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Piell posted:So did a little playing around with ware. You can get Alphaware Wired Reflexes 1, Used Reaction Enhancers 3, Used Muscle Toner 3, and Used Muscle Augmentation 3 for 217,800 nuyen (leaving 57200 if you went priority B for Resources), leaving 1.775 essence. That's +10 to attributes and +1d6 initiative for a priority B, which is a pretty good deal for a Street Sam without having to go to resources A. Limit of +4 from augmentations.
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# ? Aug 7, 2013 04:10 |
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# ? Apr 29, 2024 22:44 |
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Deviant posted:Limit of +4 from augmentations. +4 to a specific attribute, not +4 overall.
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# ? Aug 7, 2013 04:11 |
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Hypha posted:many interesting about bones. Also, you have all kinds of nanoimmunosupression drugs and type Owen bones, so there is that to say for easy transplants!
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# ? Aug 7, 2013 07:24 |
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So I'm not sure how much use this is to anyone else, or if there's something else like this already out there, but I put together a spreadsheet for creating SR5 characters. It'll calculate your limits and knowledge skills, all that junk, but you'll have to do most augmented stuff manually. I'm also still working my through the rules so there may still be mistakes. Let me know what you think. https://docs.google.com/spreadsheet/ccc?key=0AqqN7iDNBDXqdEhrSTlvM2xXOFdwT2RpekQtSl9acWc#gid=0 You need to "File > Make a copy" before you can start filling stuff out.
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# ? Aug 7, 2013 07:27 |
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Yeah, Used definitely seems to be the way to go in chargen outside one or two other things. Which fits, you know; a Runner who's starting off (in SR5, a starting character is "has done a few Runs but hasn't made a name for themselves") isn't going to be loaded to the gills in Delta, he'll have taken whatever edges they can get. I can alternately see a sammy going with Synapses rather then Wired and going the route of cyber arms; while she can only get +3 to her agility, she can also stack +3 armor from each arm on top of that.
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# ? Aug 7, 2013 10:34 |
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(Crossposting this in both threads, because it's not really an edition-specific question:) I'm really interested in Aztechnology/Aztlan, is there a sourcebook, site, or novel I should pick up to learn more about them? I know the basics, in that they're sort of like Monsanto if Monsanto also owned most of central america and tended to sacrifice unsatisfactory employees to blood spirits, but not much beyond that. I'd like something that goes as deep as possible into the lore behind them and current events around them -- for example, I have no idea what's going on in the Yucatan (can you still tan there?) or who provides security on Aztech corporate ground. And relevant to the discussion: Used 'ware fits a starting shadowrun character really well, yes. But one thing that always sort of bothered me was that used Alphaware is exactly as good as regular off-the-shelf gear (with the same essence cost) for 90% of the price. I'm sort of astounded that nobody did anything about this in the new edition. I mean I guess it's kind of thematic that if you know what you want and can find a black clinic that happens to have the right brand of giant robot arms you can get a crazy deal, but I don't like it when there are somewhat obtuse ways to get the (mechanically) exact same thing for less money in character generation.
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# ? Aug 7, 2013 11:00 |
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The Good Professor posted:(Crossposting this in both threads, because it's not really an edition-specific question:) Used Alphaware isn't a thing. It's either Used or it's Alphaware.
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# ? Aug 7, 2013 11:04 |
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Used is it's own category now. In the past, you could get Used standard or Alpha grade, but that has been changed to only standard. Even if the cyber you buy and install had previously been Delta in someone else, it counts as Used standard for you since it was made specifically for them.
