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LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".

CapnBry posted:

I bought New Vegas with all of the DLCs from the Steam sale and I've kinda been disappointed with it. It's like 99% the same models from Fallout 3 so it is visually uninteresting and it seems like all the quests are like "Go ask Jane if she'll do something for me". Followed by "Sure, if you go ask Dick if he's ok with it", "I'm ok with it if you go look in the hostile-free building across town and get me a spoon", then all the way back through the 4 people you had to talk to and then back all the way through them all again to let them know the deal is done. I feel like so much of my time is running back and forth delivering messages. I know I'm Courrier #6 but what the gently caress people, I can shoot the ever-living piss out of dudes, you couldn't send one of the dozen people standing around your office to go ask?

My point is, are any of the DLC areas more action packed than playing Click the Dialog then Start Walkin'? I want to use my combat skills, not Speech and Barter.

What are you talking about? A significant number of quests on your way to New Vegas involve combat, and there's all sorts of locations with hostiles, many that have quests attached to them. Also, yes the DLCs do have plenty of combat.

VVV Yeah, if I recall many encounters will have a "gently caress you, time to die" option or something. If you're presented with the option of a skill check dialog option, and a combat option, and you want to play more violently, then the choice should be clear.

LogisticEarth fucked around with this message at 00:39 on Aug 20, 2013

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Maguro
Apr 24, 2006

Why is the sun always bullying me?

CapnBry posted:


My point is, are any of the DLC areas more action packed than playing Click the Dialog then Start Walkin'? I want to use my combat skills, not Speech and Barter.

If you don't like the quest, murder the quest giver. There you go, shouldn't be hurting for action after that.

Kly
Aug 8, 2003

I'm confused too since the first mission is getting a gun and being taught how to shoot it and the second mission is to go kill a bunch of geckos. Then you're either killing everyone in a prison or killing everyone in a casino.

Elmo Oxygen
Jun 11, 2007

Kazuo Misaki Superfan #3

Don't make me lift my knee, young man.

CapnBry posted:

I want to use my combat skills, not Speech and Barter.

So use your combat skills? Talking and bartering is usually just a way to get around shooting someone in Fallout games.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

CapnBry posted:

I bought New Vegas with all of the DLCs from the Steam sale and I've kinda been disappointed with it. It's like 99% the same models from Fallout 3 so it is visually uninteresting and it seems like all the quests are like "Go ask Jane if she'll do something for me". Followed by "Sure, if you go ask Dick if he's ok with it", "I'm ok with it if you go look in the hostile-free building across town and get me a spoon", then all the way back through the 4 people you had to talk to and then back all the way through them all again to let them know the deal is done. I feel like so much of my time is running back and forth delivering messages. I know I'm Courrier #6 but what the gently caress people, I can shoot the ever-living piss out of dudes, you couldn't send one of the dozen people standing around your office to go ask?

My point is, are any of the DLC areas more action packed than playing Click the Dialog then Start Walkin'? I want to use my combat skills, not Speech and Barter.

Like other people have said, go kill people then. The whole point of Fallout games is being able to solve quests with a variety of skills.

socialsecurity
Aug 30, 2003

Kly posted:

I'm confused too since the first mission is getting a gun and being taught how to shoot it and the second mission is to go kill a bunch of geckos. Then you're either killing everyone in a prison or killing everyone in a casino.

Then you can team up with the local gang and kill everyone in the town old western showdown style.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


socialsecurity posted:

Then you can team up with the local gang and kill everyone in the town old western showdown style.

Or side with the town against the gang, or even just pretend to help the gang as an enforcer before working for the government forces to secure their base of operations.

JawKnee
Mar 24, 2007





You'll take the ride to leave this town along that yellow line
Or you can eat everyone

Drakyn
Dec 26, 2012

JawKnee posted:

Or you can eat everyone
It takes too long to eat everyone; the animation'll start to drive you nuts. I recommend killing everyone, then eating the one with the nicest hat. With situational lunch stops as regeneration requires.

