|
piratepilates posted:I think the worst worst things for me about KOF13 right now is that no one really plays it so if I play an online match and get crushed I have to wait a few minutes before searching again or I'll just get matched up to the same person again, and that the menus all use LK/LP instead of A/B to tell you what button to press, which is nice since for people new to the series but really confusing since for some reason I only remember what to do if it's an A/B/C/D button instead of punches/kicks. To be fair, it's still only in "beta" for another week or so. Give it a week after its official release once everyone's tried Arcade mode and some of the trials.
|
# ? Sep 5, 2013 22:01 |
|
|
# ? Apr 30, 2024 00:48 |
|
Tae posted:To be fair, it's still only in "beta" for another week or so. Give it a week after its official release once everyone's tried Arcade mode and some of the trials. Yeah I know and that's my hope at least, I do know one guy who won't buy it until release even though he might as well buy it now and start playing it right away instead of waiting.
|
# ? Sep 5, 2013 22:06 |
|
piratepilates posted:Yeah I know and that's my hope at least, I do know one guy who won't buy it until release even though he might as well buy it now and start playing it right away instead of waiting. Just remind him that it probably wont be on sale after it officially releases.
|
# ? Sep 5, 2013 22:07 |
|
Random dude, you kicked my rear end 7 times in a row with 5 of them not getting past your first character. Leave my room already!
|
# ? Sep 5, 2013 22:33 |
|
I wonder if they'll actually improve the non-netcode online portions of the game after the beta is done with like better lobbies and better ranked and I'm pretty sure the weird levels and battle points and stuff isn't the greatest thing to count in your online.
|
# ? Sep 5, 2013 22:42 |
piratepilates posted:I wonder if they'll actually improve the non-netcode online portions of the game after the beta is done with like better lobbies and better ranked and I'm pretty sure the weird levels and battle points and stuff isn't the greatest thing to count in your online. Some sort of chat in the lobby would certainly be nice.
|
|
# ? Sep 5, 2013 22:45 |
|
Tae posted:Random dude, you kicked my rear end 7 times in a row with 5 of them not getting past your first character. Leave my room already! Yeah, it'd be nice if you could differentiate between Novice and Expert besides using the word "please".
|
# ? Sep 5, 2013 22:45 |
|
Dorroile posted:Some sort of chat in the lobby would certainly be nice. Oh yeah I can't figure out how to send hate mail over steam through KOF, I really hope they fix that so I can call everyone I play (win or lose) shitlords. edit: I'm being serious, there is something really weird about not being able to receive someone insulting you after playing them piratepilates fucked around with this message at 22:52 on Sep 5, 2013 |
# ? Sep 5, 2013 22:45 |
|
Gotta Wear Shades posted:Yeah, it'd be nice if you could differentiate between Novice and Expert besides using the word "please". On the other hand, every time someone says "Please don't hurt me" it ends up being some semi-pro.
|
# ? Sep 5, 2013 22:50 |
|
If there's one good thing about Jojo ASB it's CINEMATIC TAUNTS http://www.youtube.com/watch?v=AImawVGQFCs http://www.youtube.com/watch?v=uA6Yn6Qetr0
|
# ? Sep 5, 2013 23:13 |
|
I've not heard a whole lot about ASB, aside from a couple videos of infinites. Though I guess if infinites were found so quickly, that tells me all I need to know. Is Kakyoin still incredibly fabulous, though?
|
# ? Sep 5, 2013 23:37 |
|
Six Of Spades posted:I've not heard a whole lot about ASB, aside from a couple videos of infinites. Though I guess if infinites were found so quickly, that tells me all I need to know. They already have a patch coming out on September 10 that will presumably fix infinites/bugs. Pannacotta Fuugo will be released on September 12 as free DLC as well.