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# ? Aug 7, 2013 11:37 |
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The 4E supplement Corporate Guide has a whole chapter dedicated to Aztechnology along with the other AAAs. (Not Corporate Intrigue like I said earlier )
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# ? Aug 7, 2013 13:28 |
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Bull (the SR Missions coordinator) released a Missions eratta that is recognized as official until the real eratta is approved by Catalyst: https://dl.dropboxusercontent.com/u/12034805/SRM5%20Hot%20Patch%20Errata%20v1.0.pdf It's just a quick fix, but should lay some groundwork for things that were omitted from the rules (like Background Count). Bigass Moth fucked around with this message at 14:50 on Aug 7, 2013 |
# ? Aug 7, 2013 14:47 |
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riggsninja posted:So I'm not sure how much use this is to anyone else, or if there's something else like this already out there, but I put together a spreadsheet for creating SR5 characters. Works good. Issue, though: Contains no area for Contacts, nor the free points for buying contacts (Charisma x3) - It also allows me to set, say, "Skills", to multiple priorities. - Allows me to choose Troll if I have race at the wrong priority. - Text alignment between cells H24-26 and H27-28 are different. This isn't a bug, it just bothers me. - Limits aren't being calculated with augmentations factored in. Deviant fucked around with this message at 16:03 on Aug 7, 2013 |
# ? Aug 7, 2013 15:04 |
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If you set two priorities to the same thing, it will take the higher priority and ignore the other one(s). My excel-fu is pretty weak, so I'm not sure how to get data validation on it tighter than that off hand, and I intended it more a tool for tinkering with stats rather than anything bullet proof, so I'll probably leave it as is for now. Same goes for picking trolls. I'll take at look at the other issues later when I get some time. I can set it so you get -1 special attributes if you pick a race you shouldn't be allowed to. If someone smarter than me wants to a took a look at the data validation they're welcome to. riggsninja fucked around with this message at 16:34 on Aug 7, 2013 |
# ? Aug 7, 2013 16:30 |
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Rules question: Let's say I take two skills at creation, for example Disguise and Sneaking each at rank 4. Later on, I throw a bunch of karma into a hole and buy Palming up to 4. I now have all three skills in one group at the same rank, does that mean I can begin advancing it as a group? Short version, I know you can break up a group and recombine it later, but can you combine three skills you've never taken as a group?
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# ? Aug 7, 2013 16:44 |
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dirtycajun posted:Just as an aside, at character creation choose high lifestyle. It's the only lifestyle where you can make money back at character creation, up to 50% more in fact! Unless you are a troll.
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# ? Aug 7, 2013 17:07 |
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Deviant posted:Rules question: I haven't read my 5E a whole lot, but I'm pretty sure I read that that was possible! As long as you have them at the same rating, of course.
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# ? Aug 7, 2013 17:28 |
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Tias posted:I haven't read my 5E a whole lot, but I'm pretty sure I read that that was possible! As long as you have them at the same rating, of course. We're not sure. I need a page number I can hurl at someone on this one, unfortunatley. All we can find for certain is that you can re-combine a previously broken group.
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# ? Aug 7, 2013 17:31 |
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Tias posted:Also, you have all kinds of nanoimmunosupression drugs and type Owen bones, so there is that to say for easy transplants! What is a "type Owen bone"?
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# ? Aug 7, 2013 17:37 |
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You sure can, PG 129: Skill groups are a collection of skills (usually three, but sometimes four) based around a core concept. For example, the Outdoors skill group brings together Navigation, Survival, and Tracking, all the sort of skills an outdoorsman would have. You can purchase a skill group for less than it costs to take the three skills individually. Having a skill group at a certain rating is the same as having the three skills in the skill group at that rating. For example, if you’ve got Outdoors 5 and you’re trying to track a basilisk through the forests of the Salish-Shidhe Council, you’d roll as though you had Tracking 5 because it’s part of the Outdoors skill group. Skill group advancement uses special rules. If you want to advance one skill from the group without advancing the rest, the skill group is broken and and you get each of the skills in the group at the former group rating; then you can increase one of the skills. If you want to get the skill group back (or get a new one), you must first get all of the skills in the group to the same rating. For more detailed information, see Character Advancement, p. 103.
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# ? Aug 7, 2013 17:38 |
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Edit: Same info. As a side question: how common are Astral wards in the world? I've got a mage in the party who just took Quickening and I want to be able to describe to him where he can and can't go without losing his karma investment in spells. Laphroaig fucked around with this message at 17:41 on Aug 7, 2013 |
# ? Aug 7, 2013 17:38 |
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That's the one! Hypha posted:What is a "type Owen bone"? I just figured you could get type Owen bones, the same way you could get it in organs. For instance, a character with type O system quality would have type Owen bones, no?
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# ? Aug 7, 2013 17:42 |
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Bigass Moth posted:You sure can, PG 129: But what if you've never had them as a group?
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# ? Aug 7, 2013 17:47 |
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Tias posted:That's the one! Oh, it is a lore thingy. My lore knowledge for Shadowrun sucks, so I don't know what is a type O system and all that jazz yet. I just started learning about this game and pre-ordered the book (5E).
