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alex314 posted:They haven't changed much, it's still way better to simply autoresolve them. Troop transports are still way too powerful for what they are. That's what I was afraid of. I find myself ignoring that aspect of the game completely, because it is so broken. It's a pity, classical era naval battles was such an awesome concept. dogsarentdangerous posted:I feel this is by far the most salient point made by that TWC guy. I feel we could all, at times, benefit from a more Humile mind. Edit: I think he means 'humble'.
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# ? Nov 1, 2013 00:40 |
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# ? Jun 5, 2024 06:06 |
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Levy pikes. Make a wide line and walk into the bastards. Stick some melee troops right behind the pike line to close any gaps. It would be cool as hell for elite pikes to get a pike charge ability that'd send em straight to exhausted in return for being able to run with your spear down, but it'd probably be broken as hell.
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# ? Nov 1, 2013 01:34 |
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Bold Robot posted:"3 stop assuming that adoring fans and steam stats are telling them truthfull feedback" Rome 2 was incredibly rough and buggy on day one, rife with crippling performance issues, insane turn times in multiplayer, crash bugs, etc. So even in these Total War threads opinions on the game were pretty dire. The general attitude was "Well it's pretty lovely but at least it's Rome 2 ". The amount which they've fixed and improved the game within such a short period of time is absolutely stunning. Multiplayer turn times are nearly instant now(they were 1-2 minutes *per faction* at release, for contrast) and the game runs 20 FPS better on my rig than it did at launch. So there was some basis for thinking the game was total dog poo poo a month ago, I suppose. That guy in particular is just a crazy person, though.
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# ? Nov 1, 2013 01:39 |
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I think it's weird to have regular ol' skirmishers be like 7 feet tall if you're a barbarian. Prometheus' unit height mod is possibly that man's greatest contribution to society in a long time.
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# ? Nov 1, 2013 01:53 |
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This Prometheus guy has really lost a few stones somewhere over the years (he wasn't this bad in the Rome1 days as far as I remember). I particularly like the "respect for history" argument he puts forth, completely missing the fact that Rome 2 is a VIDEO GAME, and not a simulation (if you can call it that).
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# ? Nov 1, 2013 02:07 |
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Yeah the height difference thing was weird, but he was framing it as CA being obviously racist and unfit for developing games. A height difference. In a video game.
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# ? Nov 1, 2013 02:07 |
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Well, to the Romans, the Germans really were giant mythic monster people.
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# ? Nov 1, 2013 02:12 |
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No, those aren't rusted statues, those are soldiers covered in blood. (they were killed by slingers, the blood is comically bad on whatever graphic settings I had running at this point)
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# ? Nov 1, 2013 02:35 |
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Gonkish posted:Yeah the height difference thing was weird, but he was framing it as CA being obviously racist and unfit for developing games. A height difference. In a video game. Wasn't he the same guy who claimed that CA was racist because some of the Romans seemed a bit tanned, which is obviously bullshit because TRUE ROMANS, ancestors of TRUE MODERN ITALIANS, were all lily-white and not even a little bit black?
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# ? Nov 1, 2013 02:37 |
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What mod is it that lets your offer confederation to Libya and Nova Carthago as Carthage?
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# ? Nov 1, 2013 02:41 |
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any word on Patch 6 lately?
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# ? Nov 1, 2013 02:42 |
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Patch 6 is just the blood pack. I don't think there are any other changes. It does break some mods though, apparently.xzzy posted:No, those aren't rusted statues, those are soldiers covered in blood. It looks like this on extreme: It's not anime samurai fun like the shogun 2 one was but I think it works pretty well, though the blood decals on the ground need to persist way more; it's weird having bloodied up guys and a completely clean ground. I'm not blown away by it but I felt it was pretty sorely lacking before and now I don't so I'd say it was worth my 3bux.
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# ? Nov 1, 2013 02:45 |
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Online manuals ARE THE BEST. Every single page on the in-game encyclopedia is currently blank.
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# ? Nov 1, 2013 02:49 |
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Barracuda Bang! posted:What mod is it that lets your offer confederation to Libya and Nova Carthago as Carthage? I had it right in my history http://www.twcenter.net/forums/showthread.php?623647 . If you don't like how he changed it its a really simple mod, the files are culture_settlement_occupation_options_tables, diplomatic_action_faction_restrictions and diplomatic_action_subculture_restrictions. For example I only added satrapies to eastern barbarians while the others got client states in what I use myself.
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# ? Nov 1, 2013 03:07 |
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I've finished the units part of the Sparta mod, probably gonna mess with the building chains a little bit but here's the unit pack for now. The list is the same as before except I've added the war dogs. I changed the variantmesh of my archers, the dog handlers, and the elephant handlers. I also removed that loving beard from the Royal Spartan model because it seemed way too eastern (its actually labelled Eastern beard in the meshes). War Dogs (ingore the grammar mistake ): Cataphracts (you can see the beard change): Like I said earlier, I didn't really bother balancing this to the rest of the game specifically, they might end up being a little bit too strong (the unmodded Kopis is 34/10, which is very high AP for a sword on top of high stats). It's also not based in historical accuracy at all, I just made them because I like adding high end units so my roster doesn't get stale. http://s000.tinyupload.com/index.php?file_id=97658390113835871431 Mazz fucked around with this message at 03:29 on Nov 1, 2013 |
# ? Nov 1, 2013 03:11 |
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Is it possible to have Marian style reforms for other factions as well?
