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muscles like this? posted:Not really, you know how much crap City got for being a rehash? Well this is that times a thousand. The game doesn't do anything interesting and is just more of the same. Wait seriously? People criticised City for being a rehash? I can understand that criticism at Origins (it's a bullshit criticisim, since if the original game is good you don't need to reinvent the wheel.) but City? Like they had the same engine/ core gameplay mechanic (Predator mode and the Freeflow combat.) But Asylum was all about walking up and down corridors following a very well told story, but it was slow as hell. City had you effortlessly criss-crossing a city using a combination of grappling and gliding. I'm not saying City was perfect (I think the story went off the rails , particularly at the end.) and it has it's flaws but saying it's a Rehash of Asylum just sounds crazy to me.
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# ? Mar 29, 2014 19:48 |
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# ? Jun 1, 2024 12:19 |
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muscles like this? posted:Not really, you know how much crap City got for being a rehash? Well this is that times a thousand. The game doesn't do anything interesting and is just more of the same. That's not true, everything related to Detective Vision is loving awesome. Subjective I know, but I got a lot of more fun put of Origins than I ever did from City or Asylum, the story on Origin is a lot better but it takes a dive at the end since it was needed to fit with Rocksteady's. Lots of bugs though.
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# ? Mar 29, 2014 19:52 |
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Maybe I'll hold off for a GOTY version that's on sale. Pretty sure I paid only $7 for City, which I've barely touched. Stupid glide challenges.
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# ? Mar 29, 2014 20:10 |
City is great, nobody criticized it for being a rehash until Origins came out. The only thing people complained (endlessly) about was the comical amount of Riddler trophies and the lovely story. Origins is a lackluster unpolished rehash of City developed by a B-team, but 10 bucks is a fair price for it, DLC or no. Knights will probably be great, and if we're really lucky might have a story as good as Asylum did.
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# ? Mar 29, 2014 20:26 |
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Not a high bar.
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# ? Mar 29, 2014 20:28 |
Aphrodite posted:Not a high bar. It is for a superhero video game. Like it was on the same level as an average Batman comic book, elevated by the voice acting, and acted as a neat all-star showcase of Batman villains. City and Origins were just awful.
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# ? Mar 29, 2014 20:31 |
twistedmentat posted:Maybe I'll hold off for a GOTY version that's on sale. Pretty sure I paid only $7 for City, which I've barely touched. Stupid glide challenges. There's only one hard one and it's the last one. Once you get the grapple upgrade there's no reason to go any further unless you're being completionist.
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# ? Mar 29, 2014 23:27 |
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Origins is completely worth $10. It isn't as good as the previous games but it's still better than a huge chunk of games on the market.
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# ? Mar 29, 2014 23:36 |
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It looks like Activision may have the rights to use Spider-Man in a way after all. According to Beenox on Twitter, the reason why ASM 2 wasn't immediately canned (and the reason why ASM 1 is still available to purchase digitally) is because Activision only lost the license for the comic version of Spider-Man. Beenox actually made the Amazing Spider-Man and Amazing Spider-Man 2 games using Sony's cinematic license for Spider-Man and not the comic book license. That being said, we may still see an ASM 3 game if Sony doesn't decide to do something else by that time in terms of gaming. This does not affect the costumes Beenox can use, only the characters used. quote:GameUnboxingReviews @GameUnboxing Jan 16 Also, there is no way to play as Peter outside of the story, so there's that as well if you were worried about that. https://twitter.com/BeenoxTeam/status/424257837246599168 Looks like no more comic book licensed games from Activision but there could very well be more movie licensed ones unless Sony changes their mind. EDIT: Looks like the 13 in-game costume thing is true. I asked Beenox on Facebook if the were 2 preorder costumes we didn't know of and was given a reply of yes. So it seems Amazon has something still. ThermoPhysical fucked around with this message at 15:05 on Mar 30, 2014 |
# ? Mar 30, 2014 04:45 |
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ASM and all it's DLC are on sale on XBL, is it worth getting. And if so which of the DLC is worth it? Stan Lee obviously but how is the rest?
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# ? Apr 1, 2014 20:43 |
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Opopanax posted:ASM and all it's DLC are on sale on XBL, is it worth getting. And if so which of the DLC is worth it? Stan Lee obviously but how is the rest? The Stan Lee DLC is a must but the rest isn't really worth it.
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# ? Apr 1, 2014 20:55 |
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I went with all the DLC because they are only a euro or less so it's not as even if they are terrible I can't say no to running around as Rhino.