Rex Deckard
Jul 15, 2004

Drakyn posted:

It takes too long to eat everyone; the animation'll start to drive you nuts. I recommend killing everyone, then eating the one with the nicest hat. With situational lunch stops as regeneration requires.

As a way to play, killing everyone can become pretty amusing just because ragdoll deaths can make you smile. If you are going to do this though, I recommend melee and explosives. Since melee deaths feel more like the action of a psychopath in NV. Explosives are good for places like....say...casinos.

darkwasthenight
Jan 7, 2011

GENE TRAITOR

Rex Deckard posted:

As a way to play, killing everyone can become pretty amusing just because ragdoll deaths can make you smile. If you are going to do this though, I recommend melee and explosives. Since melee deaths feel more like the action of a psychopath in NV. Explosives are good for places like....say...casinos.

You can have a lot of fun on the strip (or other populated area like the boomers mess hall) with that automatic grenade launcher from lone wind cavern. The semiautomatic rifle I can't remember the name for works well too, and doesn't weigh as much as a small super mutant. Just hold the trigger down and watch the precision aerial ballet commence.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Head northwest from Goodsprings if you want to give your combat skills a workout >:)

cuntman.net
Mar 1, 2013

darkwasthenight posted:

You can have a lot of fun on the strip (or other populated area like the boomers mess hall) with that automatic grenade launcher from lone wind cavern. The semiautomatic rifle I can't remember the name for works well too, and doesn't weigh as much as a small super mutant. Just hold the trigger down and watch the precision aerial ballet commence.

Or you can use energy weapons and take the meltdown perk :buddy:

The Crotch
Oct 16, 2012

by Nyc_Tattoo
To answer your question about the DLC areas, Lonesome Road and Old World Blues are probably the two fightingest. Old World is very melee-centric, though, and Lonesome Road is 100% designed as a play-just-before-you-finish-the-game sort of thing. You'll probably hate Dead Money.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
I would say that OWB is all about energy weapons. I can see you assuming it's melee-centric if you're a guns or explosives specialist, but there are several powerful energy weapons, as well as ammo lying around EVERYWHERE.

The Crotch
Oct 16, 2012

by Nyc_Tattoo
Not even energy weapon enthusiasts can resist the siren call of the protonic inversal axe.

Bobfly
Apr 22, 2007
EGADS!
M. F. C. Clusters.

I have such a boner for Mad Bomber.

Friar Zucchini
Aug 6, 2010

The Crotch posted:

Not even energy weapon enthusiasts can resist the siren call of the protonic inversal axe.

The first time I played through, I got a single melee kill all the way up until For the Republic got hosed by a glitch so I just started over. Even having gone through all the DLC, even with that axe in OWB, the only melee kill I got was Benny. Why? 'Cause if something I want dead is getting close enough for a melee weapon to be useful, I'm not shooting hard enough. I barely even used shotguns - when I needed something to just loving die, I just empty this into it and get on with life.

Bilal
Feb 20, 2012

Friar Zucchini posted:

The first time I played through, I got a single melee kill all the way up until For the Republic got hosed by a glitch so I just started over. Even having gone through all the DLC, even with that axe in OWB, the only melee kill I got was Benny. Why? 'Cause if something I want dead is getting close enough for a melee weapon to be useful, I'm not shooting hard enough. I barely even used shotguns - when I needed something to just loving die, I just empty this into it and get on with life.

If I'm close enough to a target for a melee weapon to be useful, they're not shooting hard enough. My second character was a melee berserker build. 9 endurance, and 9 strength, obviously upgraded to 10 each, with every single DT related perk and upgrade available in the game. He was unstoppable. I soloed the Deathclaw quarry with a Super Sledge.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Sleepy Owl posted:

Does that work? :psyduck: For me, the Holorifle was nearly broken with almost no ammo when I got to that point.

