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It's easier to balance encounters in a game where the developer can assume that the player has full or near full health. Or game devs are lazy and gamers are babies, depending on how hung up on outdated design philosophy you are.
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# ? Aug 23, 2013 19:43 |
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# ? May 16, 2024 06:19 |
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http://mashable.com/2013/08/22/mtv-vmas-seating-chart-gift-bags/quote:Celebrities, nominees, presenters and performers will get a gift bag filled with swag from local business. This is the first time Brooklyn will host the awards show. Taylor Swift is gonna get an Ouya she doesn't even want before some Kickstarter backers get theirs lol.
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# ? Aug 23, 2013 19:47 |
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Daft Punk is going to have an OUYA. I don't think I want them to play at my house anymore.
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# ? Aug 23, 2013 19:49 |
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Waffleman_ posted:Daft Punk is going to have an OUYA. I don't think I want them to play at my house anymore.
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# ? Aug 23, 2013 20:00 |
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Touch, I remember touch. The pad didn't work much. A controller in my hand.
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# ? Aug 23, 2013 20:02 |
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Apparently they were also handing Ouyas out at Gamescom like they were candy. I know a dozen people who went (from different walks of life, some journos, some gamedevs, some indies, some students) and all of them got a free Ouya. So some backers still don't have theirs and they're giving them out to people who don't even want them? Great stuff, Julie.
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# ? Aug 23, 2013 20:08 |
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No. loving. Way.
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# ? Aug 23, 2013 20:15 |
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OatmealRaisin posted:It's easier to balance encounters in a game where the developer can assume that the player has full or near full health. Good game design is never outdated.
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# ? Aug 23, 2013 20:30 |
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I assume the rationale here was that it was cheap and new? I'm not seeing another one.
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# ? Aug 23, 2013 20:41 |
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01011001 posted:I assume the rationale here was that it was cheap and new? I'm not seeing another one. My cat puts a lot of cheap and new turds in the litterbox every day, but you don't see me sticking them in gift bags.
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# ? Aug 23, 2013 21:09 |
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serewit posted:My cat puts a lot of cheap and new turds in the litterbox every day, but you don't see me sticking them in gift bags. Well maybe you should run a Kickstarter for that.
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# ? Aug 23, 2013 21:13 |
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Morglon posted:Well maybe you should run a Kickstarter for that. GET SOME
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# ? Aug 23, 2013 21:18 |
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Dead Inside Darwin posted:Because having limited health packs requires designers to put more thought into level design and players to put more thought into playing Could also be that going into a huge battle setpiece with 5% health is never fun, but yeah I guess what you said makes more sense since that's how FPSes were when I was 12.
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# ? Aug 23, 2013 21:34 |
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raditts posted:Could also be that going into a huge battle setpiece with 5% health is never fun, but yeah I guess what you said makes more sense since that's how FPSes were when I was 12. We've discussed this in the early fps megathread a good bit, but getting rid of health packs is a large part of why games have become such simple corridor shooters. A big reason to explore was to get those hidden pickups that would help you survive the next fight. Without those payoffs, most players just B-line to the next objective, so now games are designed for you to do that. Comparing games like Doom and Duke Nukem and Shadow Warrior to Modern Warfare, the levels were mazes with hidden objects everywhere for you to back-track and explore through. But on the other hand too much backtracking to find where that red keycard goes is boring. The reason why it happened is as was said; its much easier for level designers. It takes a ton of playtesting to make sure a level with health pickups is balanced, not too easy but not too hard. Different people are going to get stuck in places, just like you said, where you now have 5% health to continue. Regenerating health means every encounter can be designed to be played with full health, and the testing and balance are simpler, each fight stands on its own. Honestly death itself as a mechanic is something we should probably rethink, in a lot of cases having to replay a section is just frustrating. There should be other penalties and there should be enough incentives we don't even need penalties. Catch more flies with honey than vinegar. But if you'd like to continue that discussion join us in the Early FPS Megathread.