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# ? Nov 1, 2013 03:49 |
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ProfessorGroove posted:I had it right in my history http://www.twcenter.net/forums/showthread.php?623647 . If you don't like how he changed it its a really simple mod, the files are culture_settlement_occupation_options_tables, diplomatic_action_faction_restrictions and diplomatic_action_subculture_restrictions. For example I only added satrapies to eastern barbarians while the others got client states in what I use myself. Hrm, I installed that from the Workshop already, but I don't see the offer to invite to form confederation.
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# ? Nov 1, 2013 04:29 |
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CA needs to release some drat notes for Patch 6 (7?) already.
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# ? Nov 1, 2013 04:31 |
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Barracuda Bang! posted:What mod is it that lets your offer confederation to Libya and Nova Carthago as Carthage? Qart Hadasht, by Dresden. It's on the workshop, although I think he's updated it now to just give Carthage its appropriate starting territory. He also has one for the Seleucids, Egypt, and Rome, each, including Carthage, in 1tpy, 2tpy, and 4tpy variants. He also has a compilation that includes all of the above, with the same turn per year options. Tomn posted:Wasn't he the same guy who claimed that CA was racist because some of the Romans seemed a bit tanned, which is obviously bullshit because TRUE ROMANS, ancestors of TRUE MODERN ITALIANS, were all lily-white and not even a little bit black? Yep. He's super crazy, ridiculously spergy, and hilariously stupid. Gonkish fucked around with this message at 04:42 on Nov 1, 2013 |
# ? Nov 1, 2013 04:39 |
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xzzy posted:No, those aren't rusted statues, those are soldiers covered in blood. Dammit, this looks like a similar problem to the one I had with the Shogun 2 blood DLC (which I never got) - I like the idea of blood/dismemberment in the game but they just go so over the top that it's cartoonishly ridiculous and I end up skipping it.
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# ? Nov 1, 2013 04:40 |
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I started a new campaign as Rome on normal difficulty. I had a few strange fights against the Etruscans. In one, their Spearmen just stood there and got javelined to death. In another, a superior rebel Etruscan force (meaning they spawned outside a city with one general unit and a scrub garrison). Each had 2-3 chevrons. They all still routed where they should have had no trouble against Rotarii. Then on the other hand there was a great battle on Cicelia that I barely managed to win. Also, the blood and gore is loving spectacular.
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# ? Nov 1, 2013 04:42 |
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If you add War Dogs to Hellenic faction please make 2 versions. lovely Perikoi dogs and better Citizen Dogs.
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# ? Nov 1, 2013 04:57 |
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Mahasamatman posted:If you add War Dogs to Hellenic faction please make 2 versions. lovely Perikoi dogs and better Citizen Dogs. In this case, the country yokels should probably have the better dogs than the citizens.
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# ? Nov 1, 2013 04:59 |
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Gonkish posted:Yep. He's super crazy, ridiculously spergy, and hilariously stupid. Everyone knows that people from southern Europe are pasty white with blonde hair. Ain't nothing swarthy down there no sir.
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# ? Nov 1, 2013 05:06 |
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Mahasamatman posted:If you add War Dogs to Hellenic faction please make 2 versions. lovely Perikoi dogs and better Citizen Dogs. The dogs eat only the finest throats. To be honest I thought the name made them fit the auxiliary barracks better. I'm not sure where to actually make the dogs better if I wanted, the stats apply to the handlers AFAIK.
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# ? Nov 1, 2013 05:08 |
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Grand Fromage posted:Everyone knows that people from southern Europe are pasty white with blonde hair. Ain't nothing swarthy down there no sir. I'm Italian and pasty white -- as I am a proper goon -- but my hair is brown. I guess I'm not a REAL Italian then.
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# ? Nov 1, 2013 05:23 |
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Based on screenshots, blood and gore looks great, if a bit flawed in some respects. I'm sure it'll take just one good mod to make it perfect.
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# ? Nov 1, 2013 05:23 |
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Barracuda Bang! posted:Hrm, I installed that from the Workshop already, but I don't see the offer to invite to form confederation. Are you playing as Egypt, Pontus, Parthia or the Seleucids? They don't have any other factions that share their categorization to confederate with.