|
# ? Sep 5, 2013 23:51 |
|
Most of the infinites are possible due to the lack of any gravity scaling, coupled with the fact that the game is 2D with limited 3D movement on a 3D field, which causes there to be almost no pushback if you get the opponent to the side of the arena and at a fairly particular angle. There are, however, a few infinites that can be done regardless of positioning, but they are at least way rarer and actually involve a bit of execution more than "launch, rapid cancel, jab juggle forever". If you want to know more of my thoughts on the game so far, I posted what I think are the main flaws of the game in the game's thread, I think on the second to last page at the moment.
|
# ? Sep 5, 2013 23:57 |
|
Oh whoops, I didn't realise there was a thread about it. I'll read up on it!
|
# ? Sep 6, 2013 00:10 |
|
Six Of Spades posted:Oh whoops, I didn't realise there was a thread about it. I'll read up on it! I just realized I meant to link the thread but forgot, so here it is: http://forums.somethingawful.com/showthread.php?threadid=3556420
|
# ? Sep 6, 2013 00:25 |
|
If anyone is in the UK or europe I'd be happy to help them learn KOF, just message me on steam, my steam id is: http://steamcommunity.com/id/brianuk
|
# ? Sep 6, 2013 11:53 |
|
http://steamcommunity.com/id/Notimedota Could I get an inv to the KoF Group? I'm an Aussie and also terrible.
|
# ? Sep 6, 2013 13:23 |
|
brian posted:If anyone is in the UK or europe I'd be happy to help them learn KOF, just message me on steam, my steam id is: http://steamcommunity.com/id/brianuk Oh aye? I'm UK, will add. Pretty bad at KoF atm though.
|
# ? Sep 6, 2013 16:55 |
|
Is the PC version of KoF re-balanced from the console version? I'm using the shoryuken wiki for combos and a lot of damage values are different, and some combos just don't seem to work (or have such finnicky timing that I'm constantly missing them).
|
# ? Sep 6, 2013 17:14 |
|
Heavy neutrino posted:Is the PC version of KoF re-balanced from the console version? I'm using the shoryuken wiki for combos and a lot of damage values are different, and some combos just don't seem to work (or have such finnicky timing that I'm constantly missing them). I've seen the same damage values so far, though I haven't even touched HD combos. It is kof13: climax which has a few balance changes from the console version, but not many. Mostly it made the arcade version in sync with the console version. If you find concrete differences, post em! I don't think a full changelog is available anywhere, though there is a partial one here: http://dreamcancel.com/2012/02/09/kofxiii-climax-changes/
|
# ? Sep 6, 2013 17:25 |
|
Jeffrey posted:I've seen the same damage values so far, though I haven't even touched HD combos. It is kof13: climax which has a few balance changes from the console version, but not many. Mostly it made the arcade version in sync with the console version. I was going off of the values on the Shoryuken wiki -- I just went through a lot of Maxima combos and almost all of them did less damage than shown on it. Leona's EX earring bomb into EX V-Slash does 17 more damage than the wiki suggests. Maybe nothing changed and those values are just wrong?
|
# ? Sep 6, 2013 17:39 |
|
Heavy neutrino posted:I was going off of the values on the Shoryuken wiki -- I just went through a lot of Maxima combos and almost all of them did less damage than shown on it. Leona's EX earring bomb into EX V-Slash does 17 more damage than the wiki suggests. Maybe nothing changed and those values are just wrong? Just a sanity check but make sure Counter Hit is turned off. Also a lot of the combos will list optional jump-in starters or hitconfirms that aren't included in the final damage number. Multi-hit specials and supers can also give different damage values depending on how the attack connects with the opponent, like Kyo's EX Orochinagi in juggles.
|
# ? Sep 6, 2013 17:58 |
brian posted:If anyone is in the UK or europe I'd be happy to help them learn KOF, just message me on steam, my steam id is: http://steamcommunity.com/id/brianuk I'm in Europe, and could probably use some tips, so i sent you a friend request.