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# ? Aug 23, 2013 21:47 |
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JazzFlight posted:After receiving that gift bag, I guess you could say they "Got UNlucky!" The Game of Love is the only game you need on OUYA. Because the OUYA store is currently down
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# ? Aug 23, 2013 23:48 |
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Shine posted:Badgers badgers badgers badgers badgers badgers badgers badgers badgers badgers badgers badgers OUYA OUYA badgers badgers badgers badgers OUYA: All your Game are belong to us. Dead Inside Darwin posted:Because having limited health packs requires designers to put more thought into level design and players to put more thought into playing Next you're going to suggest levels shouldn't be linear with the occasional open room to run/drive/fly around for a false sense of freedom.
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# ? Aug 24, 2013 00:58 |
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raditts posted:Could also be that going into a huge battle setpiece with 5% health is never fun, but yeah I guess what you said makes more sense since that's how FPSes were when I was 12. I'm pretty sure that any remotely competent design team would give you health/ammo pickups before a huge battle set piece but yeah I guess poorly designed games aren't very fun, who knew?
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# ? Aug 24, 2013 01:05 |
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Is anyone here besides XBP a donator to the Ouya KS? I kinda wish I had given a dollar just to have access to the KS comments section
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# ? Aug 24, 2013 01:12 |
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Requested_Username posted:I'm pretty sure that any remotely competent design team would give you health/ammo pickups before a huge battle set piece but yeah I guess poorly designed games aren't very fun, who knew? Pssst... This is effectively the same thing as regenerating health
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# ? Aug 24, 2013 01:25 |
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theflyingorc posted:Pssst... Except you get those pickups once, and then you're hosed if you get hurt. No amount of hiding will give you more health, so you have to be on your A game. One of my fondest memories of TimeSplitters 3 was trying to beat one of the later levels on the hardest difficulty. I had it figured out to the point where if I took more than 4 hits before the middle part of a certain level, it was over. There was no way I would be able to continue going with any hope of beating the level in the required amount of time to unlock whatever I was trying to get.
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# ? Aug 24, 2013 01:43 |
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Sammus posted:Except you get those pickups once, and then you're hosed if you get hurt. No amount of hiding will give you more health, so you have to be on your A game. One of my fondest memories of TimeSplitters 3 was trying to beat one of the later levels on the hardest difficulty. I had it figured out to the point where if I took more than 4 hits before the middle part of a certain level, it was over. There was no way I would be able to continue going with any hope of beating the level in the required amount of time to unlock whatever I was trying to get. See, that's bad design.
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# ? Aug 24, 2013 02:13 |
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The best design is what I played as a ten-year-old, sorry.
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# ? Aug 24, 2013 02:26 |
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I tend to be someone who complains about "handholding" game design but I can kinda see why regeneration has taken the place of health packs. I mean people got jobs and poo poo in the day, who has time to hunt those down?
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# ? Aug 24, 2013 02:30 |
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Sammus posted:One of my fondest memories of TimeSplitters 3 was trying to beat one of the later levels on the hardest difficulty. I had it figured out to the point where if I took more than 4 hits before the middle part of a certain level, it was over. There was no way I would be able to continue going with any hope of beating the level in the required amount of time to unlock whatever I was trying to get. The ouya is specifically marketed to people who would forgive awful design and choices on the part of the developers, like you. E: fb
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# ? Aug 24, 2013 02:32 |
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Sammus posted:Except you get those pickups once, and then you're hosed if you get hurt. No amount of hiding will give you more health, so you have to be on your A game. One of my fondest memories of TimeSplitters 3 was trying to beat one of the later levels on the hardest difficulty. I had it figured out to the point where if I took more than 4 hits before the middle part of a certain level, it was over. There was no way I would be able to continue going with any hope of beating the level in the required amount of time to unlock whatever I was trying to get. What a surprising post I could not have predicted.
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# ? Aug 24, 2013 02:33 |
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The Saddest Rhino posted:The ouya is specifically marketed to people who would forgive awful design and choices on the part of the developers, like you. Let's be fair here, we're talking about "outdated game cliches from the 90s" as opposed to the OUYA's actual bad game design of "these characters look like they were designed in MS Paint"
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# ? Aug 24, 2013 02:34 |
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Well I mean he's talking about doing something on the highest difficulty with an additional self-imposed restriction. Hell, i'm pretty sure if you tried to totally rush through a Call of Duty level on Veteran you'd probably have around 4 shots before you were dead.