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# ? Nov 1, 2013 06:16 |
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Mahasamatman posted:If you add War Dogs to Hellenic faction please make 2 versions. lovely Perikoi dogs and better Citizen Dogs. Companion dogs Wallet posted:I appreciate the information/input everyone has posted, so thanks! Maybe make it sorta gamey like that? One nomad tribe excells of skirmishers and medium meele cavalry, another one is better with long range archery and the other more meele focused? Tacitus talks about the heavy armor of the Roxolani, and "Roxolani" sounds like a badass name for Steppe heavy infantry
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# ? Nov 1, 2013 06:38 |
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From the multiplayer front, pikes seem to work a little better now in that they seem to have their unlimited brace back while 1 man deep again (to the point that 32 of them stop a shock cav charge.) Their attack AI is still buggered to all hell, but at least you can use them in a moving wall again. Of course, 8 African pikes or the equivalent backed by 6 Rhodian slingers is a guaranteed drop hack against you, but it's a give and take sort of thing. Also, the rage quit rates are approaching 90%. As in, 9 out of 10 players that you face will declare a draw by quitting. If you care about ladder position, that means you need to win about 10 in a row to go up about 5 ranks on the ladder. Take a break until this is fixed if you actually care about ladder position. Yukitsu fucked around with this message at 07:35 on Nov 1, 2013 |
# ? Nov 1, 2013 07:19 |
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Yukitsu posted:From the multiplayer front, pikes seem to work a little better now in that they seem to have their unlimited brace back while 1 man deep again (to the point that 32 of them stop a shock cav charge.) Their attack AI is still buggered to all hell, but at least you can use them in a moving wall again. Of course, 8 African pikes or the equivalent backed by 6 Rhodian slingers is a guaranteed drop hack against you, but it's a give and take sort of thing. Why isnt leaving the game just calculated as a loss like in every other competitive 1v1 online game?
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# ? Nov 1, 2013 09:08 |
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Jerusalem posted:Dammit, this looks like a similar problem to the one I had with the Shogun 2 blood DLC (which I never got) - I like the idea of blood/dismemberment in the game but they just go so over the top that it's cartoonishly ridiculous and I end up skipping it. That's the point though. The Shogun 2 Blood Pack DLC was quite clearly an homage to all the samurai and ninja b-movies that go over the top with the blood effects.
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# ? Nov 1, 2013 09:11 |
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Soviet_Russia posted:Why isnt leaving the game just calculated as a loss like in every other competitive 1v1 online game? Because Creative Assembly is really, really bad at competitive game design.
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# ? Nov 1, 2013 09:13 |
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Koramei posted:though the blood decals on the ground need to persist way more; it's weird having bloodied up guys and a completely clean ground. There's a mod for this already (haven't tried it myself): http://www.twcenter.net/forums/showthread.php?622569-Slashas-Unlimited-decals-and-blood! I like the blood dlc even though spears get kind of shafted (heh) when it comes to crazy dismemberment/decapitation animations.
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# ? Nov 1, 2013 10:47 |
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Soviet_Russia posted:Why isnt leaving the game just calculated as a loss like in every other competitive 1v1 online game? Because upgrades are incremental, and you don't want too much of a jump from the "unplug your internet for a win" model that they had back in Shogun 2. They need to ease us into this kind of thing.
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# ? Nov 1, 2013 15:40 |
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ProfessorGroove posted:Are you playing as Egypt, Pontus, Parthia or the Seleucids? They don't have any other factions that share their categorization to confederate with. I'm playing Carthage, but I figured it out. Since Nova Carthago and Libya start as client states, and you can't offer confederation to client states, the option to offer confederation wasn't showing up. I had to cancel the client state treaty to get the option.
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# ? Nov 1, 2013 15:59 |
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What does everyone think the optimum turns per year is?
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# ? Nov 1, 2013 16:01 |
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Barracuda Bang! posted:What does everyone think the optimum turns per year is? 2 is probably the best for "balance" because once you get to 4 turns or more it's trivially simple to max out the level for all your characters.. means you got piles of death agents running around demolishing everything in their path. But I run 4 turns per year anyways, because I always buy the same skills and retraining them constantly is pretty annoying.
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# ? Nov 1, 2013 16:07 |
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xzzy posted:2 is probably the best for "balance" because once you get to 4 turns or more it's trivially simple to max out the level for all your characters.. means you got piles of death agents running around demolishing everything in their path. Pretty much this. Death agents can be pretty awful though if you're at war with a bunch of them, so maybe consider reducing the number of agent actions allowed per turn. I'd slap a baby for the opportunity to give and demand territory through diplomacy. Does anyone have an idea if that'll ever be possible?
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# ? Nov 1, 2013 17:29 |
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# ? Jun 5, 2024 06:06 |
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VanSandman posted:I'd slap a baby for the opportunity to give and demand territory through diplomacy. Does anyone have an idea if that'll ever be possible? Giving territories would own. When I was working on getting an economic victory I was having problems with vast chunks of the play area converting to rebel ownership because the AI is so bad at managing their empire. I didn't want to conquer those areas because I needed to use them as trade partners, but the AI refused to attack them on their own. If I could capture a settlement and hand it over to any faction in the game the whole process would have been a lot smoother. Plus I imagine it'd be a pretty big diplomatic win, giving out land was always a great way to make friends in those times.
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# ? Nov 1, 2013 17:35 |