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# ? Aug 7, 2013 17:48 |
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Type O is not yet a thing in 5E, but in 4E it was, poorly paraphrased since I don't have my book: Organs or people made of universally transplantable, non-allergenic cells, the basis for most bioware. For a high cost you could buy the Type Owen System quality at character creation, which imparted some serious bonuses with regards to augmentation (but also made you a ripe target for ripper crews, since all your organs could be implanted in everybody).
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# ? Aug 7, 2013 17:51 |
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Deviant posted:But what if you've never had them as a group? Bolded part mentions "Or get a new one", should be fine.
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# ? Aug 7, 2013 17:57 |
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TriggerHappy posted:Bolded part mentions "Or get a new one", should be fine. Me am can read good.
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# ? Aug 7, 2013 18:01 |
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Right. Aside from Stealth and MAYBE Influence the skill groups suck anyway so it shouldn't really be a big deal.
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# ? Aug 7, 2013 18:02 |
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Looks like for the spreadsheet above, the money priority is being done wrong. As I moved money from A to E, it went 450,000->27,500->140,000->50,000->6,000. You missed a zero, I think on D.
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# ? Aug 7, 2013 18:32 |
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Tias posted:Type O is not yet a thing in 5E, but in 4E it was, poorly paraphrased since I don't have my book: Organs or people made of universally transplantable, non-allergenic cells, the basis for most bioware. For a high cost you could buy the Type Owen System quality at character creation, which imparted some serious bonuses with regards to augmentation (but also made you a ripe target for ripper crews, since all your organs could be implanted in everybody). In that case, this would probably work too. I am coming up with more systems of how it might be possible than otherwise. It is definitely simpler when you got a kind of universal donor tissue.
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# ? Aug 7, 2013 18:43 |
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Deviant posted:Looks like for the spreadsheet above, the money priority is being done wrong. As I moved money from A to E, it went 450,000->27,500->140,000->50,000->6,000. Good catch. Missing 0 is on B, should be 275,000. Here's the new spreadsheet. https://docs.google.com/spreadsheet/ccc?key=0AqqN7iDNBDXqdDQ2UTJ0eEo4MTJvTEs5YnhxUjRDN2c&usp=sharing -the missing 0 is fixed -there's a section for contacts now -limits will use Augmented values now -fixed an alignment thing (initiative) -Magic is now affected by essence loss (under the augmented column) -Special attribute bonus will be -1 if you've picked a race you dont have the priority for. I tried to add special formatting to highlight errors like selecting the same priority twice or the wrong race, but apperently that only exists in excel, not google docs, sorry. riggsninja fucked around with this message at 18:54 on Aug 7, 2013 |
# ? Aug 7, 2013 18:49 |
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riggsninja posted:Good catch. Missing 0 is on B, should be 275,000. I was going to say "Conditional Formatting" until you said google docs. If you're going to grow this project, you may have to go to .xlsx and maybe dropbox or something to store it.
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# ? Aug 7, 2013 18:59 |
Laphroaig posted:Edit: Same info. In Chicago? Not very. But you do get pockets of FABIII, and wandering around with a permanent spell in that setting will mean catching FABIII, which means choosing between killing the spell and eventually losing all of his magic.
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# ? Aug 7, 2013 22:49 |
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Laphroaig posted:As a side question: how common are Astral wards in the world? I've got a mage in the party who just took Quickening and I want to be able to describe to him where he can and can't go without losing his karma investment in spells. Think of them as “special clearance" areas of astral security. For any area where even regular employees would be locked out because the stuff inside needs more security and privacy than letting every Tom, Dick and Harry waltz through, a ward is a reasonable thing to expect. The same goes for any kind of establishment that qualifies as “secure".
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# ? Aug 7, 2013 23:05 |
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Bigass Moth posted:Bull (the SR Missions coordinator) released a Missions eratta that is recognized as official until the real eratta is approved by Catalyst: "Alpha-, Beta-, and Delta-grade cyber is all custom-fitted and tailored to a specific individual, and implanting it in someone else eliminates the bonus it got for its tailored status." is at odds with previous editions. Page 32, augmentation: quote:Only standard and alpha-grade cyberware is available as second-hand cyberware. Beta- and deltaware implants are too custom-tailored and modified to be fitted to anyone other than the person they were originally designed for. A lot of module writers took advantage of this and would equip all the NPCs with betaware so PCs couldn't steal their ware.