Honestly though, I didn't have much trouble with that part for some reason. I used up nearly all of my ammo, explosives, and healing items getting to the belltower, so I just said gently caress it and ran past everything on the way back, and that worked pretty well.

But yeah, make sure you find all of the Holorifle mods. They're all in your path, right in front of your face yet I missed all of them except one :negative:

I think at least two of the mods are surrounded by extra microfusion cells, and with decent science (and if you've somehow been boosting energy weapons and ignoring science, go ahead and restart the game because you hosed up bad) you can turn fission batteries into a fair amount of microfusion cells at workbenches. You shouldn't even need that much; the fully modded holorifle is going to kill ghost people in 1-3 shots.

CapnBry posted:

I bought New Vegas with all of the DLCs from the Steam sale and I've kinda been disappointed with it. It's like 99% the same models from Fallout 3 so it is visually uninteresting and it seems like all the quests are like "Go ask Jane if she'll do something for me". Followed by "Sure, if you go ask Dick if he's ok with it", "I'm ok with it if you go look in the hostile-free building across town and get me a spoon", then all the way back through the 4 people you had to talk to and then back all the way through them all again to let them know the deal is done. I feel like so much of my time is running back and forth delivering messages. I know I'm Courrier #6 but what the gently caress people, I can shoot the ever-living piss out of dudes, you couldn't send one of the dozen people standing around your office to go ask?

My point is, are any of the DLC areas more action packed than playing Click the Dialog then Start Walkin'? I want to use my combat skills, not Speech and Barter.

...what town are you even in? Goodsprings' main quest culminates in a massive gunfight, Primm has you fighting your way through a casino alone, and the NCRCF has a questline that only ends in combat regardless of any choices you make.

The only places I can think of that are basically just a series of fetch quests and minimal combat are Freeside and the Strip, and it seems unlikely you'd just stumble into either of them at low level without deliberately knowing you were doing it.

Wolfsheim fucked around with this message at 04:17 on Aug 20, 2013

Bilal
Feb 20, 2012

Wolfsheim posted:

...what town are you even in? Goodsprings' main quest culminates in a massive gunfight, Primm has you fighting your way through a casino alone, and the NCRCF has a questline that only ends in combat regardless of any choices you make.

The only places I can think of that are basically just a series of fetch quests and minimal combat are Freeside and the Strip, and it seems unlikely you'd just stumble into either of them at low level without deliberately knowing you were doing it.

I can understand where he's coming from. The first time I played New Vegas, I felt it was a good game, but I didn't feel it was a great game. The second time I played through, I felt more and more disappointed by it- it just wasn't achieving my expectations for some reason. I put to the back of my mind for a while, and then I returned and started a third playthrough, and the game just opened up. Everywhere I looked, I discovered little nuances, things I hadn't seen before, entire new quests, entire new areas of the game I hadn't even been aware of the first time. It is impossible to understand the full scope of the game in just a few hours- NV really starts to reward you and it just clicks after you've gone at it for a hundred hours or more. 300 hours and there are still areas I haven't seen.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Bilal posted:

If I'm close enough to a target for a melee weapon to be useful, they're not shooting hard enough. My second character was a melee berserker build. 9 endurance, and 9 strength, obviously upgraded to 10 each, with every single DT related perk and upgrade available in the game. He was unstoppable. I soloed the Deathclaw quarry with a Super Sledge.
When I played with Guns I found the game on Normal mode to be a pretty decent level of challenge. When I tried Melee/Unarmed(high Strength and Endurance same as yourself) I kept having to check to make sure I hadn't accidentally set it to Very Easy. I wasn't even trying to make an effective build, I just found myself effortlessly carving up giant radscorpions with a bladed gauntlet at like level 5. It was glorious :black101:

Bilal posted:

I can understand where he's coming from.
I sort of do myself, as well. I barely remember my first attempt at a playthrough, but based on what I do remember I somehow got hold of some NCR armour and wore it when I was sent to Nipton (presumably by Ghost?), which meant Vulpes and friends were automatically hostile and attacked me, killing me easily. I got frustrated, and the game wasn't quite endearing itself to me anyway, so I quit and didn't come back until about a year ago. I liked it better, but it still didn't quite feel great until I met House, Benny and Caesar all within an hour of each other.