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# ? Aug 24, 2013 02:36 |
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Alan Smithee posted:Let's be fair here, we're talking about "outdated game cliches from the 90s" as opposed to the OUYA's actual bad game design of "these characters look like they were designed in MS Paint"
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# ? Aug 24, 2013 02:36 |
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Alan Smithee posted:I tend to be someone who complains about "handholding" game design but I can kinda see why regeneration has taken the place of health packs. I mean people got jobs and poo poo in the day, who has time to hunt those down? Gamers, obviously. You'd know that if you weren't a casual with a job and obligation and all sorts of poo poo to avoid gaming.
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# ? Aug 24, 2013 02:37 |
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How about there are many schools of game design and both regenerating health and health packs are equally valid approaches to the problem of determining a failure state, provided they are designed properly. The widespread implementation of poor regenerating health systems doesn't mean the system itself is a bad idea (Halo in particular gets too much flack in the whole regenerating health talk as it was done perfectly there and in fact is still probably the best implementation of the system to date) nor does the existence of regenerating health obsolete the design paradigm of treating health as a rationed resource, as that approach has its own sets of advantages that many types of players appreciate. Fortunately no one will have to worry about these type of things when getting an Ouya because they can just be guaranteed bad design with every acquired game! Super Jay Mann fucked around with this message at 02:40 on Aug 24, 2013 |
# ? Aug 24, 2013 02:38 |
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Uhhh except Amazing Frog has no such arbitrary health system imposing its pointless limitations on gameplay hello?!?!
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# ? Aug 24, 2013 02:43 |
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Just Cause 2 had you regenerate your health up to a certain point, but you could only get to full health with the assistance of health packs. That seems like a good compromise.
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# ? Aug 24, 2013 03:16 |
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Waffleman_ posted:Touch, I remember touch. The pad didn't work much. A controller in my hand. This isn't getting enough love.
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# ? Aug 24, 2013 03:30 |
TTBF posted:Just Cause 2 had you regenerate your health up to a certain point, but you could only get to full health with the assistance of health packs. That seems like a good compromise. Ditto Escape From Butcher Bay, where your health was divided into sections, and if you lost a whole section, you wouldn't regenerate it until you got to a healy thingy.
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# ? Aug 24, 2013 03:42 |
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sleepwalkers posted:This isn't getting enough love. Trash it, change it, mail - upgrade it, Ouya Logic OUya Logic
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# ? Aug 24, 2013 03:45 |
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Shine posted:Ditto Escape From Butcher Bay, where your health was divided into sections, and if you lost a whole section, you wouldn't regenerate it until you got to a healy thingy. Alien vs Predator (the 2010 one) did the same thing. I don't see what the big deal is. Showbags are always full of crap you'll only play with once before tossing in the bin/back of a closet.
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# ? Aug 24, 2013 04:40 |
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Neddy Seagoon posted:I don't see what the big deal is. Showbags are always full of crap you'll only play with once before tossing in the bin/back of a closet. I don't get why it's in there in the first place. Isn't it all supposed to be local poo poo from Brooklyn?
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# ? Aug 24, 2013 04:55 |
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The Ouya is infinitely valuable, as it represents the dreams and ideas of Real Gamers(tm) to take down the BIG THREE worldwide. It's also worth slightly less then whatever your local jurisdiction sets the minimum bar for import tax at. The Unconsole triumphs.
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# ? Aug 24, 2013 05:10 |
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Shine posted:Ditto Escape From Butcher Bay, you wouldn't regenerate it until you got to a healy thingy. BogDew fucked around with this message at 05:38 on Aug 24, 2013 |
# ? Aug 24, 2013 05:34 |
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# ? May 16, 2024 06:19 |
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I can't say I ever actively sought out health packs if I was low on health. I just hoped the design would carry me through it and I'd eventually find some. Or quick save/quick load abuse which is really hard to resist in PC shooters.
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# ? Aug 24, 2013 05:35 |