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Today's blog update is indirectly of interest for anyone who would like to mod the game eventually. Sweet sweet JSON. http://www.gaslampgames.com/2014/02/26/theyre-made-out-of-meat/
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# ? Feb 26, 2014 21:08 |
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# ? Jun 1, 2024 06:40 |
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Daynab posted:Today's blog update is indirectly of interest for anyone who would like to mod the game eventually. Uh, no, no JSON. Lua and XML. Also, it's about meat.
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# ? Feb 26, 2014 21:09 |
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Secrets are being revealed, rebalance the meat levels.
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# ? Feb 26, 2014 21:14 |
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rhoga posted:Endless isn't the word. The possibilities are squamous, and full of unknowable angles, vistas of unwholesome horror as only a Machen or Von Junzt could have imagined. Fixed that for you
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# ? Feb 26, 2014 22:57 |
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I see the promise of golden tickets again. I'm beginning to think you have tricked me with a Celine Dion ticket dipped in mustard.
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# ? Feb 26, 2014 23:56 |
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nvining posted:Uh, no, no JSON. Lua and XML. code:
Something like: code:
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# ? Feb 27, 2014 01:19 |
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Looks cool, but from reading the update and looking at the data format it looks like each input can only have one output? So no code:
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# ? Feb 27, 2014 17:34 |
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Daynab posted:Today's blog update is indirectly of interest for anyone who would like to mod the game eventually. That meatcube...I gotta know what the next level of manufactured good is that comes from that.
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# ? Feb 27, 2014 17:48 |
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Soviet_Russia posted:That meatcube...I gotta know what the next level of manufactured good is that comes from that. Meat bricks -> Meat Housing -> A meat factory make of meat bricks producing meat cubes
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# ? Feb 27, 2014 17:54 |
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Deadmeat5150 posted:Meat bricks -> Meat Housing Warning: Do put artifacts into the meat house. If the meat house begins to whisper and/or undulate, leave the meat house at once. Please remove any growths the meat house might produce as they are often acidic.
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# ? Feb 27, 2014 18:06 |
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Deadmeat5150 posted:Meat bricks -> Meat Housing -> A meat factory make of meat bricks producing meat cubes Smells like industry and progress. Ignore the dogs, they just want a piece of
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# ? Feb 27, 2014 18:15 |
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Warning: May contain meat
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# ? Feb 27, 2014 18:29 |
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Okay, how long has that been there?
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# ? Mar 4, 2014 05:28 |
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Dareon posted:
(I love the payoff on playing the long-game with a joke/reference! Oh man. So worth it.) (Edit 2: SVN log says the image was there since 2011, but converted from an earlier sprite. I must have added the description later; We officially finalized the name "Clockwork Empires" in what looks to be February of 2012 though that particular name was kicking around a little earlier than that.) dbaumgart fucked around with this message at 19:11 on Mar 4, 2014 |
# ? Mar 4, 2014 19:05 |
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One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. If you are a *local* person in Vancouver who is willing to sacrifice about an hour of your time for Usability Testing NEXT WEEK please e-mail us at contact at (our company name) dot com - or me at [my first name].[my last name] at (our company name, all one word) dot com - and note that you are a random goon who is willing to subject themselves to Usability Testing. (Golden Ticket Winners: You are not forgotten about.)
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# ? Mar 5, 2014 01:09 |
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Good luck with testing, I hope you updated Jira.
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# ? Mar 5, 2014 01:19 |
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nvining posted:One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. *Note: one hour of time as measured by an outside observer. To the participant subjective time will be strange aeons that see an endless march of civilizations birthed and turned to dust. Untold numbers of lives flickering past. Worlds beyond counting blooming and wilting again and again. Until the stars themselves gutter out and the goon is left to scrabble across the cinders of the universe. Until time itself winds out and they are finally trapped in the last moment. Alone for the stretching eternity of closure. Alone save for that which has always been and always will be. That which has feasted on all those realms that came before. Alone with nowhere and nowhen further to flee to.
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# ? Mar 5, 2014 01:35 |
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nvining posted:One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. I was just over last weekend AAAUUGH. (Victoria)
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# ? Mar 5, 2014 04:20 |
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nvining posted:One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. I could do screen sharing so that it SEEMS like I'm present. You could tape my picture to a chair and occasionally fart, it would be like I was right there to all of the senses.