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# ? Apr 1, 2014 21:35 |
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Forgot that the Rhino dlc has a no timer mode. That one is decent
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# ? Apr 1, 2014 22:26 |
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https://www.youtube.com/watch?v=LeBCQXWyhuQ Looks like Carnage is in, Black Cat is back from ASM 1, we also get Electro, Green Goblin, Kingpin, and Kraven (not as a villain, apparently?). Also, another article: http://www.polygon.com/2014/4/4/5571546/the-amazing-spider-man-2-preview-connect-as-a-character Polygon.com posted:"There was this sense of, if we were to develop a story that was more personally connected to the character itself, we felt that there should be moments where you're playing as kind of a regular teenager," Wilson explained. "In [The Amazing Spider-Man], we unfortunately had a lot of villains that were just kind of thrown out there with little backstory. In this case, you really get to meet the characters before you can eventually face them." quote:One disappointing element of our time with the PlayStation 3 version of The Amazing Spider-Man 2 was its graphics. Manhattan lacked detail, and as a result it didn't feel very alive, and cutscenes didn't really look better than the rest of the game. According to Wilson, Beenox strove to deliver the same gameplay experience on all platforms, and he added that the PlayStation 4 and Xbox One versions will offer 1080p resolution, a better draw distance and a smoother frame rate. (The screenshots in this article are from the PS4 version.) EDIT: The armor from the "Ends of the Earth" storyline is in the game as well. http://www.newsarama.com/20762-the-amazing-spider-man-2-game-developer-wants-to-simply-improve-every-aspect.html Beenox on Facebook posted:For those who have been asking, Sam Riegel is returing to voice Spider-Man in The Amazing Spider-Man 2 video game. https://www.facebook.com/beenox/posts/10152345459798210?comment_id=33547144&offset=0&total_comments=15 ThermoPhysical fucked around with this message at 18:28 on Apr 4, 2014 |
# ? Apr 4, 2014 17:28 |
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The visuals in the game based on that trailer are pretty sad looking. A lot of low-res textures.
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# ? Apr 5, 2014 01:02 |
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FlamingLiberal posted:The visuals in the game based on that trailer are pretty sad looking. A lot of low-res textures. That's the PS4/One version. Greg Miller has been saying that all versions of the game just look bad in terms of graphics since Beenox introduced him to the game privately, but still all play the same. He said the 360/PS3 version looked pretty low-res but the PS4/One version is just as bad. The funny part is, Beenox and the official ASM Game Facebook pages both linked to the video he was saying how bad the graphics were. I don't think they actually watched it before linking everyone.
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# ? Apr 5, 2014 01:10 |
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Eh, Beenox officials have been straight up saying, "Yeah, the current gen versions are identical to last" so I don't think they really give a poo poo.
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# ? Apr 5, 2014 01:30 |
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Dan Didio posted:Eh, Beenox officials have been straight up saying, "Yeah, the current gen versions are identical to last" so I don't think they really give a poo poo. According to Greg and the guys at GamesRadar, they're identical except for graphics because Beenox told both of them that, all videos and screenshots BEFORE the PS4 version was released were of the 360/PS3 as they actually built the game to run on 360/PS3 and PS4/One was the afterthought. Also, I love it when people complain that the graphics on PS4 aren't like INFAMOUS: Second Son.
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# ? Apr 5, 2014 02:45 |
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ThermoPhysical posted:Also, I love it when people complain that the graphics on PS4 aren't like INFAMOUS: Second Son. That's definitely a thing that people have said.
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# ? Apr 5, 2014 02:50 |
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Dan Didio posted:That's definitely a thing that people have said. I'm not really sure what they're expecting. I mean, sure it could look more lively, less muddy, etc...but..really? The game has most likely been in development since after ASM 1 was put in stores (as they did that with Shattered Dimensions to Edge of Time) so..yeah. The complaints of people amaze me sometimes...
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# ? Apr 5, 2014 02:53 |
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I think if you get to the point where you're amazed that people are saying a game looks kind of bad visually and also recognizing that a game looks kind of bad visually then I don't know what to tell you, either, dude. It looks kind of bad, people are going to say, 'hey, that looks kind of bad' when they see something that looks kind of bad.