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# ? Aug 7, 2013 23:27 |
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Tias posted:Type O is not yet a thing in 5E, but in 4E it was, poorly paraphrased since I don't have my book: Organs or people made of universally transplantable, non-allergenic cells, the basis for most bioware. For a high cost you could buy the Type Owen System quality at character creation, which imparted some serious bonuses with regards to augmentation (but also made you a ripe target for ripper crews, since all your organs could be implanted in everybody). This was named after the first person it was discovered had this quality, his biomass is now technically the largest living thing on the planet (just divided up into a whole bunch of people).
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# ? Aug 7, 2013 23:30 |
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Gobbeldygook posted:"Alpha-, Beta-, and Delta-grade cyber is all custom-fitted and tailored to a specific individual, and implanting it in someone else eliminates the bonus it got for its tailored status." is at odds with previous editions. Page 32, augmentation: The only change I see is that Alpha is added to the list. Don't really see it as an issue?
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# ? Aug 8, 2013 00:02 |
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No, that's not the change. Previously, Beta and Delta grade cyber was unsalvageable. Now, it can be salvaged, just like Alpha and Standard, and resold as Used. I'm not sure if it's really an 'issue'. I've never run in a standard module, nor considered grabbing an NPC corpse for 'ware harvesting.
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# ? Aug 8, 2013 00:10 |
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ProfessorCirno posted:The only change I see is that Alpha is added to the list. Don't really see it as an issue? The 4E Missions FAQ banned looting enemies for 'ware which would be why the Bull thinks that isn't an actual change. He hasn't had to think about PCs chop-shopping enemies since all of his campaigns just banned the practice.
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# ? Aug 8, 2013 00:13 |
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To be honest, chop shopping a guy is a lot of work. First you have to have a friendly and willing cyberdoc, even the obvious stuff like cyberlimbs and cybereyes have tons of easily damaged components that will break if you just rip them out or go crazy with a surgical laser. Then they have to basically reverse the surgical procedure to install the thing in the first place, leaving you with your scratch and dent special. Now, even considering that you're working on a corpse and so don't need to provide anesthetic or replacement blood or organs, that still takes time and costs money. If you're doing it yourself (we're assuming for the sake of argument here that you're not) that's still time you're not out shooting corps and ripping off more liquid assets. If you're not, then that's time the cyberdoc isn't working on other paying customers. So best case scenario, you get a guy who agrees to do the work for a cut of the money once it sells. Now... how do you sell it? Your fixer probably isn't going to want it, it's used cyberware, and you certainly can't sell it legally, since it probably has all kinds of corp barcodes and stuff all over it. So now you're back selling it to the cyberdoc who just took it out so he can shove it in someone else! Essentially, you'll be lucky if you get a 'finders fee' out of all of this realistically, since all you did was drag the parts to the guy who is going to do all the real work. Since used 'ware is used 'ware the price is going to be pretty low... and according to SR5e when you fence stolen goods to your contacts, you get 5% of the price times their loyalty. So even the most expensive 'ware is, well, it's only worth a few grand at most. You'll be able to pay a few months bills with it (unless you like living the High or Luxury lifestyles) but it's not really worth the extra effort of dragging an oozing bloody corpse out from wherever you just hit on the chance that the guy has wired reflexes or synthacardium or whatever and wasn't just an adept or something with now useless organs full of bullet holes.
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# ? Aug 8, 2013 00:50 |
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Kwyndig posted:To be honest, chop shopping a guy is a lot of work. First you have to have a friendly and willing cyberdoc, even the obvious stuff like cyberlimbs and cybereyes have tons of easily damaged components that will break if you just rip them out or go crazy with a surgical laser. Edit: The spell is not on 5e, but I am betting its return on the supplement. Nyaa fucked around with this message at 01:23 on Aug 8, 2013 |
# ? Aug 8, 2013 01:12 |
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# ? Apr 29, 2024 22:44 |
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ProfessorCirno posted:Used Alphaware isn't a thing. It's either Used or it's Alphaware. Gobbeldygook posted:"Alpha-, Beta-, and Delta-grade cyber is all custom-fitted and tailored to a specific individual, and implanting it in someone else eliminates the bonus it got for its tailored status." Bigass Moth posted:Used is it's own category now. In the past, you could get Used standard or Alpha grade, but that has been changed to only standard. Even if the cyber you buy and install had previously been Delta in someone else, it counts as Used standard for you since it was made specifically for them. Well, hell, I guess they did fix it then. Thanks for clearing up my inability to read, guys. And thanks to the people who posted links to the information I was looking for, too.
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# ? Aug 8, 2013 01:29 |