|
Pleads posted:They had them slung over their backs when they climbed the walls on our playthrough tonight, made enough physical sense. Yeah, I saw that, but when they just sit there in the window sill and there's no way of fighting back short of going downstairs and outside to flank them it's kind of ridiculous. They should have to have their feet on the floor upstairs to equip the shield
|
# ? Aug 25, 2013 05:31 |
|
|
# ? May 12, 2024 14:43 |
|
padijun posted:Yeah, I saw that, but when they just sit there in the window sill and there's no way of fighting back short of going downstairs and outside to flank them it's kind of ridiculous. They should have to have their feet on the floor upstairs to equip the shield
|
# ? Aug 25, 2013 05:33 |
|
Fabricated posted:I'm going to grind until I can get the shield-puncher perk, then that's all I'm doing because shields can suck my dick. Another "I need my enforcer friend to ace that ASAP" skill. I would pay good money to watch shields get punched out of second story windows. Then more money for some flavor chatter from bain about how they all fell on their shields and got spinal injuries. e: I may be a little resentful of shields
|
# ? Aug 25, 2013 05:36 |
|
I just got my saw. I was going to grind out better blades but after tonight it's the full armor suit and shield puncher. Does the saw go through shields? It really should.
|
# ? Aug 25, 2013 05:39 |
|
Fabricated posted:I just got my saw. I was going to grind out better blades STOP DOING THIS. Aced Berserker and the ammo bag skills are all the saw upgrades you will ever need.
|
# ? Aug 25, 2013 05:40 |
|
Fabricated posted:I'm going to grind until I can get the shield-puncher perk, then that's all I'm doing because shields can suck my dick. Shield Punching is pretty cathartic, and with the enforcer armor you can just run up to him while he is shooting you to melee him to death, or just shoot him with your shotgun. And yeah, carbon blade is still worthless unfortunately. Just ace the basic saw skill for the extra blade. On another note, I really wish there were more jobs like framing frame, where you are doing more than just guarding drugs or sawing/drilling something open to steal what is inside. I mean, there is big oil but it doesn't seem quite as well put together, and no one really wants to play it. It is too bad that the best way to play it is have 1 or 2 guys stealth, with everyone else on camera, I hope they find a way for stealth to involve the entire group more, or allow for stealth to take place alongside fighting.
|
# ? Aug 25, 2013 06:14 |
|
Cease to Hope posted:Aced Berserker and the ammo bag skills are all the saw upgrades you will ever need. Huh? Aced Berserker gives you more damage with ranged weapons inversely proportional to your level of health. You may be thinking of Bulletstorm, but even still that doesn't apply to sawblades. Roxors posted:I hope they find a way for stealth to involve the entire group more I mean, if you're specced for stealth then you can stealth. Few things are more awesome than a bunch of dudes in suits teaming up to sweep a building in no time. If you aren't specced for stealth then you can still spot enemies through windows or move in behind the stealth crew and start doing work like taking paintings or whatever. H2SO4 fucked around with this message at 06:20 on Aug 25, 2013 |
# ? Aug 25, 2013 06:16 |
|
Roxors posted:Shield Punching is pretty cathartic, and with the enforcer armor you can just run up to him while he is shooting you to melee him to death, or just shoot him with your shotgun. And yeah, carbon blade is still worthless unfortunately. Just ace the basic saw skill for the extra blade. The best way to stealth is to have 4 Masterminds working simultaneously. It's also prone to failure because most people can't coordinate that well, hence two people on the camera feed. But if you want your stealth runs to be significantly shorter and way more entertaining to the group as a whole, that's the way to go. H2SO4 gets it. Stealth runs with two players aren't optimal. They're just more common because you can't expect every player in your group to have Smooth Talker and know what to do in a stealth run. Liberatore fucked around with this message at 06:33 on Aug 25, 2013 |
# ? Aug 25, 2013 06:17 |
|
the posted:I got a custom xml online that is supposed to have the minimal graphics settings to help the game run faster. My only complaint is that one setting makes it so every player and weapon in the lobby/room area (before the game) be shrouded in this blue colorless nothing. Try turning dynamic lighting back on.