|
|
# ? Sep 6, 2013 18:21 |
|
Heavy neutrino posted:I was going off of the values on the Shoryuken wiki -- I just went through a lot of Maxima combos and almost all of them did less damage than shown on it. Leona's EX earring bomb into EX V-Slash does 17 more damage than the wiki suggests. Maybe nothing changed and those values are just wrong? It might be that you're not getting all the hits off on a stage of the combo, like you can do Terry's cl.C df C with the cl.C doing one or two hits depending on when you do the command normal.
|
# ? Sep 6, 2013 18:38 |
|
Is anyone else's KoF stuck in updating phase but not actually updating (and can't play it)?
|
# ? Sep 6, 2013 21:03 |
|
I've always found the Dream Cancel Wiki and the Orochinagi Wiki to be the best sources of info, I've never really used the SRK one.
|
# ? Sep 6, 2013 21:55 |
|
What is the name of this crazy motion that's like a chicken wing with up->down tacked onto the end. Why wasn't it sf4'ifized like everything else. It's very hard to do on a hitbox. Especially fast. Because everything in this game has to be done fast! I can't even imagine what pad players do, basic stuff like cr.b, cr.a, dragon punch seems like it'd be really, really difficult.
|
# ? Sep 7, 2013 18:32 |
|
Roguelike posted:What is the name of this crazy motion that's like a chicken wing with up->down tacked onto the end. Why wasn't it sf4'ifized like everything else. It's very hard to do on a hitbox. Especially fast. Because everything in this game has to be done fast! I can't even imagine what pad players do, basic stuff like cr.b, cr.a, dragon punch seems like it'd be really, really difficult. Makes sense to me. You use it from a jump and the down input makes you not get it by accident if you superjump weirdly.
|
# ? Sep 7, 2013 18:35 |
|
drat KoF13 is a blast to play even though I'm getting chain-crushed most of the time (I do have three total wins though!). Right now I only know how to play EX Iori and Leona, with whomever else I pick being basically free. Who's a newbie-friendly third character I could pick up and learn? I'm thinking Duo Lon or Maxima. I tried playing a bit of Athena, but I think the anime's too strong for me. Heavy neutrino fucked around with this message at 19:26 on Sep 7, 2013 |
# ? Sep 7, 2013 19:24 |
|
Heavy neutrino posted:drat KoF13 is a blast to play even though I'm getting chain-crushed most of the time (I do have three total wins though!). Right now I only know how to play EX Iori and Leona, with whomever else I pick being basically free. Who's a newbie-friendly third character I could pick up and learn? I'm thinking Duo Lon or Maxima. For third try Shen, he has really good normals, you don't have to worry much about confirming quick lows unless it's an HD combo, and his super is useful for many situations. You can also try Kim, some of his combos are kinda difficult, but his normals are incredible as well and even good players have trouble baiting his ex flashkick so you have a great anti air there.
|
# ? Sep 7, 2013 19:38 |
|
Roguelike posted:What is the name of this crazy motion that's like a chicken wing with up->down tacked onto the end. Why wasn't it sf4'ifized like everything else. It's very hard to do on a hitbox. Especially fast. Because everything in this game has to be done fast! I can't even imagine what pad players do, basic stuff like cr.b, cr.a, dragon punch seems like it'd be really, really difficult.
|
# ? Sep 7, 2013 19:42 |
|
Also I need some meditative breathing advice to calm down and focus during real matches so I can land a combo. It's amazing how I can pull off combos with a 90+% rate in practice and then turn into a complete moron who can't chain poo poo the second a real fight begins. I guess it comes with being new to fighting games, but drat if it isn't frustrating as hell. The game is amazingly fun though. I can't believe I missed out on fighting games for so long.
|
# ? Sep 7, 2013 19:58 |
|
Heavy neutrino posted:Also I need some meditative breathing advice to calm down and focus during real matches so I can land a combo. It's amazing how I can pull off combos with a 90+% rate in practice and then turn into a complete moron who can't chain poo poo the second a real fight begins. Like a lot of stuff with any competitive game, it gets better over time. I don't play Starcraft or anything very much, so when I DO decide to fire it up, I always get those little pangs of anxiety until I play for a bit. The other thing to consider is that you might well be missing combos due to tiny amounts of lag. A good idea is usually to stick to less intricate combos unless you've got a really good connection so you don't end up whiffing a combo because of a hiccup.