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# ? Mar 5, 2014 05:28 |
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There are plenty of times while sailing I can see Vancouver. Occasionally I get the pleasure of having a long wee in Canadian waters just to say I did. However without my passport I can't actually pull in and come say hi.
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# ? Mar 5, 2014 05:56 |
nvining posted:One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. It could have been me! Should have been me! (Except I moved to Ontario, the hell is wrong with me)
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# ? Mar 5, 2014 14:32 |
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Are there any plans for dev streams in the near future/pre-release?
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# ? Mar 5, 2014 15:29 |
What sort of tutorial/guide is being included with the game?
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# ? Mar 5, 2014 20:02 |
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David teaches us how to make a secret mushroom dish this week: http://www.gaslampgames.com/2014/03/05/pickle-that-fungus/
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# ? Mar 5, 2014 23:54 |
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nvining posted:David teaches us how to make a secret mushroom dish this week: I know there's been a bunch of logistics chain stuff lately, but I find it pretty interesting, so thanks! quote:This is my life! (I didn’t even include the step where I run a lua script to write the icon & filter information to an xml file that the UI will actually read.) Why not just have the UI read the lua directly? There seems to be a lot of XML being used as a configuration/data-description language floating around, and we all know where that leads. Ia! Ia!
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# ? Mar 6, 2014 01:34 |
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So what needs to happen for a kitchen to be named a Sloppery? Insane builder? Unskilled chef?
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# ? Mar 6, 2014 01:40 |
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tags posted:you can't spell moonfungus without fun You also can't spell it without "oonf", which is the noise you'll make when the flavor steamship runs aground in your mouth!
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# ? Mar 6, 2014 01:58 |
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Dareon posted:So what needs to happen for a kitchen to be named a Sloppery? Insane builder? Unskilled chef? Insane builder or insane artisan chef running it. Watch out for those meat pies, gents.
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# ? Mar 6, 2014 02:54 |
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nvining posted:One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. Will they
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# ? Mar 6, 2014 08:17 |
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nvining posted:Insane builder or insane artisan chef running it. Watch out for those meat pies, gents. Particularly if the pie shop is next door to a barber?
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# ? Mar 6, 2014 13:17 |
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Murgos posted:Particularly if the pie shop is next door to a barber? Goddamnit, now Pirelli's Miracle Elixir is stuck in my head. I hope you're happy.
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# ? Mar 6, 2014 13:30 |
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nvining posted:One lucky SomethingAwful user just wandered into our office and tested the game. It was not terrible. I did this and it was pretty cool to see where they're at. Also how much Nicholas looks like his forums av, weird.
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# ? Mar 6, 2014 20:33 |
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lizzyinthesky posted:Also how much Nicholas looks like his forums av, weird. wait what
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# ? Mar 6, 2014 20:57 |
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Big beefy and with with rubbery nose. What's not to understand?
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# ? Mar 6, 2014 20:59 |
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Deadmeat5150 posted:Big beefy and with with rubbery nose. What's not to understand? Enormous, glistening yellow pectorals too. (I work out.)
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# ? Mar 6, 2014 23:01 |
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Nothing in the groin area, though. That's why he designs games instead of working at Chippendales.
Deadmeat5150 fucked around with this message at 00:02 on Mar 7, 2014 |
# ? Mar 6, 2014 23:34 |
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Should've put a cog on it.
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# ? Mar 6, 2014 23:38 |
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Poil posted:Should've put a cog on it. Bit old, but I like that the stuff is being done through JSON. Hopeful for a metric ton of control. Control is key. VVV I am ashamed. Sky Shadowing fucked around with this message at 01:48 on Mar 7, 2014 |
# ? Mar 7, 2014 00:01 |
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Sky Shadowing posted:
nvining posted:Uh, no, no JSON. Lua and XML.
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# ? Mar 7, 2014 00:37 |
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# ? Jun 1, 2024 06:40 |
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nvining posted:Enormous, glistening yellow pectorals too. (I work out.) Bro, do you even diggle...
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# ? Mar 7, 2014 01:41 |