|
# ? Aug 25, 2013 06:31 |
|
The White Dragon posted:Yeah, tasers still ain't poo poo mechanically,
|
# ? Aug 25, 2013 06:33 |
|
H2SO4 posted:Huh? Aced Berserker gives you more damage with ranged weapons inversely proportional to your level of health. I haven't actually done it myself, since I'm not Enforcer, but people have been saying in the thread that having low health with aced Berserker allows you to single tap stuff open (which obviously saves a ton of saw usage, unless they changed how Berserker ace works since the latest patch).
|
# ? Aug 25, 2013 06:35 |
|
H2SO4 posted:Huh? Aced Berserker gives you more damage with ranged weapons inversely proportional to your level of health. You're right that Bullet Storm doesn't work on the saw, though.
|
# ? Aug 25, 2013 06:36 |
|
Shumagorath posted:They are when you try to stop one from freeing hostages and due to one of your teammates being eager to die in the street you get zapped for five loving minutes.
|
# ? Aug 25, 2013 06:39 |
|
Holy poo poo, shotguns are instruments forged by the angel of death. I cannot wait to max out my shotgun branch of enforcer. Also, running with goons is the best. Thanks for dragging my newb rear end along even though we blew up the meth lab and had the evidence catch fire. Its Rinaldo fucked around with this message at 06:43 on Aug 25, 2013 |
# ? Aug 25, 2013 06:41 |
|
Nothing breaks your will like trying to play Frames and Oil with pubbies. Seriously, gently caress em'.
|
# ? Aug 25, 2013 07:01 |
|
Feeble posted:You're both wrong. I just press my gun up to the side of their head from across the street
|
# ? Aug 25, 2013 07:14 |
|
Cease to Hope posted:No, I really am thinking of Aced Berserker. It works on the saw. Get yourself to ~30% health and you one-tap anything in the game, locks and enemies both. It's so strong that you'll never need Aced Portable Saw or any level of Carbon Blade. Save those points for ammo bag skills. What he is saying is that you don't need Berserker aced. You get the melee bonus with only the basic level of Berserker.
|
# ? Aug 25, 2013 07:21 |
|
Mr.Hotkeys posted:I want something that actually comes with bullets, Bernetti supremacy Bernetti bros. I'm still waiting on my Ergo Grip. Then it'll be complete. For anyone that's never used it: get fast swap and a M308/Mosconi. Primary weapon for specials/heavy FBI and use the Bernetti for everything else. I usually use a 7 round tap per target Oh, yeah, and I'm getting this kid banned.
|
# ? Aug 25, 2013 07:25 |
|
The Jumpoff posted:What he is saying is that you don't need Berserker aced. You get the melee bonus with only the basic level of Berserker. "Melee" probably means just the melee attack. Most likely anything that fires with mouse1 counts as "ranged" for that skill.
|
# ? Aug 25, 2013 07:38 |
|
Magic Underwear posted:"Melee" probably means just the melee attack. Most likely anything that fires with mouse1 counts as "ranged" for that skill. The basic level works for the saw, as it works and I don't have the skill aced.
|
# ? Aug 25, 2013 07:41 |
|
fennesz posted:Oh, yeah, and I'm getting this kid banned. I'd hold off on that. There are so many connection issues floating around after that last patch the door might have just poped for him early.
|
# ? Aug 25, 2013 08:15 |
|
I had kinda hoped that with the 7 Day heist UI there would be like the mother of all (bank) heists in the game with several "prep" stages with variable outcomes. Like, scoping the place out, Stealing Blue-Prints, invading the Manager's home to steal/copy a pass card, securing all the assets you want (extra explosives, planks, smuggling the stuff into the bank) etc, before the big hit. Get enough assets in place right without triggering a bunch of Feds to come crashing down on you before the heist and you can pull off the whole thing flawlessly. *Then* it all turns into Heat Street as the escape sequence I was very sad when I realized there wasn't any heist longer than three days, and basically all of them are stand-alone heists where you maybe transport some bags between the two
|
# ? Aug 25, 2013 08:31 |
|
I'm really getting annoyed with the BS justifications for blowing stealth. Just ran a jewelery store where I took out the guards round back, shot the side window with silenced pistol (doesn't alert anyone unless they're in the room) and got everyone in the store down. One guy in the street got curious so I dropped an ECM in the bank and ran out to the street and got everyone down. Popped the guy across the street who was on the phone but hadn't alerted yet, got everyone else down and started tying them up. As soon as I tied the last guy in the street, the alarm went off and the reason given was "A civilian heard a window break and called the police." One window was broken, probably a full two minutes before that point. Hadn't started looting yet. I'm doing dry runs to improve my stealth game, but without constructive feedback it's drat near futile. They really should show you after the fact who called the cops. Something like a flashback or killcam like TF2/CoD/whatever. If the worry is that people will somehow mold themselves into perfect criminals too quickly or something, make it only happen if you complete the heist successfully.