Maguro
Apr 24, 2006

Why is the sun always bullying me?

Bilal posted:

I can understand where he's coming from. The first time I played New Vegas, I felt it was a good game, but I didn't feel it was a great game.

I felt he same way when I first played it, but I soon after realized that I only felt that way because I played it trying to "beat" it like a traditional game(aka as fast as possible). New Vegas is best when you stave off the ending, rushing through the main quest and not stopping to smell the roses will only result in boredom. It's a game that rewards you looking in odd corners and talking to NPCs you might otherwise ignore. And if you don't like the cut of their jib just kill them, and deal with the repercussions later.

Horace Kinch
Aug 15, 2007

Just start shooting NCR guys when you get to Primm and Legion folks when you get to Nipton. There, now they'll endlessly send heavily armed hit squads after you so you can get your action fix. Just repeat this process after reaching Vegas when your reputations with them get reset.

Deformed Church
May 12, 2012

5'5", IQ 81


I feel like the game does get less interesting in the story once you hit the strip. Whichever way you align yourself, you're going to be spending a lot of time running back and forth to faction bases. If you're going with Yes Man, you can be four or five hours into the game and all of a sudden you're told to go find half the factions in the game before you progress. Then they have quests for you, a lot of which aren't very interesting. I can see that you'd find the game a little dull if you were trying to do all that.

CapnBry
Jul 15, 2002

I got this goin'
Grimey Drawer

Wolfsheim posted:

...what town are you even in? Goodsprings' main quest culminates in a massive gunfight, Primm has you fighting your way through a casino alone, and the NCRCF has a questline that only ends in combat regardless of any choices you make.

The only places I can think of that are basically just a series of fetch quests and minimal combat are Freeside and the Strip, and it seems unlikely you'd just stumble into either of them at low level without deliberately knowing you were doing it.
The "massive gunfight" was like 3 or 4 dudes against the whole town and was over in like 5 seconds because they spawn right in the street with no cover. That was ok fun though.

Freeside is where I am that everything seems to move at a snail's pace. That followed coming from Forlorn Hope which had some fetch quests with no hostiles, and a raid on a Legion camp that another quest had already sent me into so everyone was dead already. I went there from the "talk to everyone to find out about Boone's wife". Now I'm headed over to Camp McCarran where I talked to a guy who wants me to talk to another guy, and a scientist who wants me to talk to some other people. The vault he was talking about sounded right up my alley though. Maybe I just got a bunch of slow quests in a row bringin' me down.

Killing the questgiver isn't exactly an option. Sure you can kill everyone but then you have no quests and the game is just an extremely sparsely populated FPS. I just think that Fallout 3 had a lot more locations where they were filled with bad guys and you got to explore a bit, clear a place out, quest done, repeat.

fuckpot
May 20, 2007

Lurking beneath the water
The future Immortal awaits

Team Anasta
For me personally reading the dialogue in NV was far more satisfying than any gunfight or battle that occurred. Every time I saw a speech check come up that I was able to fulfil and for the NPC to give me their unique reply to it the little pleasure centre of my brain that tells me to keep playing was flooded with endorphins.

Having said that during the early phases it seemed like a very action packed game. The fight at Goodsprings followed either by the long road to The Strip or a tense nigh-on impossible romp through cazador county if you want to take the short way there. Remember not to wave at the deathclaws as you pass through!

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
I feel like that was kind of a flaw in FO3. Raiders and supermutants everywhere. It us an RPG after all and not an action game. It sounds like you just missed some of the actiony quests. You mention Camp McCarran, and the vault quest will probably be up your alley. There is also another quest available there regarding the Fiends. Start talking to the troops in the tent barracks outside the terminal building.