|
# ? Sep 7, 2013 20:03 |
|
Heavy neutrino posted:Also I need some meditative breathing advice to calm down and focus during real matches so I can land a combo. It's amazing how I can pull off combos with a 90+% rate in practice and then turn into a complete moron who can't chain poo poo the second a real fight begins. Most people say it is nerves but I think that if you get to where you can do it without looking at the screen then you will be fine at landing it in a match. The thing is that in practice you are thinking about the combo and in the match you are thinking about the match. So you need to distract yourself more in practice mode. With muscle memory, your hands will do it without much conscious thought at all. Also helpful is to throw the dummy on CPU. Sometimes it is that you don't know how to properly set it up.
|
# ? Sep 8, 2013 00:37 |
|
Yeah I second the CPU thing, every time I learn a new combo i'll spend a lot of time just practicing it against the CPU because it will rarely play predictably so you end up with having to confirm in weird situations a lot which is very helpful in making the normal situations (i.e. after a jump in or on their wakeup) feel a lot more trivial.
|
# ? Sep 8, 2013 01:17 |
|
Roguelike posted:Especially fast. Because everything in this game has to be done fast! I find that the inputs work a lot more consistently when I do them SLOWLY. KoF really emphasizes having clean inputs over lightning fast ones compared to other stuff I'm used to.
|
# ? Sep 8, 2013 04:30 |
|
Roguelike posted:What is the name of this crazy motion that's like a chicken wing with up->down tacked onto the end. Why wasn't it sf4'ifized like everything else. It's very hard to do on a hitbox. Especially fast. Because everything in this game has to be done fast! I can't even imagine what pad players do, basic stuff like cr.b, cr.a, dragon punch seems like it'd be really, really difficult. Are you really complaining about a motion because it's hard to do on a Hitbox?
|
# ? Sep 8, 2013 07:29 |
|
Brosnan posted:Are you really complaining about a motion because it's hard to do on a Hitbox? Yeah, first world problems. Anyway, it turns out that only the first diagonal is required so you can input it pretty easily as HCF and then Up->Down. I just heard a lot of KoF players mentioning that they changed all the motions to be more friendly to capcom players and it seems like the kind of motion that might get changed. Maybe the old motions were just way crazier then I'm imagining.
|
# ? Sep 8, 2013 08:23 |
|
Hey fighting game thread (sweet OP), help me buy or not buy an arcade stick! I mainly play SF4 (though by this point I own a lot of the stuff available on XBLA) and am getting to where I'd like to get a little better, but even moreso I'd like to start playing with a stick. My biggest problem with a gamepad, aside from executing some directional inputs on the right side of the screen, is hitting the awkwardly placed heavy punches/kicks on the shoulder buttons. The issue is of course money. I found this Datel stick most interesting, mainly due to its low price and lack of complete thrashing by the reviews I've looked at. I've no illusions of getting a great stick or even an okay one at this price point – the most important quality is that it won't be aggressively bad. At the moment the 100$+ sticks are out of my price range (especially since I'll be paying a bunch for shipping to Finland on top of the price), but I might be able to swing a pricier stick in the future. How badly can I get burned by this Datel stick? Should I save my money and go for something better? I'm not looking to get super serious about fighting games, I just want a better controller layout and preferably on something that won't immediately disintegrate.
|
# ? Sep 8, 2013 11:22 |
|
|
# ? Apr 30, 2024 00:48 |
|
If you buy a cheap stick now you can always just upgrade the parts later (or replace them when they inevitably fail) and it's pretty identical to having a $100+ stick, albeit in a cheap little case. You should look around to make sure you're able to mount a Sanwa JLF in it without modding it, but putting 30mm sanwa buttons in shouldn't be a problem.
|
# ? Sep 8, 2013 11:28 |