|
# ? Aug 25, 2013 08:53 |
|
The problem is that there's like 5 feedback messages for what, 15 possible ways you can blow stealth? I haven't seen the broken window one being misleadingly used yet, but it wouldn't surprise me if it falls under that. That and the AI is pretty bad about this. In Bank Heist for instance, there should be an animation for the tellers pressing the panic button and a feedback message to go along with it; As it is, there is neither. You pretty much only figure out that's happening through trial and error. Liberatore fucked around with this message at 09:14 on Aug 25, 2013 |
# ? Aug 25, 2013 09:07 |
|
H2SO4 posted:As soon as I tied the last guy in the street, the alarm went off and the reason given was "A civilian heard a window break and called the police." One window was broken, probably a full two minutes before that point. Hadn't started looting yet. I know there's a delay bug at the moment, too, though, so you might've gotten that. An alert gets sent off but the game doesn't react to it for--surprise--about a full two minutes.
|
# ? Aug 25, 2013 09:14 |
|
Pimpmust posted:I had kinda hoped that with the 7 Day heist UI there would be like the mother of all (bank) heists in the game with several "prep" stages with variable outcomes. Just getting to the end of Heat now; a whole 7 day heist based on this movie would be amazing. Even if the first day or two were smaller stuff like the armored car job to set the story, the last half of the week could go for the set up of the final day. I'd pay a couple bucks for a DLC mission if they added multiple branching possibilities beyond the usual "either the cops expect you or don't". Get away clean on the first few days and you get the quieter path through your normal contacts, blow something earlier and have to go down a rougher path with some riskier acquisitions to get the job done. Hell if it was possible to completely miss the last day because you spent 6 days gunning down every single cop in the city while painting "WE'RE ROBBING THE BANK ON SUNDAY" in their blood, I would be OK with that if it had a reasonable threshold.
|
# ? Aug 25, 2013 09:19 |
Maybe for the 7 Day heists they could give the players the option to end on day 4-6 for less money. 7 day heists could hit two hours and there should be the option for people to play it and if someone needs to bail the team could agree to headout for payday instead of continue.
|
|
# ? Aug 25, 2013 09:30 |
|
Oh wow. Just ran a couple missions with the goonsquad and we had a completely jacked third day of Firestarter. Three of us saw the vault open and all kinds of things in other places than the host. I was lucky enough to be recording at the time, so hopefully I can trim it and throw it up on youtube.
|
# ? Aug 25, 2013 10:12 |
|
Bolow posted:Pfft You have no taste. Foehammer posted:I tend to take sub-optimal attachments in order to preserve aesthetic appearances. I keep the standard mag in my crosskill, put the wooden foregrip on the 7.62 instead of the tactical, and totally refuse to use that ridiculous deagle slide. Hey I'm just trying to make my weapons the most effective ones, not the prettiest. Sometimes beauty goes hand in hand with effectiveness: Sometimes I just like to troll people with my *heart* mask: wilbur.walsh fucked around with this message at 10:16 on Aug 25, 2013 |
# ? Aug 25, 2013 10:14 |
|
So what's everyone's favorite AR? I want to use the AMCAR but holy poo poo does it run out of bullets fast. I'm using the CAR4 and it seems to have the best balance overall for loud/silence builds.
|
# ? Aug 25, 2013 10:54 |
|
The AK762 is pretty drat good once you get it some recoil-reduction parts. All the other ARs hit like wet noodles and run out of bullets way too fast (Even with Enforcer ammo perk). It's just weird when you got 38 bullets in a mag and two extra mags, tops, on you. 150-200 bullets would feel a lot better for the weaker ARs (compared to the super-effective shotguns).
|
# ? Aug 25, 2013 11:00 |
|
That mask is faaaabulous! Know what I didn't expect from the game? The music to be so loving awesome.