Doubtful Guest
Jun 23, 2008

Meanwhile, Conradin made himself another piece of toazzzzzzt.
If you're at Camp Macarran try talking to Little Buster or the Major with the beard to get a trip to hunt some Fiends.

Hunting Fiends is its own reward.

Rex Deckard
Jul 15, 2004

Doubtful Guest posted:

If you're at Camp Macarran try talking to Little Buster or the Major with the beard to get a trip to hunt some Fiends.

Hunting Fiends is its own reward.

And make sure you shoot Queenie when you do this, she is a unique Brahmin. Do it from a distance then laugh as you watch what happens.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

fuckpot posted:

Every time I saw a speech check come up that I was able to fulfil and for the NPC to give me their unique reply to it the little pleasure centre of my brain that tells me to keep playing was flooded with endorphins.

Incorrect, the best speech checks are the ones you fail because they're all hilarious

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

CapnBry posted:

I just think that Fallout 3 had a lot more locations where they were filled with bad guys and you got to explore a bit, clear a place out, quest done, repeat.

You nailed the biggest difference between the games, I think. In Fallout 3, you had a lot of locations with self-contained stories but no real long-form connection (e.g, the Republic of Dave, or the two clowns in the superhero costumes). Skyrim and Oblivion were the same way. It isn't a bad approach--it's fun as gently caress, yeah, and very successful--but there isn't a whole lot of depth to it.

Almost everything in New Vegas has an organic cohesion. Sure, you get some stand-alone quests that are fun on their own, but there is also a larger reason behind most of them, one that ties into the world or conflict or culture of the Mojave. A lot of the side quests are inconveniences, sure, but I think that's part of the reason most of us like the game so much. It doesn't feel like a playground for the character so much as a story you're slipping into, and a lot of RPG fans love their games not in spite, but because of, the inconveniences, slow parts, and depth of world building.

But don't get me wrong. I think Fallout 3 is a great game. I had a lot of fun with it, and it made me laugh a hell of a lot more than New Vegas--and Tranquility Lane, I thought, was loving brilliant. But I've clocked more than five times the hours in NV than I did in F3 (323 and 62, at least according to Steam), and most of that is because I love wandering the Mojave and seeing how well Obsidian made a fully-realized world.

cis_eraser_420
Mar 1, 2013

CapnBry posted:

The "massive gunfight" was like 3 or 4 dudes against the whole town and was over in like 5 seconds because they spawn right in the street with no cover. That was ok fun though.

Freeside is where I am that everything seems to move at a snail's pace. That followed coming from Forlorn Hope which had some fetch quests with no hostiles, and a raid on a Legion camp that another quest had already sent me into so everyone was dead already. I went there from the "talk to everyone to find out about Boone's wife". Now I'm headed over to Camp McCarran where I talked to a guy who wants me to talk to another guy, and a scientist who wants me to talk to some other people. The vault he was talking about sounded right up my alley though. Maybe I just got a bunch of slow quests in a row bringin' me down.

Killing the questgiver isn't exactly an option. Sure you can kill everyone but then you have no quests and the game is just an extremely sparsely populated FPS. I just think that Fallout 3 had a lot more locations where they were filled with bad guys and you got to explore a bit, clear a place out, quest done, repeat.

Yeah, you just happened to hit a streak of slow, talky quests. Like the others said, the Vault quest has quite a bit of action, and the Fiend bounty hunting should be right up your alley, too. Oh, yeah, and if you want action, talk around until you get a quest to find out what happened to a NCR Ranger who went to Vault 3. (forgot who gives it)

Or you could go hit up Black Mountain, if you're in Freeside than you should be at a high enough level to survive the place. Just make sure to pack loads of RadAway. There's Vault... 34, I think? which can be found roughly halfway between Camp Golf and the Grub 'n Gulp rest stop, too. Pack loads of RadAway for this one, too.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Colonel Hsu at Camp McCarran gives the Vault 3 Ranger quest.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
You might also want to check the Fallout NV modding thread, CapnBry; New Vegas's enemy spawns were reduced to decrease strain on consoles. There's also a mod by fellow goon ropekid (Obsidian dev Josh Sawyer) that makes combat a whole lot more dangerous among other things.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

CapnBry posted:

The "massive gunfight" was like 3 or 4 dudes against the whole town and was over in like 5 seconds because they spawn right in the street with no cover. That was ok fun though.