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# ? Apr 5, 2014 03:00 |
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Dan Didio posted:I think if you get to the point where you're amazed that people are saying a game looks kind of bad visually and also recognizing that a game looks kind of bad visually then I don't know what to tell you, either, dude. It's not just that it looks bad, I get that and agree, it's that they're expecting WAY too much from a cross-platform movie game published by Activision. That's what surprises me so much about it. It happens every time Activision puts out a cross-platform game when there are new consoles out. Why be surprised it looks the way it does when it's nothing more than history repeating itself?
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# ? Apr 5, 2014 03:43 |
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They're not surprised.
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# ? Apr 5, 2014 03:47 |
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More like annoyed at the half rear end attempt at a lovely shoddy cheap in port.
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# ? Apr 5, 2014 06:00 |
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ThermoPhysical posted:It's not just that it looks bad, I get that and agree, it's that they're expecting WAY too much from a cross-platform movie game published by Activision. That's what surprises me so much about it. Expecting too much out of movie games maybe isn't the most sane thing to do, but it's better than accepting crap on the grounds of "oh well it's a movie game" They deserve to get poo poo if they put out a subpar product.
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# ? Apr 5, 2014 10:23 |
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Hakkesshu posted:Expecting too much out of movie games maybe isn't the most sane thing to do, but it's better than accepting crap on the grounds of "oh well it's a movie game" It's an Activision title, of course it'll be subpar. People expect too much out of every game Activision puts out with Spider-Man on the title. Yes, I'll play this game and probably like it, but I'm not going to say it'll be the best Spider-Man game ever or even best Beenox title ever. Ever since Beenox and Sony showed the PS4 versions on PlayStation.com, people have not only been calling them on how bad it looks, but also saying it should look exactly like games such as Second Son when there's no way it was ever going to because of the short development time Activision always gives. I get wanting the game to look good on high-end consoles, but expecting them to put more than subpar support in a cash cow Spider-Man game? No...that's not really going to happen. Just like there won't be any worthwhile DLC if there is any (the suits will most likely be the only thing).
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# ? Apr 5, 2014 15:54 |
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The next spider man is only going to developed for the 3DS and then ported to every other console to save development time. You'll be able to fight The Spot and Hobgoblin. Sixty dollars please.
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# ? Apr 5, 2014 16:35 |
Mr Wind Up Bird posted:The next spider man is only going to developed for the 3DS and then ported to every other console to save development time. You'll be able to fight The Spot and Hobgoblin. Sixty dollars please. Of course, what else do you expect? Goons sure are dramatic and unrealistic with their expectations.
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# ? Apr 5, 2014 17:15 |
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ThermoPhysical posted:It's an Activision title, of course it'll be subpar. People expect too much out of every game Activision puts out with Spider-Man on the title. It doesn't matter if it wasn't ever going to happen or not. Sure it's unrealistic, but it's certainly not unreasonable to want an open world superhero game to look as good as that other open world superhero game on the same console. They're asking the same price after all. If we have to place all these self-imposed caveats upon this game to make it seem acceptable then why the gently caress does it even need to exist in the first place? Hakkesshu fucked around with this message at 17:29 on Apr 5, 2014 |
# ? Apr 5, 2014 17:21 |
To be fair, the goal to clear would be looking as good as Saints Row 4, Second Son is a different gen than Spider-man 2: 2 Being a better game than Second Son won't be too difficult, anyway.
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# ? Apr 5, 2014 17:37 |
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ArmyOfMidgets posted:To be fair, the goal to clear would be looking as good as Saints Row 4, Second Son is a different gen than Spider-man 2: 2 They're putting it out on the same console, it's effectively the same gen. Consumers shouldn't need to care about lovely inside baseball like what the lead dev platform is in order to not get screwed. Activision deserves to get raked over the coals for pulling that poo poo.
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# ? Apr 5, 2014 17:41 |
Hakkesshu posted:They're putting it out on the same console, it's effectively the same gen. Consumers shouldn't need to care about lovely inside baseball like what the lead dev platform is in order to not get screwed. By that logic Battlefield 4, COD: Ghosts, Child of Light, Diablo 3, Dynasty Warriors 8, FIFA 14, Injustice, Just Dance 2014, Killzone Shadow Fall, Lego Marvel, etc. are all next-gen games that look really lovely. There are only, like, five next-gen games so far. That said, I do agree that paying the same amount of cash for Spider-man 2 or the latest FPS or whatever than for an actual next-gen title is a dumb thing to do.
