kills her in one combo. millia was my first juri. I dropped her for jam.
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# ? Aug 4, 2013 16:34 |
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I feel really bad about +R because there is no way the online infrastructure will be improved enough for a lot of us to play each other. I just wanna be hit by FB Puffball just once more....before I die
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# ? Aug 4, 2013 17:16 |
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ThePhenomenalBaby posted:I feel really bad about +R because there is no way the online infrastructure will be improved enough for a lot of us to play each other. I just wanna be hit by FB Puffball just once more....before I die gently caress puffballs in every game. Jam puffball in GG, Marisa puffball in IaMP, Chie puffball in P4U... They all give me nightmares.
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# ? Aug 4, 2013 18:46 |
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Give o.ryu a puffball.
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# ? Aug 4, 2013 19:26 |
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How the crap does anyone keep track of what's going on in a Marvel vs. Capcom game? The screen is just exploding with the actions of 6 different characters that are bouncing in and off the playfield and making GBS threads out insane, screen-filling fireworks.
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# ? Aug 4, 2013 19:49 |
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Watch/play it a lot, I guess? Following the game is pretty simple once you know what the characters are capable of. Playing it is another thing entirely.
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# ? Aug 4, 2013 19:49 |
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Countblanc posted:Watch/play it a lot, I guess? Following the game is pretty simple once you know what the characters are capable of. Playing it is another thing entirely. I think playing any fighting game makes it easier to understand when you watch, really.
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# ? Aug 4, 2013 23:04 |
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thumb posted:How the crap does anyone keep track of what's going on in a Marvel vs. Capcom game? The screen is just exploding with the actions of 6 different characters that are bouncing in and off the playfield and making GBS threads out insane, screen-filling fireworks. Once you have experience with the game, you learn to filter out the "noise" (like the fireworks,) and you'll get a lot better at seeing the actual important bits.
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# ? Aug 4, 2013 23:22 |
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One of the Skullgirls steam preorder benefits says "permanent access to the beta" - is the beta open now?
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# ? Aug 5, 2013 00:02 |
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# ? May 22, 2024 05:32 |
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PLANES CURE TOWERS posted:One of the Skullgirls steam preorder benefits says "permanent access to the beta" - is the beta open now? Yes. It has no lobbies (should be fixed early this coming week) and no story mode (by publisher request), and Squiggly is the only DLC character in so far, but it's totally playable otherwise. Tuxedo Catfish fucked around with this message at 00:10 on Aug 5, 2013 |
# ? Aug 5, 2013 00:04 |