Freeside is where I am that everything seems to move at a snail's pace. That followed coming from Forlorn Hope which had some fetch quests with no hostiles, and a raid on a Legion camp that another quest had already sent me into so everyone was dead already. I went there from the "talk to everyone to find out about Boone's wife". Now I'm headed over to Camp McCarran where I talked to a guy who wants me to talk to another guy, and a scientist who wants me to talk to some other people. The vault he was talking about sounded right up my alley though. Maybe I just got a bunch of slow quests in a row bringin' me down.

Killing the questgiver isn't exactly an option. Sure you can kill everyone but then you have no quests and the game is just an extremely sparsely populated FPS. I just think that Fallout 3 had a lot more locations where they were filled with bad guys and you got to explore a bit, clear a place out, quest done, repeat.

Well, the Goodsprings gunfight is pretty massive when you're playing on Very Hard and a stray cazadore has killed half of your allies :(

But yes, Freeside is probably the least action-packed part of the game (though I love it simply for all the skill checks that come up). Like others said, poke around McCarran enough and you'll find a few worthwhile hooks for combat. Or hell, just begin walking west from the entrance and you'll be deep in fiend territory pretty shortly.

Since I believe you mentioned having the GOTY edition, I might also suggest looking into the Happy Trails Caravan signal north of McCarran. It starts the Honest Hearts DLC that is actually better to play before you're too high level, and is a little closer to Fallout 3 in gameplay in the sense that its basically a handful of quest givers sending you into a huge map filled with enemies. It also has some seriously good loot, if you're into that :)

Emberfox
Jan 15, 2005

~rero rero rero rero rero

CommissarMega posted:

You might also want to check the Fallout NV modding thread, CapnBry; New Vegas's enemy spawns were reduced to decrease strain on consoles. There's also a mod by fellow goon ropekid (Obsidian dev Josh Sawyer) that makes combat a whole lot more dangerous among other things.

Another mod that might be up CapnBry's alley is A World of Pain. I normally wouldn't recommend it, since it's extremely bloated, but it does add what Bry is looking for. There is certainly no lack of things to shoot and locations to explore in that mod.

Howerver, it is very bloated and completely unbalancing. I used it until recently, when I got tired of dealing with the locations added by it near Goodsprings, not to mentions its alterations to Ghost Town Gunfight.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Those stray Cazadores are always fun. I remember getting to the bit in Honest Hearts where I was supposed to be hunting the White Legs, being warned that I needed to be careful as these ones were tough, and then finding all but one of them dead around a sole dead Cazadore.

Ass Catchcum
Dec 21, 2008
I REALLY NEED TO SHUT THE FUCK UP FOREVER.
I am loving this game. I left the start town and wandered and wandered until I found this mining camp at night, and I walked into a building and everyone in there was asleep, so I threw some dynamite, left, and everyone died. I got a ton of stuff from that. Then I kept walking and I found this freak named Neil, at Black Mountain, and i made my way up a mountain pass shortcut, again, at night, killed a couple guards then had to fight this big freak boss who loved to control the radio tower, and I got a TON of stuff from killing him, leveled me up twice to level 5. It was awesome. Then I kept walking and now I'm in Freeside looking for a sexbot!

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

rear end Catchcum posted:

then had to fight this big freak boss who loved to control the radio tower, and I got a TON of stuff from killing him
uh you might wanna take a closer look at "him"

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