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# ? Apr 5, 2014 17:49 |
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ArmyOfMidgets posted:By that logic Battlefield 4, COD: Ghosts, Child of Light, Diablo 3, Dynasty Warriors 8, FIFA 14, Injustice, Just Dance 2014, Killzone Shadow Fall, Lego Marvel, etc. are all next-gen games that look really lovely. That's not what I'm saying. You should not be paying more for next-gen versions of games that barely have any effort put into them, and it's disingenuous and indefensible of publishers to ask that of consumers. Something like Battlefield 4 clearly had effort put into it despite also being out on the previous consoles. ArmyOfMidgets posted:There are only, like, five next-gen games so far. That said, I do agree that paying the same amount of cash for Spider-man 2 or the latest FPS or whatever than for an actual next-gen title is a dumb thing to do. There's nothing wrong with cross-generation titles in principle. Developing a new FIFA for the next-gen systems, but re-releasing last year's version on the old consoles with a roster update thrown in is just as lovely a thing to do. They're the ones putting out a product, if it doesn't compare favourably to the competition, it's on them regardless of how it was developed. Consumers shouldn't be beholden to that. Activision can do whatever the gently caress they want, but people are absolutely in the right to call them out on it, also. Hakkesshu fucked around with this message at 18:16 on Apr 5, 2014 |
# ? Apr 5, 2014 17:57 |
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Eh, the visuals in the trailer are dissapointing but I'm hoping the web swinging is done well. There's something therapeutic about just swinging through the city with no set goal while a podcast plays in the background. On a related note, I just noticed the first Amazing Spiderman game has been ported to the Vita. Anyone know how it plays? I know it'll be a downgrade from the PS3 version but I'm tempted by it all the same.
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# ? Apr 6, 2014 00:34 |
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I really wish that Marvel would get their game licenses in such a way that they could have one company produce just a really beautiful Rockstar level Manhattan that could be used in multiple Marvel games so they get their money's worth.
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# ? Apr 6, 2014 18:28 |
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Timeless Appeal posted:I really wish that Marvel would get their game licenses in such a way that they could have one company produce just a really beautiful Rockstar level Manhattan that could be used in multiple Marvel games so they get their money's worth. Disney/Marvel could have someone else make a new Spider-Man game at any time. Beenox is using Sony's Spider-Man movie license to make the movie games and not the comic book game one as Marvel has that one.
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# ? Apr 6, 2014 19:51 |
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Timeless Appeal posted:I really wish that Marvel would get their game licenses in such a way that they could have one company produce just a really beautiful Rockstar level Manhattan that could be used in multiple Marvel games so they get their money's worth. I don't know much about game programmin' and such but I've always thought about this in terms of New York in general. For any game. Like the way companies will license engines, someone could make a customizable New York.
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# ? Apr 6, 2014 19:53 |
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Timeless Appeal posted:I really wish that Marvel would get their game licenses in such a way that they could have one company produce just a really beautiful Rockstar level Manhattan that could be used in multiple Marvel games so they get their money's worth. I'm going through Arkham Origins right now and I actually like that most of the world is Arkham City. They didn't just reskin the world; there's definitely more of an urban feel and less of a concrete archipelago that City had near Amusement Mile and the Industrial District. Lobok posted:I don't know much about game programmin' and such but I've always thought about this in terms of New York in general. For any game. Like the way companies will license engines, someone could make a customizable New York. There was an article in bit-tech about that a few years back: http://www.bit-tech.net/gaming/pc/2011/07/14/critical-why-not-reuse-game-worlds/1 If it's done in a shared universe way like how the Marvel films have their characters sharing the same space it could be cool. For example something happens in New York for Iron Man's game and then in Thor's game there would be references in his New York about the events in Iron Man's game. But I also think there's potential for lazy devs to phone it in and have a generic open world city.
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# ? Apr 6, 2014 21:45 |
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Action Tortoise posted:If it's done in a shared universe way like how the Marvel films have their characters sharing the same space it could be cool. For example something happens in New York for Iron Man's game and then in Thor's game there would be references in his New York about the events in Iron Man's game. But I also think there's potential for lazy devs to phone it in and have a generic open world city. To expand on your idea, gamesaves or player accounts could be used to make the city different depending on which previous games you had played. While you're playing Thor the New York you see would be different than if you had already played the Iron Man game.
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# ? Apr 6, 2014 21:54 |
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# ? Jun 1, 2024 12:19 |
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I liked how Lego Marvel had the Hub of NYC that you could run around, explore, do side stuff, collect tokens and other non-story activities, then you go into story missions through the hub.
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# ? Apr 6, 2014 22:37 |