|
# ? Aug 25, 2013 11:08 |
|
Pez Ez Dispenser posted:Maybe for the 7 Day heists they could give the players the option to end on day 4-6 for less money. 7 day heists could hit two hours and there should be the option for people to play it and if someone needs to bail the team could agree to headout for payday instead of continue. Yeah, being able to just hit the "GO DIRECTLY TO BANK" button (After say, day 1-2) and skip a bunch of other prep stages would work too, just that the big MAD CASH delivery van that turns up on sunday haven't arrived and you don't have any prep so several rooms with extra rewards are blocked off, tougher security and less time to pile on the cash bags before you *really got to go*. Sort of like a dynamic campaign with several multi-day heists built in that leads to something greater if you pull it off. It struck me yesterday that the game got several pretty massive maps that are merely reserved for really short "Escape" stages, and there are some maps in multi-day missions that could stand on their own or be reused/modified to fit into longer heists. Anything for a Payday that says "You escaped with 73 bag(s)"
|
# ? Aug 25, 2013 11:13 |
|
The Jumpoff posted:What he is saying is that you don't need Berserker aced. You get the melee bonus with only the basic level of Berserker. Huh. I'll have to try this. Aced Berserker is really good, though.
|
# ? Aug 25, 2013 11:15 |
|
kloa posted:So what's everyone's favorite AR? I want to use the AMCAR but holy poo poo does it run out of bullets fast. I'm using the CAR4 and it seems to have the best balance overall for loud/silence builds. CAR-4 in small bursts has been satisfying all the way to 50+. I have other ARs, but I'm too lazy to ever use them. When I'm not in the mood for precision, I usually go Mosconi.
|
# ? Aug 25, 2013 11:17 |
|
Sure Mister Dumbass Host, kick the guy who's popping open all the deposit boxes, and finding a poo poo-ton of cash. Not the guy who went AFK staring at the thermal drill until the safe opened, and was screaming for a medic bag as soon as he takes one bullet. I've not been dick-kicked at the end of a heist yet, but I've kicked from games at the dumbest times, if not none at all. Also Car-4 is my weapon of choice too. There's a rifle that claims to have higher accuracy and lower recoil, but when I bought it the recoil was stupidly higher than the CAR, and sold it as soon as I finished the heist because I couldn't hit poo poo with it.
|
# ? Aug 25, 2013 11:20 |
|
kloa posted:So what's everyone's favorite AR? I want to use the AMCAR but holy poo poo does it run out of bullets fast. I'm using the CAR4 and it seems to have the best balance overall for loud/silence builds. Sometimes I really want to go and use the AK-74 again but I don't have enough weapon slots to have one in my inventory.
|
# ? Aug 25, 2013 11:31 |
|
I just picked this game up and have been messing around a bit but I still barely know what I am doing, especially in regards to stealth. If anyone wants to play a few games add "Dorkopotamis"
|
# ? Aug 25, 2013 11:43 |
|
Bulletstorm is a really underappreciated skill for a measly one skill point. In a bad situation? Running out of ammo or you've a room full of dudes? Need to cross a street to a getaway van? Plop down your ammo bag and shoot wildly for six whole goddamn seconds at the cost of absolutely no ammo, then you have an ammo bag to reload from. Recommended guns: Mosconi, Loco, AK7.62, Mark10, IZHMA, Bronco STRYK 18c kloa posted:So what's everyone's favorite AR? I want to use the AMCAR but holy poo poo does it run out of bullets fast. I'm using the CAR4 and it seems to have the best balance overall for loud/silence builds. AK7.62. I recall reading stats that put it at double the damage of a CAR4 (therefore double your average AR) and half the damage of an M308. It's a hard-hitting bastard with full auto capability. Tap fire at range, open up when there's a bulldozer about to manmeat you. JP36 is also good for having truckloads of ammo and when modded becomes a bit of a laser, but if you're up against V Hard or Overkill, the armour strength of the enemies means that advantage gets wasted. Insert name here posted:AKM M16 AUG LR 300 AK-74 GeeCee fucked around with this message at 11:57 on Aug 25, 2013 |
# ? Aug 25, 2013 11:47 |
|
|
# ? May 12, 2024 14:43 |
|
Aliginge posted:As a gun nerd also, I get that you prefer to call these guns what they are but it gets confusing for people who aren't TFR nerds so I personally prefer calling these guns by their in-game name. I don't even know like half the in-game names of the guns because I never read them.
|
# ? Aug 25, 2013 11:55 |